Metaphor Mood Unreliable Narrator Dramatic Irony Indirect Characterization Situational Irony EXAMPLE Motley Simile Third Person- Omniscient narrator Tone Resolution Antagonist Climax First person narrator Dramatic Irony EXAMPLE Alliteration Catacombs Nuisance Verbal Irony EXAMPLE Setting Plot Hyperbole Carnival Dissuasion Internal Conflict Falling Action Third Person Limited Narrator Onomatopoeia External Conflict Direct Characterization Rising Action Theme Persevere Moral Dilemma Verbal Irony Second Person Narrator Freytag Triangle Protagonist Metaphor Mood Unreliable Narrator Dramatic Irony Indirect Characterization Situational Irony EXAMPLE Motley Simile Third Person- Omniscient narrator Tone Resolution Antagonist Climax First person narrator Dramatic Irony EXAMPLE Alliteration Catacombs Nuisance Verbal Irony EXAMPLE Setting Plot Hyperbole Carnival Dissuasion Internal Conflict Falling Action Third Person Limited Narrator Onomatopoeia External Conflict Direct Characterization Rising Action Theme Persevere Moral Dilemma Verbal Irony Second Person Narrator Freytag Triangle Protagonist
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Metaphor
Mood
Unreliable Narrator
Dramatic Irony
Indirect Characterization
Situational Irony EXAMPLE
Motley
Simile
Third Person- Omniscient narrator
Tone
Resolution
Antagonist
Climax
First person narrator
Dramatic Irony EXAMPLE
Alliteration
Catacombs
Nuisance
Verbal
Irony EXAMPLE
Setting
Plot
Hyperbole
Carnival
Dissuasion
Internal Conflict
Falling Action
Third Person Limited Narrator
Onomatopoeia
External Conflict
Direct Characterization
Rising Action
Theme
Persevere
Moral Dilemma
Verbal
Irony
Second Person Narrator
Freytag Triangle
Protagonist