approach Segment Hydrograph Groundwater Stoage Peak Flow Solar Energy Catchment Area Evaporation Tributaries Falling Limb Catchment Area Watershed Interception Drainage Basin Infiltration Peak Discharge Preciptitation Hydrosphere Cumecs Surface Storage Condensation Confluence Permeable Vegetation Impermeable Overland Flow Rising Limb Transpiration Lag Time Throughflow Groundwater Flow Meanders Rising Limb Surface Run- Off approach Segment Hydrograph Groundwater Stoage Peak Flow Solar Energy Catchment Area Evaporation Tributaries Falling Limb Catchment Area Watershed Interception Drainage Basin Infiltration Peak Discharge Preciptitation Hydrosphere Cumecs Surface Storage Condensation Confluence Permeable Vegetation Impermeable Overland Flow Rising Limb Transpiration Lag Time Throughflow Groundwater Flow Meanders Rising Limb Surface Run- Off
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-approach Segment
O-Hydrograph
I-Groundwater Stoage
I-Peak Flow
G-Solar Energy
N-Catchment Area
B-Evaporation
O-Tributaries
G-Falling Limb
N-Catchment Area
I-Watershed
O-Interception
B-Drainage Basin
O-Infiltration
B-Peak Discharge
N-Preciptitation
B-Hydrosphere
O-Cumecs
B-Surface Storage
O-
Condensation
I-Confluence
B-Permeable
G-Vegetation
I-Impermeable
N-Overland Flow
N-Rising Limb
G-Transpiration
O-Lag Time
N-Throughflow
G-Groundwater Flow
B-Meanders
G-Rising Limb
I-Surface Run-Off