Plot characterization Verbal Irony Characters Memoir flat character Internal conflict flashback Setting static character antagonist Idiom foreshadow tone third person omniscient third person limited point of view Allusion Persuasive essay falling action Nonfiction Simile Connotation man vs man Myth dynamic character Mystery exposition round character man vs society Chronological order mood Dramatic Irony Figurative language Hyperbole Symbolism Denotation External Conflict climax theme Metaphor man vs nature Folk tale Alliteration fiction Onomatopoeia Cliffhanger first person point of view Dynamic man vs self tone rising action Exaggeration third person objective Plot characterization Verbal Irony Characters Memoir flat character Internal conflict flashback Setting static character antagonist Idiom foreshadow tone third person omniscient third person limited point of view Allusion Persuasive essay falling action Nonfiction Simile Connotation man vs man Myth dynamic character Mystery exposition round character man vs society Chronological order mood Dramatic Irony Figurative language Hyperbole Symbolism Denotation External Conflict climax theme Metaphor man vs nature Folk tale Alliteration fiction Onomatopoeia Cliffhanger first person point of view Dynamic man vs self tone rising action Exaggeration third person objective
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Plot
characterization
Verbal Irony
Characters
Memoir
flat character
Internal conflict
flashback
Setting
static character
antagonist
Idiom
foreshadow
tone
third person omniscient
third person limited point of view
Allusion
Persuasive essay
falling action
Nonfiction
Simile
Connotation
man vs man
Myth
dynamic character
Mystery
exposition
round character
man vs society
Chronological order
mood
Dramatic Irony
Figurative language
Hyperbole
Symbolism
Denotation
External Conflict
climax
theme
Metaphor
man vs nature
Folk tale
Alliteration
fiction
Onomatopoeia
Cliffhanger
first person point of view
Dynamic
man vs self
tone rising action
Exaggeration
third person objective