Evaporation Percolation Hydrograph Vegetation Surface Storage Solar Energy Condensation Falling Limb Drainage Basin Impermeable Hydrosphere Preciptitation Tributaries Confluence Overland Flow Approach Segment Infiltration Lag Time Peak Discharge Catchment Area Meanders Cumecs Interception Transpiration Watershed Groundwater Stoage Peak Flow Permeable Groundwater Flow Catchment Area Rising Limb Surface Run- Off Throughflow Evaporation Percolation Hydrograph Vegetation Surface Storage Solar Energy Condensation Falling Limb Drainage Basin Impermeable Hydrosphere Preciptitation Tributaries Confluence Overland Flow Approach Segment Infiltration Lag Time Peak Discharge Catchment Area Meanders Cumecs Interception Transpiration Watershed Groundwater Stoage Peak Flow Permeable Groundwater Flow Catchment Area Rising Limb Surface Run- Off Throughflow
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Evaporation
I-Percolation
O-Hydrograph
G-Vegetation
B-Surface Storage
G-Solar Energy
O-
Condensation
G-Falling Limb
B-Drainage Basin
I-Impermeable
B-Hydrosphere
N-Preciptitation
O-Tributaries
I-Confluence
N-Overland Flow
G-Approach Segment
O-Infiltration
O-Lag Time
B-Peak Discharge
N-Catchment Area
B-Meanders
O-Cumecs
O-Interception
G-Transpiration
I-Watershed
I-Groundwater Stoage
I-Peak Flow
B-Permeable
G-Groundwater Flow
N-Catchment Area
G-Rising Limb
I-Surface Run-Off
N-Throughflow