BalanceValueTextureLineFormShapeMovementColorPattern/RepetitionVarietyEmphasisContrastProportionUnitySpaceRhythmBalanceValueTextureLineFormShapeMovementColorPattern/RepetitionVarietyEmphasisContrastProportionUnitySpaceRhythm

Elements & Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
G
3
B
4
B
5
N
6
I
7
N
8
N
9
N
10
B
11
G
12
I
13
G
14
B
15
I
16
I
  1. G-Balance
  2. G-Value
  3. B-Texture
  4. B-Line
  5. N-Form
  6. I-Shape
  7. N-Movement
  8. N-Color
  9. N-Pattern/ Repetition
  10. B-Variety
  11. G-Emphasis
  12. I-Contrast
  13. G-Proportion
  14. B-Unity
  15. I-Space
  16. I-Rhythm