Crimes against humanity (Creatures with 6+ Int) Some extremity lost One-shots something Combat takes 5+ rounds Burning something down Voice of reason Barbarian / Fighter with a bonus to attack Go the opposite of the way the DM wants Convoluted > straightforward Darkness: "I have darkvision" Wasted nat 20 Ambush Critical success / failure (non- combat) There's a cleric Threats The party is intelligent for once "Wasted" nat 1 Magic backfires Many dice, all at once (4+) Characters get overly attached Violence is the party's answer Party never short rests Stealth fails Stupid AC Magic op Critical hit Haha, spells go brr (4+ spells in one combat) Player dies 10+ bonus to hit or damage Swapping weapons mid- combat Beware the smiling DM Untraditional use of a spell Combat ends in under 2 rounds "Never split the party" Crimes against humanity (Creatures with 6+ Int) Some extremity lost One-shots something Combat takes 5+ rounds Burning something down Voice of reason Barbarian / Fighter with a bonus to attack Go the opposite of the way the DM wants Convoluted > straightforward Darkness: "I have darkvision" Wasted nat 20 Ambush Critical success / failure (non- combat) There's a cleric Threats The party is intelligent for once "Wasted" nat 1 Magic backfires Many dice, all at once (4+) Characters get overly attached Violence is the party's answer Party never short rests Stealth fails Stupid AC Magic op Critical hit Haha, spells go brr (4+ spells in one combat) Player dies 10+ bonus to hit or damage Swapping weapons mid- combat Beware the smiling DM Untraditional use of a spell Combat ends in under 2 rounds "Never split the party"
DND - Call List
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Crimes against humanity (Creatures with 6+ Int)
B-Some extremity lost
B-One-shots something
I-Combat takes 5+ rounds
N-Burning something down
G-Voice of reason
B-Barbarian / Fighter with a bonus to attack
G-Go the opposite of the way the DM wants
G-Convoluted > straightforward
N-Darkness:
"I have darkvision"
O-Wasted nat 20
I-Ambush
O-Critical success / failure (non-combat)
N-There's a cleric
O-Threats
G-The party is intelligent for once
O-"Wasted" nat 1
N-Magic backfires
B-Many dice, all at once (4+)
O-Characters get overly attached
I-Violence is the party's answer
G-Party never short rests
G-Stealth fails
I-Stupid AC
N-Magic op
B-Critical hit
I-Haha, spells go brr (4+ spells in one combat)
B-Player dies
B-10+ bonus to hit or damage
I-Swapping weapons mid-combat
G- Beware the smiling DM
N-Untraditional use of a spell
I-Combat ends in under 2 rounds
O-"Never split the party"