skeleton bestie appears game jumpscare item that doesnt fit the setting hidden item or word uh oh stinky haliya loss ginny win haliya finds first item item: button item: tool hehe drinking rule kampai item: doll/action figure item: pirate themed Slay / EZ item: money item: pirate attire ginny finds first item item: key an item with wings word on riddle item item: clock lost round count ispy scuff item: bug item: crown haliya win item: teddy bear item: duck sheesh riddle item is gold/yellow riddle item is blue ginny loss lost shot count skeleton bestie appears game jumpscare item that doesnt fit the setting hidden item or word uh oh stinky haliya loss ginny win haliya finds first item item: button item: tool hehe drinking rule kampai item: doll/action figure item: pirate themed Slay / EZ item: money item: pirate attire ginny finds first item item: key an item with wings word on riddle item item: clock lost round count ispy scuff item: bug item: crown haliya win item: teddy bear item: duck sheesh riddle item is gold/yellow riddle item is blue ginny loss lost shot count
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
skeleton bestie appears
game jumpscare
item that doesnt fit the setting
hidden item or word
uh oh stinky
haliya loss
ginny win
haliya finds first item
item: button
item: tool
hehe
drinking rule kampai
item: doll/action figure
item: pirate themed
Slay / EZ
item: money
item: pirate attire
ginny finds first item
item: key
an item with wings
word on riddle item
item: clock
lost round count
ispy scuff
item: bug
item: crown
haliya win
item: teddy bear
item: duck
sheesh
riddle item is gold/yellow
riddle item is blue
ginny loss
lost shot count