namedvariable"x"randomlymakes ita modulemissing`function`regexfailed tomatchdidn'tuse alambdareadingwrongpart of thedocsawaitingsomethingthat isnt apromise"its justonefunction"deleted allthesourcecodedoesn'thave alinterused varinsteadof letif(condition)forgot toescaperegexdidn't useeventhandlerspurecheddarpermissionissueasyncfor noreason;velasquezcodepatternmissingawaitrandomcsyntaxmalformedhtmldidn'treaddocsdidn't uselibrarythat doesit allnamedvariable"x"randomlymakes ita modulemissing`function`regexfailed tomatchdidn'tuse alambdareadingwrongpart of thedocsawaitingsomethingthat isnt apromise"its justonefunction"deleted allthesourcecodedoesn'thave alinterused varinsteadof letif(condition)forgot toescaperegexdidn't useeventhandlerspurecheddarpermissionissueasyncfor noreason;velasquezcodepatternmissingawaitrandomcsyntaxmalformedhtmldidn'treaddocsdidn't uselibrarythat doesit all

Luke Debugging - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. named variable "x"
  2. randomly makes it a module
  3. missing `function`
  4. regex failed to match
  5. didn't use a lambda
  6. reading wrong part of the docs
  7. awaiting something that isnt a promise
  8. "its just one function"
  9. deleted all the source code
  10. doesn't have a linter
  11. used var instead of let
  12. if(condition)
  13. forgot to escape regex
  14. didn't use event handlers
  15. pure cheddar
  16. permission issue
  17. async for no reason
  18. ;
  19. velasquez code pattern
  20. missing await
  21. random c syntax
  22. malformed html
  23. didn't read docs
  24. didn't use library that does it all