Critical success / failure (non- combat) Crimes against humanity (Creatures with 6+ Int) Stupid AC There's a cleric Stealth fails Violence is the party's answer Barbarian / Fighter with a bonus to attack Go the opposite of the way the DM wants Some extremity lost Convoluted > straightforward The party is intelligent for once Combat ends in under 2 rounds Threats One-shots something Untraditional use of a spell Burning something down "Wasted" nat 1 Magic backfires Party never short rests Haha, spells go brr (4+ spells in one combat) Swapping weapons mid- combat Magic op Darkness: "I have darkvision" Player dies Voice of reason Wasted nat 20 Combat takes 5+ rounds "Never split the party" 10+ bonus to hit or damage Many dice, all at once (4+) Critical hit Ambush Characters get overly attached Beware the smiling DM Critical success / failure (non- combat) Crimes against humanity (Creatures with 6+ Int) Stupid AC There's a cleric Stealth fails Violence is the party's answer Barbarian / Fighter with a bonus to attack Go the opposite of the way the DM wants Some extremity lost Convoluted > straightforward The party is intelligent for once Combat ends in under 2 rounds Threats One-shots something Untraditional use of a spell Burning something down "Wasted" nat 1 Magic backfires Party never short rests Haha, spells go brr (4+ spells in one combat) Swapping weapons mid- combat Magic op Darkness: "I have darkvision" Player dies Voice of reason Wasted nat 20 Combat takes 5+ rounds "Never split the party" 10+ bonus to hit or damage Many dice, all at once (4+) Critical hit Ambush Characters get overly attached Beware the smiling DM
DND - Call List
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Critical success / failure (non-combat)
O-Crimes against humanity (Creatures with 6+ Int)
I-Stupid AC
N-There's a cleric
G-Stealth fails
I-Violence is the party's answer
B-Barbarian / Fighter with a bonus to attack
G-Go the opposite of the way the DM wants
B-Some extremity lost
G-Convoluted > straightforward
G-The party is intelligent for once
I-Combat ends in under 2 rounds
O-Threats
B-One-shots something
N-Untraditional use of a spell
N-Burning something down
O-"Wasted" nat 1
N-Magic backfires
G-Party never short rests
I-Haha, spells go brr (4+ spells in one combat)
I-Swapping weapons mid-combat
N-Magic op
N-Darkness:
"I have darkvision"
B-Player dies
G-Voice of reason
O-Wasted nat 20
I-Combat takes 5+ rounds
O-"Never split the party"
B-10+ bonus to hit or damage
B-Many dice, all at once (4+)
B-Critical hit
I-Ambush
O-Characters get overly attached
G- Beware the smiling DM