sum 0.40 greater than volume numerator variable 0.50 proportion expression theoretical probability radius surface area cylinder butterfly method origin y- intercept up/over pi y = mx 360 equation 50% experimental probability y = x + b greater than or equal to inequality absolute value x- axis rectangular prism double translation equivalent change in y/change in x quotient less than product circle exponent reflection denominator 0.25 less than or equal to diameter y- axis triple slope difference histogram sum 0.40 greater than volume numerator variable 0.50 proportion expression theoretical probability radius surface area cylinder butterfly method origin y- intercept up/over pi y = mx 360 equation 50% experimental probability y = x + b greater than or equal to inequality absolute value x- axis rectangular prism double translation equivalent change in y/change in x quotient less than product circle exponent reflection denominator 0.25 less than or equal to diameter y- axis triple slope difference histogram
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
sum
0.40
greater than
volume
numerator
variable
0.50
proportion
expression
theoretical probability
radius
surface area
cylinder
butterfly method
origin
y-intercept
up/over
pi
y = mx
360
equation
50%
experimental probability
y = x + b
greater than or equal to
inequality
absolute value
x-axis
rectangular prism
double
translation
equivalent
change in y/change in x
quotient
less than
product
circle
exponent
reflection
denominator
0.25
less than or equal to
diameter
y-axis
triple
slope
difference
histogram