RecencyeffectSemanticmemoryWorkingmemorymodelRetrievalCognitivebiasFlashbulbmemoryVerbalprotocolsEpisodicbufferHeuristicReconstructivememorySchemaEpisodicmemoryMulti-storemodelCentralexecutivePhonologicalloopWorkingmemoryVisuospatialsketchpadLongitudinalstudyDeclarativemeoryProceduralmemoryFramingeffectAnchoringbiasPrimacyeffectDualprocessingmodelRecencyeffectSemanticmemoryWorkingmemorymodelRetrievalCognitivebiasFlashbulbmemoryVerbalprotocolsEpisodicbufferHeuristicReconstructivememorySchemaEpisodicmemoryMulti-storemodelCentralexecutivePhonologicalloopWorkingmemoryVisuospatialsketchpadLongitudinalstudyDeclarativemeoryProceduralmemoryFramingeffectAnchoringbiasPrimacyeffectDualprocessingmodel

Cognitive Approach BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Recency effect
  2. Semantic memory
  3. Working memory model
  4. Retrieval
  5. Cognitive bias
  6. Flashbulb memory
  7. Verbal protocols
  8. Episodic buffer
  9. Heuristic
  10. Reconstructive memory
  11. Schema
  12. Episodic memory
  13. Multi-store model
  14. Central executive
  15. Phonological loop
  16. Working memory
  17. Visuospatial sketchpad
  18. Longitudinal study
  19. Declarative meory
  20. Procedural memory
  21. Framing effect
  22. Anchoring bias
  23. Primacy effect
  24. Dual processing model