MentalHealthObesityPhysicalInactivityOsteoporosisMETsAdultsBarriersEmotionalHealthChronicInjuryAdolescencePhysicalHealthActiveTransportChildhoodSelfEfficacyHypertensionSportNationalPhysicalActivityGuidelinesCoronaryHeartDiseasePhysicalHealthSocialHealthSocialEcologicalModelPhysicalActivityChoresSettingBasedApproachSedentaryBehaviourPedometerSubjectiveMethodsSocioCulturalInfluencesRecreationalActivityRespiratorySystemSocio-EconomicStatusWeightmanagementExerciseStrokeEnablersGamesOlderAdultsEnvironmentalInfluencesSocialDesirabilityBiasCardiovascularDiseasePlayObjectiveMethodsType 2DiabetesMentalHealthObesityPhysicalInactivityOsteoporosisMETsAdultsBarriersEmotionalHealthChronicInjuryAdolescencePhysicalHealthActiveTransportChildhoodSelfEfficacyHypertensionSportNationalPhysicalActivityGuidelinesCoronaryHeartDiseasePhysicalHealthSocialHealthSocialEcologicalModelPhysicalActivityChoresSettingBasedApproachSedentaryBehaviourPedometerSubjectiveMethodsSocioCulturalInfluencesRecreationalActivityRespiratorySystemSocio-EconomicStatusWeightmanagementExerciseStrokeEnablersGamesOlderAdultsEnvironmentalInfluencesSocialDesirabilityBiasCardiovascularDiseasePlayObjectiveMethodsType 2Diabetes

BUZZ WORD - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mental Health
  2. Obesity
  3. Physical Inactivity
  4. Osteoporosis
  5. METs
  6. Adults
  7. Barriers
  8. Emotional Health
  9. Chronic Injury
  10. Adolescence
  11. Physical Health
  12. Active Transport
  13. Childhood
  14. Self Efficacy
  15. Hypertension
  16. Sport
  17. National Physical Activity Guidelines
  18. Coronary Heart Disease
  19. Physical Health
  20. Social Health
  21. Social Ecological Model
  22. Physical Activity
  23. Chores
  24. Setting Based Approach
  25. Sedentary Behaviour
  26. Pedometer
  27. Subjective Methods
  28. SocioCultural Influences
  29. Recreational Activity
  30. Respiratory System
  31. Socio-Economic Status
  32. Weight management
  33. Exercise
  34. Stroke
  35. Enablers
  36. Games
  37. Older Adults
  38. Environmental Influences
  39. Social Desirability Bias
  40. Cardiovascular Disease
  41. Play
  42. Objective Methods
  43. Type 2 Diabetes