The sense ofdiscomfortcreated whensomething isboth familiarand strangeThe tendencyto like thingsbetter the morewe are exposedto themThe idea thatwhen something ispersonally relevantto us, our attitudestowards it arestrongerImplicit ruleswhich informgroup membershow to behaveand feelGroups wheremembers don’tknow eachother, but have ashared identitySaying “yes”whensomeoneasks us to dosomethingAn experimentabout how peoplewill even conformto their roles asprisoners andprison guardsAttitudeswhich areconsciousandreportableA test made toexamine if amachine canbe consideredintelligentVirtual (oftenvisual)representationsof online usersMentalframeworkswhich help usorganize howwe think aboutthe social worldAccording toGoffman, this iswhere we shedsocial roles andexpectationsThe same cuecan havedifferentmeanings,depending onthe settingsAn experimentabout how weadjust ourselveswhen other peoplethink differentlythan usFavorable orunfavorableevaluations ofissues, ideas,actions,objects, etc.A test takento uncoverunconscious,uncontrolledattitudesWe changeourselvesbecause wewant to be likedand acceptedFree!A schemawhich refers towhat we thinkand believeabout the out-groupThe aspects ofour socialexistence whichsocialpsychology isinterested inIn-groupfavoritism,expressedin behaviorA situation inwhich verbaland nonverbalmessagesmatch eachotherWanting to feellike our group isdifferent thanothers, in agood wayThe basicmotivation toseek andmaintaininterpersonalrelationshipsA heuristicwhich meanswe think whatis beautiful isalso goodAn experiment thatshowed that wecare for robots’wellbeing, muchlike we would to aliving thingA situation inwhich thedemands from ourcognitive systemare too high for itscapacityAn experiment whereparticipants obeyedto an order toadminister higher andhigher levels ofelectric shockThe heuristicwhich explainswhy we thinksharks are extradangerousPhysical beautyand visualattractivenessenhanceattractionSoftware thatspecialize ininteracting withhuman beings,usually textuallyThe sense ofdiscomfortcreated whensomething isboth familiarand strangeThe tendencyto like thingsbetter the morewe are exposedto themThe idea thatwhen something ispersonally relevantto us, our attitudestowards it arestrongerImplicit ruleswhich informgroup membershow to behaveand feelGroups wheremembers don’tknow eachother, but have ashared identitySaying “yes”whensomeoneasks us to dosomethingAn experimentabout how peoplewill even conformto their roles asprisoners andprison guardsAttitudeswhich areconsciousandreportableA test made toexamine if amachine canbe consideredintelligentVirtual (oftenvisual)representationsof online usersMentalframeworkswhich help usorganize howwe think aboutthe social worldAccording toGoffman, this iswhere we shedsocial roles andexpectationsThe same cuecan havedifferentmeanings,depending onthe settingsAn experimentabout how weadjust ourselveswhen other peoplethink differentlythan usFavorable orunfavorableevaluations ofissues, ideas,actions,objects, etc.A test takento uncoverunconscious,uncontrolledattitudesWe changeourselvesbecause wewant to be likedand acceptedFree!A schemawhich refers towhat we thinkand believeabout the out-groupThe aspects ofour socialexistence whichsocialpsychology isinterested inIn-groupfavoritism,expressedin behaviorA situation inwhich verbaland nonverbalmessagesmatch eachotherWanting to feellike our group isdifferent thanothers, in agood wayThe basicmotivation toseek andmaintaininterpersonalrelationshipsA heuristicwhich meanswe think whatis beautiful isalso goodAn experiment thatshowed that wecare for robots’wellbeing, muchlike we would to aliving thingA situation inwhich thedemands from ourcognitive systemare too high for itscapacityAn experiment whereparticipants obeyedto an order toadminister higher andhigher levels ofelectric shockThe heuristicwhich explainswhy we thinksharks are extradangerousPhysical beautyand visualattractivenessenhanceattractionSoftware thatspecialize ininteracting withhuman beings,usually textually

Social Psychology Bingo 2023 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The sense of discomfort created when something is both familiar and strange
  2. The tendency to like things better the more we are exposed to them
  3. The idea that when something is personally relevant to us, our attitudes towards it are stronger
  4. Implicit rules which inform group members how to behave and feel
  5. Groups where members don’t know each other, but have a shared identity
  6. Saying “yes” when someone asks us to do something
  7. An experiment about how people will even conform to their roles as prisoners and prison guards
  8. Attitudes which are conscious and reportable
  9. A test made to examine if a machine can be considered intelligent
  10. Virtual (often visual) representations of online users
  11. Mental frameworks which help us organize how we think about the social world
  12. According to Goffman, this is where we shed social roles and expectations
  13. The same cue can have different meanings, depending on the settings
  14. An experiment about how we adjust ourselves when other people think differently than us
  15. Favorable or unfavorable evaluations of issues, ideas, actions, objects, etc.
  16. A test taken to uncover unconscious, uncontrolled attitudes
  17. We change ourselves because we want to be liked and accepted
  18. Free!
  19. A schema which refers to what we think and believe about the out-group
  20. The aspects of our social existence which social psychology is interested in
  21. In-group favoritism, expressed in behavior
  22. A situation in which verbal and nonverbal messages match each other
  23. Wanting to feel like our group is different than others, in a good way
  24. The basic motivation to seek and maintain interpersonal relationships
  25. A heuristic which means we think what is beautiful is also good
  26. An experiment that showed that we care for robots’ wellbeing, much like we would to a living thing
  27. A situation in which the demands from our cognitive system are too high for its capacity
  28. An experiment where participants obeyed to an order to administer higher and higher levels of electric shock
  29. The heuristic which explains why we think sharks are extra dangerous
  30. Physical beauty and visual attractiveness enhance attraction
  31. Software that specialize in interacting with human beings, usually textually