Dissuasion Third Person Limited Narrator Motley Tone Verbal Irony EXAMPLE Setting Protagonist Catacombs Freytag Triangle Internal Conflict Theme Falling Action Unreliable Narrator Alliteration Nuisance Verbal Irony Moral Dilemma External Conflict Persevere Situational Irony EXAMPLE Second Person Narrator Plot Onomatopoeia Third Person- Omniscient narrator Climax Resolution Dramatic Irony EXAMPLE Mood Simile Indirect Characterization Carnival First person narrator Hyperbole Dramatic Irony Rising Action Antagonist Direct Characterization Metaphor Dissuasion Third Person Limited Narrator Motley Tone Verbal Irony EXAMPLE Setting Protagonist Catacombs Freytag Triangle Internal Conflict Theme Falling Action Unreliable Narrator Alliteration Nuisance Verbal Irony Moral Dilemma External Conflict Persevere Situational Irony EXAMPLE Second Person Narrator Plot Onomatopoeia Third Person- Omniscient narrator Climax Resolution Dramatic Irony EXAMPLE Mood Simile Indirect Characterization Carnival First person narrator Hyperbole Dramatic Irony Rising Action Antagonist Direct Characterization Metaphor
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Dissuasion
Third Person Limited Narrator
Motley
Tone
Verbal
Irony EXAMPLE
Setting
Protagonist
Catacombs
Freytag Triangle
Internal Conflict
Theme
Falling Action
Unreliable Narrator
Alliteration
Nuisance
Verbal
Irony
Moral Dilemma
External Conflict
Persevere
Situational Irony EXAMPLE
Second Person Narrator
Plot
Onomatopoeia
Third Person- Omniscient narrator
Climax
Resolution
Dramatic Irony EXAMPLE
Mood
Simile
Indirect Characterization
Carnival
First person narrator
Hyperbole
Dramatic Irony
Rising Action
Antagonist
Direct Characterization
Metaphor