game jumpscare item: clock hidden item or word ginny loss item that doesnt fit the setting word on riddle item ginny finds first item skeleton bestie appears lost round count haliya finds first item riddle item is gold/yellow an item with wings item: money riddle item is blue haliya win item: bug haliya loss lost shot count item: key drinking rule kampai sheesh item: tool ginny win ispy scuff item: doll/action figure item: duck item: pirate themed item: pirate attire Slay / EZ hehe item: teddy bear uh oh stinky item: crown item: button game jumpscare item: clock hidden item or word ginny loss item that doesnt fit the setting word on riddle item ginny finds first item skeleton bestie appears lost round count haliya finds first item riddle item is gold/yellow an item with wings item: money riddle item is blue haliya win item: bug haliya loss lost shot count item: key drinking rule kampai sheesh item: tool ginny win ispy scuff item: doll/action figure item: duck item: pirate themed item: pirate attire Slay / EZ hehe item: teddy bear uh oh stinky item: crown item: button
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
game jumpscare
item: clock
hidden item or word
ginny loss
item that doesnt fit the setting
word on riddle item
ginny finds first item
skeleton bestie appears
lost round count
haliya finds first item
riddle item is gold/yellow
an item with wings
item: money
riddle item is blue
haliya win
item: bug
haliya loss
lost shot count
item: key
drinking rule kampai
sheesh
item: tool
ginny win
ispy scuff
item: doll/action figure
item: duck
item: pirate themed
item: pirate attire
Slay / EZ
hehe
item: teddy bear
uh oh stinky
item: crown
item: button