Characters Idiom Mystery exposition first person point of view Chronological order Simile round character third person limited point of view Connotation man vs self mood Internal conflict tone rising action Alliteration climax flat character theme antagonist Exaggeration Hyperbole man vs nature man vs society Myth characterization External Conflict fiction Verbal Irony Allusion Memoir Folk tale Setting falling action Dynamic third person objective Plot third person omniscient Folk tale Persuasive essay Denotation tone Metaphor Symbolism dynamic character foreshadow man vs man Dramatic Irony Onomatopoeia flashback Figurative language static character Cliffhanger Characters Idiom Mystery exposition first person point of view Chronological order Simile round character third person limited point of view Connotation man vs self mood Internal conflict tone rising action Alliteration climax flat character theme antagonist Exaggeration Hyperbole man vs nature man vs society Myth characterization External Conflict fiction Verbal Irony Allusion Memoir Folk tale Setting falling action Dynamic third person objective Plot third person omniscient Folk tale Persuasive essay Denotation tone Metaphor Symbolism dynamic character foreshadow man vs man Dramatic Irony Onomatopoeia flashback Figurative language static character Cliffhanger
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Characters
Idiom
Mystery
exposition
first person point of view
Chronological order
Simile
round character
third person limited point of view
Connotation
man vs self
mood
Internal conflict
tone rising action
Alliteration
climax
flat character
theme
antagonist
Exaggeration
Hyperbole
man vs nature
man vs society
Myth
characterization
External Conflict
fiction
Verbal Irony
Allusion
Memoir
Folk tale
Setting
falling action
Dynamic
third person objective
Plot
third person omniscient
Folk tale
Persuasive essay
Denotation
tone
Metaphor
Symbolism
dynamic character
foreshadow
man vs man
Dramatic Irony
Onomatopoeia
flashback
Figurative language
static character
Cliffhanger