TextureRoughSurfaceUnityLiveloadTensionElasticityCantilever Asymmetricalor informalbalanceCompressionGradatedrhythmLinesGoldenratioRandomrhythmSymmetricalor FormalbalanceRegularrhythmSmoothsurfaceI-BeamContrastThe TajMahalProportionand scaleDeflectionDeadloadRadialbalanceColorTextureRoughSurfaceUnityLiveloadTensionElasticityCantilever Asymmetricalor informalbalanceCompressionGradatedrhythmLinesGoldenratioRandomrhythmSymmetricalor FormalbalanceRegularrhythmSmoothsurfaceI-BeamContrastThe TajMahalProportionand scaleDeflectionDeadloadRadialbalanceColor

Architecture Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Texture
  2. Rough Surface
  3. Unity
  4. Live load
  5. Tension
  6. Elasticity
  7. Cantilever
  8. Asymmetrical or informal balance
  9. Compression
  10. Gradated rhythm
  11. Lines
  12. Golden ratio
  13. Random rhythm
  14. Symmetrical or Formal balance
  15. Regular rhythm
  16. Smooth surface
  17. I-Beam
  18. Contrast
  19. The Taj Mahal
  20. Proportion and scale
  21. Deflection
  22. Dead load
  23. Radial balance
  24. Color