up/over inequality surface area equivalent origin translation quotient y- intercept 0.25 slope pi less than or equal to x- axis cylinder double 360 y = mx radius variable absolute value triple butterfly method 0.50 greater than or equal to product exponent change in y/change in x 0.40 theoretical probability equation less than proportion volume y- axis 50% y = x + b sum diameter histogram reflection greater than numerator expression denominator experimental probability rectangular prism difference circle up/over inequality surface area equivalent origin translation quotient y- intercept 0.25 slope pi less than or equal to x- axis cylinder double 360 y = mx radius variable absolute value triple butterfly method 0.50 greater than or equal to product exponent change in y/change in x 0.40 theoretical probability equation less than proportion volume y- axis 50% y = x + b sum diameter histogram reflection greater than numerator expression denominator experimental probability rectangular prism difference circle
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
up/over
inequality
surface area
equivalent
origin
translation
quotient
y-intercept
0.25
slope
pi
less than or equal to
x-axis
cylinder
double
360
y = mx
radius
variable
absolute value
triple
butterfly method
0.50
greater than or equal to
product
exponent
change in y/change in x
0.40
theoretical probability
equation
less than
proportion
volume
y-axis
50%
y = x + b
sum
diameter
histogram
reflection
greater than
numerator
expression
denominator
experimental probability
rectangular prism
difference
circle