INFERENCEINTERNALCONFLICTDIALECTMOTIFEXTERNALCONFLICTEUPHEMISMIDIOMDYNAMICCHARACTERFLATCHARACTERALLUSIONALLITERATIONROUNDCHARACTERINDIRECTCHARACTERIZATIONSTRUCTURECONNOTATIONPLOT3RDPERSONLIMITEDPOVVERBALIRONYRHETORICALQUESTIONSITUATIONALIRONYMOODPARADOXCACOPHONYEUPHONYSETTINGLOGOS1STPERSONPOVIMAGERYSYMBOLDENOTATIONONOMATOPOEIAMETAPHOR3RDPERSONOMNISCIENTPOVPATHOSFORESHADOWINGAUTHOR'SPURPOSEAUTHOR'SSTYLEFLASHBACKDRAMATICIRONYSTATICCHARACTERSIMILEFALLACYHYPERBOLEOXYMORONDIDACTICTHEMETONEDIRECTCHARACTERIZATIONETHOSPERSONIFICATIONINFERENCEINTERNALCONFLICTDIALECTMOTIFEXTERNALCONFLICTEUPHEMISMIDIOMDYNAMICCHARACTERFLATCHARACTERALLUSIONALLITERATIONROUNDCHARACTERINDIRECTCHARACTERIZATIONSTRUCTURECONNOTATIONPLOT3RDPERSONLIMITEDPOVVERBALIRONYRHETORICALQUESTIONSITUATIONALIRONYMOODPARADOXCACOPHONYEUPHONYSETTINGLOGOS1STPERSONPOVIMAGERYSYMBOLDENOTATIONONOMATOPOEIAMETAPHOR3RDPERSONOMNISCIENTPOVPATHOSFORESHADOWINGAUTHOR'SPURPOSEAUTHOR'SSTYLEFLASHBACKDRAMATICIRONYSTATICCHARACTERSIMILEFALLACYHYPERBOLEOXYMORONDIDACTICTHEMETONEDIRECTCHARACTERIZATIONETHOSPERSONIFICATION

Figurative Language Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. INFERENCE
  2. INTERNAL CONFLICT
  3. DIALECT
  4. MOTIF
  5. EXTERNAL CONFLICT
  6. EUPHEMISM
  7. IDIOM
  8. DYNAMIC CHARACTER
  9. FLAT CHARACTER
  10. ALLUSION
  11. ALLITERATION
  12. ROUND CHARACTER
  13. INDIRECT CHARACTERIZATION
  14. STRUCTURE
  15. CONNOTATION
  16. PLOT
  17. 3RD PERSON LIMITED POV
  18. VERBAL IRONY
  19. RHETORICAL QUESTION
  20. SITUATIONAL IRONY
  21. MOOD
  22. PARADOX
  23. CACOPHONY
  24. EUPHONY
  25. SETTING
  26. LOGOS
  27. 1ST PERSON POV
  28. IMAGERY
  29. SYMBOL
  30. DENOTATION
  31. ONOMATOPOEIA
  32. METAPHOR
  33. 3RD PERSON OMNISCIENT POV
  34. PATHOS
  35. FORESHADOWING
  36. AUTHOR'S PURPOSE
  37. AUTHOR'S STYLE
  38. FLASHBACK
  39. DRAMATIC IRONY
  40. STATIC CHARACTER
  41. SIMILE
  42. FALLACY
  43. HYPERBOLE
  44. OXYMORON
  45. DIDACTIC
  46. THEME
  47. TONE
  48. DIRECT CHARACTERIZATION
  49. ETHOS
  50. PERSONIFICATION