riddle item is gold/yellow haliya finds first item an item with wings item: doll/action figure item: button riddle item is blue item: pirate themed item: tool skeleton bestie appears ginny loss haliya loss item: teddy bear ginny win game jumpscare word on riddle item uh oh stinky item: money item: pirate attire ginny finds first item Slay / EZ haliya win item: bug sheesh lost round count drinking rule kampai lost shot count item: duck item: clock hidden item or word item: key hehe item: crown ispy scuff item that doesnt fit the setting riddle item is gold/yellow haliya finds first item an item with wings item: doll/action figure item: button riddle item is blue item: pirate themed item: tool skeleton bestie appears ginny loss haliya loss item: teddy bear ginny win game jumpscare word on riddle item uh oh stinky item: money item: pirate attire ginny finds first item Slay / EZ haliya win item: bug sheesh lost round count drinking rule kampai lost shot count item: duck item: clock hidden item or word item: key hehe item: crown ispy scuff item that doesnt fit the setting
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
riddle item is gold/yellow
haliya finds first item
an item with wings
item: doll/action figure
item: button
riddle item is blue
item: pirate themed
item: tool
skeleton bestie appears
ginny loss
haliya loss
item: teddy bear
ginny win
game jumpscare
word on riddle item
uh oh stinky
item: money
item: pirate attire
ginny finds first item
Slay / EZ
haliya win
item: bug
sheesh
lost round count
drinking rule kampai
lost shot count
item: duck
item: clock
hidden item or word
item: key
hehe
item: crown
ispy scuff
item that doesnt fit the setting