AdverseCondition(poisonedetc)StrengthcheckAnothermutatedanimalPersonencounteredBookfoundTrapdisabledOtherpartymentionFamiliarNPCencounteredSpeakwithDeadGildhollowTowerfoundInvisibilityChetgift forDeannaChet’sSavalirwoodhistorydiscussedFCGwrongnessWarthogreturnsLongrestArcanacheckParty split(not Chetsolo)FCGcoinflipRemoveCurseCharismaskillcheckShortrestElkreturnsSurvivalcheckItemfoundTurnUndeadAnimalHandlingcheckSpeakwithPlantsHunter’sBaneInvestigationcheckFlee fromweirdnessChetsolosInflictWoundsChetgift forFRIDASaveagainstregionaleffectLockpickedWolf-KingmentionInsightcheckLudinusmentionSpeak withAnimals /SmallBeastsHistorycheckEiselcrossdiscussedGreat BeastencounteredChetacquireswoodAdverseCondition(poisonedetc)StrengthcheckAnothermutatedanimalPersonencounteredBookfoundTrapdisabledOtherpartymentionFamiliarNPCencounteredSpeakwithDeadGildhollowTowerfoundInvisibilityChetgift forDeannaChet’sSavalirwoodhistorydiscussedFCGwrongnessWarthogreturnsLongrestArcanacheckParty split(not Chetsolo)FCGcoinflipRemoveCurseCharismaskillcheckShortrestElkreturnsSurvivalcheckItemfoundTurnUndeadAnimalHandlingcheckSpeakwithPlantsHunter’sBaneInvestigationcheckFlee fromweirdnessChetsolosInflictWoundsChetgift forFRIDASaveagainstregionaleffectLockpickedWolf-KingmentionInsightcheckLudinusmentionSpeak withAnimals /SmallBeastsHistorycheckEiselcrossdiscussedGreat BeastencounteredChetacquireswood

And To Your Left, You'll See the Dead Bodies [Critical Role 3.57] - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Adverse Condition (poisoned etc)
  2. Strength check
  3. Another mutated animal
  4. Person encountered
  5. Book found
  6. Trap disabled
  7. Other party mention
  8. Familiar NPC encountered
  9. Speak with Dead
  10. Gildhollow Tower found
  11. Invisibility
  12. Chet gift for Deanna
  13. Chet’s Savalirwood history discussed
  14. FCG wrongness
  15. Warthog returns
  16. Long rest
  17. Arcana check
  18. Party split (not Chet solo)
  19. FCG coin flip
  20. Remove Curse
  21. Charisma skill check
  22. Short rest
  23. Elk returns
  24. Survival check
  25. Item found
  26. Turn Undead
  27. Animal Handling check
  28. Speak with Plants
  29. Hunter’s Bane
  30. Investigation check
  31. Flee from weirdness
  32. Chet solos
  33. Inflict Wounds
  34. Chet gift for FRIDA
  35. Save against regional effect
  36. Lock picked
  37. Wolf-King mention
  38. Insight check
  39. Ludinus mention
  40. Speak with Animals / Small Beasts
  41. History check
  42. Eiselcross discussed
  43. Great Beast encountered
  44. Chet acquires wood