less than cylinder inequality 0.40 x- axis radius y- intercept histogram y = x + b translation variable pi rectangular prism less than or equal to volume reflection expression origin theoretical probability exponent numerator double experimental probability sum proportion greater than or equal to slope greater than 360 equation butterfly method difference 50% triple surface area denominator equivalent absolute value diameter 0.25 circle 0.50 up/over change in y/change in x y = mx product y- axis quotient less than cylinder inequality 0.40 x- axis radius y- intercept histogram y = x + b translation variable pi rectangular prism less than or equal to volume reflection expression origin theoretical probability exponent numerator double experimental probability sum proportion greater than or equal to slope greater than 360 equation butterfly method difference 50% triple surface area denominator equivalent absolute value diameter 0.25 circle 0.50 up/over change in y/change in x y = mx product y- axis quotient
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
less than
cylinder
inequality
0.40
x-axis
radius
y-intercept
histogram
y = x + b
translation
variable
pi
rectangular prism
less than or equal to
volume
reflection
expression
origin
theoretical probability
exponent
numerator
double
experimental probability
sum
proportion
greater than or equal to
slope
greater than
360
equation
butterfly method
difference
50%
triple
surface area
denominator
equivalent
absolute value
diameter
0.25
circle
0.50
up/over
change in y/change in x
y = mx
product
y-axis
quotient