Combattakes 5+roundsSomeextremitylostOne-shotssomethingConvoluted >straightforwardManydice, all atonce (4+)StupidACThe partyisintelligentfor onceCriticalsuccess /failure (non-combat)ThreatsCombatends inunder 2roundsSwappingweaponsmid-combatUntraditionaluse of aspellPlayerdiesDarkness:"I havedarkvision"MagicopHaha, spellsgo brr (4+spells in onecombat)There'sa clericMagicbackfiresViolenceis theparty'sanswerCriticalhit"Wasted"nat 1Charactersget overlyattachedBarbarian /Fighter witha bonus toattackAmbush"Neversplit theparty"10+bonus tohit ordamageCrimesagainsthumanity(Creatureswith 6+ Int)Wastednat 20StealthfailsVoiceofreasonGo theopposite ofthe way theDM wantsPartynevershortrestsBurningsomethingdownBewarethesmilingDMCombattakes 5+roundsSomeextremitylostOne-shotssomethingConvoluted >straightforwardManydice, all atonce (4+)StupidACThe partyisintelligentfor onceCriticalsuccess /failure (non-combat)ThreatsCombatends inunder 2roundsSwappingweaponsmid-combatUntraditionaluse of aspellPlayerdiesDarkness:"I havedarkvision"MagicopHaha, spellsgo brr (4+spells in onecombat)There'sa clericMagicbackfiresViolenceis theparty'sanswerCriticalhit"Wasted"nat 1Charactersget overlyattachedBarbarian /Fighter witha bonus toattackAmbush"Neversplit theparty"10+bonus tohit ordamageCrimesagainsthumanity(Creatureswith 6+ Int)Wastednat 20StealthfailsVoiceofreasonGo theopposite ofthe way theDM wantsPartynevershortrestsBurningsomethingdownBewarethesmilingDM

DND - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
B
3
B
4
G
5
B
6
I
7
G
8
O
9
O
10
I
11
I
12
N
13
B
14
N
15
N
16
I
17
N
18
N
19
I
20
B
21
O
22
O
23
B
24
I
25
O
26
B
27
O
28
O
29
G
30
G
31
G
32
G
33
N
34
G
  1. I-Combat takes 5+ rounds
  2. B-Some extremity lost
  3. B-One-shots something
  4. G-Convoluted > straightforward
  5. B-Many dice, all at once (4+)
  6. I-Stupid AC
  7. G-The party is intelligent for once
  8. O-Critical success / failure (non-combat)
  9. O-Threats
  10. I-Combat ends in under 2 rounds
  11. I-Swapping weapons mid-combat
  12. N-Untraditional use of a spell
  13. B-Player dies
  14. N-Darkness: "I have darkvision"
  15. N-Magic op
  16. I-Haha, spells go brr (4+ spells in one combat)
  17. N-There's a cleric
  18. N-Magic backfires
  19. I-Violence is the party's answer
  20. B-Critical hit
  21. O-"Wasted" nat 1
  22. O-Characters get overly attached
  23. B-Barbarian / Fighter with a bonus to attack
  24. I-Ambush
  25. O-"Never split the party"
  26. B-10+ bonus to hit or damage
  27. O-Crimes against humanity (Creatures with 6+ Int)
  28. O-Wasted nat 20
  29. G-Stealth fails
  30. G-Voice of reason
  31. G-Go the opposite of the way the DM wants
  32. G-Party never short rests
  33. N-Burning something down
  34. G- Beware the smiling DM