Haha, spellsgo brr (4+spells in onecombat)Combattakes 5+rounds"Wasted"nat 1BewarethesmilingDMSwappingweaponsmid-combat"Neversplit theparty"Combatends inunder 2roundsCharactersget overlyattachedStupidACOne-shotssomethingSomeextremitylostStealthfailsMagicbackfiresAmbush10+bonus tohit ordamageThe partyisintelligentfor onceGo theopposite ofthe way theDM wantsMagicopCriticalhitDarkness:"I havedarkvision"Convoluted >straightforwardPlayerdiesCriticalsuccess /failure (non-combat)Crimesagainsthumanity(Creatureswith 6+ Int)There'sa clericVoiceofreasonWastednat 20Manydice, all atonce (4+)ThreatsUntraditionaluse of aspellPartynevershortrestsViolenceis theparty'sanswerBarbarian /Fighter witha bonus toattackBurningsomethingdownHaha, spellsgo brr (4+spells in onecombat)Combattakes 5+rounds"Wasted"nat 1BewarethesmilingDMSwappingweaponsmid-combat"Neversplit theparty"Combatends inunder 2roundsCharactersget overlyattachedStupidACOne-shotssomethingSomeextremitylostStealthfailsMagicbackfiresAmbush10+bonus tohit ordamageThe partyisintelligentfor onceGo theopposite ofthe way theDM wantsMagicopCriticalhitDarkness:"I havedarkvision"Convoluted >straightforwardPlayerdiesCriticalsuccess /failure (non-combat)Crimesagainsthumanity(Creatureswith 6+ Int)There'sa clericVoiceofreasonWastednat 20Manydice, all atonce (4+)ThreatsUntraditionaluse of aspellPartynevershortrestsViolenceis theparty'sanswerBarbarian /Fighter witha bonus toattackBurningsomethingdown

DND - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
I
3
O
4
G
5
I
6
O
7
I
8
O
9
I
10
B
11
B
12
G
13
N
14
I
15
B
16
G
17
G
18
N
19
B
20
N
21
G
22
B
23
O
24
O
25
N
26
G
27
O
28
B
29
O
30
N
31
G
32
I
33
B
34
N
  1. I-Haha, spells go brr (4+ spells in one combat)
  2. I-Combat takes 5+ rounds
  3. O-"Wasted" nat 1
  4. G- Beware the smiling DM
  5. I-Swapping weapons mid-combat
  6. O-"Never split the party"
  7. I-Combat ends in under 2 rounds
  8. O-Characters get overly attached
  9. I-Stupid AC
  10. B-One-shots something
  11. B-Some extremity lost
  12. G-Stealth fails
  13. N-Magic backfires
  14. I-Ambush
  15. B-10+ bonus to hit or damage
  16. G-The party is intelligent for once
  17. G-Go the opposite of the way the DM wants
  18. N-Magic op
  19. B-Critical hit
  20. N-Darkness: "I have darkvision"
  21. G-Convoluted > straightforward
  22. B-Player dies
  23. O-Critical success / failure (non-combat)
  24. O-Crimes against humanity (Creatures with 6+ Int)
  25. N-There's a cleric
  26. G-Voice of reason
  27. O-Wasted nat 20
  28. B-Many dice, all at once (4+)
  29. O-Threats
  30. N-Untraditional use of a spell
  31. G-Party never short rests
  32. I-Violence is the party's answer
  33. B-Barbarian / Fighter with a bonus to attack
  34. N-Burning something down