Infiltration Vegetation Surface Run- Off Drainage Basin Watershed Hydrosphere Peak Discharge Catchment Area Preciptitation Cumecs Rising Limb Condensation Transpiration Catchment Area Meanders Evaporation Falling Limb Surface Storage Interception Impermeable approach Segment Hydrograph Groundwater Stoage Permeable Rising Limb Solar Energy Groundwater Flow Overland Flow Peak Flow Lag Time Tributaries Throughflow Confluence Infiltration Vegetation Surface Run- Off Drainage Basin Watershed Hydrosphere Peak Discharge Catchment Area Preciptitation Cumecs Rising Limb Condensation Transpiration Catchment Area Meanders Evaporation Falling Limb Surface Storage Interception Impermeable approach Segment Hydrograph Groundwater Stoage Permeable Rising Limb Solar Energy Groundwater Flow Overland Flow Peak Flow Lag Time Tributaries Throughflow Confluence
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Infiltration
G-Vegetation
I-Surface Run-Off
B-Drainage Basin
I-Watershed
B-Hydrosphere
B-Peak Discharge
N-Catchment Area
N-Preciptitation
O-Cumecs
G-Rising Limb
O-
Condensation
G-Transpiration
N-Catchment Area
B-Meanders
B-Evaporation
G-Falling Limb
B-Surface Storage
O-Interception
I-Impermeable
I-approach Segment
O-Hydrograph
I-Groundwater Stoage
B-Permeable
N-Rising Limb
G-Solar Energy
G-Groundwater Flow
N-Overland Flow
I-Peak Flow
O-Lag Time
O-Tributaries
N-Throughflow
I-Confluence