THIRDSPACEINFLUENCERCULTURALAPPROPRIATIONGENERATIONALGAPSELF-PRESENTATIONORALITYSOCIALMOVEMENTSSOCIALMEDIAPUBLICOPINIONLITERACYDISCOURSEINTERPERSONALRELATIONSHIPCOMMUNITYPROPAGANDASEMIOTICSLANGUAGESYMBOLICINTERACTIONISMPOWERDYNAMICSIDENTITYCULTURALNORMSPOLITICSADVERTISEMENTAUDIENCESTEREOTYPESTHIRDSPACEINFLUENCERCULTURALAPPROPRIATIONGENERATIONALGAPSELF-PRESENTATIONORALITYSOCIALMOVEMENTSSOCIALMEDIAPUBLICOPINIONLITERACYDISCOURSEINTERPERSONALRELATIONSHIPCOMMUNITYPROPAGANDASEMIOTICSLANGUAGESYMBOLICINTERACTIONISMPOWERDYNAMICSIDENTITYCULTURALNORMSPOLITICSADVERTISEMENTAUDIENCESTEREOTYPES

COMM 10 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. THIRD SPACE
  2. INFLUENCER
  3. CULTURAL APPROPRIATION
  4. GENERATIONAL GAP
  5. SELF-PRESENTATION
  6. ORALITY
  7. SOCIAL MOVEMENTS
  8. SOCIAL MEDIA
  9. PUBLIC OPINION
  10. LITERACY
  11. DISCOURSE
  12. INTERPERSONAL RELATIONSHIP
  13. COMMUNITY
  14. PROPAGANDA
  15. SEMIOTICS
  16. LANGUAGE
  17. SYMBOLIC INTERACTIONISM
  18. POWER DYNAMICS
  19. IDENTITY
  20. CULTURAL NORMS
  21. POLITICS
  22. ADVERTISEMENT
  23. AUDIENCE
  24. STEREOTYPES