Player misses gen skill check Hatch offering Killer gives hatch/gate Successful save Any P100 (not in SWF) Player runs killer for 5 gens Killer jump scares player Killer opens gate DC Teammate t-bags Player gets bled out Player t-bags Player gets sandbagged Killer hits survivor on hook Failed save Teammate misses any skill check TTV (killer or teammate not in SWF) Killer brings mori Teammate has pebble Pokos Killer face camps Nurse 4% Teammate lets survivor die on hook Killer has a hex totem "I'm embarrassed" Hex: Haunted Grounds Franklins No way out Lightborn Killer "t- bags" Teammate has Self Care Killer slugs for the 4k Killer slugs at 5 gens Anyone drops shack pallet at 5 gens Nodders/ Noppers Killer dodges P100 lobby It's a Myers Player makes the killer whiff 2x (in one chase) Teammate has No Mither Player sandbags teammate Player gets grabbed Tombstone Jonathan in lobby (not in SWF) Someone is "toxic" in end game chat Player escapes (not given by killer) Hag Player gets tunneled Map offering Player misses gen skill check Hatch offering Killer gives hatch/gate Successful save Any P100 (not in SWF) Player runs killer for 5 gens Killer jump scares player Killer opens gate DC Teammate t-bags Player gets bled out Player t-bags Player gets sandbagged Killer hits survivor on hook Failed save Teammate misses any skill check TTV (killer or teammate not in SWF) Killer brings mori Teammate has pebble Pokos Killer face camps Nurse 4% Teammate lets survivor die on hook Killer has a hex totem "I'm embarrassed" Hex: Haunted Grounds Franklins No way out Lightborn Killer "t- bags" Teammate has Self Care Killer slugs for the 4k Killer slugs at 5 gens Anyone drops shack pallet at 5 gens Nodders/ Noppers Killer dodges P100 lobby It's a Myers Player makes the killer whiff 2x (in one chase) Teammate has No Mither Player sandbags teammate Player gets grabbed Tombstone Jonathan in lobby (not in SWF) Someone is "toxic" in end game chat Player escapes (not given by killer) Hag Player gets tunneled Map offering
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Player misses gen skill check
Hatch offering
Killer gives hatch/gate
Successful save
Any P100 (not in SWF)
Player runs killer for 5 gens
Killer jump scares player
Killer opens gate
DC
Teammate t-bags
Player gets bled out
Player t-bags
Player gets sandbagged
Killer hits survivor on hook
Failed save
Teammate misses any skill check
TTV (killer or teammate not in SWF)
Killer brings mori
Teammate has pebble
Pokos
Killer face camps
Nurse
4%
Teammate lets survivor die on hook
Killer has a hex totem
"I'm embarrassed"
Hex: Haunted Grounds
Franklins
No way out
Lightborn
Killer "t-bags"
Teammate has Self Care
Killer slugs for the 4k
Killer slugs at 5 gens
Anyone drops shack pallet at 5 gens
Nodders/ Noppers
Killer dodges P100 lobby
It's a Myers
Player makes the killer whiff 2x (in one chase)
Teammate has No Mither
Player sandbags teammate
Player gets grabbed
Tombstone
Jonathan in lobby (not in SWF)
Someone is "toxic" in end game chat
Player escapes (not given by killer)
Hag
Player gets tunneled
Map offering