MissingtextureNastyheadcrabplacementDoorsthat openinwardAfter reaching adead end you haveto walk back a bit totrigger theprogression (wallbreaking or dooropening)Large openarea thatleads to abigfight/bossPitchblacktexturewallHornyelements(magazines,textures,models, etc)HelicopterBossA common itemretextured forsome reason withno change infunctionality (E.g.recolored powerbatteries)A certain non-boss enemythat must bekilled forprogressionWeaponsare takenawayA loadingsection ina twistingcorridor New weaponthat duplicatesthe functionalityof an existingoneOutsidesection ona canyonLongbacktrackingbetweenlevelsA largecorridor or aroad withoutmuch goingonObligatorySewersection(ding)For OpFor mods:Postal areaswhere you canmassacre a bunchof scientistsFailing theplatformingsection ispunished bydeathA door/wallthat must bebroken, butit's unclearBlast Pit-like sectionwith aTentacleShootableswitches orconsolesthat opendoorsMonsterchilling/eatingwithoutattacking youunlessprovokedUsableswitch thatdoesn'tmake it clearwhat it didMidgame tramride(Can't becontrolled unlikethe On A Railsection)(Not countingintro/outro)Cutscenestaking awaycontrols fromthe player Weapon Box(green ammosupply thingy)found outsideof XenScientistsays thelineFor OpFormods:Wrench isinaccessibleA vent thatcan bebroken in butdoesn't looklike itEscortsectionLack ofsuppliesafter orbefore bigfightsBox that youneed to useto proceedcan bebrokenGonarchbossScientistsare beingmassacredby HECUThe creditssectiondoesn't kickthe player tothe menu"You're ina barreltoday"A bunch ofbreakableboxes thatdon't dropanythingTankBossIndestructibleboxesA roomwith abunch ofHEV suits Ends inXen Lousyattempt at astoryline orbreakscanonLacklusteruse ofmusicToilets areclosed oronly malesection isavailableSatchels/Tripmines aregiven beforegrenadesBig green9mmammo boxpickupSurpriseSnarkTrollNo Suitat thestartUsevents toproceedPlaytime>3hAn area youcan reach andaren't supposedto be in/Out OfBoundsBarnaclesplaced in away that theymust be killedto proceedCompletelyemptyrooms"Freeman"portion iscut fromvoice linesOriginalSoundtrackTurretsectionIf Tau CannonAvailable&CustomDLL present: Idleanimation is stillbroken (Free ifneither/usingMMod)For OpFormods:BarnacleGrapplerequired forprogressionNew femalemodel(Scientist,Guard,Citizen, etc)Doors thatneed to be"used" to open(can't just pushthem)BetaassetsAmount ofsupplies orbrushwork startsto decay halfwaythrough the mod Big free for allbrawl sectionbetween allenemy factionsBlackOpsAssassins appearin a warehouse-like location withlots of tall boxesWeird abundance ofammo for one gun,and lack of ammofor another commongun (E.g. SMG vsShotgun)Subvertedexpectations forelevators (noenemies) or bigguns/rooms (nobosses)Fake Vent(leadsnowhere/canbe broken inbut notreached)Chumtoad is aweapon/hostileTripminesectionBoxestakeforever tobreakZombiesteleportinCorpses inHEV foundoutsideXenGargantuacan only bekilled with anenvironmentalhazardKey itemsnecessaryforprogressionEnemybehind aturret or asniperUnbalancedfor Hard skill(evident bythe lack ofhealing)Modcame outbefore2010For OpFormods:Barneyshoots youon sightElevatorlevelchangeDead guyagainst thewall with aheadcrabA new bosswith a veryannoyinggimmickGameOverconditionSmall boxeson shelvesdon't dropanythingMalicious enemyspawn,surrounding theplayer from bothsides and makingdamageunavoidableLevel designmakes itunclear whichdirection leadsto progressionInvisiblewallsXenportionwithplatformingExtracrowbars/knivesfound during thegameplayUnnecessarydead endsFor OpFormods: Theprotagonist'sname is somevariation of"Shephard"GordonFreemanCameoThe air strikebreaks the ceiling,crushing the playerif stood in a wrongplace (nottelegraphed in anyway)Enemiesplaced ininaccessibleareasWater sectionwith anIchthyosaur anda door thatslowly openswith a valve Baby headcrabsare presentwithout Gonarchin vicinityRadioactiveacid poolacting as abarrier, or isan instakillCredits aredisplayed inthebeginning ina cutscenePlaces whereyou can getstuck andhave to usenoclipA group ofzombies thatcan besafelyignoredLinearweaponprogression'The catwalkbreaks whenyou step onit' thingYou canrun out ofrockets/ammoin a mandatoryboss fightOn aRailsectionTerribleVAMissablesecretsthe_horror.wavEnemiesin boxesGargantuaBossTurretsactivateon sightBossesareoptionalStartsin acell/tramFor OpFor mods:Displacer gunteleport doesn'tfunction/works onlyonce/teleports intonon-XenTitleDropAssassinis usingcut kickanimationVendingmachinewithoutworkingbuttonsNo meleeweaponsat thestartFor OpFormods:Must savePrivate Ryan(Engineer orMedic)Puzzle requiresbacktrackinginto acompletelyunrelated roomEnemiesspamgrenadelauncher fromthe get goMissingtextureNastyheadcrabplacementDoorsthat openinwardAfter reaching adead end you haveto walk back a bit totrigger theprogression (wallbreaking or dooropening)Large openarea thatleads to abigfight/bossPitchblacktexturewallHornyelements(magazines,textures,models, etc)HelicopterBossA common itemretextured forsome reason withno change infunctionality (E.g.recolored powerbatteries)A certain non-boss enemythat must bekilled forprogressionWeaponsare takenawayA loadingsection ina twistingcorridor New weaponthat duplicatesthe functionalityof an existingoneOutsidesection ona canyonLongbacktrackingbetweenlevelsA largecorridor or aroad withoutmuch goingonObligatorySewersection(ding)For OpFor mods:Postal areaswhere you canmassacre a bunchof scientistsFailing theplatformingsection ispunished bydeathA door/wallthat must bebroken, butit's unclearBlast Pit-like sectionwith aTentacleShootableswitches orconsolesthat opendoorsMonsterchilling/eatingwithoutattacking youunlessprovokedUsableswitch thatdoesn'tmake it clearwhat it didMidgame tramride(Can't becontrolled unlikethe On A Railsection)(Not countingintro/outro)Cutscenestaking awaycontrols fromthe player Weapon Box(green ammosupply thingy)found outsideof XenScientistsays thelineFor OpFormods:Wrench isinaccessibleA vent thatcan bebroken in butdoesn't looklike itEscortsectionLack ofsuppliesafter orbefore bigfightsBox that youneed to useto proceedcan bebrokenGonarchbossScientistsare beingmassacredby HECUThe creditssectiondoesn't kickthe player tothe menu"You're ina barreltoday"A bunch ofbreakableboxes thatdon't dropanythingTankBossIndestructibleboxesA roomwith abunch ofHEV suits Ends inXen Lousyattempt at astoryline orbreakscanonLacklusteruse ofmusicToilets areclosed oronly malesection isavailableSatchels/Tripmines aregiven beforegrenadesBig green9mmammo boxpickupSurpriseSnarkTrollNo Suitat thestartUsevents toproceedPlaytime>3hAn area youcan reach andaren't supposedto be in/Out OfBoundsBarnaclesplaced in away that theymust be killedto proceedCompletelyemptyrooms"Freeman"portion iscut fromvoice linesOriginalSoundtrackTurretsectionIf Tau CannonAvailable&CustomDLL present: Idleanimation is stillbroken (Free ifneither/usingMMod)For OpFormods:BarnacleGrapplerequired forprogressionNew femalemodel(Scientist,Guard,Citizen, etc)Doors thatneed to be"used" to open(can't just pushthem)BetaassetsAmount ofsupplies orbrushwork startsto decay halfwaythrough the mod Big free for allbrawl sectionbetween allenemy factionsBlackOpsAssassins appearin a warehouse-like location withlots of tall boxesWeird abundance ofammo for one gun,and lack of ammofor another commongun (E.g. SMG vsShotgun)Subvertedexpectations forelevators (noenemies) or bigguns/rooms (nobosses)Fake Vent(leadsnowhere/canbe broken inbut notreached)Chumtoad is aweapon/hostileTripminesectionBoxestakeforever tobreakZombiesteleportinCorpses inHEV foundoutsideXenGargantuacan only bekilled with anenvironmentalhazardKey itemsnecessaryforprogressionEnemybehind aturret or asniperUnbalancedfor Hard skill(evident bythe lack ofhealing)Modcame outbefore2010For OpFormods:Barneyshoots youon sightElevatorlevelchangeDead guyagainst thewall with aheadcrabA new bosswith a veryannoyinggimmickGameOverconditionSmall boxeson shelvesdon't dropanythingMalicious enemyspawn,surrounding theplayer from bothsides and makingdamageunavoidableLevel designmakes itunclear whichdirection leadsto progressionInvisiblewallsXenportionwithplatformingExtracrowbars/knivesfound during thegameplayUnnecessarydead endsFor OpFormods: Theprotagonist'sname is somevariation of"Shephard"GordonFreemanCameoThe air strikebreaks the ceiling,crushing the playerif stood in a wrongplace (nottelegraphed in anyway)Enemiesplaced ininaccessibleareasWater sectionwith anIchthyosaur anda door thatslowly openswith a valve Baby headcrabsare presentwithout Gonarchin vicinityRadioactiveacid poolacting as abarrier, or isan instakillCredits aredisplayed inthebeginning ina cutscenePlaces whereyou can getstuck andhave to usenoclipA group ofzombies thatcan besafelyignoredLinearweaponprogression'The catwalkbreaks whenyou step onit' thingYou canrun out ofrockets/ammoin a mandatoryboss fightOn aRailsectionTerribleVAMissablesecretsthe_horror.wavEnemiesin boxesGargantuaBossTurretsactivateon sightBossesareoptionalStartsin acell/tramFor OpFor mods:Displacer gunteleport doesn'tfunction/works onlyonce/teleports intonon-XenTitleDropAssassinis usingcut kickanimationVendingmachinewithoutworkingbuttonsNo meleeweaponsat thestartFor OpFormods:Must savePrivate Ryan(Engineer orMedic)Puzzle requiresbacktrackinginto acompletelyunrelated roomEnemiesspamgrenadelauncher fromthe get go

Half Life 1 Mods - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Missing texture
  2. Nasty headcrab placement
  3. Doors that open inward
  4. After reaching a dead end you have to walk back a bit to trigger the progression (wall breaking or door opening)
  5. Large open area that leads to a big fight/boss
  6. Pitch black texture wall
  7. Horny elements (magazines, textures, models, etc)
  8. Helicopter Boss
  9. A common item retextured for some reason with no change in functionality (E.g. recolored power batteries)
  10. A certain non-boss enemy that must be killed for progression
  11. Weapons are taken away
  12. A loading section in a twisting corridor
  13. New weapon that duplicates the functionality of an existing one
  14. Outside section on a canyon
  15. Long backtracking between levels
  16. A large corridor or a road without much going on
  17. Obligatory Sewer section (ding)
  18. For OpFor mods: Postal areas where you can massacre a bunch of scientists
  19. Failing the platforming section is punished by death
  20. A door/wall that must be broken, but it's unclear
  21. Blast Pit-like section with a Tentacle
  22. Shootable switches or consoles that open doors
  23. Monster chilling/eating without attacking you unless provoked
  24. Usable switch that doesn't make it clear what it did
  25. Midgame tram ride (Can't be controlled unlike the On A Rail section)
  26. (Not counting intro/outro) Cutscenes taking away controls from the player
  27. Weapon Box (green ammo supply thingy) found outside of Xen
  28. Scientist says the line
  29. For OpFor mods: Wrench is inaccessible
  30. A vent that can be broken in but doesn't look like it
  31. Escort section
  32. Lack of supplies after or before big fights
  33. Box that you need to use to proceed can be broken
  34. Gonarch boss
  35. Scientists are being massacred by HECU
  36. The credits section doesn't kick the player to the menu
  37. "You're in a barrel today"
  38. A bunch of breakable boxes that don't drop anything
  39. Tank Boss
  40. Indestructible boxes
  41. A room with a bunch of HEV suits
  42. Ends in Xen
  43. Lousy attempt at a storyline or breaks canon
  44. Lackluster use of music
  45. Toilets are closed or only male section is available
  46. Satchels/Trip mines are given before grenades
  47. Big green 9mm ammo box pickup
  48. Surprise Snark Troll
  49. No Suit at the start
  50. Use vents to proceed
  51. Playtime >3h
  52. An area you can reach and aren't supposed to be in/Out Of Bounds
  53. Barnacles placed in a way that they must be killed to proceed
  54. Completely empty rooms
  55. "Freeman" portion is cut from voice lines
  56. Original Soundtrack
  57. Turret section
  58. If Tau Cannon Available&Custom DLL present: Idle animation is still broken (Free if neither/using MMod)
  59. For OpFor mods: Barnacle Grapple required for progression
  60. New female model (Scientist, Guard, Citizen, etc)
  61. Doors that need to be "used" to open (can't just push them)
  62. Beta assets
  63. Amount of supplies or brushwork starts to decay halfway through the mod
  64. Big free for all brawl section between all enemy factions
  65. BlackOps Assassins appear in a warehouse-like location with lots of tall boxes
  66. Weird abundance of ammo for one gun, and lack of ammo for another common gun (E.g. SMG vs Shotgun)
  67. Subverted expectations for elevators (no enemies) or big guns/rooms (no bosses)
  68. Fake Vent (leads nowhere/can be broken in but not reached)
  69. Chumtoad is a weapon/hostile
  70. Trip mine section
  71. Boxes take forever to break
  72. Zombies teleport in
  73. Corpses in HEV found outside Xen
  74. Gargantua can only be killed with an environmental hazard
  75. Key items necessary for progression
  76. Enemy behind a turret or a sniper
  77. Unbalanced for Hard skill (evident by the lack of healing)
  78. Mod came out before 2010
  79. For OpFor mods: Barney shoots you on sight
  80. Elevator level change
  81. Dead guy against the wall with a headcrab
  82. A new boss with a very annoying gimmick
  83. Game Over condition
  84. Small boxes on shelves don't drop anything
  85. Malicious enemy spawn, surrounding the player from both sides and making damage unavoidable
  86. Level design makes it unclear which direction leads to progression
  87. Invisible walls
  88. Xen portion with platforming
  89. Extra crowbars/knives found during the gameplay
  90. Unnecessary dead ends
  91. For OpFor mods: The protagonist's name is some variation of "Shephard"
  92. Gordon Freeman Cameo
  93. The air strike breaks the ceiling, crushing the player if stood in a wrong place (not telegraphed in any way)
  94. Enemies placed in inaccessible areas
  95. Water section with an Ichthyosaur and a door that slowly opens with a valve
  96. Baby headcrabs are present without Gonarch in vicinity
  97. Radioactive acid pool acting as a barrier, or is an instakill
  98. Credits are displayed in the beginning in a cutscene
  99. Places where you can get stuck and have to use noclip
  100. A group of zombies that can be safely ignored
  101. Linear weapon progression
  102. 'The catwalk breaks when you step on it' thing
  103. You can run out of rockets/ammo in a mandatory boss fight
  104. On a Rail section
  105. Terrible VA
  106. Missable secrets
  107. the_horror.wav
  108. Enemies in boxes
  109. Gargantua Boss
  110. Turrets activate on sight
  111. Bosses are optional
  112. Starts in a cell/tram
  113. For OpFor mods: Displacer gun teleport doesn't function/works only once/teleports into non-Xen
  114. Title Drop
  115. Assassin is using cut kick animation
  116. Vending machine without working buttons
  117. No melee weapons at the start
  118. For OpFor mods: Must save Private Ryan (Engineer or Medic)
  119. Puzzle requires backtracking into a completely unrelated room
  120. Enemies spam grenade launcher from the get go