Killer gives hatch/gate Player sandbags teammate No way out "I'm embarrassed" Killer jump scares player Failed save TTV (killer or teammate not in SWF) Player makes the killer whiff 2x (in one chase) Killer brings mori Any P100 (not in SWF) Pokos Killer has a hex totem Hex: Haunted Grounds Killer opens gate Nurse Teammate has No Mither Killer face camps Map offering Hatch offering Teammate has Self Care Tombstone Killer slugs at 5 gens Hag Player gets bled out Jonathan in lobby (not in SWF) Teammate t-bags Killer "t- bags" Teammate has pebble Player gets grabbed Teammate lets survivor die on hook DC Player misses gen skill check It's a Myers Killer hits survivor on hook Player t-bags Killer slugs for the 4k 4% Successful save Teammate misses any skill check Franklins Someone is "toxic" in end game chat Player runs killer for 5 gens Nodders/ Noppers Lightborn Killer dodges P100 lobby Player escapes (not given by killer) Player gets tunneled Anyone drops shack pallet at 5 gens Player gets sandbagged Killer gives hatch/gate Player sandbags teammate No way out "I'm embarrassed" Killer jump scares player Failed save TTV (killer or teammate not in SWF) Player makes the killer whiff 2x (in one chase) Killer brings mori Any P100 (not in SWF) Pokos Killer has a hex totem Hex: Haunted Grounds Killer opens gate Nurse Teammate has No Mither Killer face camps Map offering Hatch offering Teammate has Self Care Tombstone Killer slugs at 5 gens Hag Player gets bled out Jonathan in lobby (not in SWF) Teammate t-bags Killer "t- bags" Teammate has pebble Player gets grabbed Teammate lets survivor die on hook DC Player misses gen skill check It's a Myers Killer hits survivor on hook Player t-bags Killer slugs for the 4k 4% Successful save Teammate misses any skill check Franklins Someone is "toxic" in end game chat Player runs killer for 5 gens Nodders/ Noppers Lightborn Killer dodges P100 lobby Player escapes (not given by killer) Player gets tunneled Anyone drops shack pallet at 5 gens Player gets sandbagged
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Killer gives hatch/gate
Player sandbags teammate
No way out
"I'm embarrassed"
Killer jump scares player
Failed save
TTV (killer or teammate not in SWF)
Player makes the killer whiff 2x (in one chase)
Killer brings mori
Any P100 (not in SWF)
Pokos
Killer has a hex totem
Hex: Haunted Grounds
Killer opens gate
Nurse
Teammate has No Mither
Killer face camps
Map offering
Hatch offering
Teammate has Self Care
Tombstone
Killer slugs at 5 gens
Hag
Player gets bled out
Jonathan in lobby (not in SWF)
Teammate t-bags
Killer "t-bags"
Teammate has pebble
Player gets grabbed
Teammate lets survivor die on hook
DC
Player misses gen skill check
It's a Myers
Killer hits survivor on hook
Player t-bags
Killer slugs for the 4k
4%
Successful save
Teammate misses any skill check
Franklins
Someone is "toxic" in end game chat
Player runs killer for 5 gens
Nodders/ Noppers
Lightborn
Killer dodges P100 lobby
Player escapes (not given by killer)
Player gets tunneled
Anyone drops shack pallet at 5 gens
Player gets sandbagged