Metaphor Second Person Narrator Theme Situational Irony EXAMPLE Protagonist Indirect Characterization Climax Direct Characterization Carnival Third Person- Omniscient narrator Motley Alliteration Third Person Limited Narrator Nuisance Antagonist Plot Mood Resolution Rising Action Internal Conflict Simile Falling Action Verbal Irony Dramatic Irony Unreliable Narrator External Conflict Persevere Dissuasion Hyperbole Moral Dilemma Setting First person narrator Dramatic Irony EXAMPLE Catacombs Freytag Triangle Onomatopoeia Verbal Irony EXAMPLE Tone Metaphor Second Person Narrator Theme Situational Irony EXAMPLE Protagonist Indirect Characterization Climax Direct Characterization Carnival Third Person- Omniscient narrator Motley Alliteration Third Person Limited Narrator Nuisance Antagonist Plot Mood Resolution Rising Action Internal Conflict Simile Falling Action Verbal Irony Dramatic Irony Unreliable Narrator External Conflict Persevere Dissuasion Hyperbole Moral Dilemma Setting First person narrator Dramatic Irony EXAMPLE Catacombs Freytag Triangle Onomatopoeia Verbal Irony EXAMPLE Tone
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Metaphor
Second Person Narrator
Theme
Situational Irony EXAMPLE
Protagonist
Indirect Characterization
Climax
Direct Characterization
Carnival
Third Person- Omniscient narrator
Motley
Alliteration
Third Person Limited Narrator
Nuisance
Antagonist
Plot
Mood
Resolution
Rising Action
Internal Conflict
Simile
Falling Action
Verbal
Irony
Dramatic Irony
Unreliable Narrator
External Conflict
Persevere
Dissuasion
Hyperbole
Moral Dilemma
Setting
First person narrator
Dramatic Irony EXAMPLE
Catacombs
Freytag Triangle
Onomatopoeia
Verbal
Irony EXAMPLE
Tone