Threats Critical success / failure (non- combat) Stealth fails The party is intelligent for once Party never short rests Player dies Many dice, all at once (4+) One-shots something Swapping weapons mid- combat "Wasted" nat 1 10+ bonus to hit or damage Some extremity lost "Never split the party" Voice of reason Critical hit Combat ends in under 2 rounds Beware the smiling DM Ambush Crimes against humanity (Creatures with 6+ Int) Go the opposite of the way the DM wants Characters get overly attached Violence is the party's answer Barbarian / Fighter with a bonus to attack Convoluted > straightforward Haha, spells go brr (4+ spells in one combat) Burning something down Magic backfires Untraditional use of a spell Combat takes 5+ rounds Stupid AC Darkness: "I have darkvision" Magic op Wasted nat 20 There's a cleric Threats Critical success / failure (non- combat) Stealth fails The party is intelligent for once Party never short rests Player dies Many dice, all at once (4+) One-shots something Swapping weapons mid- combat "Wasted" nat 1 10+ bonus to hit or damage Some extremity lost "Never split the party" Voice of reason Critical hit Combat ends in under 2 rounds Beware the smiling DM Ambush Crimes against humanity (Creatures with 6+ Int) Go the opposite of the way the DM wants Characters get overly attached Violence is the party's answer Barbarian / Fighter with a bonus to attack Convoluted > straightforward Haha, spells go brr (4+ spells in one combat) Burning something down Magic backfires Untraditional use of a spell Combat takes 5+ rounds Stupid AC Darkness: "I have darkvision" Magic op Wasted nat 20 There's a cleric
DND - Call List
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Threats
O-Critical success / failure (non-combat)
G-Stealth fails
G-The party is intelligent for once
G-Party never short rests
B-Player dies
B-Many dice, all at once (4+)
B-One-shots something
I-Swapping weapons mid-combat
O-"Wasted" nat 1
B-10+ bonus to hit or damage
B-Some extremity lost
O-"Never split the party"
G-Voice of reason
B-Critical hit
I-Combat ends in under 2 rounds
G- Beware the smiling DM
I-Ambush
O-Crimes against humanity (Creatures with 6+ Int)
G-Go the opposite of the way the DM wants
O-Characters get overly attached
I-Violence is the party's answer
B-Barbarian / Fighter with a bonus to attack
G-Convoluted > straightforward
I-Haha, spells go brr (4+ spells in one combat)
N-Burning something down
N-Magic backfires
N-Untraditional use of a spell
I-Combat takes 5+ rounds
I-Stupid AC
N-Darkness:
"I have darkvision"
N-Magic op
O-Wasted nat 20
N-There's a cleric