AUDIENCESYMBOLICINTERACTIONISMPOWERDYNAMICSADVERTISEMENTINFLUENCERORALITYSELF-PRESENTATIONGENERATIONALGAPSEMIOTICSSTEREOTYPESCULTURALAPPROPRIATIONTHIRDSPACESOCIALMEDIALANGUAGEPUBLICOPINIONPOLITICSDISCOURSECOMMUNITYINTERPERSONALRELATIONSHIPSOCIALMOVEMENTSPROPAGANDALITERACYIDENTITYCULTURALNORMSAUDIENCESYMBOLICINTERACTIONISMPOWERDYNAMICSADVERTISEMENTINFLUENCERORALITYSELF-PRESENTATIONGENERATIONALGAPSEMIOTICSSTEREOTYPESCULTURALAPPROPRIATIONTHIRDSPACESOCIALMEDIALANGUAGEPUBLICOPINIONPOLITICSDISCOURSECOMMUNITYINTERPERSONALRELATIONSHIPSOCIALMOVEMENTSPROPAGANDALITERACYIDENTITYCULTURALNORMS

COMM 10 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. AUDIENCE
  2. SYMBOLIC INTERACTIONISM
  3. POWER DYNAMICS
  4. ADVERTISEMENT
  5. INFLUENCER
  6. ORALITY
  7. SELF-PRESENTATION
  8. GENERATIONAL GAP
  9. SEMIOTICS
  10. STEREOTYPES
  11. CULTURAL APPROPRIATION
  12. THIRD SPACE
  13. SOCIAL MEDIA
  14. LANGUAGE
  15. PUBLIC OPINION
  16. POLITICS
  17. DISCOURSE
  18. COMMUNITY
  19. INTERPERSONAL RELATIONSHIP
  20. SOCIAL MOVEMENTS
  21. PROPAGANDA
  22. LITERACY
  23. IDENTITY
  24. CULTURAL NORMS