Permeable Catchment Area Tributaries Evaporation Vegetation Drainage Basin Throughflow Peak Discharge Condensation Infiltration Groundwater Stoage Rising Limb Watershed Impermeable Falling Limb Catchment Area Meanders Surface Run- Off Interception Groundwater Flow Peak Flow Preciptitation Overland Flow approach Segment Confluence Surface Storage Hydrosphere Lag Time Solar Energy Cumecs Hydrograph Permeable Catchment Area Tributaries Evaporation Vegetation Drainage Basin Throughflow Peak Discharge Condensation Infiltration Groundwater Stoage Rising Limb Watershed Impermeable Falling Limb Catchment Area Meanders Surface Run- Off Interception Groundwater Flow Peak Flow Preciptitation Overland Flow approach Segment Confluence Surface Storage Hydrosphere Lag Time Solar Energy Cumecs Hydrograph
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Permeable
N-Catchment Area
O-Tributaries
B-Evaporation
G-Vegetation
B-Drainage Basin
N-Throughflow
B-Peak Discharge
O-
Condensation
O-Infiltration
I-Groundwater Stoage
G-Rising Limb
G-Watershed
I-Impermeable
G-Falling Limb
N-Catchment Area
B-Meanders
I-Surface Run-Off
O-Interception
G-Groundwater Flow
I-Peak Flow
N-Preciptitation
N-Overland Flow
I-approach Segment
I-Confluence
B-Surface Storage
B-Hydrosphere
O-Lag Time
G-Solar Energy
O-Cumecs
O-Hydrograph