SituationalIronyEXAMPLEThemeVerbalIronySecondPersonNarratorMoodIndirectCharacterizationSimileFirstpersonnarratorMetaphorThirdPerson-OmniscientnarratorFreytagTriangleUnreliableNarratorAntagonistDramaticIronyPlotFallingActionThirdPersonLimitedNarratorProtagonistNuisanceOnomatopoeiaDirectCharacterizationMotleyAlliterationDramaticIronyEXAMPLECatacombsExternalConflictSettingVerbalIronyEXAMPLEMoralDilemmaPersevereCarnivalResolutionInternalConflictRisingActionToneClimaxHyperboleDissuasionSituationalIronyEXAMPLEThemeVerbalIronySecondPersonNarratorMoodIndirectCharacterizationSimileFirstpersonnarratorMetaphorThirdPerson-OmniscientnarratorFreytagTriangleUnreliableNarratorAntagonistDramaticIronyPlotFallingActionThirdPersonLimitedNarratorProtagonistNuisanceOnomatopoeiaDirectCharacterizationMotleyAlliterationDramaticIronyEXAMPLECatacombsExternalConflictSettingVerbalIronyEXAMPLEMoralDilemmaPersevereCarnivalResolutionInternalConflictRisingActionToneClimaxHyperboleDissuasion

Short Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Situational Irony EXAMPLE
  2. Theme
  3. Verbal Irony
  4. Second Person Narrator
  5. Mood
  6. Indirect Characterization
  7. Simile
  8. First person narrator
  9. Metaphor
  10. Third Person- Omniscient narrator
  11. Freytag Triangle
  12. Unreliable Narrator
  13. Antagonist
  14. Dramatic Irony
  15. Plot
  16. Falling Action
  17. Third Person Limited Narrator
  18. Protagonist
  19. Nuisance
  20. Onomatopoeia
  21. Direct Characterization
  22. Motley
  23. Alliteration
  24. Dramatic Irony EXAMPLE
  25. Catacombs
  26. External Conflict
  27. Setting
  28. Verbal Irony EXAMPLE
  29. Moral Dilemma
  30. Persevere
  31. Carnival
  32. Resolution
  33. Internal Conflict
  34. Rising Action
  35. Tone
  36. Climax
  37. Hyperbole
  38. Dissuasion