Evaporation Groundwater Stoage Surface Storage Peak Flow Watershed Condensation Hydrograph Impermeable Surface Run- Off Overland Flow Peak Discharge Infiltration Permeable Meanders Drainage Basin Preciptitation Catchment Area Catchment Area Falling Limb approach Segment Vegetation Confluence Lag Time Tributaries Hydrosphere Throughflow Cumecs Solar Energy Rising Limb Interception Groundwater Flow Evaporation Groundwater Stoage Surface Storage Peak Flow Watershed Condensation Hydrograph Impermeable Surface Run- Off Overland Flow Peak Discharge Infiltration Permeable Meanders Drainage Basin Preciptitation Catchment Area Catchment Area Falling Limb approach Segment Vegetation Confluence Lag Time Tributaries Hydrosphere Throughflow Cumecs Solar Energy Rising Limb Interception Groundwater Flow
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Evaporation
I-Groundwater Stoage
B-Surface Storage
I-Peak Flow
G-Watershed
O-
Condensation
O-Hydrograph
I-Impermeable
I-Surface Run-Off
N-Overland Flow
B-Peak Discharge
O-Infiltration
B-Permeable
B-Meanders
B-Drainage Basin
N-Preciptitation
N-Catchment Area
N-Catchment Area
G-Falling Limb
I-approach Segment
G-Vegetation
I-Confluence
O-Lag Time
O-Tributaries
B-Hydrosphere
N-Throughflow
O-Cumecs
G-Solar Energy
G-Rising Limb
O-Interception
G-Groundwater Flow