RecencyeffectDeclarativemeoryWorkingmemoryLongitudinalstudyPhonologicalloopVerbalprotocolsMulti-storemodelReconstructivememoryHeuristicSchemaCentralexecutiveFlashbulbmemoryPrimacyeffectAnchoringbiasSemanticmemoryProceduralmemoryVisuospatialsketchpadFramingeffectEpisodicbufferWorkingmemorymodelDualprocessingmodelCognitivebiasEpisodicmemoryRetrievalRecencyeffectDeclarativemeoryWorkingmemoryLongitudinalstudyPhonologicalloopVerbalprotocolsMulti-storemodelReconstructivememoryHeuristicSchemaCentralexecutiveFlashbulbmemoryPrimacyeffectAnchoringbiasSemanticmemoryProceduralmemoryVisuospatialsketchpadFramingeffectEpisodicbufferWorkingmemorymodelDualprocessingmodelCognitivebiasEpisodicmemoryRetrieval

Cognitive Approach BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Recency effect
  2. Declarative meory
  3. Working memory
  4. Longitudinal study
  5. Phonological loop
  6. Verbal protocols
  7. Multi-store model
  8. Reconstructive memory
  9. Heuristic
  10. Schema
  11. Central executive
  12. Flashbulb memory
  13. Primacy effect
  14. Anchoring bias
  15. Semantic memory
  16. Procedural memory
  17. Visuospatial sketchpad
  18. Framing effect
  19. Episodic buffer
  20. Working memory model
  21. Dual processing model
  22. Cognitive bias
  23. Episodic memory
  24. Retrieval