teleportationspellnamedvillagerKO'dtobaccosmokedDynios ispompousswig fromDeni$e'sflasklaxativeskick inSilvercallfamilydiscussedStealthcheckPCKO'dsomeonefalls offtowerInvestigationcheckmagicitemacquiredSummonGreaterDemonKirodiesHoundof IllOmensmokeone ofPoppy'scigarettesSleightof HandcheckKiroescapesArcanacheckPerceptioncheckScryingsecondJudicatorlocatedmorebeerstainedglassbrokenReligioncheckstill inHearthdellHistorycheckHisharidiscussedPrismacquiresbloodfightinghaltednewspellcastobjectstolenleftHearthdellNaturecheckteleportationspellnamedvillagerKO'dtobaccosmokedDynios ispompousswig fromDeni$e'sflasklaxativeskick inSilvercallfamilydiscussedStealthcheckPCKO'dsomeonefalls offtowerInvestigationcheckmagicitemacquiredSummonGreaterDemonKirodiesHoundof IllOmensmokeone ofPoppy'scigarettesSleightof HandcheckKiroescapesArcanacheckPerceptioncheckScryingsecondJudicatorlocatedmorebeerstainedglassbrokenReligioncheckstill inHearthdellHistorycheckHisharidiscussedPrismacquiresbloodfightinghaltednewspellcastobjectstolenleftHearthdellNaturecheck

We're Just Looking For A Ride [Critical Role 3.61] - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. teleportation spell
  2. named villager KO'd
  3. tobacco smoked
  4. Dynios is pompous
  5. swig from Deni$e's flask
  6. laxatives kick in
  7. Silvercall family discussed
  8. Stealth check
  9. PC KO'd
  10. someone falls off tower
  11. Investigation check
  12. magic item acquired
  13. Summon Greater Demon
  14. Kiro dies
  15. Hound of Ill Omen
  16. smoke one of Poppy's cigarettes
  17. Sleight of Hand check
  18. Kiro escapes
  19. Arcana check
  20. Perception check
  21. Scrying
  22. second Judicator located
  23. more beer
  24. stained glass broken
  25. Religion check
  26. still in Hearthdell
  27. History check
  28. Hishari discussed
  29. Prism acquires blood
  30. fighting halted
  31. new spell cast
  32. object stolen
  33. left Hearthdell
  34. Nature check