Characters get overly attached Stealth fails Beware the smiling DM Swapping weapons mid- combat Magic op One-shots something Violence is the party's answer Combat takes 5+ rounds Many dice, all at once (4+) Some extremity lost Critical hit The party is intelligent for once Wasted nat 20 Go the opposite of the way the DM wants Untraditional use of a spell Darkness: "I have darkvision" Burning something down Combat ends in under 2 rounds Threats Player dies "Wasted" nat 1 Barbarian / Fighter with a bonus to attack Haha, spells go brr (4+ spells in one combat) "Never split the party" Ambush Crimes against humanity (Creatures with 6+ Int) Voice of reason Critical success / failure (non- combat) Magic backfires 10+ bonus to hit or damage Party never short rests Convoluted > straightforward There's a cleric Stupid AC Characters get overly attached Stealth fails Beware the smiling DM Swapping weapons mid- combat Magic op One-shots something Violence is the party's answer Combat takes 5+ rounds Many dice, all at once (4+) Some extremity lost Critical hit The party is intelligent for once Wasted nat 20 Go the opposite of the way the DM wants Untraditional use of a spell Darkness: "I have darkvision" Burning something down Combat ends in under 2 rounds Threats Player dies "Wasted" nat 1 Barbarian / Fighter with a bonus to attack Haha, spells go brr (4+ spells in one combat) "Never split the party" Ambush Crimes against humanity (Creatures with 6+ Int) Voice of reason Critical success / failure (non- combat) Magic backfires 10+ bonus to hit or damage Party never short rests Convoluted > straightforward There's a cleric Stupid AC
DND - Call List
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Characters get overly attached
G-Stealth fails
G- Beware the smiling DM
I-Swapping weapons mid-combat
N-Magic op
B-One-shots something
I-Violence is the party's answer
I-Combat takes 5+ rounds
B-Many dice, all at once (4+)
B-Some extremity lost
B-Critical hit
G-The party is intelligent for once
O-Wasted nat 20
G-Go the opposite of the way the DM wants
N-Untraditional use of a spell
N-Darkness:
"I have darkvision"
N-Burning something down
I-Combat ends in under 2 rounds
O-Threats
B-Player dies
O-"Wasted" nat 1
B-Barbarian / Fighter with a bonus to attack
I-Haha, spells go brr (4+ spells in one combat)
O-"Never split the party"
I-Ambush
O-Crimes against humanity (Creatures with 6+ Int)
G-Voice of reason
O-Critical success / failure (non-combat)
N-Magic backfires
B-10+ bonus to hit or damage
G-Party never short rests
G-Convoluted > straightforward
N-There's a cleric
I-Stupid AC