MagicopDarkness:"I havedarkvision"Swappingweaponsmid-combatAmbushSomeextremitylostBewarethesmilingDMThe partyisintelligentfor onceCriticalhitCombatends inunder 2roundsVoiceofreasonCriticalsuccess /failure (non-combat)ThreatsBurningsomethingdown"Neversplit theparty"PlayerdiesGo theopposite ofthe way theDM wants10+bonus tohit ordamagePartynevershortrestsWastednat 20One-shotssomethingCrimesagainsthumanity(Creatureswith 6+ Int)Manydice, all atonce (4+)Haha, spellsgo brr (4+spells in onecombat)Barbarian /Fighter witha bonus toattackStealthfailsConvoluted >straightforward"Wasted"nat 1Untraditionaluse of aspellCombattakes 5+roundsCharactersget overlyattachedViolenceis theparty'sanswerStupidACThere'sa clericMagicbackfiresMagicopDarkness:"I havedarkvision"Swappingweaponsmid-combatAmbushSomeextremitylostBewarethesmilingDMThe partyisintelligentfor onceCriticalhitCombatends inunder 2roundsVoiceofreasonCriticalsuccess /failure (non-combat)ThreatsBurningsomethingdown"Neversplit theparty"PlayerdiesGo theopposite ofthe way theDM wants10+bonus tohit ordamagePartynevershortrestsWastednat 20One-shotssomethingCrimesagainsthumanity(Creatureswith 6+ Int)Manydice, all atonce (4+)Haha, spellsgo brr (4+spells in onecombat)Barbarian /Fighter witha bonus toattackStealthfailsConvoluted >straightforward"Wasted"nat 1Untraditionaluse of aspellCombattakes 5+roundsCharactersget overlyattachedViolenceis theparty'sanswerStupidACThere'sa clericMagicbackfires

DND - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
N
3
I
4
I
5
B
6
G
7
G
8
B
9
I
10
G
11
O
12
O
13
N
14
O
15
B
16
G
17
B
18
G
19
O
20
B
21
O
22
B
23
I
24
B
25
G
26
G
27
O
28
N
29
I
30
O
31
I
32
I
33
N
34
N
  1. N-Magic op
  2. N-Darkness: "I have darkvision"
  3. I-Swapping weapons mid-combat
  4. I-Ambush
  5. B-Some extremity lost
  6. G- Beware the smiling DM
  7. G-The party is intelligent for once
  8. B-Critical hit
  9. I-Combat ends in under 2 rounds
  10. G-Voice of reason
  11. O-Critical success / failure (non-combat)
  12. O-Threats
  13. N-Burning something down
  14. O-"Never split the party"
  15. B-Player dies
  16. G-Go the opposite of the way the DM wants
  17. B-10+ bonus to hit or damage
  18. G-Party never short rests
  19. O-Wasted nat 20
  20. B-One-shots something
  21. O-Crimes against humanity (Creatures with 6+ Int)
  22. B-Many dice, all at once (4+)
  23. I-Haha, spells go brr (4+ spells in one combat)
  24. B-Barbarian / Fighter with a bonus to attack
  25. G-Stealth fails
  26. G-Convoluted > straightforward
  27. O-"Wasted" nat 1
  28. N-Untraditional use of a spell
  29. I-Combat takes 5+ rounds
  30. O-Characters get overly attached
  31. I-Violence is the party's answer
  32. I-Stupid AC
  33. N-There's a cleric
  34. N-Magic backfires