Implicit ruleswhich informgroup membershow to behaveand feelSoftware thatspecialize ininteracting withhuman beings,usually textuallyAn experiment whereparticipants obeyedto an order toadminister higher andhigher levels ofelectric shockThe same cuecan havedifferentmeanings,depending onthe settingsGroups wheremembers don’tknow eachother, but have ashared identityPhysical beautyand visualattractivenessenhanceattractionA heuristicwhich meanswe think whatis beautiful isalso goodThe idea thatwhen something ispersonally relevantto us, our attitudestowards it arestrongerA test made toexamine if amachine canbe consideredintelligentVirtual (oftenvisual)representationsof online usersAn experimentabout how peoplewill even conformto their roles asprisoners andprison guardsIn-groupfavoritism,expressedin behaviorWe changeourselvesbecause wewant to be likedand acceptedA situation inwhich thedemands from ourcognitive systemare too high for itscapacityThe heuristicwhich explainswhy we thinksharks are extradangerousWanting to feellike our group isdifferent thanothers, in agood wayA test takento uncoverunconscious,uncontrolledattitudesMentalframeworkswhich help usorganize howwe think aboutthe social worldAn experiment thatshowed that wecare for robots’wellbeing, muchlike we would to aliving thingAccording toGoffman, this iswhere we shedsocial roles andexpectationsA situation inwhich verbaland nonverbalmessagesmatch eachotherA schemawhich refers towhat we thinkand believeabout the out-groupFavorable orunfavorableevaluations ofissues, ideas,actions,objects, etc.Attitudeswhich areconsciousandreportableFree!The aspects ofour socialexistence whichsocialpsychology isinterested inThe basicmotivation toseek andmaintaininterpersonalrelationshipsThe sense ofdiscomfortcreated whensomething isboth familiarand strangeAn experimentabout how weadjust ourselveswhen other peoplethink differentlythan usThe tendencyto like thingsbetter the morewe are exposedto themSaying “yes”whensomeoneasks us to dosomethingImplicit ruleswhich informgroup membershow to behaveand feelSoftware thatspecialize ininteracting withhuman beings,usually textuallyAn experiment whereparticipants obeyedto an order toadminister higher andhigher levels ofelectric shockThe same cuecan havedifferentmeanings,depending onthe settingsGroups wheremembers don’tknow eachother, but have ashared identityPhysical beautyand visualattractivenessenhanceattractionA heuristicwhich meanswe think whatis beautiful isalso goodThe idea thatwhen something ispersonally relevantto us, our attitudestowards it arestrongerA test made toexamine if amachine canbe consideredintelligentVirtual (oftenvisual)representationsof online usersAn experimentabout how peoplewill even conformto their roles asprisoners andprison guardsIn-groupfavoritism,expressedin behaviorWe changeourselvesbecause wewant to be likedand acceptedA situation inwhich thedemands from ourcognitive systemare too high for itscapacityThe heuristicwhich explainswhy we thinksharks are extradangerousWanting to feellike our group isdifferent thanothers, in agood wayA test takento uncoverunconscious,uncontrolledattitudesMentalframeworkswhich help usorganize howwe think aboutthe social worldAn experiment thatshowed that wecare for robots’wellbeing, muchlike we would to aliving thingAccording toGoffman, this iswhere we shedsocial roles andexpectationsA situation inwhich verbaland nonverbalmessagesmatch eachotherA schemawhich refers towhat we thinkand believeabout the out-groupFavorable orunfavorableevaluations ofissues, ideas,actions,objects, etc.Attitudeswhich areconsciousandreportableFree!The aspects ofour socialexistence whichsocialpsychology isinterested inThe basicmotivation toseek andmaintaininterpersonalrelationshipsThe sense ofdiscomfortcreated whensomething isboth familiarand strangeAn experimentabout how weadjust ourselveswhen other peoplethink differentlythan usThe tendencyto like thingsbetter the morewe are exposedto themSaying “yes”whensomeoneasks us to dosomething

Social Psychology Bingo 2023 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Implicit rules which inform group members how to behave and feel
  2. Software that specialize in interacting with human beings, usually textually
  3. An experiment where participants obeyed to an order to administer higher and higher levels of electric shock
  4. The same cue can have different meanings, depending on the settings
  5. Groups where members don’t know each other, but have a shared identity
  6. Physical beauty and visual attractiveness enhance attraction
  7. A heuristic which means we think what is beautiful is also good
  8. The idea that when something is personally relevant to us, our attitudes towards it are stronger
  9. A test made to examine if a machine can be considered intelligent
  10. Virtual (often visual) representations of online users
  11. An experiment about how people will even conform to their roles as prisoners and prison guards
  12. In-group favoritism, expressed in behavior
  13. We change ourselves because we want to be liked and accepted
  14. A situation in which the demands from our cognitive system are too high for its capacity
  15. The heuristic which explains why we think sharks are extra dangerous
  16. Wanting to feel like our group is different than others, in a good way
  17. A test taken to uncover unconscious, uncontrolled attitudes
  18. Mental frameworks which help us organize how we think about the social world
  19. An experiment that showed that we care for robots’ wellbeing, much like we would to a living thing
  20. According to Goffman, this is where we shed social roles and expectations
  21. A situation in which verbal and nonverbal messages match each other
  22. A schema which refers to what we think and believe about the out-group
  23. Favorable or unfavorable evaluations of issues, ideas, actions, objects, etc.
  24. Attitudes which are conscious and reportable
  25. Free!
  26. The aspects of our social existence which social psychology is interested in
  27. The basic motivation to seek and maintain interpersonal relationships
  28. The sense of discomfort created when something is both familiar and strange
  29. An experiment about how we adjust ourselves when other people think differently than us
  30. The tendency to like things better the more we are exposed to them
  31. Saying “yes” when someone asks us to do something