TTV (killer or teammate not in SWF) Hag Killer has a hex totem Killer dodges P100 lobby Killer jump scares player Teammate misses any skill check Failed save It's a Myers Killer gives hatch/gate Killer slugs for the 4k Tombstone Killer slugs at 5 gens Player gets sandbagged Anyone drops shack pallet at 5 gens Franklins Nurse DC Player escapes (not given by killer) Player sandbags teammate Teammate t-bags Killer face camps Teammate has pebble Pokos Player misses gen skill check "I'm embarrassed" Killer "t- bags" Nodders/ Noppers Lightborn Someone is "toxic" in end game chat Killer hits survivor on hook Player t-bags Hatch offering No way out Killer brings mori 4% Player gets tunneled Player makes the killer whiff 2x (in one chase) Player runs killer for 5 gens Any P100 (not in SWF) Hex: Haunted Grounds Teammate lets survivor die on hook Successful save Player gets bled out Teammate has No Mither Teammate has Self Care Player gets grabbed Killer opens gate Jonathan in lobby (not in SWF) Map offering TTV (killer or teammate not in SWF) Hag Killer has a hex totem Killer dodges P100 lobby Killer jump scares player Teammate misses any skill check Failed save It's a Myers Killer gives hatch/gate Killer slugs for the 4k Tombstone Killer slugs at 5 gens Player gets sandbagged Anyone drops shack pallet at 5 gens Franklins Nurse DC Player escapes (not given by killer) Player sandbags teammate Teammate t-bags Killer face camps Teammate has pebble Pokos Player misses gen skill check "I'm embarrassed" Killer "t- bags" Nodders/ Noppers Lightborn Someone is "toxic" in end game chat Killer hits survivor on hook Player t-bags Hatch offering No way out Killer brings mori 4% Player gets tunneled Player makes the killer whiff 2x (in one chase) Player runs killer for 5 gens Any P100 (not in SWF) Hex: Haunted Grounds Teammate lets survivor die on hook Successful save Player gets bled out Teammate has No Mither Teammate has Self Care Player gets grabbed Killer opens gate Jonathan in lobby (not in SWF) Map offering
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
TTV (killer or teammate not in SWF)
Hag
Killer has a hex totem
Killer dodges P100 lobby
Killer jump scares player
Teammate misses any skill check
Failed save
It's a Myers
Killer gives hatch/gate
Killer slugs for the 4k
Tombstone
Killer slugs at 5 gens
Player gets sandbagged
Anyone drops shack pallet at 5 gens
Franklins
Nurse
DC
Player escapes (not given by killer)
Player sandbags teammate
Teammate t-bags
Killer face camps
Teammate has pebble
Pokos
Player misses gen skill check
"I'm embarrassed"
Killer "t-bags"
Nodders/ Noppers
Lightborn
Someone is "toxic" in end game chat
Killer hits survivor on hook
Player t-bags
Hatch offering
No way out
Killer brings mori
4%
Player gets tunneled
Player makes the killer whiff 2x (in one chase)
Player runs killer for 5 gens
Any P100 (not in SWF)
Hex: Haunted Grounds
Teammate lets survivor die on hook
Successful save
Player gets bled out
Teammate has No Mither
Teammate has Self Care
Player gets grabbed
Killer opens gate
Jonathan in lobby (not in SWF)
Map offering