Permeable Preciptitation Falling Limb Evaporation Confluence Tributaries Groundwater Flow Hydrograph Impermeable Peak Flow Cumecs Infiltration Approach Segment Meanders Rising Limb Catchment Area Drainage Basin Catchment Area Groundwater Stoage Throughflow Overland Flow Peak Discharge Hydrosphere Surface Storage Surface Run- Off Solar Energy Interception Transpiration Rising Limb Lag Time Percolation Condensation Vegetation Watershed Permeable Preciptitation Falling Limb Evaporation Confluence Tributaries Groundwater Flow Hydrograph Impermeable Peak Flow Cumecs Infiltration Approach Segment Meanders Rising Limb Catchment Area Drainage Basin Catchment Area Groundwater Stoage Throughflow Overland Flow Peak Discharge Hydrosphere Surface Storage Surface Run- Off Solar Energy Interception Transpiration Rising Limb Lag Time Percolation Condensation Vegetation Watershed
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Permeable
N-Preciptitation
G-Falling Limb
B-Evaporation
I-Confluence
O-Tributaries
G-Groundwater Flow
O-Hydrograph
I-Impermeable
I-Peak Flow
O-Cumecs
O-Infiltration
G-Approach Segment
B-Meanders
N-Rising Limb
N-Catchment Area
B-Drainage Basin
N-Catchment Area
I-Groundwater Stoage
N-Throughflow
N-Overland Flow
B-Peak Discharge
B-Hydrosphere
B-Surface Storage
I-Surface Run-Off
G-Solar Energy
O-Interception
G-Transpiration
G-Rising Limb
O-Lag Time
I-Percolation
O-
Condensation
G-Vegetation
I-Watershed