StealthfailsGo theopposite ofthe way theDM wantsAmbushCharactersget overlyattachedPartynevershortrestsBewarethesmilingDMConvoluted >straightforwardCrimesagainsthumanity(Creatureswith 6+ Int)Wastednat 20Swappingweaponsmid-combatThere'sa clericBarbarian /Fighter witha bonus toattackCriticalsuccess /failure (non-combat)MagicbackfiresCombattakes 5+roundsCriticalhitUntraditionaluse of aspellOne-shotssomethingMagicopHaha, spellsgo brr (4+spells in onecombat)BurningsomethingdownCombatends inunder 2roundsStupidACManydice, all atonce (4+)"Neversplit theparty"The partyisintelligentfor onceVoiceofreasonThreatsViolenceis theparty'sanswer"Wasted"nat 1SomeextremitylostDarkness:"I havedarkvision"10+bonus tohit ordamagePlayerdiesStealthfailsGo theopposite ofthe way theDM wantsAmbushCharactersget overlyattachedPartynevershortrestsBewarethesmilingDMConvoluted >straightforwardCrimesagainsthumanity(Creatureswith 6+ Int)Wastednat 20Swappingweaponsmid-combatThere'sa clericBarbarian /Fighter witha bonus toattackCriticalsuccess /failure (non-combat)MagicbackfiresCombattakes 5+roundsCriticalhitUntraditionaluse of aspellOne-shotssomethingMagicopHaha, spellsgo brr (4+spells in onecombat)BurningsomethingdownCombatends inunder 2roundsStupidACManydice, all atonce (4+)"Neversplit theparty"The partyisintelligentfor onceVoiceofreasonThreatsViolenceis theparty'sanswer"Wasted"nat 1SomeextremitylostDarkness:"I havedarkvision"10+bonus tohit ordamagePlayerdies

DND - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
G
3
I
4
O
5
G
6
G
7
G
8
O
9
O
10
I
11
N
12
B
13
O
14
N
15
I
16
B
17
N
18
B
19
N
20
I
21
N
22
I
23
I
24
B
25
O
26
G
27
G
28
O
29
I
30
O
31
B
32
N
33
B
34
B
  1. G-Stealth fails
  2. G-Go the opposite of the way the DM wants
  3. I-Ambush
  4. O-Characters get overly attached
  5. G-Party never short rests
  6. G- Beware the smiling DM
  7. G-Convoluted > straightforward
  8. O-Crimes against humanity (Creatures with 6+ Int)
  9. O-Wasted nat 20
  10. I-Swapping weapons mid-combat
  11. N-There's a cleric
  12. B-Barbarian / Fighter with a bonus to attack
  13. O-Critical success / failure (non-combat)
  14. N-Magic backfires
  15. I-Combat takes 5+ rounds
  16. B-Critical hit
  17. N-Untraditional use of a spell
  18. B-One-shots something
  19. N-Magic op
  20. I-Haha, spells go brr (4+ spells in one combat)
  21. N-Burning something down
  22. I-Combat ends in under 2 rounds
  23. I-Stupid AC
  24. B-Many dice, all at once (4+)
  25. O-"Never split the party"
  26. G-The party is intelligent for once
  27. G-Voice of reason
  28. O-Threats
  29. I-Violence is the party's answer
  30. O-"Wasted" nat 1
  31. B-Some extremity lost
  32. N-Darkness: "I have darkvision"
  33. B-10+ bonus to hit or damage
  34. B-Player dies