Nodders/ Noppers Player escapes (not given by killer) Any P100 (not in SWF) Failed save Killer opens gate No way out Killer face camps Teammate t-bags It's a Myers Franklins Nurse Killer slugs for the 4k Player misses gen skill check Teammate has No Mither Killer brings mori "I'm embarrassed" Teammate has Self Care Teammate lets survivor die on hook Hatch offering Killer dodges P100 lobby Teammate has pebble Jonathan in lobby (not in SWF) Hag Pokos Player gets bled out Player gets tunneled Player gets grabbed Lightborn Tombstone Killer jump scares player Player gets sandbagged Hex: Haunted Grounds Player sandbags teammate Teammate misses any skill check Killer "t- bags" Someone is "toxic" in end game chat Player runs killer for 5 gens Killer slugs at 5 gens DC Killer hits survivor on hook Anyone drops shack pallet at 5 gens TTV (killer or teammate not in SWF) Player makes the killer whiff 2x (in one chase) Map offering Killer gives hatch/gate Successful save Player t-bags Killer has a hex totem 4% Nodders/ Noppers Player escapes (not given by killer) Any P100 (not in SWF) Failed save Killer opens gate No way out Killer face camps Teammate t-bags It's a Myers Franklins Nurse Killer slugs for the 4k Player misses gen skill check Teammate has No Mither Killer brings mori "I'm embarrassed" Teammate has Self Care Teammate lets survivor die on hook Hatch offering Killer dodges P100 lobby Teammate has pebble Jonathan in lobby (not in SWF) Hag Pokos Player gets bled out Player gets tunneled Player gets grabbed Lightborn Tombstone Killer jump scares player Player gets sandbagged Hex: Haunted Grounds Player sandbags teammate Teammate misses any skill check Killer "t- bags" Someone is "toxic" in end game chat Player runs killer for 5 gens Killer slugs at 5 gens DC Killer hits survivor on hook Anyone drops shack pallet at 5 gens TTV (killer or teammate not in SWF) Player makes the killer whiff 2x (in one chase) Map offering Killer gives hatch/gate Successful save Player t-bags Killer has a hex totem 4%
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Nodders/ Noppers
Player escapes (not given by killer)
Any P100 (not in SWF)
Failed save
Killer opens gate
No way out
Killer face camps
Teammate t-bags
It's a Myers
Franklins
Nurse
Killer slugs for the 4k
Player misses gen skill check
Teammate has No Mither
Killer brings mori
"I'm embarrassed"
Teammate has Self Care
Teammate lets survivor die on hook
Hatch offering
Killer dodges P100 lobby
Teammate has pebble
Jonathan in lobby (not in SWF)
Hag
Pokos
Player gets bled out
Player gets tunneled
Player gets grabbed
Lightborn
Tombstone
Killer jump scares player
Player gets sandbagged
Hex: Haunted Grounds
Player sandbags teammate
Teammate misses any skill check
Killer "t-bags"
Someone is "toxic" in end game chat
Player runs killer for 5 gens
Killer slugs at 5 gens
DC
Killer hits survivor on hook
Anyone drops shack pallet at 5 gens
TTV (killer or teammate not in SWF)
Player makes the killer whiff 2x (in one chase)
Map offering
Killer gives hatch/gate
Successful save
Player t-bags
Killer has a hex totem
4%