Ambush "Never split the party" Burning something down Critical hit Swapping weapons mid- combat Combat takes 5+ rounds Go the opposite of the way the DM wants 10+ bonus to hit or damage Voice of reason Some extremity lost Party never short rests Critical success / failure (non- combat) Characters get overly attached Many dice, all at once (4+) Untraditional use of a spell Darkness: "I have darkvision" There's a cleric Beware the smiling DM Violence is the party's answer Convoluted > straightforward Haha, spells go brr (4+ spells in one combat) Magic backfires Threats Player dies One-shots something "Wasted" nat 1 Magic op The party is intelligent for once Crimes against humanity (Creatures with 6+ Int) Wasted nat 20 Combat ends in under 2 rounds Barbarian / Fighter with a bonus to attack Stupid AC Stealth fails Ambush "Never split the party" Burning something down Critical hit Swapping weapons mid- combat Combat takes 5+ rounds Go the opposite of the way the DM wants 10+ bonus to hit or damage Voice of reason Some extremity lost Party never short rests Critical success / failure (non- combat) Characters get overly attached Many dice, all at once (4+) Untraditional use of a spell Darkness: "I have darkvision" There's a cleric Beware the smiling DM Violence is the party's answer Convoluted > straightforward Haha, spells go brr (4+ spells in one combat) Magic backfires Threats Player dies One-shots something "Wasted" nat 1 Magic op The party is intelligent for once Crimes against humanity (Creatures with 6+ Int) Wasted nat 20 Combat ends in under 2 rounds Barbarian / Fighter with a bonus to attack Stupid AC Stealth fails
DND - Call List
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Ambush
O-"Never split the party"
N-Burning something down
B-Critical hit
I-Swapping weapons mid-combat
I-Combat takes 5+ rounds
G-Go the opposite of the way the DM wants
B-10+ bonus to hit or damage
G-Voice of reason
B-Some extremity lost
G-Party never short rests
O-Critical success / failure (non-combat)
O-Characters get overly attached
B-Many dice, all at once (4+)
N-Untraditional use of a spell
N-Darkness:
"I have darkvision"
N-There's a cleric
G- Beware the smiling DM
I-Violence is the party's answer
G-Convoluted > straightforward
I-Haha, spells go brr (4+ spells in one combat)
N-Magic backfires
O-Threats
B-Player dies
B-One-shots something
O-"Wasted" nat 1
N-Magic op
G-The party is intelligent for once
O-Crimes against humanity (Creatures with 6+ Int)
O-Wasted nat 20
I-Combat ends in under 2 rounds
B-Barbarian / Fighter with a bonus to attack
I-Stupid AC
G-Stealth fails