RetrievalRecencyeffectMulti-storemodelDeclarativemeoryEpisodicmemoryEpisodicbufferReconstructivememoryVisuospatialsketchpadCentralexecutiveWorkingmemoryDualprocessingmodelSchemaFramingeffectAnchoringbiasSemanticmemoryFlashbulbmemoryPhonologicalloopPrimacyeffectLongitudinalstudyVerbalprotocolsWorkingmemorymodelHeuristicProceduralmemoryCognitivebiasRetrievalRecencyeffectMulti-storemodelDeclarativemeoryEpisodicmemoryEpisodicbufferReconstructivememoryVisuospatialsketchpadCentralexecutiveWorkingmemoryDualprocessingmodelSchemaFramingeffectAnchoringbiasSemanticmemoryFlashbulbmemoryPhonologicalloopPrimacyeffectLongitudinalstudyVerbalprotocolsWorkingmemorymodelHeuristicProceduralmemoryCognitivebias

Cognitive Approach BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Retrieval
  2. Recency effect
  3. Multi-store model
  4. Declarative meory
  5. Episodic memory
  6. Episodic buffer
  7. Reconstructive memory
  8. Visuospatial sketchpad
  9. Central executive
  10. Working memory
  11. Dual processing model
  12. Schema
  13. Framing effect
  14. Anchoring bias
  15. Semantic memory
  16. Flashbulb memory
  17. Phonological loop
  18. Primacy effect
  19. Longitudinal study
  20. Verbal protocols
  21. Working memory model
  22. Heuristic
  23. Procedural memory
  24. Cognitive bias