Internal Conflict Simile Verbal Irony Setting First person narrator Catacombs Third Person- Omniscient narrator Antagonist Plot Dramatic Irony Climax Unreliable Narrator Resolution Hyperbole Protagonist Tone Freytag Triangle Motley Second Person Narrator Rising Action Dissuasion Theme Nuisance Dramatic Irony EXAMPLE Carnival Falling Action Metaphor Indirect Characterization Onomatopoeia Alliteration Moral Dilemma Direct Characterization Third Person Limited Narrator External Conflict Verbal Irony EXAMPLE Persevere Mood Situational Irony EXAMPLE Internal Conflict Simile Verbal Irony Setting First person narrator Catacombs Third Person- Omniscient narrator Antagonist Plot Dramatic Irony Climax Unreliable Narrator Resolution Hyperbole Protagonist Tone Freytag Triangle Motley Second Person Narrator Rising Action Dissuasion Theme Nuisance Dramatic Irony EXAMPLE Carnival Falling Action Metaphor Indirect Characterization Onomatopoeia Alliteration Moral Dilemma Direct Characterization Third Person Limited Narrator External Conflict Verbal Irony EXAMPLE Persevere Mood Situational Irony EXAMPLE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Internal Conflict
Simile
Verbal
Irony
Setting
First person narrator
Catacombs
Third Person- Omniscient narrator
Antagonist
Plot
Dramatic Irony
Climax
Unreliable Narrator
Resolution
Hyperbole
Protagonist
Tone
Freytag Triangle
Motley
Second Person Narrator
Rising Action
Dissuasion
Theme
Nuisance
Dramatic Irony EXAMPLE
Carnival
Falling Action
Metaphor
Indirect Characterization
Onomatopoeia
Alliteration
Moral Dilemma
Direct Characterization
Third Person Limited Narrator
External Conflict
Verbal
Irony EXAMPLE
Persevere
Mood
Situational Irony EXAMPLE