SimileUnreliableNarratorSituationalIronyEXAMPLEAlliterationVerbalIronyEXAMPLEFirstpersonnarratorAntagonistPersevereSecondPersonNarratorDissuasionResolutionCatacombsFreytagTriangleMetaphorMotleyClimaxOnomatopoeiaExternalConflictMoralDilemmaDramaticIronyEXAMPLEThirdPersonLimitedNarratorCarnivalProtagonistRisingActionThemeThirdPerson-OmniscientnarratorMoodDramaticIronyFallingActionNuisanceSettingDirectCharacterizationVerbalIronyPlotIndirectCharacterizationHyperboleToneInternalConflictSimileUnreliableNarratorSituationalIronyEXAMPLEAlliterationVerbalIronyEXAMPLEFirstpersonnarratorAntagonistPersevereSecondPersonNarratorDissuasionResolutionCatacombsFreytagTriangleMetaphorMotleyClimaxOnomatopoeiaExternalConflictMoralDilemmaDramaticIronyEXAMPLEThirdPersonLimitedNarratorCarnivalProtagonistRisingActionThemeThirdPerson-OmniscientnarratorMoodDramaticIronyFallingActionNuisanceSettingDirectCharacterizationVerbalIronyPlotIndirectCharacterizationHyperboleToneInternalConflict

Short Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Simile
  2. Unreliable Narrator
  3. Situational Irony EXAMPLE
  4. Alliteration
  5. Verbal Irony EXAMPLE
  6. First person narrator
  7. Antagonist
  8. Persevere
  9. Second Person Narrator
  10. Dissuasion
  11. Resolution
  12. Catacombs
  13. Freytag Triangle
  14. Metaphor
  15. Motley
  16. Climax
  17. Onomatopoeia
  18. External Conflict
  19. Moral Dilemma
  20. Dramatic Irony EXAMPLE
  21. Third Person Limited Narrator
  22. Carnival
  23. Protagonist
  24. Rising Action
  25. Theme
  26. Third Person- Omniscient narrator
  27. Mood
  28. Dramatic Irony
  29. Falling Action
  30. Nuisance
  31. Setting
  32. Direct Characterization
  33. Verbal Irony
  34. Plot
  35. Indirect Characterization
  36. Hyperbole
  37. Tone
  38. Internal Conflict