pi variable volume 360 translation difference experimental probability x- axis absolute value reflection butterfly method y- intercept rectangular prism up/over theoretical probability product proportion y = x + b y- axis 0.40 0.50 circle cylinder expression surface area y = mx radius diameter histogram sum quotient inequality 0.25 numerator double denominator triple greater than equivalent slope origin greater than or equal to less than less than or equal to equation change in y/change in x exponent 50% pi variable volume 360 translation difference experimental probability x- axis absolute value reflection butterfly method y- intercept rectangular prism up/over theoretical probability product proportion y = x + b y- axis 0.40 0.50 circle cylinder expression surface area y = mx radius diameter histogram sum quotient inequality 0.25 numerator double denominator triple greater than equivalent slope origin greater than or equal to less than less than or equal to equation change in y/change in x exponent 50%
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
pi
variable
volume
360
translation
difference
experimental probability
x-axis
absolute value
reflection
butterfly method
y-intercept
rectangular prism
up/over
theoretical probability
product
proportion
y = x + b
y-axis
0.40
0.50
circle
cylinder
expression
surface area
y = mx
radius
diameter
histogram
sum
quotient
inequality
0.25
numerator
double
denominator
triple
greater than
equivalent
slope
origin
greater than or equal to
less than
less than or equal to
equation
change in y/change in x
exponent
50%