Killer opens gate Killer "t- bags" Player escapes (not given by killer) Killer has a hex totem Teammate has No Mither Player gets sandbagged Anyone drops shack pallet at 5 gens Killer brings mori Teammate has pebble Player gets bled out Player runs killer for 5 gens Any P100 (not in SWF) DC Teammate misses any skill check Killer dodges P100 lobby Failed save Killer jump scares player 4% Player gets tunneled Hex: Haunted Grounds Player t-bags Player misses gen skill check Tombstone TTV (killer or teammate not in SWF) Map offering Nurse "I'm embarrassed" Killer gives hatch/gate Hatch offering Teammate has Self Care Killer face camps Nodders/ Noppers Pokos Someone is "toxic" in end game chat Hag Lightborn No way out Franklins Jonathan in lobby (not in SWF) Player makes the killer whiff 2x (in one chase) Teammate t-bags Successful save Killer slugs at 5 gens Killer slugs for the 4k Player gets grabbed Player sandbags teammate It's a Myers Killer hits survivor on hook Teammate lets survivor die on hook Killer opens gate Killer "t- bags" Player escapes (not given by killer) Killer has a hex totem Teammate has No Mither Player gets sandbagged Anyone drops shack pallet at 5 gens Killer brings mori Teammate has pebble Player gets bled out Player runs killer for 5 gens Any P100 (not in SWF) DC Teammate misses any skill check Killer dodges P100 lobby Failed save Killer jump scares player 4% Player gets tunneled Hex: Haunted Grounds Player t-bags Player misses gen skill check Tombstone TTV (killer or teammate not in SWF) Map offering Nurse "I'm embarrassed" Killer gives hatch/gate Hatch offering Teammate has Self Care Killer face camps Nodders/ Noppers Pokos Someone is "toxic" in end game chat Hag Lightborn No way out Franklins Jonathan in lobby (not in SWF) Player makes the killer whiff 2x (in one chase) Teammate t-bags Successful save Killer slugs at 5 gens Killer slugs for the 4k Player gets grabbed Player sandbags teammate It's a Myers Killer hits survivor on hook Teammate lets survivor die on hook
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Killer opens gate
Killer "t-bags"
Player escapes (not given by killer)
Killer has a hex totem
Teammate has No Mither
Player gets sandbagged
Anyone drops shack pallet at 5 gens
Killer brings mori
Teammate has pebble
Player gets bled out
Player runs killer for 5 gens
Any P100 (not in SWF)
DC
Teammate misses any skill check
Killer dodges P100 lobby
Failed save
Killer jump scares player
4%
Player gets tunneled
Hex: Haunted Grounds
Player t-bags
Player misses gen skill check
Tombstone
TTV (killer or teammate not in SWF)
Map offering
Nurse
"I'm embarrassed"
Killer gives hatch/gate
Hatch offering
Teammate has Self Care
Killer face camps
Nodders/ Noppers
Pokos
Someone is "toxic" in end game chat
Hag
Lightborn
No way out
Franklins
Jonathan in lobby (not in SWF)
Player makes the killer whiff 2x (in one chase)
Teammate t-bags
Successful save
Killer slugs at 5 gens
Killer slugs for the 4k
Player gets grabbed
Player sandbags teammate
It's a Myers
Killer hits survivor on hook
Teammate lets survivor die on hook