ProceduralmemoryMulti-storemodelAnchoringbiasCognitivebiasHeuristicCentralexecutiveFramingeffectRetrievalWorkingmemoryEpisodicbufferPrimacyeffectWorkingmemorymodelDualprocessingmodelPhonologicalloopSchemaFlashbulbmemoryLongitudinalstudyReconstructivememoryRecencyeffectDeclarativemeoryVerbalprotocolsSemanticmemoryVisuospatialsketchpadEpisodicmemoryProceduralmemoryMulti-storemodelAnchoringbiasCognitivebiasHeuristicCentralexecutiveFramingeffectRetrievalWorkingmemoryEpisodicbufferPrimacyeffectWorkingmemorymodelDualprocessingmodelPhonologicalloopSchemaFlashbulbmemoryLongitudinalstudyReconstructivememoryRecencyeffectDeclarativemeoryVerbalprotocolsSemanticmemoryVisuospatialsketchpadEpisodicmemory

Cognitive Approach BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Procedural memory
  2. Multi-store model
  3. Anchoring bias
  4. Cognitive bias
  5. Heuristic
  6. Central executive
  7. Framing effect
  8. Retrieval
  9. Working memory
  10. Episodic buffer
  11. Primacy effect
  12. Working memory model
  13. Dual processing model
  14. Phonological loop
  15. Schema
  16. Flashbulb memory
  17. Longitudinal study
  18. Reconstructive memory
  19. Recency effect
  20. Declarative meory
  21. Verbal protocols
  22. Semantic memory
  23. Visuospatial sketchpad
  24. Episodic memory