Flee fromweirdnessSpeakwithDeadShortrestInflictWoundsGildhollowTowerfoundRemoveCurseChetacquireswoodHunter’sBaneAnimalHandlingcheckWolf-KingmentionOtherpartymentionElkreturnsWarthogreturnsLockpickedInvisibilityArcanacheckItemfoundHistorycheckInvestigationcheckFCGwrongnessTrapdisabledCharismaskillcheckLudinusmentionChetsolosChet’sSavalirwoodhistorydiscussedInsightcheckEiselcrossdiscussedLongrestBookfoundFCGcoinflipSpeak withAnimals /SmallBeastsStrengthcheckGreat BeastencounteredAnothermutatedanimalFamiliarNPCencounteredParty split(not Chetsolo)AdverseCondition(poisonedetc)TurnUndeadPersonencounteredSpeakwithPlantsChetgift forDeannaChetgift forFRIDASurvivalcheckSaveagainstregionaleffectFlee fromweirdnessSpeakwithDeadShortrestInflictWoundsGildhollowTowerfoundRemoveCurseChetacquireswoodHunter’sBaneAnimalHandlingcheckWolf-KingmentionOtherpartymentionElkreturnsWarthogreturnsLockpickedInvisibilityArcanacheckItemfoundHistorycheckInvestigationcheckFCGwrongnessTrapdisabledCharismaskillcheckLudinusmentionChetsolosChet’sSavalirwoodhistorydiscussedInsightcheckEiselcrossdiscussedLongrestBookfoundFCGcoinflipSpeak withAnimals /SmallBeastsStrengthcheckGreat BeastencounteredAnothermutatedanimalFamiliarNPCencounteredParty split(not Chetsolo)AdverseCondition(poisonedetc)TurnUndeadPersonencounteredSpeakwithPlantsChetgift forDeannaChetgift forFRIDASurvivalcheckSaveagainstregionaleffect

And To Your Left, You'll See the Dead Bodies [Critical Role 3.57] - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Flee from weirdness
  2. Speak with Dead
  3. Short rest
  4. Inflict Wounds
  5. Gildhollow Tower found
  6. Remove Curse
  7. Chet acquires wood
  8. Hunter’s Bane
  9. Animal Handling check
  10. Wolf-King mention
  11. Other party mention
  12. Elk returns
  13. Warthog returns
  14. Lock picked
  15. Invisibility
  16. Arcana check
  17. Item found
  18. History check
  19. Investigation check
  20. FCG wrongness
  21. Trap disabled
  22. Charisma skill check
  23. Ludinus mention
  24. Chet solos
  25. Chet’s Savalirwood history discussed
  26. Insight check
  27. Eiselcross discussed
  28. Long rest
  29. Book found
  30. FCG coin flip
  31. Speak with Animals / Small Beasts
  32. Strength check
  33. Great Beast encountered
  34. Another mutated animal
  35. Familiar NPC encountered
  36. Party split (not Chet solo)
  37. Adverse Condition (poisoned etc)
  38. Turn Undead
  39. Person encountered
  40. Speak with Plants
  41. Chet gift for Deanna
  42. Chet gift for FRIDA
  43. Survival check
  44. Save against regional effect