"Neversplit theparty"BewarethesmilingDMHaha, spellsgo brr (4+spells in onecombat)Crimesagainsthumanity(Creatureswith 6+ Int)AmbushConvoluted >straightforwardMagicopThreats"Wasted"nat 1Go theopposite ofthe way theDM wantsOne-shotssomethingCharactersget overlyattachedDarkness:"I havedarkvision"The partyisintelligentfor onceBurningsomethingdownManydice, all atonce (4+)VoiceofreasonCriticalhitPartynevershortrestsSwappingweaponsmid-combatCombattakes 5+roundsThere'sa clericPlayerdiesCriticalsuccess /failure (non-combat)Untraditionaluse of aspellBarbarian /Fighter witha bonus toattackCombatends inunder 2roundsViolenceis theparty'sanswerStupidACStealthfailsWastednat 20MagicbackfiresSomeextremitylost10+bonus tohit ordamage"Neversplit theparty"BewarethesmilingDMHaha, spellsgo brr (4+spells in onecombat)Crimesagainsthumanity(Creatureswith 6+ Int)AmbushConvoluted >straightforwardMagicopThreats"Wasted"nat 1Go theopposite ofthe way theDM wantsOne-shotssomethingCharactersget overlyattachedDarkness:"I havedarkvision"The partyisintelligentfor onceBurningsomethingdownManydice, all atonce (4+)VoiceofreasonCriticalhitPartynevershortrestsSwappingweaponsmid-combatCombattakes 5+roundsThere'sa clericPlayerdiesCriticalsuccess /failure (non-combat)Untraditionaluse of aspellBarbarian /Fighter witha bonus toattackCombatends inunder 2roundsViolenceis theparty'sanswerStupidACStealthfailsWastednat 20MagicbackfiresSomeextremitylost10+bonus tohit ordamage

DND - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
G
3
I
4
O
5
I
6
G
7
N
8
O
9
O
10
G
11
B
12
O
13
N
14
G
15
N
16
B
17
G
18
B
19
G
20
I
21
I
22
N
23
B
24
O
25
N
26
B
27
I
28
I
29
I
30
G
31
O
32
N
33
B
34
B
  1. O-"Never split the party"
  2. G- Beware the smiling DM
  3. I-Haha, spells go brr (4+ spells in one combat)
  4. O-Crimes against humanity (Creatures with 6+ Int)
  5. I-Ambush
  6. G-Convoluted > straightforward
  7. N-Magic op
  8. O-Threats
  9. O-"Wasted" nat 1
  10. G-Go the opposite of the way the DM wants
  11. B-One-shots something
  12. O-Characters get overly attached
  13. N-Darkness: "I have darkvision"
  14. G-The party is intelligent for once
  15. N-Burning something down
  16. B-Many dice, all at once (4+)
  17. G-Voice of reason
  18. B-Critical hit
  19. G-Party never short rests
  20. I-Swapping weapons mid-combat
  21. I-Combat takes 5+ rounds
  22. N-There's a cleric
  23. B-Player dies
  24. O-Critical success / failure (non-combat)
  25. N-Untraditional use of a spell
  26. B-Barbarian / Fighter with a bonus to attack
  27. I-Combat ends in under 2 rounds
  28. I-Violence is the party's answer
  29. I-Stupid AC
  30. G-Stealth fails
  31. O-Wasted nat 20
  32. N-Magic backfires
  33. B-Some extremity lost
  34. B-10+ bonus to hit or damage