Situational Irony Simile Dramatic Irony EXAMPLE Verbal Irony EXAMPLE Antagonist Metaphor Direct Characterization Carnival "The Boss" Motley Catacombs Rising Action Tone Climax Internal Conflict Onomatopoeia Situational Irony EXAMPLE Falling Action Exposition Second Person Narrator Alliteration Macabre First Person Narrator Unreliable Narrator Plot Cosmopolitan Moral Dilemma Protagonist Freytag's Triangle Nuisance Verbal Irony Indirect Characterization Nnaemeka Setting Theme Resolution Montresor Third- Person Limited Dissuasion Dramatic Irony Hyperbole Third- Person Omniscient mood Persevere External Conflict(s) Situational Irony Simile Dramatic Irony EXAMPLE Verbal Irony EXAMPLE Antagonist Metaphor Direct Characterization Carnival "The Boss" Motley Catacombs Rising Action Tone Climax Internal Conflict Onomatopoeia Situational Irony EXAMPLE Falling Action Exposition Second Person Narrator Alliteration Macabre First Person Narrator Unreliable Narrator Plot Cosmopolitan Moral Dilemma Protagonist Freytag's Triangle Nuisance Verbal Irony Indirect Characterization Nnaemeka Setting Theme Resolution Montresor Third- Person Limited Dissuasion Dramatic Irony Hyperbole Third- Person Omniscient mood Persevere External Conflict(s)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Situational Irony
Simile
Dramatic Irony EXAMPLE
Verbal Irony EXAMPLE
Antagonist
Metaphor
Direct Characterization
Carnival
"The Boss"
Motley
Catacombs
Rising Action
Tone
Climax
Internal Conflict
Onomatopoeia
Situational Irony EXAMPLE
Falling Action
Exposition
Second Person Narrator
Alliteration
Macabre
First Person Narrator
Unreliable Narrator
Plot
Cosmopolitan
Moral Dilemma
Protagonist
Freytag's Triangle
Nuisance
Verbal Irony
Indirect Characterization
Nnaemeka
Setting
Theme
Resolution
Montresor
Third-Person Limited
Dissuasion
Dramatic Irony
Hyperbole
Third-Person Omniscient
mood
Persevere
External Conflict(s)