exponent 0.50 diameter reflection pi 50% radius 360 slope sum up/over cylinder inequality 0.25 change in y/change in x 0.40 less than or equal to x- axis y- intercept less than rectangular prism equation denominator quotient theoretical probability histogram greater than or equal to expression circle y = mx product numerator absolute value y- axis difference y = x + b volume origin equivalent surface area translation experimental probability butterfly method proportion greater than double triple variable exponent 0.50 diameter reflection pi 50% radius 360 slope sum up/over cylinder inequality 0.25 change in y/change in x 0.40 less than or equal to x- axis y- intercept less than rectangular prism equation denominator quotient theoretical probability histogram greater than or equal to expression circle y = mx product numerator absolute value y- axis difference y = x + b volume origin equivalent surface area translation experimental probability butterfly method proportion greater than double triple variable
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
exponent
0.50
diameter
reflection
pi
50%
radius
360
slope
sum
up/over
cylinder
inequality
0.25
change in y/change in x
0.40
less than or equal to
x-axis
y-intercept
less than
rectangular prism
equation
denominator
quotient
theoretical probability
histogram
greater than or equal to
expression
circle
y = mx
product
numerator
absolute value
y-axis
difference
y = x + b
volume
origin
equivalent
surface area
translation
experimental probability
butterfly method
proportion
greater than
double
triple
variable