FormEmphasisTextureShapePattern/RepetitionColorBalanceRhythmContrastMovementValueVarietyLineSpaceUnityProportionFormEmphasisTextureShapePattern/RepetitionColorBalanceRhythmContrastMovementValueVarietyLineSpaceUnityProportion

Elements & Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
G
3
B
4
I
5
N
6
N
7
G
8
I
9
I
10
N
11
G
12
B
13
B
14
I
15
B
16
G
  1. N-Form
  2. G-Emphasis
  3. B-Texture
  4. I-Shape
  5. N-Pattern/ Repetition
  6. N-Color
  7. G-Balance
  8. I-Rhythm
  9. I-Contrast
  10. N-Movement
  11. G-Value
  12. B-Variety
  13. B-Line
  14. I-Space
  15. B-Unity
  16. G-Proportion