Magic op Darkness: "I have darkvision" Swapping weapons mid- combat Ambush Some extremity lost Beware the smiling DM The party is intelligent for once Critical hit Combat ends in under 2 rounds Voice of reason Critical success / failure (non- combat) Threats Burning something down "Never split the party" Player dies Go the opposite of the way the DM wants 10+ bonus to hit or damage Party never short rests Wasted nat 20 One-shots something Crimes against humanity (Creatures with 6+ Int) Many dice, all at once (4+) Haha, spells go brr (4+ spells in one combat) Barbarian / Fighter with a bonus to attack Stealth fails Convoluted > straightforward "Wasted" nat 1 Untraditional use of a spell Combat takes 5+ rounds Characters get overly attached Violence is the party's answer Stupid AC There's a cleric Magic backfires Magic op Darkness: "I have darkvision" Swapping weapons mid- combat Ambush Some extremity lost Beware the smiling DM The party is intelligent for once Critical hit Combat ends in under 2 rounds Voice of reason Critical success / failure (non- combat) Threats Burning something down "Never split the party" Player dies Go the opposite of the way the DM wants 10+ bonus to hit or damage Party never short rests Wasted nat 20 One-shots something Crimes against humanity (Creatures with 6+ Int) Many dice, all at once (4+) Haha, spells go brr (4+ spells in one combat) Barbarian / Fighter with a bonus to attack Stealth fails Convoluted > straightforward "Wasted" nat 1 Untraditional use of a spell Combat takes 5+ rounds Characters get overly attached Violence is the party's answer Stupid AC There's a cleric Magic backfires
DND - Call List
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Magic op
N-Darkness:
"I have darkvision"
I-Swapping weapons mid-combat
I-Ambush
B-Some extremity lost
G- Beware the smiling DM
G-The party is intelligent for once
B-Critical hit
I-Combat ends in under 2 rounds
G-Voice of reason
O-Critical success / failure (non-combat)
O-Threats
N-Burning something down
O-"Never split the party"
B-Player dies
G-Go the opposite of the way the DM wants
B-10+ bonus to hit or damage
G-Party never short rests
O-Wasted nat 20
B-One-shots something
O-Crimes against humanity (Creatures with 6+ Int)
B-Many dice, all at once (4+)
I-Haha, spells go brr (4+ spells in one combat)
B-Barbarian / Fighter with a bonus to attack
G-Stealth fails
G-Convoluted > straightforward
O-"Wasted" nat 1
N-Untraditional use of a spell
I-Combat takes 5+ rounds
O-Characters get overly attached
I-Violence is the party's answer
I-Stupid AC
N-There's a cleric
N-Magic backfires