skeleton bestie appears game jumpscare an item with wings item: duck word on riddle item hidden item or word haliya finds first item item: doll/action figure item: crown haliya win item: clock item: money lost round count ginny win uh oh stinky riddle item is gold/yellow item: pirate attire lost shot count ispy scuff item: key item: pirate themed sheesh hehe ginny loss item: bug riddle item is blue item that doesnt fit the setting item: teddy bear item: tool haliya loss drinking rule kampai Slay / EZ ginny finds first item item: button skeleton bestie appears game jumpscare an item with wings item: duck word on riddle item hidden item or word haliya finds first item item: doll/action figure item: crown haliya win item: clock item: money lost round count ginny win uh oh stinky riddle item is gold/yellow item: pirate attire lost shot count ispy scuff item: key item: pirate themed sheesh hehe ginny loss item: bug riddle item is blue item that doesnt fit the setting item: teddy bear item: tool haliya loss drinking rule kampai Slay / EZ ginny finds first item item: button
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
skeleton bestie appears
game jumpscare
an item with wings
item: duck
word on riddle item
hidden item or word
haliya finds first item
item: doll/action figure
item: crown
haliya win
item: clock
item: money
lost round count
ginny win
uh oh stinky
riddle item is gold/yellow
item: pirate attire
lost shot count
ispy scuff
item: key
item: pirate themed
sheesh
hehe
ginny loss
item: bug
riddle item is blue
item that doesnt fit the setting
item: teddy bear
item: tool
haliya loss
drinking rule kampai
Slay / EZ
ginny finds first item
item: button