Setting Onomatopoeia Indirect Characterization Falling Action Moral Dilemma Climax Direct Characterization Carnival Persevere Verbal Irony EXAMPLE Freytag Triangle Situational Irony EXAMPLE First person narrator Internal Conflict Rising Action Catacombs Verbal Irony Dissuasion Tone Metaphor External Conflict Alliteration Plot Simile Nuisance Third Person- Omniscient narrator Hyperbole Third Person Limited Narrator Dramatic Irony Dramatic Irony EXAMPLE Resolution Theme Mood Protagonist Second Person Narrator Motley Unreliable Narrator Antagonist Setting Onomatopoeia Indirect Characterization Falling Action Moral Dilemma Climax Direct Characterization Carnival Persevere Verbal Irony EXAMPLE Freytag Triangle Situational Irony EXAMPLE First person narrator Internal Conflict Rising Action Catacombs Verbal Irony Dissuasion Tone Metaphor External Conflict Alliteration Plot Simile Nuisance Third Person- Omniscient narrator Hyperbole Third Person Limited Narrator Dramatic Irony Dramatic Irony EXAMPLE Resolution Theme Mood Protagonist Second Person Narrator Motley Unreliable Narrator Antagonist
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Setting
Onomatopoeia
Indirect Characterization
Falling Action
Moral Dilemma
Climax
Direct Characterization
Carnival
Persevere
Verbal
Irony EXAMPLE
Freytag Triangle
Situational Irony EXAMPLE
First person narrator
Internal Conflict
Rising Action
Catacombs
Verbal
Irony
Dissuasion
Tone
Metaphor
External Conflict
Alliteration
Plot
Simile
Nuisance
Third Person- Omniscient narrator
Hyperbole
Third Person Limited Narrator
Dramatic Irony
Dramatic Irony EXAMPLE
Resolution
Theme
Mood
Protagonist
Second Person Narrator
Motley
Unreliable Narrator
Antagonist