doesn't have a linter if(condition) deleted all the source code reading wrong part of the docs malformed html "its just one function" forgot to escape regex used var instead of let didn't use event handlers pure cheddar missing await ; didn't use a lambda regex failed to match awaiting something that isnt a promise missing `function` randomly makes it a module async for no reason random c syntax named variable "x" permission issue didn't use library that does it all didn't read docs velasquez code pattern doesn't have a linter if(condition) deleted all the source code reading wrong part of the docs malformed html "its just one function" forgot to escape regex used var instead of let didn't use event handlers pure cheddar missing await ; didn't use a lambda regex failed to match awaiting something that isnt a promise missing `function` randomly makes it a module async for no reason random c syntax named variable "x" permission issue didn't use library that does it all didn't read docs velasquez code pattern
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
doesn't have a linter
if(condition)
deleted all the source code
reading wrong part of the docs
malformed html
"its just one function"
forgot to escape regex
used var instead of let
didn't use event handlers
pure cheddar
missing await
;
didn't use a lambda
regex failed to match
awaiting something that isnt a promise
missing `function`
randomly makes it a module
async for no reason
random c syntax
named variable "x"
permission issue
didn't use library that does it all
didn't read docs
velasquez code
pattern