A situation inwhich verbaland nonverbalmessagesmatch eachotherGroups wheremembers don’tknow eachother, but have ashared identityVirtual (oftenvisual)representationsof online usersThe heuristicwhich explainswhy we thinksharks are extradangerousWe changeourselvesbecause wewant to be likedand acceptedAn experiment thatshowed that wecare for robots’wellbeing, muchlike we would to aliving thingSaying “yes”whensomeoneasks us to dosomethingWanting to feellike our group isdifferent thanothers, in agood wayThe sense ofdiscomfortcreated whensomething isboth familiarand strangeThe same cuecan havedifferentmeanings,depending onthe settingsAccording toGoffman, this iswhere we shedsocial roles andexpectationsAn experimentabout how peoplewill even conformto their roles asprisoners andprison guardsThe aspects ofour socialexistence whichsocialpsychology isinterested inAn experimentabout how weadjust ourselveswhen other peoplethink differentlythan usFavorable orunfavorableevaluations ofissues, ideas,actions,objects, etc.A schemawhich refers towhat we thinkand believeabout the out-groupMentalframeworkswhich help usorganize howwe think aboutthe social worldA heuristicwhich meanswe think whatis beautiful isalso goodThe tendencyto like thingsbetter the morewe are exposedto themPhysical beautyand visualattractivenessenhanceattractionAttitudeswhich areconsciousandreportableThe basicmotivation toseek andmaintaininterpersonalrelationshipsA test takento uncoverunconscious,uncontrolledattitudesSoftware thatspecialize ininteracting withhuman beings,usually textuallyA test made toexamine if amachine canbe consideredintelligentA situation inwhich thedemands from ourcognitive systemare too high for itscapacityThe idea thatwhen something ispersonally relevantto us, our attitudestowards it arestrongerFree!In-groupfavoritism,expressedin behaviorImplicit ruleswhich informgroup membershow to behaveand feelAn experiment whereparticipants obeyedto an order toadminister higher andhigher levels ofelectric shockA situation inwhich verbaland nonverbalmessagesmatch eachotherGroups wheremembers don’tknow eachother, but have ashared identityVirtual (oftenvisual)representationsof online usersThe heuristicwhich explainswhy we thinksharks are extradangerousWe changeourselvesbecause wewant to be likedand acceptedAn experiment thatshowed that wecare for robots’wellbeing, muchlike we would to aliving thingSaying “yes”whensomeoneasks us to dosomethingWanting to feellike our group isdifferent thanothers, in agood wayThe sense ofdiscomfortcreated whensomething isboth familiarand strangeThe same cuecan havedifferentmeanings,depending onthe settingsAccording toGoffman, this iswhere we shedsocial roles andexpectationsAn experimentabout how peoplewill even conformto their roles asprisoners andprison guardsThe aspects ofour socialexistence whichsocialpsychology isinterested inAn experimentabout how weadjust ourselveswhen other peoplethink differentlythan usFavorable orunfavorableevaluations ofissues, ideas,actions,objects, etc.A schemawhich refers towhat we thinkand believeabout the out-groupMentalframeworkswhich help usorganize howwe think aboutthe social worldA heuristicwhich meanswe think whatis beautiful isalso goodThe tendencyto like thingsbetter the morewe are exposedto themPhysical beautyand visualattractivenessenhanceattractionAttitudeswhich areconsciousandreportableThe basicmotivation toseek andmaintaininterpersonalrelationshipsA test takento uncoverunconscious,uncontrolledattitudesSoftware thatspecialize ininteracting withhuman beings,usually textuallyA test made toexamine if amachine canbe consideredintelligentA situation inwhich thedemands from ourcognitive systemare too high for itscapacityThe idea thatwhen something ispersonally relevantto us, our attitudestowards it arestrongerFree!In-groupfavoritism,expressedin behaviorImplicit ruleswhich informgroup membershow to behaveand feelAn experiment whereparticipants obeyedto an order toadminister higher andhigher levels ofelectric shock

Social Psychology Bingo 2023 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A situation in which verbal and nonverbal messages match each other
  2. Groups where members don’t know each other, but have a shared identity
  3. Virtual (often visual) representations of online users
  4. The heuristic which explains why we think sharks are extra dangerous
  5. We change ourselves because we want to be liked and accepted
  6. An experiment that showed that we care for robots’ wellbeing, much like we would to a living thing
  7. Saying “yes” when someone asks us to do something
  8. Wanting to feel like our group is different than others, in a good way
  9. The sense of discomfort created when something is both familiar and strange
  10. The same cue can have different meanings, depending on the settings
  11. According to Goffman, this is where we shed social roles and expectations
  12. An experiment about how people will even conform to their roles as prisoners and prison guards
  13. The aspects of our social existence which social psychology is interested in
  14. An experiment about how we adjust ourselves when other people think differently than us
  15. Favorable or unfavorable evaluations of issues, ideas, actions, objects, etc.
  16. A schema which refers to what we think and believe about the out-group
  17. Mental frameworks which help us organize how we think about the social world
  18. A heuristic which means we think what is beautiful is also good
  19. The tendency to like things better the more we are exposed to them
  20. Physical beauty and visual attractiveness enhance attraction
  21. Attitudes which are conscious and reportable
  22. The basic motivation to seek and maintain interpersonal relationships
  23. A test taken to uncover unconscious, uncontrolled attitudes
  24. Software that specialize in interacting with human beings, usually textually
  25. A test made to examine if a machine can be considered intelligent
  26. A situation in which the demands from our cognitive system are too high for its capacity
  27. The idea that when something is personally relevant to us, our attitudes towards it are stronger
  28. Free!
  29. In-group favoritism, expressed in behavior
  30. Implicit rules which inform group members how to behave and feel
  31. An experiment where participants obeyed to an order to administer higher and higher levels of electric shock