(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
An experiment about how people will even conform to their roles as prisoners and prison guards
In-group favoritism, expressed in behavior
An experiment about how we adjust ourselves when other people think differently than us
The basic motivation to seek and maintain interpersonal relationships
We change ourselves because we want to be liked and accepted
Groups where members don’t know each other, but have a shared identity
The sense of discomfort created when something is both familiar and strange
The same cue can have different meanings, depending on the settings
An experiment where participants obeyed to an order to administer higher and higher levels of electric shock
A situation in which the demands from our cognitive system are too high for its capacity
A test made to examine if a machine can be considered intelligent
Wanting to feel like our group is different than others, in a good way
Physical beauty and visual attractiveness enhance attraction
The heuristic which explains why we think sharks are extra dangerous
Software that specialize in interacting with human beings, usually textually
Favorable or unfavorable evaluations of issues, ideas, actions, objects, etc.
The aspects of our social existence which social psychology is interested in
Free!
Attitudes which are conscious and reportable
According to Goffman, this is where we shed social roles and expectations
Virtual (often visual) representations of online users
A test taken to uncover unconscious, uncontrolled attitudes
A heuristic which means we think what is beautiful is also good
Saying “yes” when someone asks us to do something
The idea that when something is personally relevant to us, our attitudes towards it are stronger
An experiment that showed that we care for robots’ wellbeing, much like we would to a living thing
Mental frameworks which help us organize how we think about the social world
Implicit rules which inform group members how to behave and feel
A situation in which verbal and nonverbal messages match each other
A schema which refers to what we think and believe about the out-group
The tendency to like things better the more we are exposed to them