Charactersget overlyattachedStealthfailsBewarethesmilingDMSwappingweaponsmid-combatMagicopOne-shotssomethingViolenceis theparty'sanswerCombattakes 5+roundsManydice, all atonce (4+)SomeextremitylostCriticalhitThe partyisintelligentfor onceWastednat 20Go theopposite ofthe way theDM wantsUntraditionaluse of aspellDarkness:"I havedarkvision"BurningsomethingdownCombatends inunder 2roundsThreatsPlayerdies"Wasted"nat 1Barbarian /Fighter witha bonus toattackHaha, spellsgo brr (4+spells in onecombat)"Neversplit theparty"AmbushCrimesagainsthumanity(Creatureswith 6+ Int)VoiceofreasonCriticalsuccess /failure (non-combat)Magicbackfires10+bonus tohit ordamagePartynevershortrestsConvoluted >straightforwardThere'sa clericStupidACCharactersget overlyattachedStealthfailsBewarethesmilingDMSwappingweaponsmid-combatMagicopOne-shotssomethingViolenceis theparty'sanswerCombattakes 5+roundsManydice, all atonce (4+)SomeextremitylostCriticalhitThe partyisintelligentfor onceWastednat 20Go theopposite ofthe way theDM wantsUntraditionaluse of aspellDarkness:"I havedarkvision"BurningsomethingdownCombatends inunder 2roundsThreatsPlayerdies"Wasted"nat 1Barbarian /Fighter witha bonus toattackHaha, spellsgo brr (4+spells in onecombat)"Neversplit theparty"AmbushCrimesagainsthumanity(Creatureswith 6+ Int)VoiceofreasonCriticalsuccess /failure (non-combat)Magicbackfires10+bonus tohit ordamagePartynevershortrestsConvoluted >straightforwardThere'sa clericStupidAC

DND - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
G
3
G
4
I
5
N
6
B
7
I
8
I
9
B
10
B
11
B
12
G
13
O
14
G
15
N
16
N
17
N
18
I
19
O
20
B
21
O
22
B
23
I
24
O
25
I
26
O
27
G
28
O
29
N
30
B
31
G
32
G
33
N
34
I
  1. O-Characters get overly attached
  2. G-Stealth fails
  3. G- Beware the smiling DM
  4. I-Swapping weapons mid-combat
  5. N-Magic op
  6. B-One-shots something
  7. I-Violence is the party's answer
  8. I-Combat takes 5+ rounds
  9. B-Many dice, all at once (4+)
  10. B-Some extremity lost
  11. B-Critical hit
  12. G-The party is intelligent for once
  13. O-Wasted nat 20
  14. G-Go the opposite of the way the DM wants
  15. N-Untraditional use of a spell
  16. N-Darkness: "I have darkvision"
  17. N-Burning something down
  18. I-Combat ends in under 2 rounds
  19. O-Threats
  20. B-Player dies
  21. O-"Wasted" nat 1
  22. B-Barbarian / Fighter with a bonus to attack
  23. I-Haha, spells go brr (4+ spells in one combat)
  24. O-"Never split the party"
  25. I-Ambush
  26. O-Crimes against humanity (Creatures with 6+ Int)
  27. G-Voice of reason
  28. O-Critical success / failure (non-combat)
  29. N-Magic backfires
  30. B-10+ bonus to hit or damage
  31. G-Party never short rests
  32. G-Convoluted > straightforward
  33. N-There's a cleric
  34. I-Stupid AC