up/over quotient origin exponent variable surface area experimental probability denominator radius equivalent sum inequality y- intercept y = x + b double histogram 50% 0.25 absolute value 0.50 circle butterfly method difference cylinder change in y/change in x 360 slope volume numerator pi less than or equal to y = mx y- axis equation diameter greater than or equal to translation product 0.40 proportion triple rectangular prism reflection x- axis less than greater than expression theoretical probability up/over quotient origin exponent variable surface area experimental probability denominator radius equivalent sum inequality y- intercept y = x + b double histogram 50% 0.25 absolute value 0.50 circle butterfly method difference cylinder change in y/change in x 360 slope volume numerator pi less than or equal to y = mx y- axis equation diameter greater than or equal to translation product 0.40 proportion triple rectangular prism reflection x- axis less than greater than expression theoretical probability
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
up/over
quotient
origin
exponent
variable
surface area
experimental probability
denominator
radius
equivalent
sum
inequality
y-intercept
y = x + b
double
histogram
50%
0.25
absolute value
0.50
circle
butterfly method
difference
cylinder
change in y/change in x
360
slope
volume
numerator
pi
less than or equal to
y = mx
y-axis
equation
diameter
greater than or equal to
translation
product
0.40
proportion
triple
rectangular prism
reflection
x-axis
less than
greater than
expression
theoretical probability