converseheightperpendicularbisectorsbisectorsassumptionacutetrianglecentroidincenteranglebisectorscircumcenterorthocentermidpointdistancealtitudemedianindirectproofconverseheightperpendicularbisectorsbisectorsassumptionacutetrianglecentroidincenteranglebisectorscircumcenterorthocentermidpointdistancealtitudemedianindirectproof

Geometry - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. converse
  2. height
  3. perpendicular bisectors
  4. bisectors
  5. assumption
  6. acute triangle
  7. centroid
  8. incenter
  9. angle bisectors
  10. circumcenter
  11. orthocenter
  12. midpoint
  13. distance
  14. altitude
  15. median
  16. indirect proof