CognitivebiasMulti-storemodelRetrievalPhonologicalloopAnchoringbiasFramingeffectVerbalprotocolsRecencyeffectSemanticmemorySchemaWorkingmemoryLongitudinalstudyHeuristicWorkingmemorymodelDualprocessingmodelCentralexecutiveEpisodicmemoryProceduralmemoryVisuospatialsketchpadReconstructivememoryDeclarativemeoryPrimacyeffectFlashbulbmemoryEpisodicbufferCognitivebiasMulti-storemodelRetrievalPhonologicalloopAnchoringbiasFramingeffectVerbalprotocolsRecencyeffectSemanticmemorySchemaWorkingmemoryLongitudinalstudyHeuristicWorkingmemorymodelDualprocessingmodelCentralexecutiveEpisodicmemoryProceduralmemoryVisuospatialsketchpadReconstructivememoryDeclarativemeoryPrimacyeffectFlashbulbmemoryEpisodicbuffer

Cognitive Approach BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cognitive bias
  2. Multi-store model
  3. Retrieval
  4. Phonological loop
  5. Anchoring bias
  6. Framing effect
  7. Verbal protocols
  8. Recency effect
  9. Semantic memory
  10. Schema
  11. Working memory
  12. Longitudinal study
  13. Heuristic
  14. Working memory model
  15. Dual processing model
  16. Central executive
  17. Episodic memory
  18. Procedural memory
  19. Visuospatial sketchpad
  20. Reconstructive memory
  21. Declarative meory
  22. Primacy effect
  23. Flashbulb memory
  24. Episodic buffer