Threats There's a cleric "Never split the party" Beware the smiling DM Combat takes 5+ rounds Magic backfires Magic op Characters get overly attached Voice of reason Player dies Stupid AC Party never short rests Crimes against humanity (Creatures with 6+ Int) Critical hit Convoluted > straightforward Burning something down The party is intelligent for once Darkness: "I have darkvision" Haha, spells go brr (4+ spells in one combat) Untraditional use of a spell Ambush 10+ bonus to hit or damage Go the opposite of the way the DM wants Violence is the party's answer Combat ends in under 2 rounds Critical success / failure (non- combat) Many dice, all at once (4+) "Wasted" nat 1 Barbarian / Fighter with a bonus to attack Some extremity lost Stealth fails One-shots something Wasted nat 20 Swapping weapons mid- combat Threats There's a cleric "Never split the party" Beware the smiling DM Combat takes 5+ rounds Magic backfires Magic op Characters get overly attached Voice of reason Player dies Stupid AC Party never short rests Crimes against humanity (Creatures with 6+ Int) Critical hit Convoluted > straightforward Burning something down The party is intelligent for once Darkness: "I have darkvision" Haha, spells go brr (4+ spells in one combat) Untraditional use of a spell Ambush 10+ bonus to hit or damage Go the opposite of the way the DM wants Violence is the party's answer Combat ends in under 2 rounds Critical success / failure (non- combat) Many dice, all at once (4+) "Wasted" nat 1 Barbarian / Fighter with a bonus to attack Some extremity lost Stealth fails One-shots something Wasted nat 20 Swapping weapons mid- combat
DND - Call List
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Threats
N-There's a cleric
O-"Never split the party"
G- Beware the smiling DM
I-Combat takes 5+ rounds
N-Magic backfires
N-Magic op
O-Characters get overly attached
G-Voice of reason
B-Player dies
I-Stupid AC
G-Party never short rests
O-Crimes against humanity (Creatures with 6+ Int)
B-Critical hit
G-Convoluted > straightforward
N-Burning something down
G-The party is intelligent for once
N-Darkness:
"I have darkvision"
I-Haha, spells go brr (4+ spells in one combat)
N-Untraditional use of a spell
I-Ambush
B-10+ bonus to hit or damage
G-Go the opposite of the way the DM wants
I-Violence is the party's answer
I-Combat ends in under 2 rounds
O-Critical success / failure (non-combat)
B-Many dice, all at once (4+)
O-"Wasted" nat 1
B-Barbarian / Fighter with a bonus to attack
B-Some extremity lost
G-Stealth fails
B-One-shots something
O-Wasted nat 20
I-Swapping weapons mid-combat