Any P100 (not in SWF) Successful save Player escapes (not given by killer) Nurse Killer brings mori Killer has a hex totem "I'm embarrassed" No way out Player makes the killer whiff 2x (in one chase) Player gets bled out TTV (killer or teammate not in SWF) Tombstone Anyone drops shack pallet at 5 gens It's a Myers Player t-bags 4% Killer slugs at 5 gens Pokos Player gets grabbed Teammate has pebble Failed save Player misses gen skill check Teammate t-bags Teammate lets survivor die on hook Nodders/ Noppers Hatch offering Killer gives hatch/gate Lightborn Jonathan in lobby (not in SWF) Franklins Teammate has No Mither Killer jump scares player DC Player runs killer for 5 gens Player sandbags teammate Killer opens gate Killer slugs for the 4k Killer face camps Teammate misses any skill check Killer dodges P100 lobby Someone is "toxic" in end game chat Killer hits survivor on hook Map offering Player gets sandbagged Hex: Haunted Grounds Killer "t- bags" Hag Player gets tunneled Teammate has Self Care Any P100 (not in SWF) Successful save Player escapes (not given by killer) Nurse Killer brings mori Killer has a hex totem "I'm embarrassed" No way out Player makes the killer whiff 2x (in one chase) Player gets bled out TTV (killer or teammate not in SWF) Tombstone Anyone drops shack pallet at 5 gens It's a Myers Player t-bags 4% Killer slugs at 5 gens Pokos Player gets grabbed Teammate has pebble Failed save Player misses gen skill check Teammate t-bags Teammate lets survivor die on hook Nodders/ Noppers Hatch offering Killer gives hatch/gate Lightborn Jonathan in lobby (not in SWF) Franklins Teammate has No Mither Killer jump scares player DC Player runs killer for 5 gens Player sandbags teammate Killer opens gate Killer slugs for the 4k Killer face camps Teammate misses any skill check Killer dodges P100 lobby Someone is "toxic" in end game chat Killer hits survivor on hook Map offering Player gets sandbagged Hex: Haunted Grounds Killer "t- bags" Hag Player gets tunneled Teammate has Self Care
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Any P100 (not in SWF)
Successful save
Player escapes (not given by killer)
Nurse
Killer brings mori
Killer has a hex totem
"I'm embarrassed"
No way out
Player makes the killer whiff 2x (in one chase)
Player gets bled out
TTV (killer or teammate not in SWF)
Tombstone
Anyone drops shack pallet at 5 gens
It's a Myers
Player t-bags
4%
Killer slugs at 5 gens
Pokos
Player gets grabbed
Teammate has pebble
Failed save
Player misses gen skill check
Teammate t-bags
Teammate lets survivor die on hook
Nodders/ Noppers
Hatch offering
Killer gives hatch/gate
Lightborn
Jonathan in lobby (not in SWF)
Franklins
Teammate has No Mither
Killer jump scares player
DC
Player runs killer for 5 gens
Player sandbags teammate
Killer opens gate
Killer slugs for the 4k
Killer face camps
Teammate misses any skill check
Killer dodges P100 lobby
Someone is "toxic" in end game chat
Killer hits survivor on hook
Map offering
Player gets sandbagged
Hex: Haunted Grounds
Killer "t-bags"
Hag
Player gets tunneled
Teammate has Self Care