SituationalIronySimileDramaticIronyEXAMPLEVerbalIronyEXAMPLEAntagonistMetaphorDirectCharacterizationCarnival"TheBoss"MotleyCatacombsRisingActionToneClimaxInternalConflictOnomatopoeiaSituationalIronyEXAMPLEFallingActionExpositionSecondPersonNarratorAlliterationMacabreFirstPersonNarratorUnreliableNarratorPlotCosmopolitanMoralDilemmaProtagonistFreytag'sTriangleNuisanceVerbalIronyIndirectCharacterizationNnaemekaSettingThemeResolutionMontresorThird-PersonLimitedDissuasionDramaticIronyHyperboleThird-PersonOmniscientmoodPersevereExternalConflict(s)SituationalIronySimileDramaticIronyEXAMPLEVerbalIronyEXAMPLEAntagonistMetaphorDirectCharacterizationCarnival"TheBoss"MotleyCatacombsRisingActionToneClimaxInternalConflictOnomatopoeiaSituationalIronyEXAMPLEFallingActionExpositionSecondPersonNarratorAlliterationMacabreFirstPersonNarratorUnreliableNarratorPlotCosmopolitanMoralDilemmaProtagonistFreytag'sTriangleNuisanceVerbalIronyIndirectCharacterizationNnaemekaSettingThemeResolutionMontresorThird-PersonLimitedDissuasionDramaticIronyHyperboleThird-PersonOmniscientmoodPersevereExternalConflict(s)

Short Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Situational Irony
  2. Simile
  3. Dramatic Irony EXAMPLE
  4. Verbal Irony EXAMPLE
  5. Antagonist
  6. Metaphor
  7. Direct Characterization
  8. Carnival
  9. "The Boss"
  10. Motley
  11. Catacombs
  12. Rising Action
  13. Tone
  14. Climax
  15. Internal Conflict
  16. Onomatopoeia
  17. Situational Irony EXAMPLE
  18. Falling Action
  19. Exposition
  20. Second Person Narrator
  21. Alliteration
  22. Macabre
  23. First Person Narrator
  24. Unreliable Narrator
  25. Plot
  26. Cosmopolitan
  27. Moral Dilemma
  28. Protagonist
  29. Freytag's Triangle
  30. Nuisance
  31. Verbal Irony
  32. Indirect Characterization
  33. Nnaemeka
  34. Setting
  35. Theme
  36. Resolution
  37. Montresor
  38. Third-Person Limited
  39. Dissuasion
  40. Dramatic Irony
  41. Hyperbole
  42. Third-Person Omniscient
  43. mood
  44. Persevere
  45. External Conflict(s)