dm rolls a nat 1/20 someone walks in on someone else (irl) two people in the party immediately hate each other someone does something reckless and puts us in battle someone dies we get past 3 sessions bargaining. two nat 1/20 in a row we forget how to play the game someone gets arrested/breaks the law someone's character/whole party gets drunk we can't shut up/talk over each other we kill an npc TPK someone tries to barter/steal something we disappoint isaac group check failure we make a plan and it fails horribly two people in the party fall in love we ignore/forget important plot things mass panik minseong and isaac argue someone tries to seduce an npc/monster someone quits dm rolls a nat 1/20 someone walks in on someone else (irl) two people in the party immediately hate each other someone does something reckless and puts us in battle someone dies we get past 3 sessions bargaining. two nat 1/20 in a row we forget how to play the game someone gets arrested/breaks the law someone's character/whole party gets drunk we can't shut up/talk over each other we kill an npc TPK someone tries to barter/steal something we disappoint isaac group check failure we make a plan and it fails horribly two people in the party fall in love we ignore/forget important plot things mass panik minseong and isaac argue someone tries to seduce an npc/monster someone quits
d&d - Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
dm rolls a nat 1/20
someone walks in on someone else (irl)
two people in the party immediately hate each other
someone does something reckless and puts us in battle
someone dies
we get past 3 sessions
bargaining.
two nat 1/20 in a row
we forget how to play the game
someone gets arrested/breaks the law
someone's character/whole party gets drunk
we can't shut up/talk over each other
we kill an npc
TPK
someone tries to barter/steal something
we disappoint isaac
group check failure
we make a plan and it fails horribly
two people in the party fall in love
we ignore/forget important plot things
mass panik
minseong and isaac argue
someone tries to seduce an npc/monster
someone quits