(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Missing texture
Nasty headcrab placement
Doors that open inward
After reaching a dead end you have to walk back a bit to trigger the progression (wall breaking or door opening)
Large open area that leads to a big fight/boss
Pitch black texture wall
Horny elements
(magazines, textures, models, etc)
Helicopter Boss
A common item retextured for some reason with no change in functionality (E.g. recolored power batteries)
A certain non-boss enemy that must be killed for progression
Weapons are taken away
A loading section in a twisting corridor
New weapon that duplicates the functionality of an existing one
Outside section on a canyon
Long backtracking between levels
A large corridor or a road without much going on
Obligatory Sewer section (ding)
For OpFor mods: Postal areas where you can massacre a bunch of scientists
Failing the platforming section is punished by death
A door/wall that must be broken, but it's unclear
Blast Pit-like section with a Tentacle
Shootable switches or consoles that open doors
Monster chilling/eating without attacking you unless provoked
Usable switch that doesn't make it clear what it did
Midgame tram ride
(Can't be controlled unlike the On A Rail section)
(Not counting intro/outro)
Cutscenes taking away controls from the player
Weapon Box (green ammo supply thingy) found outside
of Xen
Scientist says the line
For OpFor mods:
Wrench is inaccessible
A vent that can be broken in but doesn't look like it
Escort section
Lack of supplies after or before big fights
Box that you need to use to proceed can be broken
Gonarch boss
Scientists are being massacred by HECU
The credits section doesn't kick the player to the menu
"You're in a barrel today"
A bunch of breakable boxes that don't drop anything
Tank Boss
Indestructible boxes
A room with a bunch of HEV suits
Ends in Xen
Lousy attempt at a storyline or breaks canon
Lackluster use of music
Toilets are closed or only male section is available
Satchels/Trip mines are given before grenades
Big green 9mm ammo box pickup
Surprise Snark Troll
No Suit at the start
Use vents to proceed
Playtime >3h
An area you can reach and aren't supposed to be in/Out Of Bounds
Barnacles placed in a way that they must be killed to proceed
Completely empty rooms
"Freeman" portion is cut from voice lines
Original Soundtrack
Turret section
If Tau Cannon Available&Custom DLL present: Idle animation is still broken (Free if neither/using MMod)
For OpFor mods:
Barnacle Grapple required for progression
New female model
(Scientist, Guard, Citizen, etc)
Doors that need to be "used" to open (can't just push them)
Beta assets
Amount of supplies or brushwork starts to decay halfway through the mod
Big free for all brawl section between all enemy factions
BlackOps Assassins appear in a warehouse-like location with lots of tall boxes
Weird abundance of ammo for one gun, and lack of ammo for another common gun (E.g. SMG vs Shotgun)
Subverted expectations for elevators (no enemies) or big guns/rooms (no bosses)
Fake Vent (leads nowhere/can be broken in but not reached)
Chumtoad is a weapon/hostile
Trip mine section
Boxes take forever to break
Zombies teleport in
Corpses in HEV found outside Xen
Gargantua can only be killed with an environmental hazard
Key items necessary for progression
Enemy behind a turret or a sniper
Unbalanced for Hard skill (evident by the lack of healing)
Mod came out before 2010
For OpFor mods: Barney shoots you on sight
Elevator level change
Dead guy against the wall with a headcrab
A new boss with a very annoying gimmick
Game Over condition
Small boxes on shelves don't drop anything
Malicious enemy spawn, surrounding the player from both sides and making damage unavoidable
Level design makes it unclear which direction leads to progression
Invisible walls
Xen portion with platforming
Extra crowbars/knives found during the gameplay
Unnecessary dead ends
For OpFor mods: The protagonist's name is some variation of "Shephard"
Gordon Freeman Cameo
The air strike breaks the ceiling, crushing the player if stood in a wrong place (not telegraphed in any way)
Enemies placed in inaccessible areas
Water section with an Ichthyosaur and a door that slowly opens with a valve
Baby headcrabs are present without Gonarch in vicinity
Radioactive acid pool acting as a barrier, or is an instakill
Credits are displayed in the beginning in a cutscene
Places where you can get stuck and have to use noclip
A group of zombies that can be safely ignored
Linear weapon progression
'The catwalk breaks when you step on it' thing
You can
run out of rockets/ammo in a mandatory boss fight
On a Rail section
Terrible VA
Missable secrets
the_horror.wav
Enemies in boxes
Gargantua Boss
Turrets activate
on sight
Bosses are optional
Starts
in a cell/tram
For OpFor mods: Displacer gun teleport doesn't function/works only once/teleports into non-Xen
Title Drop
Assassin is using cut kick animation
Vending machine without working buttons
No melee weapons at the start
For OpFor mods:
Must save Private Ryan (Engineer or Medic)
Puzzle requires backtracking into a completely unrelated room