greater than or equal to quotient cylinder double origin 360 less than diameter experimental probability butterfly method volume slope change in y/change in x up/over surface area greater than reflection denominator numerator 50% y = x + b triple 0.40 sum exponent proportion translation pi x- axis y- axis variable histogram expression radius theoretical probability circle inequality absolute value product less than or equal to 0.50 y- intercept 0.25 equivalent difference equation y = mx rectangular prism greater than or equal to quotient cylinder double origin 360 less than diameter experimental probability butterfly method volume slope change in y/change in x up/over surface area greater than reflection denominator numerator 50% y = x + b triple 0.40 sum exponent proportion translation pi x- axis y- axis variable histogram expression radius theoretical probability circle inequality absolute value product less than or equal to 0.50 y- intercept 0.25 equivalent difference equation y = mx rectangular prism
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
greater than or equal to
quotient
cylinder
double
origin
360
less than
diameter
experimental probability
butterfly method
volume
slope
change in y/change in x
up/over
surface area
greater than
reflection
denominator
numerator
50%
y = x + b
triple
0.40
sum
exponent
proportion
translation
pi
x-axis
y-axis
variable
histogram
expression
radius
theoretical probability
circle
inequality
absolute value
product
less than or equal to
0.50
y-intercept
0.25
equivalent
difference
equation
y = mx
rectangular prism