The party is intelligent for once Ambush Wasted nat 20 Party never short rests Characters get overly attached Critical hit Haha, spells go brr (4+ spells in one combat) Convoluted > straightforward Violence is the party's answer Stupid AC Combat ends in under 2 rounds Crimes against humanity (Creatures with 6+ Int) One-shots something Player dies Combat takes 5+ rounds Some extremity lost Magic op Voice of reason Go the opposite of the way the DM wants Beware the smiling DM There's a cleric Many dice, all at once (4+) Barbarian / Fighter with a bonus to attack 10+ bonus to hit or damage "Wasted" nat 1 Swapping weapons mid- combat Threats Burning something down Untraditional use of a spell Darkness: "I have darkvision" Magic backfires Critical success / failure (non- combat) "Never split the party" Stealth fails The party is intelligent for once Ambush Wasted nat 20 Party never short rests Characters get overly attached Critical hit Haha, spells go brr (4+ spells in one combat) Convoluted > straightforward Violence is the party's answer Stupid AC Combat ends in under 2 rounds Crimes against humanity (Creatures with 6+ Int) One-shots something Player dies Combat takes 5+ rounds Some extremity lost Magic op Voice of reason Go the opposite of the way the DM wants Beware the smiling DM There's a cleric Many dice, all at once (4+) Barbarian / Fighter with a bonus to attack 10+ bonus to hit or damage "Wasted" nat 1 Swapping weapons mid- combat Threats Burning something down Untraditional use of a spell Darkness: "I have darkvision" Magic backfires Critical success / failure (non- combat) "Never split the party" Stealth fails
DND - Call List
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-The party is intelligent for once
I-Ambush
O-Wasted nat 20
G-Party never short rests
O-Characters get overly attached
B-Critical hit
I-Haha, spells go brr (4+ spells in one combat)
G-Convoluted > straightforward
I-Violence is the party's answer
I-Stupid AC
I-Combat ends in under 2 rounds
O-Crimes against humanity (Creatures with 6+ Int)
B-One-shots something
B-Player dies
I-Combat takes 5+ rounds
B-Some extremity lost
N-Magic op
G-Voice of reason
G-Go the opposite of the way the DM wants
G- Beware the smiling DM
N-There's a cleric
B-Many dice, all at once (4+)
B-Barbarian / Fighter with a bonus to attack
B-10+ bonus to hit or damage
O-"Wasted" nat 1
I-Swapping weapons mid-combat
O-Threats
N-Burning something down
N-Untraditional use of a spell
N-Darkness:
"I have darkvision"
N-Magic backfires
O-Critical success / failure (non-combat)
O-"Never split the party"
G-Stealth fails