riddle item is blue hehe drinking rule kampai item: crown item: tool ginny win item: pirate attire item: clock ispy scuff skeleton bestie appears lost shot count game jumpscare item: bug item: pirate themed item that doesnt fit the setting item: button word on riddle item item: doll/action figure ginny loss haliya win item: duck haliya loss riddle item is gold/yellow item: teddy bear uh oh stinky hidden item or word sheesh haliya finds first item Slay / EZ lost round count ginny finds first item an item with wings item: money item: key riddle item is blue hehe drinking rule kampai item: crown item: tool ginny win item: pirate attire item: clock ispy scuff skeleton bestie appears lost shot count game jumpscare item: bug item: pirate themed item that doesnt fit the setting item: button word on riddle item item: doll/action figure ginny loss haliya win item: duck haliya loss riddle item is gold/yellow item: teddy bear uh oh stinky hidden item or word sheesh haliya finds first item Slay / EZ lost round count ginny finds first item an item with wings item: money item: key
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
riddle item is blue
hehe
drinking rule kampai
item: crown
item: tool
ginny win
item: pirate attire
item: clock
ispy scuff
skeleton bestie appears
lost shot count
game jumpscare
item: bug
item: pirate themed
item that doesnt fit the setting
item: button
word on riddle item
item: doll/action figure
ginny loss
haliya win
item: duck
haliya loss
riddle item is gold/yellow
item: teddy bear
uh oh stinky
hidden item or word
sheesh
haliya finds first item
Slay / EZ
lost round count
ginny finds first item
an item with wings
item: money
item: key