x- axis translation up/over proportion volume theoretical probability numerator cylinder absolute value 50% y = x + b inequality 0.25 y- axis expression product diameter circle denominator radius equation rectangular prism triple reflection origin 0.50 histogram difference equivalent pi experimental probability greater than change in y/change in x less than or equal to slope exponent quotient 360 variable less than double y- intercept surface area y = mx greater than or equal to 0.40 sum butterfly method x- axis translation up/over proportion volume theoretical probability numerator cylinder absolute value 50% y = x + b inequality 0.25 y- axis expression product diameter circle denominator radius equation rectangular prism triple reflection origin 0.50 histogram difference equivalent pi experimental probability greater than change in y/change in x less than or equal to slope exponent quotient 360 variable less than double y- intercept surface area y = mx greater than or equal to 0.40 sum butterfly method
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
x-axis
translation
up/over
proportion
volume
theoretical probability
numerator
cylinder
absolute value
50%
y = x + b
inequality
0.25
y-axis
expression
product
diameter
circle
denominator
radius
equation
rectangular prism
triple
reflection
origin
0.50
histogram
difference
equivalent
pi
experimental probability
greater than
change in y/change in x
less than or equal to
slope
exponent
quotient
360
variable
less than
double
y-intercept
surface area
y = mx
greater than or equal to
0.40
sum
butterfly method