difference less than exponent y- intercept expression numerator pi change in y/change in x equivalent denominator 360 variable translation diameter reflection greater than up/over less than or equal to histogram 50% equation y = mx origin butterfly method triple circle absolute value greater than or equal to radius slope double cylinder x- axis quotient volume 0.50 product inequality 0.40 sum y = x + b proportion rectangular prism surface area 0.25 y- axis theoretical probability experimental probability difference less than exponent y- intercept expression numerator pi change in y/change in x equivalent denominator 360 variable translation diameter reflection greater than up/over less than or equal to histogram 50% equation y = mx origin butterfly method triple circle absolute value greater than or equal to radius slope double cylinder x- axis quotient volume 0.50 product inequality 0.40 sum y = x + b proportion rectangular prism surface area 0.25 y- axis theoretical probability experimental probability
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
difference
less than
exponent
y-intercept
expression
numerator
pi
change in y/change in x
equivalent
denominator
360
variable
translation
diameter
reflection
greater than
up/over
less than or equal to
histogram
50%
equation
y = mx
origin
butterfly method
triple
circle
absolute value
greater than or equal to
radius
slope
double
cylinder
x-axis
quotient
volume
0.50
product
inequality
0.40
sum
y = x + b
proportion
rectangular prism
surface area
0.25
y-axis
theoretical probability
experimental probability