doesn'thave alinterdidn'tuse alambdanamedvariable"x"missing`function`didn't useeventhandlersmalformedhtmlpurecheddarregexfailed tomatchrandomcsyntaxawaitingsomethingthat isnt apromisedidn't uselibrarythat doesit allasyncfor noreasondidn'treaddocsvelasquezcodepatternused varinsteadof letif(condition)missingawaitpermissionissueforgot toescaperegex;readingwrongpart of thedocsdeleted allthesourcecoderandomlymakes ita module"its justonefunction"doesn'thave alinterdidn'tuse alambdanamedvariable"x"missing`function`didn't useeventhandlersmalformedhtmlpurecheddarregexfailed tomatchrandomcsyntaxawaitingsomethingthat isnt apromisedidn't uselibrarythat doesit allasyncfor noreasondidn'treaddocsvelasquezcodepatternused varinsteadof letif(condition)missingawaitpermissionissueforgot toescaperegex;readingwrongpart of thedocsdeleted allthesourcecoderandomlymakes ita module"its justonefunction"

Luke Debugging - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. doesn't have a linter
  2. didn't use a lambda
  3. named variable "x"
  4. missing `function`
  5. didn't use event handlers
  6. malformed html
  7. pure cheddar
  8. regex failed to match
  9. random c syntax
  10. awaiting something that isnt a promise
  11. didn't use library that does it all
  12. async for no reason
  13. didn't read docs
  14. velasquez code pattern
  15. used var instead of let
  16. if(condition)
  17. missing await
  18. permission issue
  19. forgot to escape regex
  20. ;
  21. reading wrong part of the docs
  22. deleted all the source code
  23. randomly makes it a module
  24. "its just one function"