exponent histogram x- axis theoretical probability pi circle triple reflection 50% change in y/change in x absolute value up/over greater than slope inequality y = mx expression diameter equation radius y = x + b quotient difference 0.40 proportion 0.25 y- axis y- intercept double experimental probability less than or equal to surface area greater than or equal to volume butterfly method 360 numerator denominator cylinder variable sum 0.50 origin equivalent product less than translation rectangular prism exponent histogram x- axis theoretical probability pi circle triple reflection 50% change in y/change in x absolute value up/over greater than slope inequality y = mx expression diameter equation radius y = x + b quotient difference 0.40 proportion 0.25 y- axis y- intercept double experimental probability less than or equal to surface area greater than or equal to volume butterfly method 360 numerator denominator cylinder variable sum 0.50 origin equivalent product less than translation rectangular prism
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
exponent
histogram
x-axis
theoretical probability
pi
circle
triple
reflection
50%
change in y/change in x
absolute value
up/over
greater than
slope
inequality
y = mx
expression
diameter
equation
radius
y = x + b
quotient
difference
0.40
proportion
0.25
y-axis
y-intercept
double
experimental probability
less than or equal to
surface area
greater than or equal to
volume
butterfly method
360
numerator
denominator
cylinder
variable
sum
0.50
origin
equivalent
product
less than
translation
rectangular prism