regex failed to match ; random c syntax deleted all the source code "its just one function" async for no reason missing `function` named variable "x" malformed html velasquez code pattern missing await reading wrong part of the docs used var instead of let didn't read docs permission issue randomly makes it a module doesn't have a linter forgot to escape regex didn't use event handlers didn't use a lambda pure cheddar if(condition) didn't use library that does it all awaiting something that isnt a promise regex failed to match ; random c syntax deleted all the source code "its just one function" async for no reason missing `function` named variable "x" malformed html velasquez code pattern missing await reading wrong part of the docs used var instead of let didn't read docs permission issue randomly makes it a module doesn't have a linter forgot to escape regex didn't use event handlers didn't use a lambda pure cheddar if(condition) didn't use library that does it all awaiting something that isnt a promise
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
regex failed to match
;
random c syntax
deleted all the source code
"its just one function"
async for no reason
missing `function`
named variable "x"
malformed html
velasquez code
pattern
missing await
reading wrong part of the docs
used var instead of let
didn't read docs
permission issue
randomly makes it a module
doesn't have a linter
forgot to escape regex
didn't use event handlers
didn't use a lambda
pure cheddar
if(condition)
didn't use library that does it all
awaiting something that isnt a promise