Combat takes 5+ rounds Some extremity lost One-shots something Convoluted > straightforward Many dice, all at once (4+) Stupid AC The party is intelligent for once Critical success / failure (non- combat) Threats Combat ends in under 2 rounds Swapping weapons mid- combat Untraditional use of a spell Player dies Darkness: "I have darkvision" Magic op Haha, spells go brr (4+ spells in one combat) There's a cleric Magic backfires Violence is the party's answer Critical hit "Wasted" nat 1 Characters get overly attached Barbarian / Fighter with a bonus to attack Ambush "Never split the party" 10+ bonus to hit or damage Crimes against humanity (Creatures with 6+ Int) Wasted nat 20 Stealth fails Voice of reason Go the opposite of the way the DM wants Party never short rests Burning something down Beware the smiling DM Combat takes 5+ rounds Some extremity lost One-shots something Convoluted > straightforward Many dice, all at once (4+) Stupid AC The party is intelligent for once Critical success / failure (non- combat) Threats Combat ends in under 2 rounds Swapping weapons mid- combat Untraditional use of a spell Player dies Darkness: "I have darkvision" Magic op Haha, spells go brr (4+ spells in one combat) There's a cleric Magic backfires Violence is the party's answer Critical hit "Wasted" nat 1 Characters get overly attached Barbarian / Fighter with a bonus to attack Ambush "Never split the party" 10+ bonus to hit or damage Crimes against humanity (Creatures with 6+ Int) Wasted nat 20 Stealth fails Voice of reason Go the opposite of the way the DM wants Party never short rests Burning something down Beware the smiling DM
DND - Call List
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Combat takes 5+ rounds
B-Some extremity lost
B-One-shots something
G-Convoluted > straightforward
B-Many dice, all at once (4+)
I-Stupid AC
G-The party is intelligent for once
O-Critical success / failure (non-combat)
O-Threats
I-Combat ends in under 2 rounds
I-Swapping weapons mid-combat
N-Untraditional use of a spell
B-Player dies
N-Darkness:
"I have darkvision"
N-Magic op
I-Haha, spells go brr (4+ spells in one combat)
N-There's a cleric
N-Magic backfires
I-Violence is the party's answer
B-Critical hit
O-"Wasted" nat 1
O-Characters get overly attached
B-Barbarian / Fighter with a bonus to attack
I-Ambush
O-"Never split the party"
B-10+ bonus to hit or damage
O-Crimes against humanity (Creatures with 6+ Int)
O-Wasted nat 20
G-Stealth fails
G-Voice of reason
G-Go the opposite of the way the DM wants
G-Party never short rests
N-Burning something down
G- Beware the smiling DM