CognitivebiasMulti-storemodelFramingeffectEpisodicmemoryAnchoringbiasRecencyeffectEpisodicbufferSemanticmemoryRetrievalPhonologicalloopLongitudinalstudyReconstructivememoryWorkingmemoryFlashbulbmemoryDeclarativemeoryVisuospatialsketchpadHeuristicPrimacyeffectVerbalprotocolsProceduralmemoryWorkingmemorymodelCentralexecutiveDualprocessingmodelSchemaCognitivebiasMulti-storemodelFramingeffectEpisodicmemoryAnchoringbiasRecencyeffectEpisodicbufferSemanticmemoryRetrievalPhonologicalloopLongitudinalstudyReconstructivememoryWorkingmemoryFlashbulbmemoryDeclarativemeoryVisuospatialsketchpadHeuristicPrimacyeffectVerbalprotocolsProceduralmemoryWorkingmemorymodelCentralexecutiveDualprocessingmodelSchema

Cognitive Approach BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cognitive bias
  2. Multi-store model
  3. Framing effect
  4. Episodic memory
  5. Anchoring bias
  6. Recency effect
  7. Episodic buffer
  8. Semantic memory
  9. Retrieval
  10. Phonological loop
  11. Longitudinal study
  12. Reconstructive memory
  13. Working memory
  14. Flashbulb memory
  15. Declarative meory
  16. Visuospatial sketchpad
  17. Heuristic
  18. Primacy effect
  19. Verbal protocols
  20. Procedural memory
  21. Working memory model
  22. Central executive
  23. Dual processing model
  24. Schema