CharacterKO’dSummonGreaterDemonPrismtries tosurveyswig fromDeni$e’sflaskOrymmorningworkoutleftHearthdellDynios ispompousArcanacheckHistorycheckPoppy’scigarettesnamedvillageKO’dsomeonefalls oftower2dJudicatorlocatedPrismacquiresbloodstill inHearthdellStealthcheckSleightof HandcheckFamiliarKO’dKirodiesAnimalHandlingcheckmorebeerSomethingis brokenNaturecheckPerception/InvestigationHisharidiscussedSivercallfamilydiscussedBor’DormentionssheepteleportationspellInvisiblePrismKiroescapesmagicitemacquiredtobaccosmokednewspellcastLaudna’sHoundappearslaxativeskick inobjectstolenABarbarianthreatensReligioncheckScryingFormofDreadBodilyfluidsmentionedFeatmentionedMagicItemusedstainedglassbrokenCharacterKO’dSummonGreaterDemonPrismtries tosurveyswig fromDeni$e’sflaskOrymmorningworkoutleftHearthdellDynios ispompousArcanacheckHistorycheckPoppy’scigarettesnamedvillageKO’dsomeonefalls oftower2dJudicatorlocatedPrismacquiresbloodstill inHearthdellStealthcheckSleightof HandcheckFamiliarKO’dKirodiesAnimalHandlingcheckmorebeerSomethingis brokenNaturecheckPerception/InvestigationHisharidiscussedSivercallfamilydiscussedBor’DormentionssheepteleportationspellInvisiblePrismKiroescapesmagicitemacquiredtobaccosmokednewspellcastLaudna’sHoundappearslaxativeskick inobjectstolenABarbarianthreatensReligioncheckScryingFormofDreadBodilyfluidsmentionedFeatmentionedMagicItemusedstainedglassbroken

We're just looking for a ride - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Character KO’d
  2. Summon Greater Demon
  3. Prism tries to survey
  4. swig from Deni$e’s flask
  5. Orym morning workout
  6. left Hearthdell
  7. Dynios is pompous
  8. Arcana check
  9. History check
  10. Poppy’s cigarettes
  11. named village KO’d
  12. someone falls of tower
  13. 2d Judicator located
  14. Prism acquires blood
  15. still in Hearthdell
  16. Stealth check
  17. Sleight of Hand check
  18. Familiar KO’d
  19. Kiro dies
  20. Animal Handling check
  21. more beer
  22. Something is broken
  23. Nature check
  24. Perception/Investigation
  25. Hishari discussed
  26. Sivercall family discussed
  27. Bor’Dor mentions sheep
  28. teleportation spell
  29. Invisible Prism
  30. Kiro escapes
  31. magic item acquired
  32. tobacco smoked
  33. new spell cast
  34. Laudna’s Hound appears
  35. laxatives kick in
  36. object stolen
  37. A Barbarian threatens
  38. Religion check
  39. Scrying
  40. Form of Dread
  41. Bodily fluids mentioned
  42. Feat mentioned
  43. Magic Item used
  44. stained glass broken