item: key item: bug item: doll/action figure item: money item: button lost round count an item with wings haliya win riddle item is blue riddle item is gold/yellow item: pirate attire item: clock lost shot count ispy scuff game jumpscare item: tool ginny win haliya loss item: duck item: pirate themed ginny loss skeleton bestie appears item: teddy bear Slay / EZ haliya finds first item item that doesnt fit the setting item: crown hehe uh oh stinky drinking rule kampai ginny finds first item word on riddle item sheesh hidden item or word item: key item: bug item: doll/action figure item: money item: button lost round count an item with wings haliya win riddle item is blue riddle item is gold/yellow item: pirate attire item: clock lost shot count ispy scuff game jumpscare item: tool ginny win haliya loss item: duck item: pirate themed ginny loss skeleton bestie appears item: teddy bear Slay / EZ haliya finds first item item that doesnt fit the setting item: crown hehe uh oh stinky drinking rule kampai ginny finds first item word on riddle item sheesh hidden item or word
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
item: key
item: bug
item: doll/action figure
item: money
item: button
lost round count
an item with wings
haliya win
riddle item is blue
riddle item is gold/yellow
item: pirate attire
item: clock
lost shot count
ispy scuff
game jumpscare
item: tool
ginny win
haliya loss
item: duck
item: pirate themed
ginny loss
skeleton bestie appears
item: teddy bear
Slay / EZ
haliya finds first item
item that doesnt fit the setting
item: crown
hehe
uh oh stinky
drinking rule kampai
ginny finds first item
word on riddle item
sheesh
hidden item or word