(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Self-supervised learning in Audio Fingerprinting
Music Ensemble Separation
Expressive performance modelling for music generation systems
Guitar Tablature Generation, Symbolic Music Generation
HCI, specialised on the design and evaluation of tools to help composers
Automatic music transcription
Using self-supervised ML to improve MIR tasks
Personal Sound Zone
Extended Reality Musical Instruments
Applied music cognition
Representation Learning
Generative Music
Multi modal user-adaptation for Automatic Music Tagging
AMT (audio-to-score) for jazz ensembles
Interfacing Synths with Musical Instruments
Music, data science, gender and media studies
Generative modelling of piano performance
"Singing voice"
Finding ways around the symmetries that break differentiable signal processing
Predicting hit songs
Extreme Vocal Effects Synthesis Using ML and DSP
Real-time gesture description for digital musical instruments
Intelligent music production
Music Style Transfer, Expressive Performance Rendering
EEG, neuroscience research into musical BCIs
Controlling and designing audio effects with machine learning
Real-time timbral mapping for synthesizer percussion performance
Neo-Riemannian Theory to generate soundtracks for film and video games
Experimentation and prototyping with embedded AI for DMI design
Timbre Transfer
ML to control physical models for synthesis, esp. extended vocal techniques
Audio editing
Emotion in film music, composition techniques
Reading sheet music computationally
Creativity Support Tools for DJing and Electronic Music Production