circle translation difference diameter y- axis greater than less than or equal to quotient y- intercept radius sum product equivalent theoretical probability histogram up/over x- axis expression less than 50% numerator absolute value 0.50 0.25 inequality volume greater than or equal to surface area pi proportion triple double equation origin cylinder experimental probability change in y/change in x reflection 0.40 slope y = x + b variable exponent rectangular prism butterfly method denominator 360 y = mx circle translation difference diameter y- axis greater than less than or equal to quotient y- intercept radius sum product equivalent theoretical probability histogram up/over x- axis expression less than 50% numerator absolute value 0.50 0.25 inequality volume greater than or equal to surface area pi proportion triple double equation origin cylinder experimental probability change in y/change in x reflection 0.40 slope y = x + b variable exponent rectangular prism butterfly method denominator 360 y = mx
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
circle
translation
difference
diameter
y-axis
greater than
less than or equal to
quotient
y-intercept
radius
sum
product
equivalent
theoretical probability
histogram
up/over
x-axis
expression
less than
50%
numerator
absolute value
0.50
0.25
inequality
volume
greater than or equal to
surface area
pi
proportion
triple
double
equation
origin
cylinder
experimental probability
change in y/change in x
reflection
0.40
slope
y = x + b
variable
exponent
rectangular prism
butterfly method
denominator
360
y = mx