distanceanglebisectorsincenterheightmidpointcircumcenterassumptionperpendicularbisectorsconversemedianindirectproofacutetrianglecentroidbisectorsaltitudeorthocenterdistanceanglebisectorsincenterheightmidpointcircumcenterassumptionperpendicularbisectorsconversemedianindirectproofacutetrianglecentroidbisectorsaltitudeorthocenter

Geometry - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. distance
  2. angle bisectors
  3. incenter
  4. height
  5. midpoint
  6. circumcenter
  7. assumption
  8. perpendicular bisectors
  9. converse
  10. median
  11. indirect proof
  12. acute triangle
  13. centroid
  14. bisectors
  15. altitude
  16. orthocenter