RetrievalFlashbulbmemoryFramingeffectWorkingmemorySchemaSemanticmemoryCentralexecutiveVisuospatialsketchpadPrimacyeffectLongitudinalstudyEpisodicmemoryCognitivebiasProceduralmemoryMulti-storemodelWorkingmemorymodelPhonologicalloopRecencyeffectAnchoringbiasDualprocessingmodelHeuristicEpisodicbufferReconstructivememoryDeclarativemeoryVerbalprotocolsRetrievalFlashbulbmemoryFramingeffectWorkingmemorySchemaSemanticmemoryCentralexecutiveVisuospatialsketchpadPrimacyeffectLongitudinalstudyEpisodicmemoryCognitivebiasProceduralmemoryMulti-storemodelWorkingmemorymodelPhonologicalloopRecencyeffectAnchoringbiasDualprocessingmodelHeuristicEpisodicbufferReconstructivememoryDeclarativemeoryVerbalprotocols

Cognitive Approach BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Retrieval
  2. Flashbulb memory
  3. Framing effect
  4. Working memory
  5. Schema
  6. Semantic memory
  7. Central executive
  8. Visuospatial sketchpad
  9. Primacy effect
  10. Longitudinal study
  11. Episodic memory
  12. Cognitive bias
  13. Procedural memory
  14. Multi-store model
  15. Working memory model
  16. Phonological loop
  17. Recency effect
  18. Anchoring bias
  19. Dual processing model
  20. Heuristic
  21. Episodic buffer
  22. Reconstructive memory
  23. Declarative meory
  24. Verbal protocols