Violence is the party's answer Some extremity lost Magic backfires "Wasted" nat 1 The party is intelligent for once Ambush Convoluted > straightforward Crimes against humanity (Creatures with 6+ Int) Barbarian / Fighter with a bonus to attack One-shots something Go the opposite of the way the DM wants 10+ bonus to hit or damage Combat ends in under 2 rounds Stealth fails Swapping weapons mid- combat Burning something down Critical hit Beware the smiling DM Many dice, all at once (4+) Stupid AC There's a cleric Magic op Combat takes 5+ rounds Untraditional use of a spell "Never split the party" Threats Darkness: "I have darkvision" Player dies Wasted nat 20 Haha, spells go brr (4+ spells in one combat) Critical success / failure (non- combat) Voice of reason Characters get overly attached Party never short rests Violence is the party's answer Some extremity lost Magic backfires "Wasted" nat 1 The party is intelligent for once Ambush Convoluted > straightforward Crimes against humanity (Creatures with 6+ Int) Barbarian / Fighter with a bonus to attack One-shots something Go the opposite of the way the DM wants 10+ bonus to hit or damage Combat ends in under 2 rounds Stealth fails Swapping weapons mid- combat Burning something down Critical hit Beware the smiling DM Many dice, all at once (4+) Stupid AC There's a cleric Magic op Combat takes 5+ rounds Untraditional use of a spell "Never split the party" Threats Darkness: "I have darkvision" Player dies Wasted nat 20 Haha, spells go brr (4+ spells in one combat) Critical success / failure (non- combat) Voice of reason Characters get overly attached Party never short rests
DND - Call List
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Violence is the party's answer
B-Some extremity lost
N-Magic backfires
O-"Wasted" nat 1
G-The party is intelligent for once
I-Ambush
G-Convoluted > straightforward
O-Crimes against humanity (Creatures with 6+ Int)
B-Barbarian / Fighter with a bonus to attack
B-One-shots something
G-Go the opposite of the way the DM wants
B-10+ bonus to hit or damage
I-Combat ends in under 2 rounds
G-Stealth fails
I-Swapping weapons mid-combat
N-Burning something down
B-Critical hit
G- Beware the smiling DM
B-Many dice, all at once (4+)
I-Stupid AC
N-There's a cleric
N-Magic op
I-Combat takes 5+ rounds
N-Untraditional use of a spell
O-"Never split the party"
O-Threats
N-Darkness:
"I have darkvision"
B-Player dies
O-Wasted nat 20
I-Haha, spells go brr (4+ spells in one combat)
O-Critical success / failure (non-combat)
G-Voice of reason
O-Characters get overly attached
G-Party never short rests