doesn'thave alinterif(condition)deleted allthesourcecodereadingwrongpart of thedocsmalformedhtml"its justonefunction"forgot toescaperegexused varinsteadof letdidn't useeventhandlerspurecheddarmissingawait;didn'tuse alambdaregexfailed tomatchawaitingsomethingthat isnt apromisemissing`function`randomlymakes ita moduleasyncfor noreasonrandomcsyntaxnamedvariable"x"permissionissuedidn't uselibrarythat doesit alldidn'treaddocsvelasquezcodepatterndoesn'thave alinterif(condition)deleted allthesourcecodereadingwrongpart of thedocsmalformedhtml"its justonefunction"forgot toescaperegexused varinsteadof letdidn't useeventhandlerspurecheddarmissingawait;didn'tuse alambdaregexfailed tomatchawaitingsomethingthat isnt apromisemissing`function`randomlymakes ita moduleasyncfor noreasonrandomcsyntaxnamedvariable"x"permissionissuedidn't uselibrarythat doesit alldidn'treaddocsvelasquezcodepattern

Luke Debugging - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. doesn't have a linter
  2. if(condition)
  3. deleted all the source code
  4. reading wrong part of the docs
  5. malformed html
  6. "its just one function"
  7. forgot to escape regex
  8. used var instead of let
  9. didn't use event handlers
  10. pure cheddar
  11. missing await
  12. ;
  13. didn't use a lambda
  14. regex failed to match
  15. awaiting something that isnt a promise
  16. missing `function`
  17. randomly makes it a module
  18. async for no reason
  19. random c syntax
  20. named variable "x"
  21. permission issue
  22. didn't use library that does it all
  23. didn't read docs
  24. velasquez code pattern