Succeeds on a Charisma saving throw Gains the Exhaustion condition Casts an evocation spell Casts an illusion spell Takes thunder damage Makes a spell attack Takes lightning damage Gains the Poisoned condition Makes an opportunity attack Succeeds on a saving throw against magic Damages you, causing you to lose concentration on a spell. Gains the Grappled condition Takes slashing damage Takes radiant damage Gains the Restrained condition Casts a conjuration spell Casts a divination spell Gains the Invisible condition Hits you with an attack Succeeds on a Wisdom saving throw Gains the Unconscious condition Fails a death saving throw Takes fire damage Takes acid damage Casts an abjuration spell Succeeds on a Intelligence saving throw Casts a necromancy spell Gains the Petrified condition Succeeds on a Strength saving throw Gains the Prone condition Gains the Paralyzed condition Gains the Charmed condition Scores a critical hit Is hit by a melee weapon attack Gains the Frightened condition Takes bludgeoning damage Succeeds on a Dexterity saving throw Gains the Incapacitated condition Is brought back to life Takes necrotic damage Takes piercing damage Takes force damage Is hit by a ranged weapon attack Free! Succeeds on a Constitution saving throw Gains the Deafened condition Casts a transmutation spell Takes poison damage Reduces you or one of your allies to 0 hit points Finishes a short rest Casts an enchantment spell Gains the Blinded condition Gains the Stunned condition Succeeds on a Charisma saving throw Gains the Exhaustion condition Casts an evocation spell Casts an illusion spell Takes thunder damage Makes a spell attack Takes lightning damage Gains the Poisoned condition Makes an opportunity attack Succeeds on a saving throw against magic Damages you, causing you to lose concentration on a spell. Gains the Grappled condition Takes slashing damage Takes radiant damage Gains the Restrained condition Casts a conjuration spell Casts a divination spell Gains the Invisible condition Hits you with an attack Succeeds on a Wisdom saving throw Gains the Unconscious condition Fails a death saving throw Takes fire damage Takes acid damage Casts an abjuration spell Succeeds on a Intelligence saving throw Casts a necromancy spell Gains the Petrified condition Succeeds on a Strength saving throw Gains the Prone condition Gains the Paralyzed condition Gains the Charmed condition Scores a critical hit Is hit by a melee weapon attack Gains the Frightened condition Takes bludgeoning damage Succeeds on a Dexterity saving throw Gains the Incapacitated condition Is brought back to life Takes necrotic damage Takes piercing damage Takes force damage Is hit by a ranged weapon attack Free! Succeeds on a Constitution saving throw Gains the Deafened condition Casts a transmutation spell Takes poison damage Reduces you or one of your allies to 0 hit points Finishes a short rest Casts an enchantment spell Gains the Blinded condition Gains the Stunned condition
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Succeeds on a Charisma saving throw
Gains the Exhaustion condition
Casts an evocation spell
Casts an illusion spell
Takes thunder damage
Makes a spell attack
Takes lightning damage
Gains the Poisoned condition
Makes an opportunity attack
Succeeds on a saving throw against magic
Damages you, causing you to lose concentration on a spell.
Gains the Grappled condition
Takes slashing damage
Takes radiant damage
Gains the Restrained condition
Casts a conjuration spell
Casts a divination spell
Gains the Invisible condition
Hits you with an attack
Succeeds on a Wisdom saving throw
Gains the Unconscious condition
Fails a death saving throw
Takes fire damage
Takes acid damage
Casts an abjuration spell
Succeeds on a Intelligence saving throw
Casts a necromancy spell
Gains the Petrified condition
Succeeds on a Strength saving throw
Gains the Prone condition
Gains the Paralyzed condition
Gains the Charmed condition
Scores a critical hit
Is hit by a melee weapon attack
Gains the Frightened condition
Takes bludgeoning damage
Succeeds on a Dexterity saving throw
Gains the Incapacitated condition
Is brought back to life
Takes necrotic damage
Takes piercing damage
Takes force damage
Is hit by a ranged weapon attack
Free!
Succeeds on a Constitution saving throw
Gains the Deafened condition
Casts a transmutation spell
Takes poison damage
Reduces you or one of your allies to 0 hit points
Finishes a short rest
Casts an enchantment spell
Gains the Blinded condition
Gains the Stunned condition