RetrievalEpisodicbufferSchemaDualprocessingmodelEpisodicmemoryWorkingmemorymodelFramingeffectPrimacyeffectLongitudinalstudyVerbalprotocolsCentralexecutiveAnchoringbiasPhonologicalloopCognitivebiasVisuospatialsketchpadMulti-storemodelRecencyeffectFlashbulbmemoryReconstructivememorySemanticmemoryHeuristicProceduralmemoryWorkingmemoryDeclarativemeoryRetrievalEpisodicbufferSchemaDualprocessingmodelEpisodicmemoryWorkingmemorymodelFramingeffectPrimacyeffectLongitudinalstudyVerbalprotocolsCentralexecutiveAnchoringbiasPhonologicalloopCognitivebiasVisuospatialsketchpadMulti-storemodelRecencyeffectFlashbulbmemoryReconstructivememorySemanticmemoryHeuristicProceduralmemoryWorkingmemoryDeclarativemeory

Cognitive Approach BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Retrieval
  2. Episodic buffer
  3. Schema
  4. Dual processing model
  5. Episodic memory
  6. Working memory model
  7. Framing effect
  8. Primacy effect
  9. Longitudinal study
  10. Verbal protocols
  11. Central executive
  12. Anchoring bias
  13. Phonological loop
  14. Cognitive bias
  15. Visuospatial sketchpad
  16. Multi-store model
  17. Recency effect
  18. Flashbulb memory
  19. Reconstructive memory
  20. Semantic memory
  21. Heuristic
  22. Procedural memory
  23. Working memory
  24. Declarative meory