expression up/over slope 0.40 y = mx numerator variable 50% y- intercept rectangular prism radius greater than change in y/change in x 360 x- axis diameter circle less than or equal to inequality exponent denominator reflection y- axis pi difference sum 0.25 surface area greater than or equal to y = x + b less than cylinder product translation histogram butterfly method equation double origin 0.50 experimental probability equivalent absolute value triple volume proportion quotient theoretical probability expression up/over slope 0.40 y = mx numerator variable 50% y- intercept rectangular prism radius greater than change in y/change in x 360 x- axis diameter circle less than or equal to inequality exponent denominator reflection y- axis pi difference sum 0.25 surface area greater than or equal to y = x + b less than cylinder product translation histogram butterfly method equation double origin 0.50 experimental probability equivalent absolute value triple volume proportion quotient theoretical probability
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
expression
up/over
slope
0.40
y = mx
numerator
variable
50%
y-intercept
rectangular prism
radius
greater than
change in y/change in x
360
x-axis
diameter
circle
less than or equal to
inequality
exponent
denominator
reflection
y-axis
pi
difference
sum
0.25
surface area
greater than or equal to
y = x + b
less than
cylinder
product
translation
histogram
butterfly method
equation
double
origin
0.50
experimental probability
equivalent
absolute value
triple
volume
proportion
quotient
theoretical probability