ThreatsThere'sa cleric"Neversplit theparty"BewarethesmilingDMCombattakes 5+roundsMagicbackfiresMagicopCharactersget overlyattachedVoiceofreasonPlayerdiesStupidACPartynevershortrestsCrimesagainsthumanity(Creatureswith 6+ Int)CriticalhitConvoluted >straightforwardBurningsomethingdownThe partyisintelligentfor onceDarkness:"I havedarkvision"Haha, spellsgo brr (4+spells in onecombat)Untraditionaluse of aspellAmbush10+bonus tohit ordamageGo theopposite ofthe way theDM wantsViolenceis theparty'sanswerCombatends inunder 2roundsCriticalsuccess /failure (non-combat)Manydice, all atonce (4+)"Wasted"nat 1Barbarian /Fighter witha bonus toattackSomeextremitylostStealthfailsOne-shotssomethingWastednat 20Swappingweaponsmid-combatThreatsThere'sa cleric"Neversplit theparty"BewarethesmilingDMCombattakes 5+roundsMagicbackfiresMagicopCharactersget overlyattachedVoiceofreasonPlayerdiesStupidACPartynevershortrestsCrimesagainsthumanity(Creatureswith 6+ Int)CriticalhitConvoluted >straightforwardBurningsomethingdownThe partyisintelligentfor onceDarkness:"I havedarkvision"Haha, spellsgo brr (4+spells in onecombat)Untraditionaluse of aspellAmbush10+bonus tohit ordamageGo theopposite ofthe way theDM wantsViolenceis theparty'sanswerCombatends inunder 2roundsCriticalsuccess /failure (non-combat)Manydice, all atonce (4+)"Wasted"nat 1Barbarian /Fighter witha bonus toattackSomeextremitylostStealthfailsOne-shotssomethingWastednat 20Swappingweaponsmid-combat

DND - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
N
3
O
4
G
5
I
6
N
7
N
8
O
9
G
10
B
11
I
12
G
13
O
14
B
15
G
16
N
17
G
18
N
19
I
20
N
21
I
22
B
23
G
24
I
25
I
26
O
27
B
28
O
29
B
30
B
31
G
32
B
33
O
34
I
  1. O-Threats
  2. N-There's a cleric
  3. O-"Never split the party"
  4. G- Beware the smiling DM
  5. I-Combat takes 5+ rounds
  6. N-Magic backfires
  7. N-Magic op
  8. O-Characters get overly attached
  9. G-Voice of reason
  10. B-Player dies
  11. I-Stupid AC
  12. G-Party never short rests
  13. O-Crimes against humanity (Creatures with 6+ Int)
  14. B-Critical hit
  15. G-Convoluted > straightforward
  16. N-Burning something down
  17. G-The party is intelligent for once
  18. N-Darkness: "I have darkvision"
  19. I-Haha, spells go brr (4+ spells in one combat)
  20. N-Untraditional use of a spell
  21. I-Ambush
  22. B-10+ bonus to hit or damage
  23. G-Go the opposite of the way the DM wants
  24. I-Violence is the party's answer
  25. I-Combat ends in under 2 rounds
  26. O-Critical success / failure (non-combat)
  27. B-Many dice, all at once (4+)
  28. O-"Wasted" nat 1
  29. B-Barbarian / Fighter with a bonus to attack
  30. B-Some extremity lost
  31. G-Stealth fails
  32. B-One-shots something
  33. O-Wasted nat 20
  34. I-Swapping weapons mid-combat