item: button haliya finds first item Slay / EZ drinking rule kampai hehe ginny win lost shot count sheesh item: tool an item with wings item: bug item that doesnt fit the setting item: teddy bear word on riddle item haliya loss hidden item or word game jumpscare item: key riddle item is blue item: pirate attire ginny finds first item item: duck item: money item: doll/action figure ginny loss ispy scuff skeleton bestie appears item: clock haliya win lost round count item: crown item: pirate themed uh oh stinky riddle item is gold/yellow item: button haliya finds first item Slay / EZ drinking rule kampai hehe ginny win lost shot count sheesh item: tool an item with wings item: bug item that doesnt fit the setting item: teddy bear word on riddle item haliya loss hidden item or word game jumpscare item: key riddle item is blue item: pirate attire ginny finds first item item: duck item: money item: doll/action figure ginny loss ispy scuff skeleton bestie appears item: clock haliya win lost round count item: crown item: pirate themed uh oh stinky riddle item is gold/yellow
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
item: button
haliya finds first item
Slay / EZ
drinking rule kampai
hehe
ginny win
lost shot count
sheesh
item: tool
an item with wings
item: bug
item that doesnt fit the setting
item: teddy bear
word on riddle item
haliya loss
hidden item or word
game jumpscare
item: key
riddle item is blue
item: pirate attire
ginny finds first item
item: duck
item: money
item: doll/action figure
ginny loss
ispy scuff
skeleton bestie appears
item: clock
haliya win
lost round count
item: crown
item: pirate themed
uh oh stinky
riddle item is gold/yellow