midpointcircumcenterorthocenterincenterperpendicularbisectorsmediananglebisectorsindirectproofbisectorsheightaltitudecentroidconverseacutetriangleassumptiondistancemidpointcircumcenterorthocenterincenterperpendicularbisectorsmediananglebisectorsindirectproofbisectorsheightaltitudecentroidconverseacutetriangleassumptiondistance

Geometry - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. midpoint
  2. circumcenter
  3. orthocenter
  4. incenter
  5. perpendicular bisectors
  6. median
  7. angle bisectors
  8. indirect proof
  9. bisectors
  10. height
  11. altitude
  12. centroid
  13. converse
  14. acute triangle
  15. assumption
  16. distance