INTERPERSONALRELATIONSHIPIDENTITYSELF-PRESENTATIONADVERTISEMENTAUDIENCESOCIALMOVEMENTSPUBLICOPINIONCULTURALNORMSCOMMUNITYGENERATIONALGAPLITERACYORALITYDISCOURSEPOLITICSTHIRDSPACEPOWERDYNAMICSCULTURALAPPROPRIATIONLANGUAGEINFLUENCERSYMBOLICINTERACTIONISMPROPAGANDASOCIALMEDIASTEREOTYPESSEMIOTICSINTERPERSONALRELATIONSHIPIDENTITYSELF-PRESENTATIONADVERTISEMENTAUDIENCESOCIALMOVEMENTSPUBLICOPINIONCULTURALNORMSCOMMUNITYGENERATIONALGAPLITERACYORALITYDISCOURSEPOLITICSTHIRDSPACEPOWERDYNAMICSCULTURALAPPROPRIATIONLANGUAGEINFLUENCERSYMBOLICINTERACTIONISMPROPAGANDASOCIALMEDIASTEREOTYPESSEMIOTICS

COMM 10 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. INTERPERSONAL RELATIONSHIP
  2. IDENTITY
  3. SELF-PRESENTATION
  4. ADVERTISEMENT
  5. AUDIENCE
  6. SOCIAL MOVEMENTS
  7. PUBLIC OPINION
  8. CULTURAL NORMS
  9. COMMUNITY
  10. GENERATIONAL GAP
  11. LITERACY
  12. ORALITY
  13. DISCOURSE
  14. POLITICS
  15. THIRD SPACE
  16. POWER DYNAMICS
  17. CULTURAL APPROPRIATION
  18. LANGUAGE
  19. INFLUENCER
  20. SYMBOLIC INTERACTIONISM
  21. PROPAGANDA
  22. SOCIAL MEDIA
  23. STEREOTYPES
  24. SEMIOTICS