haliya loss ginny win item: doll/action figure lost shot count item: pirate attire ginny loss ginny finds first item Slay / EZ item that doesnt fit the setting skeleton bestie appears haliya finds first item an item with wings item: key game jumpscare item: duck item: crown drinking rule kampai item: button item: money hehe item: teddy bear haliya win item: clock riddle item is gold/yellow riddle item is blue lost round count ispy scuff item: pirate themed item: tool hidden item or word item: bug sheesh word on riddle item uh oh stinky haliya loss ginny win item: doll/action figure lost shot count item: pirate attire ginny loss ginny finds first item Slay / EZ item that doesnt fit the setting skeleton bestie appears haliya finds first item an item with wings item: key game jumpscare item: duck item: crown drinking rule kampai item: button item: money hehe item: teddy bear haliya win item: clock riddle item is gold/yellow riddle item is blue lost round count ispy scuff item: pirate themed item: tool hidden item or word item: bug sheesh word on riddle item uh oh stinky
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
haliya loss
ginny win
item: doll/action figure
lost shot count
item: pirate attire
ginny loss
ginny finds first item
Slay / EZ
item that doesnt fit the setting
skeleton bestie appears
haliya finds first item
an item with wings
item: key
game jumpscare
item: duck
item: crown
drinking rule kampai
item: button
item: money
hehe
item: teddy bear
haliya win
item: clock
riddle item is gold/yellow
riddle item is blue
lost round count
ispy scuff
item: pirate themed
item: tool
hidden item or word
item: bug
sheesh
word on riddle item
uh oh stinky