RecencyeffectDualprocessingmodelFlashbulbmemoryCognitivebiasRetrievalVerbalprotocolsEpisodicmemoryReconstructivememorySemanticmemoryDeclarativemeoryPrimacyeffectWorkingmemorymodelFramingeffectCentralexecutiveWorkingmemoryHeuristicPhonologicalloopMulti-storemodelEpisodicbufferLongitudinalstudyAnchoringbiasVisuospatialsketchpadProceduralmemorySchemaRecencyeffectDualprocessingmodelFlashbulbmemoryCognitivebiasRetrievalVerbalprotocolsEpisodicmemoryReconstructivememorySemanticmemoryDeclarativemeoryPrimacyeffectWorkingmemorymodelFramingeffectCentralexecutiveWorkingmemoryHeuristicPhonologicalloopMulti-storemodelEpisodicbufferLongitudinalstudyAnchoringbiasVisuospatialsketchpadProceduralmemorySchema

Cognitive Approach BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Recency effect
  2. Dual processing model
  3. Flashbulb memory
  4. Cognitive bias
  5. Retrieval
  6. Verbal protocols
  7. Episodic memory
  8. Reconstructive memory
  9. Semantic memory
  10. Declarative meory
  11. Primacy effect
  12. Working memory model
  13. Framing effect
  14. Central executive
  15. Working memory
  16. Heuristic
  17. Phonological loop
  18. Multi-store model
  19. Episodic buffer
  20. Longitudinal study
  21. Anchoring bias
  22. Visuospatial sketchpad
  23. Procedural memory
  24. Schema