pi difference triple rectangular prism experimental probability product 50% reflection equivalent numerator greater than y- axis up/over less than or equal to proportion change in y/change in x diameter theoretical probability origin 0.40 exponent double sum y- intercept surface area y = mx cylinder 0.25 quotient equation radius volume 360 less than y = x + b variable expression x- axis circle greater than or equal to inequality slope 0.50 histogram butterfly method denominator absolute value translation pi difference triple rectangular prism experimental probability product 50% reflection equivalent numerator greater than y- axis up/over less than or equal to proportion change in y/change in x diameter theoretical probability origin 0.40 exponent double sum y- intercept surface area y = mx cylinder 0.25 quotient equation radius volume 360 less than y = x + b variable expression x- axis circle greater than or equal to inequality slope 0.50 histogram butterfly method denominator absolute value translation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
pi
difference
triple
rectangular prism
experimental probability
product
50%
reflection
equivalent
numerator
greater than
y-axis
up/over
less than or equal to
proportion
change in y/change in x
diameter
theoretical probability
origin
0.40
exponent
double
sum
y-intercept
surface area
y = mx
cylinder
0.25
quotient
equation
radius
volume
360
less than
y = x + b
variable
expression
x-axis
circle
greater than or equal to
inequality
slope
0.50
histogram
butterfly method
denominator
absolute value
translation