PhonologicalloopFramingeffectPrimacyeffectProceduralmemoryVisuospatialsketchpadEpisodicmemoryHeuristicAnchoringbiasVerbalprotocolsWorkingmemorymodelSemanticmemoryDualprocessingmodelCentralexecutiveRecencyeffectCognitivebiasMulti-storemodelDeclarativemeoryFlashbulbmemoryReconstructivememoryEpisodicbufferWorkingmemorySchemaRetrievalLongitudinalstudyPhonologicalloopFramingeffectPrimacyeffectProceduralmemoryVisuospatialsketchpadEpisodicmemoryHeuristicAnchoringbiasVerbalprotocolsWorkingmemorymodelSemanticmemoryDualprocessingmodelCentralexecutiveRecencyeffectCognitivebiasMulti-storemodelDeclarativemeoryFlashbulbmemoryReconstructivememoryEpisodicbufferWorkingmemorySchemaRetrievalLongitudinalstudy

Cognitive Approach BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Phonological loop
  2. Framing effect
  3. Primacy effect
  4. Procedural memory
  5. Visuospatial sketchpad
  6. Episodic memory
  7. Heuristic
  8. Anchoring bias
  9. Verbal protocols
  10. Working memory model
  11. Semantic memory
  12. Dual processing model
  13. Central executive
  14. Recency effect
  15. Cognitive bias
  16. Multi-store model
  17. Declarative meory
  18. Flashbulb memory
  19. Reconstructive memory
  20. Episodic buffer
  21. Working memory
  22. Schema
  23. Retrieval
  24. Longitudinal study