Impermeable Percolation Hydrograph Meanders Catchment Area Catchment Area Peak Flow Peak Discharge Falling Limb Groundwater Stoage Lag Time Confluence Watershed Evaporation Surface Storage Tributaries Throughflow Condensation Hydrosphere Vegetation Transpiration Surface Run- Off Overland Flow Rising Limb Infiltration Groundwater Flow Rising Limb Permeable Approach Segment Interception Solar Energy Cumecs Drainage Basin Preciptitation Impermeable Percolation Hydrograph Meanders Catchment Area Catchment Area Peak Flow Peak Discharge Falling Limb Groundwater Stoage Lag Time Confluence Watershed Evaporation Surface Storage Tributaries Throughflow Condensation Hydrosphere Vegetation Transpiration Surface Run- Off Overland Flow Rising Limb Infiltration Groundwater Flow Rising Limb Permeable Approach Segment Interception Solar Energy Cumecs Drainage Basin Preciptitation
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Impermeable
I-Percolation
O-Hydrograph
B-Meanders
N-Catchment Area
N-Catchment Area
I-Peak Flow
B-Peak Discharge
G-Falling Limb
I-Groundwater Stoage
O-Lag Time
I-Confluence
I-Watershed
B-Evaporation
B-Surface Storage
O-Tributaries
N-Throughflow
O-
Condensation
B-Hydrosphere
G-Vegetation
G-Transpiration
I-Surface Run-Off
N-Overland Flow
N-Rising Limb
O-Infiltration
G-Groundwater Flow
G-Rising Limb
B-Permeable
G-Approach Segment
O-Interception
G-Solar Energy
O-Cumecs
B-Drainage Basin
N-Preciptitation