momentum amplitude spring wavelength mechanical energy scalar tension p=mv frequency short waves chemical energy sonic energy friction prism acceleration series circuit parallel circuit lift force v= (λ)(f) f=ma elastic collision vector thrust air inelastic collision law of conservation of energy long waves kinematics weight potential energy distance electrical field drag mass speed crest v=ir s=d/t gravity kinetic energy velocity displacement light waves electrical energy sound waves heat energy trough momentum amplitude spring wavelength mechanical energy scalar tension p=mv frequency short waves chemical energy sonic energy friction prism acceleration series circuit parallel circuit lift force v= (λ)(f) f=ma elastic collision vector thrust air inelastic collision law of conservation of energy long waves kinematics weight potential energy distance electrical field drag mass speed crest v=ir s=d/t gravity kinetic energy velocity displacement light waves electrical energy sound waves heat energy trough
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
momentum
amplitude
spring
wavelength
mechanical energy
scalar
tension
p=mv
frequency
short waves
chemical energy
sonic energy
friction
prism
acceleration
series circuit
parallel circuit
lift
force
v= (λ)(f)
f=ma
elastic collision
vector
thrust
air
inelastic collision
law of conservation of energy
long waves
kinematics
weight
potential energy
distance
electrical field
drag
mass
speed
crest
v=ir
s=d/t
gravity
kinetic energy
velocity
displacement
light waves
electrical energy
sound waves
heat energy
trough