VisuospatialsketchpadAnchoringbiasProceduralmemoryCognitivebiasEpisodicbufferWorkingmemoryMulti-storemodelHeuristicSchemaDeclarativemeoryWorkingmemorymodelRetrievalLongitudinalstudyPhonologicalloopVerbalprotocolsCentralexecutiveEpisodicmemoryFlashbulbmemoryRecencyeffectFramingeffectSemanticmemoryPrimacyeffectDualprocessingmodelReconstructivememoryVisuospatialsketchpadAnchoringbiasProceduralmemoryCognitivebiasEpisodicbufferWorkingmemoryMulti-storemodelHeuristicSchemaDeclarativemeoryWorkingmemorymodelRetrievalLongitudinalstudyPhonologicalloopVerbalprotocolsCentralexecutiveEpisodicmemoryFlashbulbmemoryRecencyeffectFramingeffectSemanticmemoryPrimacyeffectDualprocessingmodelReconstructivememory

Cognitive Approach BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Visuospatial sketchpad
  2. Anchoring bias
  3. Procedural memory
  4. Cognitive bias
  5. Episodic buffer
  6. Working memory
  7. Multi-store model
  8. Heuristic
  9. Schema
  10. Declarative meory
  11. Working memory model
  12. Retrieval
  13. Longitudinal study
  14. Phonological loop
  15. Verbal protocols
  16. Central executive
  17. Episodic memory
  18. Flashbulb memory
  19. Recency effect
  20. Framing effect
  21. Semantic memory
  22. Primacy effect
  23. Dual processing model
  24. Reconstructive memory