Heuristic Procedural memory Retrieval Anchoring bias Reconstructive memory Schema Cognitive bias Visuospatial sketchpad Working memory Declarative meory Multi- store model Dual processing model Framing effect Episodic memory Primacy effect Working memory model Semantic memory Episodic buffer Central executive Verbal protocols Phonological loop Longitudinal study Flashbulb memory Recency effect Heuristic Procedural memory Retrieval Anchoring bias Reconstructive memory Schema Cognitive bias Visuospatial sketchpad Working memory Declarative meory Multi- store model Dual processing model Framing effect Episodic memory Primacy effect Working memory model Semantic memory Episodic buffer Central executive Verbal protocols Phonological loop Longitudinal study Flashbulb memory Recency effect
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Heuristic
Procedural memory
Retrieval
Anchoring bias
Reconstructive memory
Schema
Cognitive bias
Visuospatial sketchpad
Working memory
Declarative meory
Multi-store model
Dual processing model
Framing effect
Episodic memory
Primacy effect
Working memory model
Semantic memory
Episodic buffer
Central executive
Verbal protocols
Phonological loop
Longitudinal study
Flashbulb memory
Recency effect