(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
The basic motivation to seek and maintain interpersonal relationships
An experiment about how we adjust ourselves when other people think differently than us
According to Goffman, this is where we shed social roles and expectations
Wanting to feel like our group is different than others, in a good way
A test made to examine if a machine can be considered intelligent
A test taken to uncover unconscious, uncontrolled attitudes
The tendency to like things better the more we are exposed to them
The same cue can have different meanings, depending on the settings
Free!
A situation in which the demands from our cognitive system are too high for its capacity
The sense of discomfort created when something is both familiar and strange
An experiment where participants obeyed to an order to administer higher and higher levels of electric shock
A situation in which verbal and nonverbal messages match each other
A schema which refers to what we think and believe about the out-group
Favorable or unfavorable evaluations of issues, ideas, actions, objects, etc.
Attitudes which are conscious and reportable
Physical beauty and visual attractiveness enhance attraction
An experiment about how people will even conform to their roles as prisoners and prison guards
Software that specialize in interacting with human beings, usually textually
We change ourselves because we want to be liked and accepted
The idea that when something is personally relevant to us, our attitudes towards it are stronger
The aspects of our social existence which social psychology is interested in
Implicit rules which inform group members how to behave and feel
Virtual (often visual) representations of online users
The heuristic which explains why we think sharks are extra dangerous
In-group favoritism, expressed in behavior
Mental frameworks which help us organize how we think about the social world
Saying “yes” when someone asks us to do something
Groups where members don’t know each other, but have a shared identity
An experiment that showed that we care for robots’ wellbeing, much like we would to a living thing
A heuristic which means we think what is beautiful is also good