AmbushCriticalhitVoiceofreasonPartynevershortrests10+bonus tohit ordamageConvoluted >straightforwardBurningsomethingdownDarkness:"I havedarkvision"StupidACStealthfailsSomeextremitylostCriticalsuccess /failure (non-combat)ThreatsHaha, spellsgo brr (4+spells in onecombat)MagicbackfiresGo theopposite ofthe way theDM wantsCombattakes 5+roundsBarbarian /Fighter witha bonus toattack"Wasted"nat 1Combatends inunder 2roundsWastednat 20MagicopPlayerdiesManydice, all atonce (4+)One-shotssomethingSwappingweaponsmid-combatBewarethesmilingDMUntraditionaluse of aspellCrimesagainsthumanity(Creatureswith 6+ Int)Charactersget overlyattachedThe partyisintelligentfor once"Neversplit theparty"Violenceis theparty'sanswerThere'sa clericAmbushCriticalhitVoiceofreasonPartynevershortrests10+bonus tohit ordamageConvoluted >straightforwardBurningsomethingdownDarkness:"I havedarkvision"StupidACStealthfailsSomeextremitylostCriticalsuccess /failure (non-combat)ThreatsHaha, spellsgo brr (4+spells in onecombat)MagicbackfiresGo theopposite ofthe way theDM wantsCombattakes 5+roundsBarbarian /Fighter witha bonus toattack"Wasted"nat 1Combatends inunder 2roundsWastednat 20MagicopPlayerdiesManydice, all atonce (4+)One-shotssomethingSwappingweaponsmid-combatBewarethesmilingDMUntraditionaluse of aspellCrimesagainsthumanity(Creatureswith 6+ Int)Charactersget overlyattachedThe partyisintelligentfor once"Neversplit theparty"Violenceis theparty'sanswerThere'sa cleric

DND - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
B
3
G
4
G
5
B
6
G
7
N
8
N
9
I
10
G
11
B
12
O
13
O
14
I
15
N
16
G
17
I
18
B
19
O
20
I
21
O
22
N
23
B
24
B
25
B
26
I
27
G
28
N
29
O
30
O
31
G
32
O
33
I
34
N
  1. I-Ambush
  2. B-Critical hit
  3. G-Voice of reason
  4. G-Party never short rests
  5. B-10+ bonus to hit or damage
  6. G-Convoluted > straightforward
  7. N-Burning something down
  8. N-Darkness: "I have darkvision"
  9. I-Stupid AC
  10. G-Stealth fails
  11. B-Some extremity lost
  12. O-Critical success / failure (non-combat)
  13. O-Threats
  14. I-Haha, spells go brr (4+ spells in one combat)
  15. N-Magic backfires
  16. G-Go the opposite of the way the DM wants
  17. I-Combat takes 5+ rounds
  18. B-Barbarian / Fighter with a bonus to attack
  19. O-"Wasted" nat 1
  20. I-Combat ends in under 2 rounds
  21. O-Wasted nat 20
  22. N-Magic op
  23. B-Player dies
  24. B-Many dice, all at once (4+)
  25. B-One-shots something
  26. I-Swapping weapons mid-combat
  27. G- Beware the smiling DM
  28. N-Untraditional use of a spell
  29. O-Crimes against humanity (Creatures with 6+ Int)
  30. O-Characters get overly attached
  31. G-The party is intelligent for once
  32. O-"Never split the party"
  33. I-Violence is the party's answer
  34. N-There's a cleric