TrainnoisesThecamp hasa doctorNat20!Maeve/cabbagepatchfambily loreCamprecruitmentA feyhappensDoinga craftReece(Performinghabitualmurder)Basecampupgrade!Nothing badhappens tothe [PARTYNAMEHERE]Isabel(push to talkmore likepush tomute)Kyle(Freerefills)AliceloreA non-UlfurAdrielinteractionweleave toDuffhamThe harpychief isawakeSolomon(Spike useshealingmagic)Nat1...Rollinitiative+5quotesTayor(today'ssneeze isbrought toyou buy)travelencountermineexplorationthe devil kidsdon't meshsuper wellwith thecampTrainnoisesThecamp hasa doctorNat20!Maeve/cabbagepatchfambily loreCamprecruitmentA feyhappensDoinga craftReece(Performinghabitualmurder)Basecampupgrade!Nothing badhappens tothe [PARTYNAMEHERE]Isabel(push to talkmore likepush tomute)Kyle(Freerefills)AliceloreA non-UlfurAdrielinteractionweleave toDuffhamThe harpychief isawakeSolomon(Spike useshealingmagic)Nat1...Rollinitiative+5quotesTayor(today'ssneeze isbrought toyou buy)travelencountermineexplorationthe devil kidsdon't meshsuper wellwith thecamp

Life is a highway, but do you wanna ride it? - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Train noises
  2. The camp has a doctor
  3. Nat 20!
  4. Maeve/ cabbage patch fambily lore
  5. Camp recruitment
  6. A fey happens
  7. Doing a craft
  8. Reece (Performing habitual murder)
  9. Basecamp upgrade!
  10. Nothing bad happens to the [PARTY NAME HERE]
  11. Isabel (push to talk more like push to mute)
  12. Kyle (Free refills)
  13. Alice lore
  14. A non-Ulfur Adriel interaction
  15. we leave to Duffham
  16. The harpy chief is awake
  17. Solomon (Spike uses healing magic)
  18. Nat 1...
  19. Roll initiative
  20. +5 quotes
  21. Tayor (today's sneeze is brought to you buy)
  22. travel encounter
  23. mine exploration
  24. the devil kids don't mesh super well with the camp