Teammate has Self Care Franklins Killer "t- bags" Nodders/ Noppers Player escapes (not given by killer) Teammate has pebble Successful save Player makes the killer whiff 2x (in one chase) Killer dodges P100 lobby Pokos Killer brings mori Killer jump scares player Player misses gen skill check Lightborn Killer face camps Player sandbags teammate Someone is "toxic" in end game chat Teammate misses any skill check Player runs killer for 5 gens Killer has a hex totem Jonathan in lobby (not in SWF) Anyone drops shack pallet at 5 gens Killer slugs at 5 gens Player gets grabbed "I'm embarrassed" No way out Player t-bags Teammate has No Mither TTV (killer or teammate not in SWF) Failed save DC Map offering 4% Nurse Teammate t-bags Player gets sandbagged Hex: Haunted Grounds Any P100 (not in SWF) It's a Myers Killer slugs for the 4k Player gets tunneled Player gets bled out Killer gives hatch/gate Hag Hatch offering Killer opens gate Killer hits survivor on hook Tombstone Teammate lets survivor die on hook Teammate has Self Care Franklins Killer "t- bags" Nodders/ Noppers Player escapes (not given by killer) Teammate has pebble Successful save Player makes the killer whiff 2x (in one chase) Killer dodges P100 lobby Pokos Killer brings mori Killer jump scares player Player misses gen skill check Lightborn Killer face camps Player sandbags teammate Someone is "toxic" in end game chat Teammate misses any skill check Player runs killer for 5 gens Killer has a hex totem Jonathan in lobby (not in SWF) Anyone drops shack pallet at 5 gens Killer slugs at 5 gens Player gets grabbed "I'm embarrassed" No way out Player t-bags Teammate has No Mither TTV (killer or teammate not in SWF) Failed save DC Map offering 4% Nurse Teammate t-bags Player gets sandbagged Hex: Haunted Grounds Any P100 (not in SWF) It's a Myers Killer slugs for the 4k Player gets tunneled Player gets bled out Killer gives hatch/gate Hag Hatch offering Killer opens gate Killer hits survivor on hook Tombstone Teammate lets survivor die on hook
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Teammate has Self Care
Franklins
Killer "t-bags"
Nodders/ Noppers
Player escapes (not given by killer)
Teammate has pebble
Successful save
Player makes the killer whiff 2x (in one chase)
Killer dodges P100 lobby
Pokos
Killer brings mori
Killer jump scares player
Player misses gen skill check
Lightborn
Killer face camps
Player sandbags teammate
Someone is "toxic" in end game chat
Teammate misses any skill check
Player runs killer for 5 gens
Killer has a hex totem
Jonathan in lobby (not in SWF)
Anyone drops shack pallet at 5 gens
Killer slugs at 5 gens
Player gets grabbed
"I'm embarrassed"
No way out
Player t-bags
Teammate has No Mither
TTV (killer or teammate not in SWF)
Failed save
DC
Map offering
4%
Nurse
Teammate t-bags
Player gets sandbagged
Hex: Haunted Grounds
Any P100 (not in SWF)
It's a Myers
Killer slugs for the 4k
Player gets tunneled
Player gets bled out
Killer gives hatch/gate
Hag
Hatch offering
Killer opens gate
Killer hits survivor on hook
Tombstone
Teammate lets survivor die on hook