SEMIOTICSDISCOURSELANGUAGECULTURALNORMSINTERPERSONALRELATIONSHIPSOCIALMEDIASYMBOLICINTERACTIONISMPOWERDYNAMICSIDENTITYCOMMUNITYINFLUENCERSELF-PRESENTATIONSTEREOTYPESPUBLICOPINIONAUDIENCESOCIALMOVEMENTSADVERTISEMENTCULTURALAPPROPRIATIONGENERATIONALGAPPROPAGANDALITERACYPOLITICSTHIRDSPACEORALITYSEMIOTICSDISCOURSELANGUAGECULTURALNORMSINTERPERSONALRELATIONSHIPSOCIALMEDIASYMBOLICINTERACTIONISMPOWERDYNAMICSIDENTITYCOMMUNITYINFLUENCERSELF-PRESENTATIONSTEREOTYPESPUBLICOPINIONAUDIENCESOCIALMOVEMENTSADVERTISEMENTCULTURALAPPROPRIATIONGENERATIONALGAPPROPAGANDALITERACYPOLITICSTHIRDSPACEORALITY

COMM 10 BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SEMIOTICS
  2. DISCOURSE
  3. LANGUAGE
  4. CULTURAL NORMS
  5. INTERPERSONAL RELATIONSHIP
  6. SOCIAL MEDIA
  7. SYMBOLIC INTERACTIONISM
  8. POWER DYNAMICS
  9. IDENTITY
  10. COMMUNITY
  11. INFLUENCER
  12. SELF-PRESENTATION
  13. STEREOTYPES
  14. PUBLIC OPINION
  15. AUDIENCE
  16. SOCIAL MOVEMENTS
  17. ADVERTISEMENT
  18. CULTURAL APPROPRIATION
  19. GENERATIONAL GAP
  20. PROPAGANDA
  21. LITERACY
  22. POLITICS
  23. THIRD SPACE
  24. ORALITY