HeuristicProceduralmemoryRetrievalAnchoringbiasReconstructivememorySchemaCognitivebiasVisuospatialsketchpadWorkingmemoryDeclarativemeoryMulti-storemodelDualprocessingmodelFramingeffectEpisodicmemoryPrimacyeffectWorkingmemorymodelSemanticmemoryEpisodicbufferCentralexecutiveVerbalprotocolsPhonologicalloopLongitudinalstudyFlashbulbmemoryRecencyeffectHeuristicProceduralmemoryRetrievalAnchoringbiasReconstructivememorySchemaCognitivebiasVisuospatialsketchpadWorkingmemoryDeclarativemeoryMulti-storemodelDualprocessingmodelFramingeffectEpisodicmemoryPrimacyeffectWorkingmemorymodelSemanticmemoryEpisodicbufferCentralexecutiveVerbalprotocolsPhonologicalloopLongitudinalstudyFlashbulbmemoryRecencyeffect

Cognitive Approach BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Heuristic
  2. Procedural memory
  3. Retrieval
  4. Anchoring bias
  5. Reconstructive memory
  6. Schema
  7. Cognitive bias
  8. Visuospatial sketchpad
  9. Working memory
  10. Declarative meory
  11. Multi-store model
  12. Dual processing model
  13. Framing effect
  14. Episodic memory
  15. Primacy effect
  16. Working memory model
  17. Semantic memory
  18. Episodic buffer
  19. Central executive
  20. Verbal protocols
  21. Phonological loop
  22. Longitudinal study
  23. Flashbulb memory
  24. Recency effect