ThreatsCriticalsuccess /failure (non-combat)StealthfailsThe partyisintelligentfor oncePartynevershortrestsPlayerdiesManydice, all atonce (4+)One-shotssomethingSwappingweaponsmid-combat"Wasted"nat 110+bonus tohit ordamageSomeextremitylost"Neversplit theparty"VoiceofreasonCriticalhitCombatends inunder 2roundsBewarethesmilingDMAmbushCrimesagainsthumanity(Creatureswith 6+ Int)Go theopposite ofthe way theDM wantsCharactersget overlyattachedViolenceis theparty'sanswerBarbarian /Fighter witha bonus toattackConvoluted >straightforwardHaha, spellsgo brr (4+spells in onecombat)BurningsomethingdownMagicbackfiresUntraditionaluse of aspellCombattakes 5+roundsStupidACDarkness:"I havedarkvision"MagicopWastednat 20There'sa clericThreatsCriticalsuccess /failure (non-combat)StealthfailsThe partyisintelligentfor oncePartynevershortrestsPlayerdiesManydice, all atonce (4+)One-shotssomethingSwappingweaponsmid-combat"Wasted"nat 110+bonus tohit ordamageSomeextremitylost"Neversplit theparty"VoiceofreasonCriticalhitCombatends inunder 2roundsBewarethesmilingDMAmbushCrimesagainsthumanity(Creatureswith 6+ Int)Go theopposite ofthe way theDM wantsCharactersget overlyattachedViolenceis theparty'sanswerBarbarian /Fighter witha bonus toattackConvoluted >straightforwardHaha, spellsgo brr (4+spells in onecombat)BurningsomethingdownMagicbackfiresUntraditionaluse of aspellCombattakes 5+roundsStupidACDarkness:"I havedarkvision"MagicopWastednat 20There'sa cleric

DND - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
O
3
G
4
G
5
G
6
B
7
B
8
B
9
I
10
O
11
B
12
B
13
O
14
G
15
B
16
I
17
G
18
I
19
O
20
G
21
O
22
I
23
B
24
G
25
I
26
N
27
N
28
N
29
I
30
I
31
N
32
N
33
O
34
N
  1. O-Threats
  2. O-Critical success / failure (non-combat)
  3. G-Stealth fails
  4. G-The party is intelligent for once
  5. G-Party never short rests
  6. B-Player dies
  7. B-Many dice, all at once (4+)
  8. B-One-shots something
  9. I-Swapping weapons mid-combat
  10. O-"Wasted" nat 1
  11. B-10+ bonus to hit or damage
  12. B-Some extremity lost
  13. O-"Never split the party"
  14. G-Voice of reason
  15. B-Critical hit
  16. I-Combat ends in under 2 rounds
  17. G- Beware the smiling DM
  18. I-Ambush
  19. O-Crimes against humanity (Creatures with 6+ Int)
  20. G-Go the opposite of the way the DM wants
  21. O-Characters get overly attached
  22. I-Violence is the party's answer
  23. B-Barbarian / Fighter with a bonus to attack
  24. G-Convoluted > straightforward
  25. I-Haha, spells go brr (4+ spells in one combat)
  26. N-Burning something down
  27. N-Magic backfires
  28. N-Untraditional use of a spell
  29. I-Combat takes 5+ rounds
  30. I-Stupid AC
  31. N-Darkness: "I have darkvision"
  32. N-Magic op
  33. O-Wasted nat 20
  34. N-There's a cleric