newspellcastCrownKeepersmentionsMotherscoutsHoundof IllOmenRatchetmentionedInvestigationchecknoinitiativevillagesomewhereelsesomeonebreakssomethingHistorycheckinitiativeswig fromDeni$e'sflaskNaturecheckArcanacheckStealthcheckAshtonmakesPâté a hatvillageisIvaadelBor'DorrelativementionedPrismsurveyssomeonePâtéscoutsPCstealsfrom PCPrism andDyniosarguetravelrollCaleb orBeaumentionedCobaltSoulmentionedsomeonecriesvillageisHishariPC stealsfromNPCHisharimentionedPerceptionchecknewspellcastCrownKeepersmentionsMotherscoutsHoundof IllOmenRatchetmentionedInvestigationchecknoinitiativevillagesomewhereelsesomeonebreakssomethingHistorycheckinitiativeswig fromDeni$e'sflaskNaturecheckArcanacheckStealthcheckAshtonmakesPâté a hatvillageisIvaadelBor'DorrelativementionedPrismsurveyssomeonePâtéscoutsPCstealsfrom PCPrism andDyniosarguetravelrollCaleb orBeaumentionedCobaltSoulmentionedsomeonecriesvillageisHishariPC stealsfromNPCHisharimentionedPerceptioncheck

3 Mages + 3 Tanks = 1 Disaster [Critical Role 3.60] - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. new spell cast
  2. Crown Keepers mentions
  3. Mother scouts
  4. Hound of Ill Omen
  5. Ratchet mentioned
  6. Investigation check
  7. no initiative
  8. village somewhere else
  9. someone breaks something
  10. History check
  11. initiative
  12. swig from Deni$e's flask
  13. Nature check
  14. Arcana check
  15. Stealth check
  16. Ashton makes Pâté a hat
  17. village is Ivaadel
  18. Bor'Dor relative mentioned
  19. Prism surveys someone
  20. Pâté scouts
  21. PC steals from PC
  22. Prism and Dynios argue
  23. travel roll
  24. Caleb or Beau mentioned
  25. Cobalt Soul mentioned
  26. someone cries
  27. village is Hishari
  28. PC steals from NPC
  29. Hishari mentioned
  30. Perception check