pi surface area slope histogram absolute value x- axis origin 50% rectangular prism 0.40 y = x + b greater than sum equivalent y- intercept variable y = mx equation denominator triple diameter change in y/change in x radius quotient numerator double up/over difference y- axis butterfly method greater than or equal to volume experimental probability cylinder 0.25 inequality translation 0.50 expression exponent product 360 less than or equal to proportion theoretical probability reflection circle less than pi surface area slope histogram absolute value x- axis origin 50% rectangular prism 0.40 y = x + b greater than sum equivalent y- intercept variable y = mx equation denominator triple diameter change in y/change in x radius quotient numerator double up/over difference y- axis butterfly method greater than or equal to volume experimental probability cylinder 0.25 inequality translation 0.50 expression exponent product 360 less than or equal to proportion theoretical probability reflection circle less than
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
pi
surface area
slope
histogram
absolute value
x-axis
origin
50%
rectangular prism
0.40
y = x + b
greater than
sum
equivalent
y-intercept
variable
y = mx
equation
denominator
triple
diameter
change in y/change in x
radius
quotient
numerator
double
up/over
difference
y-axis
butterfly method
greater than or equal to
volume
experimental probability
cylinder
0.25
inequality
translation
0.50
expression
exponent
product
360
less than or equal to
proportion
theoretical probability
reflection
circle
less than