PrismsurveyssomeonevillageisHishariHistorycheckCrownKeepersmentionsBor'DorrelativementionedCaleb orBeaumentionedsomeonecriesStealthcheckPâtéscoutsCobaltSoulmentionedswig fromDeni$e'sflaskvillagesomewhereelseRatchetmentionedinitiativetravelrollsomeonebreakssomethingnewspellcastInvestigationcheckHisharimentionedHoundof IllOmenArcanacheckPC stealsfromNPCvillageisIvaadelNaturecheckPCstealsfrom PCMotherscoutsnoinitiativeAshtonmakesPâté a hatPrism andDyniosarguePerceptioncheckPrismsurveyssomeonevillageisHishariHistorycheckCrownKeepersmentionsBor'DorrelativementionedCaleb orBeaumentionedsomeonecriesStealthcheckPâtéscoutsCobaltSoulmentionedswig fromDeni$e'sflaskvillagesomewhereelseRatchetmentionedinitiativetravelrollsomeonebreakssomethingnewspellcastInvestigationcheckHisharimentionedHoundof IllOmenArcanacheckPC stealsfromNPCvillageisIvaadelNaturecheckPCstealsfrom PCMotherscoutsnoinitiativeAshtonmakesPâté a hatPrism andDyniosarguePerceptioncheck

3 Mages + 3 Tanks = 1 Disaster [Critical Role 3.60] - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Prism surveys someone
  2. village is Hishari
  3. History check
  4. Crown Keepers mentions
  5. Bor'Dor relative mentioned
  6. Caleb or Beau mentioned
  7. someone cries
  8. Stealth check
  9. Pâté scouts
  10. Cobalt Soul mentioned
  11. swig from Deni$e's flask
  12. village somewhere else
  13. Ratchet mentioned
  14. initiative
  15. travel roll
  16. someone breaks something
  17. new spell cast
  18. Investigation check
  19. Hishari mentioned
  20. Hound of Ill Omen
  21. Arcana check
  22. PC steals from NPC
  23. village is Ivaadel
  24. Nature check
  25. PC steals from PC
  26. Mother scouts
  27. no initiative
  28. Ashton makes Pâté a hat
  29. Prism and Dynios argue
  30. Perception check