Criticalsuccess /failure (non-combat)Crimesagainsthumanity(Creatureswith 6+ Int)StupidACThere'sa clericStealthfailsViolenceis theparty'sanswerBarbarian /Fighter witha bonus toattackGo theopposite ofthe way theDM wantsSomeextremitylostConvoluted >straightforwardThe partyisintelligentfor onceCombatends inunder 2roundsThreatsOne-shotssomethingUntraditionaluse of aspellBurningsomethingdown"Wasted"nat 1MagicbackfiresPartynevershortrestsHaha, spellsgo brr (4+spells in onecombat)Swappingweaponsmid-combatMagicopDarkness:"I havedarkvision"PlayerdiesVoiceofreasonWastednat 20Combattakes 5+rounds"Neversplit theparty"10+bonus tohit ordamageManydice, all atonce (4+)CriticalhitAmbushCharactersget overlyattachedBewarethesmilingDMCriticalsuccess /failure (non-combat)Crimesagainsthumanity(Creatureswith 6+ Int)StupidACThere'sa clericStealthfailsViolenceis theparty'sanswerBarbarian /Fighter witha bonus toattackGo theopposite ofthe way theDM wantsSomeextremitylostConvoluted >straightforwardThe partyisintelligentfor onceCombatends inunder 2roundsThreatsOne-shotssomethingUntraditionaluse of aspellBurningsomethingdown"Wasted"nat 1MagicbackfiresPartynevershortrestsHaha, spellsgo brr (4+spells in onecombat)Swappingweaponsmid-combatMagicopDarkness:"I havedarkvision"PlayerdiesVoiceofreasonWastednat 20Combattakes 5+rounds"Neversplit theparty"10+bonus tohit ordamageManydice, all atonce (4+)CriticalhitAmbushCharactersget overlyattachedBewarethesmilingDM

DND - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
O
3
I
4
N
5
G
6
I
7
B
8
G
9
B
10
G
11
G
12
I
13
O
14
B
15
N
16
N
17
O
18
N
19
G
20
I
21
I
22
N
23
N
24
B
25
G
26
O
27
I
28
O
29
B
30
B
31
B
32
I
33
O
34
G
  1. O-Critical success / failure (non-combat)
  2. O-Crimes against humanity (Creatures with 6+ Int)
  3. I-Stupid AC
  4. N-There's a cleric
  5. G-Stealth fails
  6. I-Violence is the party's answer
  7. B-Barbarian / Fighter with a bonus to attack
  8. G-Go the opposite of the way the DM wants
  9. B-Some extremity lost
  10. G-Convoluted > straightforward
  11. G-The party is intelligent for once
  12. I-Combat ends in under 2 rounds
  13. O-Threats
  14. B-One-shots something
  15. N-Untraditional use of a spell
  16. N-Burning something down
  17. O-"Wasted" nat 1
  18. N-Magic backfires
  19. G-Party never short rests
  20. I-Haha, spells go brr (4+ spells in one combat)
  21. I-Swapping weapons mid-combat
  22. N-Magic op
  23. N-Darkness: "I have darkvision"
  24. B-Player dies
  25. G-Voice of reason
  26. O-Wasted nat 20
  27. I-Combat takes 5+ rounds
  28. O-"Never split the party"
  29. B-10+ bonus to hit or damage
  30. B-Many dice, all at once (4+)
  31. B-Critical hit
  32. I-Ambush
  33. O-Characters get overly attached
  34. G- Beware the smiling DM