Haha, spells go brr (4+ spells in one combat) Combat takes 5+ rounds "Wasted" nat 1 Beware the smiling DM Swapping weapons mid- combat "Never split the party" Combat ends in under 2 rounds Characters get overly attached Stupid AC One-shots something Some extremity lost Stealth fails Magic backfires Ambush 10+ bonus to hit or damage The party is intelligent for once Go the opposite of the way the DM wants Magic op Critical hit Darkness: "I have darkvision" Convoluted > straightforward Player dies Critical success / failure (non- combat) Crimes against humanity (Creatures with 6+ Int) There's a cleric Voice of reason Wasted nat 20 Many dice, all at once (4+) Threats Untraditional use of a spell Party never short rests Violence is the party's answer Barbarian / Fighter with a bonus to attack Burning something down Haha, spells go brr (4+ spells in one combat) Combat takes 5+ rounds "Wasted" nat 1 Beware the smiling DM Swapping weapons mid- combat "Never split the party" Combat ends in under 2 rounds Characters get overly attached Stupid AC One-shots something Some extremity lost Stealth fails Magic backfires Ambush 10+ bonus to hit or damage The party is intelligent for once Go the opposite of the way the DM wants Magic op Critical hit Darkness: "I have darkvision" Convoluted > straightforward Player dies Critical success / failure (non- combat) Crimes against humanity (Creatures with 6+ Int) There's a cleric Voice of reason Wasted nat 20 Many dice, all at once (4+) Threats Untraditional use of a spell Party never short rests Violence is the party's answer Barbarian / Fighter with a bonus to attack Burning something down
DND - Call List
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Haha, spells go brr (4+ spells in one combat)
I-Combat takes 5+ rounds
O-"Wasted" nat 1
G- Beware the smiling DM
I-Swapping weapons mid-combat
O-"Never split the party"
I-Combat ends in under 2 rounds
O-Characters get overly attached
I-Stupid AC
B-One-shots something
B-Some extremity lost
G-Stealth fails
N-Magic backfires
I-Ambush
B-10+ bonus to hit or damage
G-The party is intelligent for once
G-Go the opposite of the way the DM wants
N-Magic op
B-Critical hit
N-Darkness:
"I have darkvision"
G-Convoluted > straightforward
B-Player dies
O-Critical success / failure (non-combat)
O-Crimes against humanity (Creatures with 6+ Int)
N-There's a cleric
G-Voice of reason
O-Wasted nat 20
B-Many dice, all at once (4+)
O-Threats
N-Untraditional use of a spell
G-Party never short rests
I-Violence is the party's answer
B-Barbarian / Fighter with a bonus to attack
N-Burning something down