numerator origin equation expression cylinder reflection product 0.50 greater than or equal to sum equivalent variable less than volume slope denominator exponent 0.40 double butterfly method 360 x- axis inequality difference up/over radius triple y- intercept translation pi y- axis histogram quotient absolute value less than or equal to diameter rectangular prism change in y/change in x y = mx surface area circle proportion 0.25 greater than 50% experimental probability theoretical probability y = x + b numerator origin equation expression cylinder reflection product 0.50 greater than or equal to sum equivalent variable less than volume slope denominator exponent 0.40 double butterfly method 360 x- axis inequality difference up/over radius triple y- intercept translation pi y- axis histogram quotient absolute value less than or equal to diameter rectangular prism change in y/change in x y = mx surface area circle proportion 0.25 greater than 50% experimental probability theoretical probability y = x + b
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
numerator
origin
equation
expression
cylinder
reflection
product
0.50
greater than or equal to
sum
equivalent
variable
less than
volume
slope
denominator
exponent
0.40
double
butterfly method
360
x-axis
inequality
difference
up/over
radius
triple
y-intercept
translation
pi
y-axis
histogram
quotient
absolute value
less than or equal to
diameter
rectangular prism
change in y/change in x
y = mx
surface area
circle
proportion
0.25
greater than
50%
experimental probability
theoretical probability
y = x + b