We actuallymake someprogressSomeone orsomething isset on fireShitpostGood rollswhen we don'tneed themand bad oneswhen we doFriendorFoe?Nat20Actualgood deeddone foroncePartysplitsupWesomehowfind a reasonto backtrackagainParty faces amoral dilemma ora hard choice.(This square wasbrought to you byBing AI)Timeto LieNat1Bedlam stoneusage/aftermathwitnessedCrackingopen a coldone with theboysPCloreBonestaff usedor soldPC:s talkingbehind eachothers backsDrugsNew partof worldmaprevealAre wethe badguys?FORESHADOWINGNew combatenemies wehaven't seenbeforeCloseCallACTUALprogressmadeWe actuallymake someprogressSomeone orsomething isset on fireShitpostGood rollswhen we don'tneed themand bad oneswhen we doFriendorFoe?Nat20Actualgood deeddone foroncePartysplitsupWesomehowfind a reasonto backtrackagainParty faces amoral dilemma ora hard choice.(This square wasbrought to you byBing AI)Timeto LieNat1Bedlam stoneusage/aftermathwitnessedCrackingopen a coldone with theboysPCloreBonestaff usedor soldPC:s talkingbehind eachothers backsDrugsNew partof worldmaprevealAre wethe badguys?FORESHADOWINGNew combatenemies wehaven't seenbeforeCloseCallACTUALprogressmade

Cockatrice Trouble: A Stone-Cold Dilemma (This title was brought to you by Bing AI) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. We actually make some progress
  2. Someone or something is set on fire
  3. Shitpost
  4. Good rolls when we don't need them and bad ones when we do
  5. Friend or Foe?
  6. Nat 20
  7. Actual good deed done for once
  8. Party splits up
  9. We somehow find a reason to backtrack again
  10. Party faces a moral dilemma or a hard choice. (This square was brought to you by Bing AI)
  11. Time to Lie
  12. Nat 1
  13. Bedlam stone usage/aftermath witnessed
  14. Cracking open a cold one with the boys
  15. PC lore
  16. Bone staff used or sold
  17. PC:s talking behind each others backs
  18. Drugs
  19. New part of world map reveal
  20. Are we the bad guys?
  21. FORESHADOWING
  22. New combat enemies we haven't seen before
  23. Close Call
  24. ACTUAL progress made