10+bonus tohit ordamageGo theopposite ofthe way theDM wantsCrimesagainsthumanity(Creatureswith 6+ Int)Combatends inunder 2roundsDarkness:"I havedarkvision"Voiceofreason"Neversplit theparty"Untraditionaluse of aspellStupidAC"Wasted"nat 1Barbarian /Fighter witha bonus toattackCombattakes 5+roundsWastednat 20AmbushBewarethesmilingDMSomeextremitylostThere'sa clericMagicopOne-shotssomethingPartynevershortrestsCriticalhitPlayerdiesViolenceis theparty'sanswerCharactersget overlyattachedManydice, all atonce (4+)ThreatsBurningsomethingdownHaha, spellsgo brr (4+spells in onecombat)Criticalsuccess /failure (non-combat)StealthfailsConvoluted >straightforwardThe partyisintelligentfor onceSwappingweaponsmid-combatMagicbackfires10+bonus tohit ordamageGo theopposite ofthe way theDM wantsCrimesagainsthumanity(Creatureswith 6+ Int)Combatends inunder 2roundsDarkness:"I havedarkvision"Voiceofreason"Neversplit theparty"Untraditionaluse of aspellStupidAC"Wasted"nat 1Barbarian /Fighter witha bonus toattackCombattakes 5+roundsWastednat 20AmbushBewarethesmilingDMSomeextremitylostThere'sa clericMagicopOne-shotssomethingPartynevershortrestsCriticalhitPlayerdiesViolenceis theparty'sanswerCharactersget overlyattachedManydice, all atonce (4+)ThreatsBurningsomethingdownHaha, spellsgo brr (4+spells in onecombat)Criticalsuccess /failure (non-combat)StealthfailsConvoluted >straightforwardThe partyisintelligentfor onceSwappingweaponsmid-combatMagicbackfires

DND - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
G
3
O
4
I
5
N
6
G
7
O
8
N
9
I
10
O
11
B
12
I
13
O
14
I
15
G
16
B
17
N
18
N
19
B
20
G
21
B
22
B
23
I
24
O
25
B
26
O
27
N
28
I
29
O
30
G
31
G
32
G
33
I
34
N
  1. B-10+ bonus to hit or damage
  2. G-Go the opposite of the way the DM wants
  3. O-Crimes against humanity (Creatures with 6+ Int)
  4. I-Combat ends in under 2 rounds
  5. N-Darkness: "I have darkvision"
  6. G-Voice of reason
  7. O-"Never split the party"
  8. N-Untraditional use of a spell
  9. I-Stupid AC
  10. O-"Wasted" nat 1
  11. B-Barbarian / Fighter with a bonus to attack
  12. I-Combat takes 5+ rounds
  13. O-Wasted nat 20
  14. I-Ambush
  15. G- Beware the smiling DM
  16. B-Some extremity lost
  17. N-There's a cleric
  18. N-Magic op
  19. B-One-shots something
  20. G-Party never short rests
  21. B-Critical hit
  22. B-Player dies
  23. I-Violence is the party's answer
  24. O-Characters get overly attached
  25. B-Many dice, all at once (4+)
  26. O-Threats
  27. N-Burning something down
  28. I-Haha, spells go brr (4+ spells in one combat)
  29. O-Critical success / failure (non-combat)
  30. G-Stealth fails
  31. G-Convoluted > straightforward
  32. G-The party is intelligent for once
  33. I-Swapping weapons mid-combat
  34. N-Magic backfires