10+ bonus to hit or damage Go the opposite of the way the DM wants Crimes against humanity (Creatures with 6+ Int) Combat ends in under 2 rounds Darkness: "I have darkvision" Voice of reason "Never split the party" Untraditional use of a spell Stupid AC "Wasted" nat 1 Barbarian / Fighter with a bonus to attack Combat takes 5+ rounds Wasted nat 20 Ambush Beware the smiling DM Some extremity lost There's a cleric Magic op One-shots something Party never short rests Critical hit Player dies Violence is the party's answer Characters get overly attached Many dice, all at once (4+) Threats Burning something down Haha, spells go brr (4+ spells in one combat) Critical success / failure (non- combat) Stealth fails Convoluted > straightforward The party is intelligent for once Swapping weapons mid- combat Magic backfires 10+ bonus to hit or damage Go the opposite of the way the DM wants Crimes against humanity (Creatures with 6+ Int) Combat ends in under 2 rounds Darkness: "I have darkvision" Voice of reason "Never split the party" Untraditional use of a spell Stupid AC "Wasted" nat 1 Barbarian / Fighter with a bonus to attack Combat takes 5+ rounds Wasted nat 20 Ambush Beware the smiling DM Some extremity lost There's a cleric Magic op One-shots something Party never short rests Critical hit Player dies Violence is the party's answer Characters get overly attached Many dice, all at once (4+) Threats Burning something down Haha, spells go brr (4+ spells in one combat) Critical success / failure (non- combat) Stealth fails Convoluted > straightforward The party is intelligent for once Swapping weapons mid- combat Magic backfires
DND - Call List
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-10+ bonus to hit or damage
G-Go the opposite of the way the DM wants
O-Crimes against humanity (Creatures with 6+ Int)
I-Combat ends in under 2 rounds
N-Darkness:
"I have darkvision"
G-Voice of reason
O-"Never split the party"
N-Untraditional use of a spell
I-Stupid AC
O-"Wasted" nat 1
B-Barbarian / Fighter with a bonus to attack
I-Combat takes 5+ rounds
O-Wasted nat 20
I-Ambush
G- Beware the smiling DM
B-Some extremity lost
N-There's a cleric
N-Magic op
B-One-shots something
G-Party never short rests
B-Critical hit
B-Player dies
I-Violence is the party's answer
O-Characters get overly attached
B-Many dice, all at once (4+)
O-Threats
N-Burning something down
I-Haha, spells go brr (4+ spells in one combat)
O-Critical success / failure (non-combat)
G-Stealth fails
G-Convoluted > straightforward
G-The party is intelligent for once
I-Swapping weapons mid-combat
N-Magic backfires