heightacutetriangleassumptionmidpointbisectorsdistanceindirectproofmedianperpendicularbisectorsorthocentercentroidincenteraltitudeconversecircumcenteranglebisectorsheightacutetriangleassumptionmidpointbisectorsdistanceindirectproofmedianperpendicularbisectorsorthocentercentroidincenteraltitudeconversecircumcenteranglebisectors

Geometry - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. height
  2. acute triangle
  3. assumption
  4. midpoint
  5. bisectors
  6. distance
  7. indirect proof
  8. median
  9. perpendicular bisectors
  10. orthocenter
  11. centroid
  12. incenter
  13. altitude
  14. converse
  15. circumcenter
  16. angle bisectors