Motley Tone First person narrator Resolution Onomatopoeia Third Person Limited Narrator Direct Characterization Internal Conflict Carnival Dramatic Irony Hyperbole Protagonist Simile Moral Dilemma Catacombs Antagonist Dissuasion Rising Action Freytag Triangle Persevere Situational Irony EXAMPLE External Conflict Falling Action Alliteration Climax Verbal Irony EXAMPLE Nuisance Theme Indirect Characterization Plot Verbal Irony Third Person- Omniscient narrator Metaphor Unreliable Narrator Second Person Narrator Dramatic Irony EXAMPLE Setting Mood Motley Tone First person narrator Resolution Onomatopoeia Third Person Limited Narrator Direct Characterization Internal Conflict Carnival Dramatic Irony Hyperbole Protagonist Simile Moral Dilemma Catacombs Antagonist Dissuasion Rising Action Freytag Triangle Persevere Situational Irony EXAMPLE External Conflict Falling Action Alliteration Climax Verbal Irony EXAMPLE Nuisance Theme Indirect Characterization Plot Verbal Irony Third Person- Omniscient narrator Metaphor Unreliable Narrator Second Person Narrator Dramatic Irony EXAMPLE Setting Mood
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Motley
Tone
First person narrator
Resolution
Onomatopoeia
Third Person Limited Narrator
Direct Characterization
Internal Conflict
Carnival
Dramatic Irony
Hyperbole
Protagonist
Simile
Moral Dilemma
Catacombs
Antagonist
Dissuasion
Rising Action
Freytag Triangle
Persevere
Situational Irony EXAMPLE
External Conflict
Falling Action
Alliteration
Climax
Verbal
Irony EXAMPLE
Nuisance
Theme
Indirect Characterization
Plot
Verbal
Irony
Third Person- Omniscient narrator
Metaphor
Unreliable Narrator
Second Person Narrator
Dramatic Irony EXAMPLE
Setting
Mood