Bonestaff usedor soldSomeone orsomething isset on firePartysplitsupNew partof worldmaprevealGood rollswhen we don'tneed themand bad oneswhen we doPC:s talkingbehind eachothers backsActualgood deeddone foronceNat1Party faces amoral dilemma ora hard choice.(This square wasbrought to you byBing AI)DrugsFORESHADOWINGCrackingopen a coldone with theboysACTUALprogressmadePCloreTimeto LieShitpostNew combatenemies wehaven't seenbeforeCloseCallAre wethe badguys?We actuallymake someprogressNat20Wesomehowfind a reasonto backtrackagainFriendorFoe?Bedlam stoneusage/aftermathwitnessedBonestaff usedor soldSomeone orsomething isset on firePartysplitsupNew partof worldmaprevealGood rollswhen we don'tneed themand bad oneswhen we doPC:s talkingbehind eachothers backsActualgood deeddone foronceNat1Party faces amoral dilemma ora hard choice.(This square wasbrought to you byBing AI)DrugsFORESHADOWINGCrackingopen a coldone with theboysACTUALprogressmadePCloreTimeto LieShitpostNew combatenemies wehaven't seenbeforeCloseCallAre wethe badguys?We actuallymake someprogressNat20Wesomehowfind a reasonto backtrackagainFriendorFoe?Bedlam stoneusage/aftermathwitnessed

Cockatrice Trouble: A Stone-Cold Dilemma (This title was brought to you by Bing AI) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bone staff used or sold
  2. Someone or something is set on fire
  3. Party splits up
  4. New part of world map reveal
  5. Good rolls when we don't need them and bad ones when we do
  6. PC:s talking behind each others backs
  7. Actual good deed done for once
  8. Nat 1
  9. Party faces a moral dilemma or a hard choice. (This square was brought to you by Bing AI)
  10. Drugs
  11. FORESHADOWING
  12. Cracking open a cold one with the boys
  13. ACTUAL progress made
  14. PC lore
  15. Time to Lie
  16. Shitpost
  17. New combat enemies we haven't seen before
  18. Close Call
  19. Are we the bad guys?
  20. We actually make some progress
  21. Nat 20
  22. We somehow find a reason to backtrack again
  23. Friend or Foe?
  24. Bedlam stone usage/aftermath witnessed