Persevere Internal Conflict Plot Third- Person Limited Hyperbole Tone mood Dissuasion Metaphor Climax External Conflict(s) Verbal Irony Situational Irony EXAMPLE Moral Dilemma Protagonist "The Boss" Macabre Resolution Simile Dramatic Irony EXAMPLE Onomatopoeia Dramatic Irony Catacombs Freytag's Triangle Direct Characterization Carnival Falling Action Nnaemeka Cosmopolitan Third- Person Omniscient Alliteration Theme First Person Narrator Setting Verbal Irony EXAMPLE Exposition Motley Indirect Characterization Antagonist Unreliable Narrator Situational Irony Rising Action Second Person Narrator Montresor Nuisance Persevere Internal Conflict Plot Third- Person Limited Hyperbole Tone mood Dissuasion Metaphor Climax External Conflict(s) Verbal Irony Situational Irony EXAMPLE Moral Dilemma Protagonist "The Boss" Macabre Resolution Simile Dramatic Irony EXAMPLE Onomatopoeia Dramatic Irony Catacombs Freytag's Triangle Direct Characterization Carnival Falling Action Nnaemeka Cosmopolitan Third- Person Omniscient Alliteration Theme First Person Narrator Setting Verbal Irony EXAMPLE Exposition Motley Indirect Characterization Antagonist Unreliable Narrator Situational Irony Rising Action Second Person Narrator Montresor Nuisance
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Persevere
Internal Conflict
Plot
Third-Person Limited
Hyperbole
Tone
mood
Dissuasion
Metaphor
Climax
External Conflict(s)
Verbal Irony
Situational Irony EXAMPLE
Moral Dilemma
Protagonist
"The Boss"
Macabre
Resolution
Simile
Dramatic Irony EXAMPLE
Onomatopoeia
Dramatic Irony
Catacombs
Freytag's Triangle
Direct Characterization
Carnival
Falling Action
Nnaemeka
Cosmopolitan
Third-Person Omniscient
Alliteration
Theme
First Person Narrator
Setting
Verbal Irony EXAMPLE
Exposition
Motley
Indirect Characterization
Antagonist
Unreliable Narrator
Situational Irony
Rising Action
Second Person Narrator
Montresor
Nuisance