BewarethesmilingDMCharactersget overlyattachedThe partyisintelligentfor onceThere'sa clericThreatsOne-shotssomethingAmbushHaha, spellsgo brr (4+spells in onecombat)Darkness:"I havedarkvision"MagicopConvoluted >straightforwardSomeextremitylostCrimesagainsthumanity(Creatureswith 6+ Int)Swappingweaponsmid-combatCriticalsuccess /failure (non-combat)"Wasted"nat 1PartynevershortrestsViolenceis theparty'sanswerCombatends inunder 2roundsUntraditionaluse of aspellMagicbackfiresManydice, all atonce (4+)CriticalhitStealthfailsBurningsomethingdownVoiceofreasonBarbarian /Fighter witha bonus toattackCombattakes 5+rounds"Neversplit theparty"10+bonus tohit ordamageGo theopposite ofthe way theDM wantsStupidACPlayerdiesWastednat 20BewarethesmilingDMCharactersget overlyattachedThe partyisintelligentfor onceThere'sa clericThreatsOne-shotssomethingAmbushHaha, spellsgo brr (4+spells in onecombat)Darkness:"I havedarkvision"MagicopConvoluted >straightforwardSomeextremitylostCrimesagainsthumanity(Creatureswith 6+ Int)Swappingweaponsmid-combatCriticalsuccess /failure (non-combat)"Wasted"nat 1PartynevershortrestsViolenceis theparty'sanswerCombatends inunder 2roundsUntraditionaluse of aspellMagicbackfiresManydice, all atonce (4+)CriticalhitStealthfailsBurningsomethingdownVoiceofreasonBarbarian /Fighter witha bonus toattackCombattakes 5+rounds"Neversplit theparty"10+bonus tohit ordamageGo theopposite ofthe way theDM wantsStupidACPlayerdiesWastednat 20

DND - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
G
4
N
5
O
6
B
7
I
8
I
9
N
10
N
11
G
12
B
13
O
14
I
15
O
16
O
17
G
18
I
19
I
20
N
21
N
22
B
23
B
24
G
25
N
26
G
27
B
28
I
29
O
30
B
31
G
32
I
33
B
34
O
  1. G- Beware the smiling DM
  2. O-Characters get overly attached
  3. G-The party is intelligent for once
  4. N-There's a cleric
  5. O-Threats
  6. B-One-shots something
  7. I-Ambush
  8. I-Haha, spells go brr (4+ spells in one combat)
  9. N-Darkness: "I have darkvision"
  10. N-Magic op
  11. G-Convoluted > straightforward
  12. B-Some extremity lost
  13. O-Crimes against humanity (Creatures with 6+ Int)
  14. I-Swapping weapons mid-combat
  15. O-Critical success / failure (non-combat)
  16. O-"Wasted" nat 1
  17. G-Party never short rests
  18. I-Violence is the party's answer
  19. I-Combat ends in under 2 rounds
  20. N-Untraditional use of a spell
  21. N-Magic backfires
  22. B-Many dice, all at once (4+)
  23. B-Critical hit
  24. G-Stealth fails
  25. N-Burning something down
  26. G-Voice of reason
  27. B-Barbarian / Fighter with a bonus to attack
  28. I-Combat takes 5+ rounds
  29. O-"Never split the party"
  30. B-10+ bonus to hit or damage
  31. G-Go the opposite of the way the DM wants
  32. I-Stupid AC
  33. B-Player dies
  34. O-Wasted nat 20