Crimesagainsthumanity(Creatureswith 6+ Int)SomeextremitylostOne-shotssomethingCombattakes 5+roundsBurningsomethingdownVoiceofreasonBarbarian /Fighter witha bonus toattackGo theopposite ofthe way theDM wantsConvoluted >straightforwardDarkness:"I havedarkvision"Wastednat 20AmbushCriticalsuccess /failure (non-combat)There'sa clericThreatsThe partyisintelligentfor once"Wasted"nat 1MagicbackfiresManydice, all atonce (4+)Charactersget overlyattachedViolenceis theparty'sanswerPartynevershortrestsStealthfailsStupidACMagicopCriticalhitHaha, spellsgo brr (4+spells in onecombat)Playerdies10+bonus tohit ordamageSwappingweaponsmid-combatBewarethesmilingDMUntraditionaluse of aspellCombatends inunder 2rounds"Neversplit theparty"Crimesagainsthumanity(Creatureswith 6+ Int)SomeextremitylostOne-shotssomethingCombattakes 5+roundsBurningsomethingdownVoiceofreasonBarbarian /Fighter witha bonus toattackGo theopposite ofthe way theDM wantsConvoluted >straightforwardDarkness:"I havedarkvision"Wastednat 20AmbushCriticalsuccess /failure (non-combat)There'sa clericThreatsThe partyisintelligentfor once"Wasted"nat 1MagicbackfiresManydice, all atonce (4+)Charactersget overlyattachedViolenceis theparty'sanswerPartynevershortrestsStealthfailsStupidACMagicopCriticalhitHaha, spellsgo brr (4+spells in onecombat)Playerdies10+bonus tohit ordamageSwappingweaponsmid-combatBewarethesmilingDMUntraditionaluse of aspellCombatends inunder 2rounds"Neversplit theparty"

DND - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
B
3
B
4
I
5
N
6
G
7
B
8
G
9
G
10
N
11
O
12
I
13
O
14
N
15
O
16
G
17
O
18
N
19
B
20
O
21
I
22
G
23
G
24
I
25
N
26
B
27
I
28
B
29
B
30
I
31
G
32
N
33
I
34
O
  1. O-Crimes against humanity (Creatures with 6+ Int)
  2. B-Some extremity lost
  3. B-One-shots something
  4. I-Combat takes 5+ rounds
  5. N-Burning something down
  6. G-Voice of reason
  7. B-Barbarian / Fighter with a bonus to attack
  8. G-Go the opposite of the way the DM wants
  9. G-Convoluted > straightforward
  10. N-Darkness: "I have darkvision"
  11. O-Wasted nat 20
  12. I-Ambush
  13. O-Critical success / failure (non-combat)
  14. N-There's a cleric
  15. O-Threats
  16. G-The party is intelligent for once
  17. O-"Wasted" nat 1
  18. N-Magic backfires
  19. B-Many dice, all at once (4+)
  20. O-Characters get overly attached
  21. I-Violence is the party's answer
  22. G-Party never short rests
  23. G-Stealth fails
  24. I-Stupid AC
  25. N-Magic op
  26. B-Critical hit
  27. I-Haha, spells go brr (4+ spells in one combat)
  28. B-Player dies
  29. B-10+ bonus to hit or damage
  30. I-Swapping weapons mid-combat
  31. G- Beware the smiling DM
  32. N-Untraditional use of a spell
  33. I-Combat ends in under 2 rounds
  34. O-"Never split the party"