Ambush "Never split the party" Critical hit Stupid AC Voice of reason One-shots something Some extremity lost Convoluted > straightforward Magic backfires Combat takes 5+ rounds Many dice, all at once (4+) Player dies Threats Wasted nat 20 Untraditional use of a spell Go the opposite of the way the DM wants Critical success / failure (non- combat) Characters get overly attached Combat ends in under 2 rounds Burning something down Darkness: "I have darkvision" "Wasted" nat 1 Magic op Beware the smiling DM Crimes against humanity (Creatures with 6+ Int) Party never short rests Haha, spells go brr (4+ spells in one combat) Barbarian / Fighter with a bonus to attack Swapping weapons mid- combat Stealth fails There's a cleric The party is intelligent for once 10+ bonus to hit or damage Violence is the party's answer Ambush "Never split the party" Critical hit Stupid AC Voice of reason One-shots something Some extremity lost Convoluted > straightforward Magic backfires Combat takes 5+ rounds Many dice, all at once (4+) Player dies Threats Wasted nat 20 Untraditional use of a spell Go the opposite of the way the DM wants Critical success / failure (non- combat) Characters get overly attached Combat ends in under 2 rounds Burning something down Darkness: "I have darkvision" "Wasted" nat 1 Magic op Beware the smiling DM Crimes against humanity (Creatures with 6+ Int) Party never short rests Haha, spells go brr (4+ spells in one combat) Barbarian / Fighter with a bonus to attack Swapping weapons mid- combat Stealth fails There's a cleric The party is intelligent for once 10+ bonus to hit or damage Violence is the party's answer
DND - Call List
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Ambush
O-"Never split the party"
B-Critical hit
I-Stupid AC
G-Voice of reason
B-One-shots something
B-Some extremity lost
G-Convoluted > straightforward
N-Magic backfires
I-Combat takes 5+ rounds
B-Many dice, all at once (4+)
B-Player dies
O-Threats
O-Wasted nat 20
N-Untraditional use of a spell
G-Go the opposite of the way the DM wants
O-Critical success / failure (non-combat)
O-Characters get overly attached
I-Combat ends in under 2 rounds
N-Burning something down
N-Darkness:
"I have darkvision"
O-"Wasted" nat 1
N-Magic op
G- Beware the smiling DM
O-Crimes against humanity (Creatures with 6+ Int)
G-Party never short rests
I-Haha, spells go brr (4+ spells in one combat)
B-Barbarian / Fighter with a bonus to attack
I-Swapping weapons mid-combat
G-Stealth fails
N-There's a cleric
G-The party is intelligent for once
B-10+ bonus to hit or damage
I-Violence is the party's answer