Lock-in 100% updated 2 FA INT 4 SNAPS Submit 2 files to CC Package 2 students Learn something new about a program 3 FA INT Scheduled 3 Text Messages Submit 2 Files to CC 2 Future Starts Packaged 2 students 12 calls 15 calls High Five a Teammate High Five Teammate 10 calls 2 Future Starts Lock-in 100% updated 2 SNAPS 3 FA INT Scheduled Learn something new about a program Tell DOA something she doesn't know about FA Help a Teammate 5 SNAPS Lock-in 100% updated 2 FA INT 4 SNAPS Submit 2 files to CC Package 2 students Learn something new about a program 3 FA INT Scheduled 3 Text Messages Submit 2 Files to CC 2 Future Starts Packaged 2 students 12 calls 15 calls High Five a Teammate High Five Teammate 10 calls 2 Future Starts Lock-in 100% updated 2 SNAPS 3 FA INT Scheduled Learn something new about a program Tell DOA something she doesn't know about FA Help a Teammate 5 SNAPS
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Lock-in 100% updated
2 FA INT
4 SNAPS
Submit 2 files to CC
Package 2 students
Learn something new about a program
3 FA INT Scheduled
3 Text Messages
Submit 2 Files to CC
2 Future Starts
Packaged 2 students
12 calls
15 calls
High Five a Teammate
High Five Teammate
10 calls
2 Future Starts
Lock-in 100% updated
2 SNAPS
3 FA INT Scheduled
Learn something new about a program
Tell DOA something she doesn't know about FA
Help a Teammate
5 SNAPS