(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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The heuristic which explains why we think sharks are extra dangerous
Favorable or unfavorable evaluations of issues, ideas, actions, objects, etc.
The idea that when something is personally relevant to us, our attitudes towards it are stronger
Wanting to feel like our group is different than others, in a good way
The basic motivation to seek and maintain interpersonal relationships
An experiment about how we adjust ourselves when other people think differently than us
The sense of discomfort created when something is both familiar and strange
A schema which refers to what we think and believe about the out-group
A situation in which the demands from our cognitive system are too high for its capacity
A test taken to uncover unconscious, uncontrolled attitudes
The tendency to like things better the more we are exposed to them
A situation in which verbal and nonverbal messages match each other
Attitudes which are conscious and reportable
An experiment that showed that we care for robots’ wellbeing, much like we would to a living thing
Physical beauty and visual attractiveness enhance attraction
Virtual (often visual) representations of online users
In-group favoritism, expressed in behavior
Free!
A test made to examine if a machine can be considered intelligent
The aspects of our social existence which social psychology is interested in
Groups where members don’t know each other, but have a shared identity
An experiment about how people will even conform to their roles as prisoners and prison guards
The same cue can have different meanings, depending on the settings
We change ourselves because we want to be liked and accepted
An experiment where participants obeyed to an order to administer higher and higher levels of electric shock
Mental frameworks which help us organize how we think about the social world
Saying “yes” when someone asks us to do something
Implicit rules which inform group members how to behave and feel
Software that specialize in interacting with human beings, usually textually
According to Goffman, this is where we shed social roles and expectations
A heuristic which means we think what is beautiful is also good