Nurse Someone is "toxic" in end game chat Failed save Franklins Player escapes (not given by killer) Killer jump scares player Killer dodges P100 lobby Player gets tunneled Any P100 (not in SWF) Player gets grabbed Hex: Haunted Grounds Killer gives hatch/gate Killer slugs for the 4k 4% Tombstone Player gets bled out Teammate has Self Care Player makes the killer whiff 2x (in one chase) Hatch offering It's a Myers Teammate t-bags Nodders/ Noppers Player gets sandbagged No way out Player t-bags "I'm embarrassed" Map offering Teammate lets survivor die on hook Killer "t- bags" Jonathan in lobby (not in SWF) DC Killer hits survivor on hook Teammate has No Mither Successful save Player runs killer for 5 gens Player sandbags teammate Lightborn Anyone drops shack pallet at 5 gens Killer has a hex totem Teammate has pebble Teammate misses any skill check Killer slugs at 5 gens Killer brings mori Player misses gen skill check Pokos Killer opens gate TTV (killer or teammate not in SWF) Hag Killer face camps Nurse Someone is "toxic" in end game chat Failed save Franklins Player escapes (not given by killer) Killer jump scares player Killer dodges P100 lobby Player gets tunneled Any P100 (not in SWF) Player gets grabbed Hex: Haunted Grounds Killer gives hatch/gate Killer slugs for the 4k 4% Tombstone Player gets bled out Teammate has Self Care Player makes the killer whiff 2x (in one chase) Hatch offering It's a Myers Teammate t-bags Nodders/ Noppers Player gets sandbagged No way out Player t-bags "I'm embarrassed" Map offering Teammate lets survivor die on hook Killer "t- bags" Jonathan in lobby (not in SWF) DC Killer hits survivor on hook Teammate has No Mither Successful save Player runs killer for 5 gens Player sandbags teammate Lightborn Anyone drops shack pallet at 5 gens Killer has a hex totem Teammate has pebble Teammate misses any skill check Killer slugs at 5 gens Killer brings mori Player misses gen skill check Pokos Killer opens gate TTV (killer or teammate not in SWF) Hag Killer face camps
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Nurse
Someone is "toxic" in end game chat
Failed save
Franklins
Player escapes (not given by killer)
Killer jump scares player
Killer dodges P100 lobby
Player gets tunneled
Any P100 (not in SWF)
Player gets grabbed
Hex: Haunted Grounds
Killer gives hatch/gate
Killer slugs for the 4k
4%
Tombstone
Player gets bled out
Teammate has Self Care
Player makes the killer whiff 2x (in one chase)
Hatch offering
It's a Myers
Teammate t-bags
Nodders/ Noppers
Player gets sandbagged
No way out
Player t-bags
"I'm embarrassed"
Map offering
Teammate lets survivor die on hook
Killer "t-bags"
Jonathan in lobby (not in SWF)
DC
Killer hits survivor on hook
Teammate has No Mither
Successful save
Player runs killer for 5 gens
Player sandbags teammate
Lightborn
Anyone drops shack pallet at 5 gens
Killer has a hex totem
Teammate has pebble
Teammate misses any skill check
Killer slugs at 5 gens
Killer brings mori
Player misses gen skill check
Pokos
Killer opens gate
TTV (killer or teammate not in SWF)
Hag
Killer face camps