Approach Segment Rising Limb Groundwater Flow Groundwater Stoage Confluence Hydrosphere Preciptitation Impermeable Drainage Basin Solar Energy Peak Discharge Throughflow Mouth Surface Storage Percolation Source Peak Flow Infiltration Overland Flow Surface Run- Off Falling Limb Evaporation Cumecs Lag Time Meanders Permeable Catchment Area Tributaries Transpiration Vegetation Hydrograph Watershed Interception Condensation Approach Segment Rising Limb Groundwater Flow Groundwater Stoage Confluence Hydrosphere Preciptitation Impermeable Drainage Basin Solar Energy Peak Discharge Throughflow Mouth Surface Storage Percolation Source Peak Flow Infiltration Overland Flow Surface Run- Off Falling Limb Evaporation Cumecs Lag Time Meanders Permeable Catchment Area Tributaries Transpiration Vegetation Hydrograph Watershed Interception Condensation
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Approach Segment
N-Rising Limb
G-Groundwater Flow
I-Groundwater Stoage
I-Confluence
B-Hydrosphere
N-Preciptitation
I-Impermeable
B-Drainage Basin
G-Solar Energy
B-Peak Discharge
N-Throughflow
N-Mouth
B-Surface Storage
I-Percolation
G-Source
I-Peak Flow
O-Infiltration
N-Overland Flow
I-Surface Run-Off
G-Falling Limb
B-Evaporation
O-Cumecs
O-Lag Time
B-Meanders
B-Permeable
N-Catchment Area
O-Tributaries
G-Transpiration
G-Vegetation
O-Hydrograph
I-Watershed
O-Interception
O-
Condensation