random c syntax named variable "x" deleted all the source code used var instead of let malformed html regex failed to match velasquez code pattern permission issue reading wrong part of the docs missing `function` didn't use event handlers didn't use library that does it all awaiting something that isnt a promise randomly makes it a module async for no reason doesn't have a linter "its just one function" didn't use a lambda ; pure cheddar if(condition) didn't read docs forgot to escape regex missing await random c syntax named variable "x" deleted all the source code used var instead of let malformed html regex failed to match velasquez code pattern permission issue reading wrong part of the docs missing `function` didn't use event handlers didn't use library that does it all awaiting something that isnt a promise randomly makes it a module async for no reason doesn't have a linter "its just one function" didn't use a lambda ; pure cheddar if(condition) didn't read docs forgot to escape regex missing await
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
random c syntax
named variable "x"
deleted all the source code
used var instead of let
malformed html
regex failed to match
velasquez code
pattern
permission issue
reading wrong part of the docs
missing `function`
didn't use event handlers
didn't use library that does it all
awaiting something that isnt a promise
randomly makes it a module
async for no reason
doesn't have a linter
"its just one function"
didn't use a lambda
;
pure cheddar
if(condition)
didn't read docs
forgot to escape regex
missing await