Beware the smiling DM Many dice, all at once (4+) Untraditional use of a spell Threats Combat ends in under 2 rounds Barbarian / Fighter with a bonus to attack Critical success / failure (non- combat) 10+ bonus to hit or damage Magic op Violence is the party's answer Ambush "Never split the party" Magic backfires Critical hit Stealth fails The party is intelligent for once Combat takes 5+ rounds Characters get overly attached Player dies Go the opposite of the way the DM wants One-shots something Darkness: "I have darkvision" Convoluted > straightforward Wasted nat 20 Crimes against humanity (Creatures with 6+ Int) Swapping weapons mid- combat Some extremity lost Stupid AC "Wasted" nat 1 Voice of reason Burning something down Party never short rests Haha, spells go brr (4+ spells in one combat) There's a cleric Beware the smiling DM Many dice, all at once (4+) Untraditional use of a spell Threats Combat ends in under 2 rounds Barbarian / Fighter with a bonus to attack Critical success / failure (non- combat) 10+ bonus to hit or damage Magic op Violence is the party's answer Ambush "Never split the party" Magic backfires Critical hit Stealth fails The party is intelligent for once Combat takes 5+ rounds Characters get overly attached Player dies Go the opposite of the way the DM wants One-shots something Darkness: "I have darkvision" Convoluted > straightforward Wasted nat 20 Crimes against humanity (Creatures with 6+ Int) Swapping weapons mid- combat Some extremity lost Stupid AC "Wasted" nat 1 Voice of reason Burning something down Party never short rests Haha, spells go brr (4+ spells in one combat) There's a cleric
DND - Call List
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G- Beware the smiling DM
B-Many dice, all at once (4+)
N-Untraditional use of a spell
O-Threats
I-Combat ends in under 2 rounds
B-Barbarian / Fighter with a bonus to attack
O-Critical success / failure (non-combat)
B-10+ bonus to hit or damage
N-Magic op
I-Violence is the party's answer
I-Ambush
O-"Never split the party"
N-Magic backfires
B-Critical hit
G-Stealth fails
G-The party is intelligent for once
I-Combat takes 5+ rounds
O-Characters get overly attached
B-Player dies
G-Go the opposite of the way the DM wants
B-One-shots something
N-Darkness:
"I have darkvision"
G-Convoluted > straightforward
O-Wasted nat 20
O-Crimes against humanity (Creatures with 6+ Int)
I-Swapping weapons mid-combat
B-Some extremity lost
I-Stupid AC
O-"Wasted" nat 1
G-Voice of reason
N-Burning something down
G-Party never short rests
I-Haha, spells go brr (4+ spells in one combat)
N-There's a cleric