y = x + b histogram theoretical probability volume slope equation proportion change in y/change in x numerator 0.50 0.25 pi less than surface area variable radius x- axis exponent up/over less than or equal to butterfly method experimental probability y- axis rectangular prism cylinder 360 circle difference origin absolute value double sum translation y- intercept triple y = mx reflection denominator greater than diameter equivalent quotient 0.40 expression product greater than or equal to 50% inequality y = x + b histogram theoretical probability volume slope equation proportion change in y/change in x numerator 0.50 0.25 pi less than surface area variable radius x- axis exponent up/over less than or equal to butterfly method experimental probability y- axis rectangular prism cylinder 360 circle difference origin absolute value double sum translation y- intercept triple y = mx reflection denominator greater than diameter equivalent quotient 0.40 expression product greater than or equal to 50% inequality
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
y = x + b
histogram
theoretical probability
volume
slope
equation
proportion
change in y/change in x
numerator
0.50
0.25
pi
less than
surface area
variable
radius
x-axis
exponent
up/over
less than or equal to
butterfly method
experimental probability
y-axis
rectangular prism
cylinder
360
circle
difference
origin
absolute value
double
sum
translation
y-intercept
triple
y = mx
reflection
denominator
greater than
diameter
equivalent
quotient
0.40
expression
product
greater than or equal to
50%
inequality