LockpickedStrengthcheckPersonencounteredInflictWoundsHistorycheckChetgift forDeannaChetgift forFRIDAGildhollowTowerfoundEiselcrossdiscussedInvisibilityFCGwrongnessSaveagainstregionaleffectItemfoundCharismaskillcheckBookfoundGreat BeastencounteredSurvivalcheckChetsolosInvestigationcheckChetacquireswoodTurnUndeadShortrestTrapdisabledFamiliarNPCencounteredFCGcoinflipArcanacheckAdverseCondition(poisonedetc)AnimalHandlingcheckOtherpartymentionAnothermutatedanimalElkreturnsWarthogreturnsParty split(not Chetsolo)RemoveCurseWolf-KingmentionFlee fromweirdnessSpeakwithPlantsLudinusmentionInsightcheckSpeak withAnimals /SmallBeastsSpeakwithDeadHunter’sBaneChet’sSavalirwoodhistorydiscussedLongrestLockpickedStrengthcheckPersonencounteredInflictWoundsHistorycheckChetgift forDeannaChetgift forFRIDAGildhollowTowerfoundEiselcrossdiscussedInvisibilityFCGwrongnessSaveagainstregionaleffectItemfoundCharismaskillcheckBookfoundGreat BeastencounteredSurvivalcheckChetsolosInvestigationcheckChetacquireswoodTurnUndeadShortrestTrapdisabledFamiliarNPCencounteredFCGcoinflipArcanacheckAdverseCondition(poisonedetc)AnimalHandlingcheckOtherpartymentionAnothermutatedanimalElkreturnsWarthogreturnsParty split(not Chetsolo)RemoveCurseWolf-KingmentionFlee fromweirdnessSpeakwithPlantsLudinusmentionInsightcheckSpeak withAnimals /SmallBeastsSpeakwithDeadHunter’sBaneChet’sSavalirwoodhistorydiscussedLongrest

And To Your Left, You'll See the Dead Bodies [Critical Role 3.57] - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Lock picked
  2. Strength check
  3. Person encountered
  4. Inflict Wounds
  5. History check
  6. Chet gift for Deanna
  7. Chet gift for FRIDA
  8. Gildhollow Tower found
  9. Eiselcross discussed
  10. Invisibility
  11. FCG wrongness
  12. Save against regional effect
  13. Item found
  14. Charisma skill check
  15. Book found
  16. Great Beast encountered
  17. Survival check
  18. Chet solos
  19. Investigation check
  20. Chet acquires wood
  21. Turn Undead
  22. Short rest
  23. Trap disabled
  24. Familiar NPC encountered
  25. FCG coin flip
  26. Arcana check
  27. Adverse Condition (poisoned etc)
  28. Animal Handling check
  29. Other party mention
  30. Another mutated animal
  31. Elk returns
  32. Warthog returns
  33. Party split (not Chet solo)
  34. Remove Curse
  35. Wolf-King mention
  36. Flee from weirdness
  37. Speak with Plants
  38. Ludinus mention
  39. Insight check
  40. Speak with Animals / Small Beasts
  41. Speak with Dead
  42. Hunter’s Bane
  43. Chet’s Savalirwood history discussed
  44. Long rest