FormColorMovementRhythmShapeValueLineSpaceUnityProportionTextureContrastVarietyPattern/RepetitionBalanceEmphasisFormColorMovementRhythmShapeValueLineSpaceUnityProportionTextureContrastVarietyPattern/RepetitionBalanceEmphasis

Elements & Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
N
3
N
4
I
5
I
6
G
7
B
8
I
9
B
10
G
11
B
12
I
13
B
14
N
15
G
16
G
  1. N-Form
  2. N-Color
  3. N-Movement
  4. I-Rhythm
  5. I-Shape
  6. G-Value
  7. B-Line
  8. I-Space
  9. B-Unity
  10. G-Proportion
  11. B-Texture
  12. I-Contrast
  13. B-Variety
  14. N-Pattern/ Repetition
  15. G-Balance
  16. G-Emphasis