y = x + b inequality equation y- axis less than triple equivalent y = mx numerator 0.40 rectangular prism slope 360 experimental probability up/over quotient x- axis diameter double 50% product difference 0.25 0.50 less than or equal to exponent denominator change in y/change in x origin histogram y- intercept cylinder volume circle greater than or equal to sum butterfly method radius proportion translation pi surface area expression greater than variable absolute value reflection theoretical probability y = x + b inequality equation y- axis less than triple equivalent y = mx numerator 0.40 rectangular prism slope 360 experimental probability up/over quotient x- axis diameter double 50% product difference 0.25 0.50 less than or equal to exponent denominator change in y/change in x origin histogram y- intercept cylinder volume circle greater than or equal to sum butterfly method radius proportion translation pi surface area expression greater than variable absolute value reflection theoretical probability
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
y = x + b
inequality
equation
y-axis
less than
triple
equivalent
y = mx
numerator
0.40
rectangular prism
slope
360
experimental probability
up/over
quotient
x-axis
diameter
double
50%
product
difference
0.25
0.50
less than or equal to
exponent
denominator
change in y/change in x
origin
histogram
y-intercept
cylinder
volume
circle
greater than or equal to
sum
butterfly method
radius
proportion
translation
pi
surface area
expression
greater than
variable
absolute value
reflection
theoretical probability