Ambush"Neversplit theparty"BurningsomethingdownCriticalhitSwappingweaponsmid-combatCombattakes 5+roundsGo theopposite ofthe way theDM wants10+bonus tohit ordamageVoiceofreasonSomeextremitylostPartynevershortrestsCriticalsuccess /failure (non-combat)Charactersget overlyattachedManydice, all atonce (4+)Untraditionaluse of aspellDarkness:"I havedarkvision"There'sa clericBewarethesmilingDMViolenceis theparty'sanswerConvoluted >straightforwardHaha, spellsgo brr (4+spells in onecombat)MagicbackfiresThreatsPlayerdiesOne-shotssomething"Wasted"nat 1MagicopThe partyisintelligentfor onceCrimesagainsthumanity(Creatureswith 6+ Int)Wastednat 20Combatends inunder 2roundsBarbarian /Fighter witha bonus toattackStupidACStealthfailsAmbush"Neversplit theparty"BurningsomethingdownCriticalhitSwappingweaponsmid-combatCombattakes 5+roundsGo theopposite ofthe way theDM wants10+bonus tohit ordamageVoiceofreasonSomeextremitylostPartynevershortrestsCriticalsuccess /failure (non-combat)Charactersget overlyattachedManydice, all atonce (4+)Untraditionaluse of aspellDarkness:"I havedarkvision"There'sa clericBewarethesmilingDMViolenceis theparty'sanswerConvoluted >straightforwardHaha, spellsgo brr (4+spells in onecombat)MagicbackfiresThreatsPlayerdiesOne-shotssomething"Wasted"nat 1MagicopThe partyisintelligentfor onceCrimesagainsthumanity(Creatureswith 6+ Int)Wastednat 20Combatends inunder 2roundsBarbarian /Fighter witha bonus toattackStupidACStealthfails

DND - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
O
3
N
4
B
5
I
6
I
7
G
8
B
9
G
10
B
11
G
12
O
13
O
14
B
15
N
16
N
17
N
18
G
19
I
20
G
21
I
22
N
23
O
24
B
25
B
26
O
27
N
28
G
29
O
30
O
31
I
32
B
33
I
34
G
  1. I-Ambush
  2. O-"Never split the party"
  3. N-Burning something down
  4. B-Critical hit
  5. I-Swapping weapons mid-combat
  6. I-Combat takes 5+ rounds
  7. G-Go the opposite of the way the DM wants
  8. B-10+ bonus to hit or damage
  9. G-Voice of reason
  10. B-Some extremity lost
  11. G-Party never short rests
  12. O-Critical success / failure (non-combat)
  13. O-Characters get overly attached
  14. B-Many dice, all at once (4+)
  15. N-Untraditional use of a spell
  16. N-Darkness: "I have darkvision"
  17. N-There's a cleric
  18. G- Beware the smiling DM
  19. I-Violence is the party's answer
  20. G-Convoluted > straightforward
  21. I-Haha, spells go brr (4+ spells in one combat)
  22. N-Magic backfires
  23. O-Threats
  24. B-Player dies
  25. B-One-shots something
  26. O-"Wasted" nat 1
  27. N-Magic op
  28. G-The party is intelligent for once
  29. O-Crimes against humanity (Creatures with 6+ Int)
  30. O-Wasted nat 20
  31. I-Combat ends in under 2 rounds
  32. B-Barbarian / Fighter with a bonus to attack
  33. I-Stupid AC
  34. G-Stealth fails