Barbarian /Fighter witha bonus toattackSwappingweaponsmid-combatWastednat 20SomeextremitylostStealthfailsVoiceofreasonPlayerdiesGo theopposite ofthe way theDM wantsMagicopAmbushBewarethesmilingDMThe partyisintelligentfor onceCriticalsuccess /failure (non-combat)Crimesagainsthumanity(Creatureswith 6+ Int)Haha, spellsgo brr (4+spells in onecombat)Violenceis theparty'sanswer"Neversplit theparty"Darkness:"I havedarkvision"Partynevershortrests10+bonus tohit ordamageCriticalhitThere'sa clericBurningsomethingdownMagicbackfires"Wasted"nat 1Combattakes 5+roundsManydice, all atonce (4+)StupidACThreatsConvoluted >straightforwardCombatends inunder 2roundsCharactersget overlyattachedOne-shotssomethingUntraditionaluse of aspellBarbarian /Fighter witha bonus toattackSwappingweaponsmid-combatWastednat 20SomeextremitylostStealthfailsVoiceofreasonPlayerdiesGo theopposite ofthe way theDM wantsMagicopAmbushBewarethesmilingDMThe partyisintelligentfor onceCriticalsuccess /failure (non-combat)Crimesagainsthumanity(Creatureswith 6+ Int)Haha, spellsgo brr (4+spells in onecombat)Violenceis theparty'sanswer"Neversplit theparty"Darkness:"I havedarkvision"Partynevershortrests10+bonus tohit ordamageCriticalhitThere'sa clericBurningsomethingdownMagicbackfires"Wasted"nat 1Combattakes 5+roundsManydice, all atonce (4+)StupidACThreatsConvoluted >straightforwardCombatends inunder 2roundsCharactersget overlyattachedOne-shotssomethingUntraditionaluse of aspell

DND - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
I
3
O
4
B
5
G
6
G
7
B
8
G
9
N
10
I
11
G
12
G
13
O
14
O
15
I
16
I
17
O
18
N
19
G
20
B
21
B
22
N
23
N
24
N
25
O
26
I
27
B
28
I
29
O
30
G
31
I
32
O
33
B
34
N
  1. B-Barbarian / Fighter with a bonus to attack
  2. I-Swapping weapons mid-combat
  3. O-Wasted nat 20
  4. B-Some extremity lost
  5. G-Stealth fails
  6. G-Voice of reason
  7. B-Player dies
  8. G-Go the opposite of the way the DM wants
  9. N-Magic op
  10. I-Ambush
  11. G- Beware the smiling DM
  12. G-The party is intelligent for once
  13. O-Critical success / failure (non-combat)
  14. O-Crimes against humanity (Creatures with 6+ Int)
  15. I-Haha, spells go brr (4+ spells in one combat)
  16. I-Violence is the party's answer
  17. O-"Never split the party"
  18. N-Darkness: "I have darkvision"
  19. G-Party never short rests
  20. B-10+ bonus to hit or damage
  21. B-Critical hit
  22. N-There's a cleric
  23. N-Burning something down
  24. N-Magic backfires
  25. O-"Wasted" nat 1
  26. I-Combat takes 5+ rounds
  27. B-Many dice, all at once (4+)
  28. I-Stupid AC
  29. O-Threats
  30. G-Convoluted > straightforward
  31. I-Combat ends in under 2 rounds
  32. O-Characters get overly attached
  33. B-One-shots something
  34. N-Untraditional use of a spell