Ambush"Neversplit theparty"CriticalhitStupidACVoiceofreasonOne-shotssomethingSomeextremitylostConvoluted >straightforwardMagicbackfiresCombattakes 5+roundsManydice, all atonce (4+)PlayerdiesThreatsWastednat 20Untraditionaluse of aspellGo theopposite ofthe way theDM wantsCriticalsuccess /failure (non-combat)Charactersget overlyattachedCombatends inunder 2roundsBurningsomethingdownDarkness:"I havedarkvision""Wasted"nat 1MagicopBewarethesmilingDMCrimesagainsthumanity(Creatureswith 6+ Int)PartynevershortrestsHaha, spellsgo brr (4+spells in onecombat)Barbarian /Fighter witha bonus toattackSwappingweaponsmid-combatStealthfailsThere'sa clericThe partyisintelligentfor once10+bonus tohit ordamageViolenceis theparty'sanswerAmbush"Neversplit theparty"CriticalhitStupidACVoiceofreasonOne-shotssomethingSomeextremitylostConvoluted >straightforwardMagicbackfiresCombattakes 5+roundsManydice, all atonce (4+)PlayerdiesThreatsWastednat 20Untraditionaluse of aspellGo theopposite ofthe way theDM wantsCriticalsuccess /failure (non-combat)Charactersget overlyattachedCombatends inunder 2roundsBurningsomethingdownDarkness:"I havedarkvision""Wasted"nat 1MagicopBewarethesmilingDMCrimesagainsthumanity(Creatureswith 6+ Int)PartynevershortrestsHaha, spellsgo brr (4+spells in onecombat)Barbarian /Fighter witha bonus toattackSwappingweaponsmid-combatStealthfailsThere'sa clericThe partyisintelligentfor once10+bonus tohit ordamageViolenceis theparty'sanswer

DND - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
O
3
B
4
I
5
G
6
B
7
B
8
G
9
N
10
I
11
B
12
B
13
O
14
O
15
N
16
G
17
O
18
O
19
I
20
N
21
N
22
O
23
N
24
G
25
O
26
G
27
I
28
B
29
I
30
G
31
N
32
G
33
B
34
I
  1. I-Ambush
  2. O-"Never split the party"
  3. B-Critical hit
  4. I-Stupid AC
  5. G-Voice of reason
  6. B-One-shots something
  7. B-Some extremity lost
  8. G-Convoluted > straightforward
  9. N-Magic backfires
  10. I-Combat takes 5+ rounds
  11. B-Many dice, all at once (4+)
  12. B-Player dies
  13. O-Threats
  14. O-Wasted nat 20
  15. N-Untraditional use of a spell
  16. G-Go the opposite of the way the DM wants
  17. O-Critical success / failure (non-combat)
  18. O-Characters get overly attached
  19. I-Combat ends in under 2 rounds
  20. N-Burning something down
  21. N-Darkness: "I have darkvision"
  22. O-"Wasted" nat 1
  23. N-Magic op
  24. G- Beware the smiling DM
  25. O-Crimes against humanity (Creatures with 6+ Int)
  26. G-Party never short rests
  27. I-Haha, spells go brr (4+ spells in one combat)
  28. B-Barbarian / Fighter with a bonus to attack
  29. I-Swapping weapons mid-combat
  30. G-Stealth fails
  31. N-There's a cleric
  32. G-The party is intelligent for once
  33. B-10+ bonus to hit or damage
  34. I-Violence is the party's answer