BewarethesmilingDMManydice, all atonce (4+)Untraditionaluse of aspellThreatsCombatends inunder 2roundsBarbarian /Fighter witha bonus toattackCriticalsuccess /failure (non-combat)10+bonus tohit ordamageMagicopViolenceis theparty'sanswerAmbush"Neversplit theparty"MagicbackfiresCriticalhitStealthfailsThe partyisintelligentfor onceCombattakes 5+roundsCharactersget overlyattachedPlayerdiesGo theopposite ofthe way theDM wantsOne-shotssomethingDarkness:"I havedarkvision"Convoluted >straightforwardWastednat 20Crimesagainsthumanity(Creatureswith 6+ Int)Swappingweaponsmid-combatSomeextremitylostStupidAC"Wasted"nat 1VoiceofreasonBurningsomethingdownPartynevershortrestsHaha, spellsgo brr (4+spells in onecombat)There'sa clericBewarethesmilingDMManydice, all atonce (4+)Untraditionaluse of aspellThreatsCombatends inunder 2roundsBarbarian /Fighter witha bonus toattackCriticalsuccess /failure (non-combat)10+bonus tohit ordamageMagicopViolenceis theparty'sanswerAmbush"Neversplit theparty"MagicbackfiresCriticalhitStealthfailsThe partyisintelligentfor onceCombattakes 5+roundsCharactersget overlyattachedPlayerdiesGo theopposite ofthe way theDM wantsOne-shotssomethingDarkness:"I havedarkvision"Convoluted >straightforwardWastednat 20Crimesagainsthumanity(Creatureswith 6+ Int)Swappingweaponsmid-combatSomeextremitylostStupidAC"Wasted"nat 1VoiceofreasonBurningsomethingdownPartynevershortrestsHaha, spellsgo brr (4+spells in onecombat)There'sa cleric

DND - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
B
3
N
4
O
5
I
6
B
7
O
8
B
9
N
10
I
11
I
12
O
13
N
14
B
15
G
16
G
17
I
18
O
19
B
20
G
21
B
22
N
23
G
24
O
25
O
26
I
27
B
28
I
29
O
30
G
31
N
32
G
33
I
34
N
  1. G- Beware the smiling DM
  2. B-Many dice, all at once (4+)
  3. N-Untraditional use of a spell
  4. O-Threats
  5. I-Combat ends in under 2 rounds
  6. B-Barbarian / Fighter with a bonus to attack
  7. O-Critical success / failure (non-combat)
  8. B-10+ bonus to hit or damage
  9. N-Magic op
  10. I-Violence is the party's answer
  11. I-Ambush
  12. O-"Never split the party"
  13. N-Magic backfires
  14. B-Critical hit
  15. G-Stealth fails
  16. G-The party is intelligent for once
  17. I-Combat takes 5+ rounds
  18. O-Characters get overly attached
  19. B-Player dies
  20. G-Go the opposite of the way the DM wants
  21. B-One-shots something
  22. N-Darkness: "I have darkvision"
  23. G-Convoluted > straightforward
  24. O-Wasted nat 20
  25. O-Crimes against humanity (Creatures with 6+ Int)
  26. I-Swapping weapons mid-combat
  27. B-Some extremity lost
  28. I-Stupid AC
  29. O-"Wasted" nat 1
  30. G-Voice of reason
  31. N-Burning something down
  32. G-Party never short rests
  33. I-Haha, spells go brr (4+ spells in one combat)
  34. N-There's a cleric