doesn't have a linter didn't use a lambda named variable "x" missing `function` didn't use event handlers malformed html pure cheddar regex failed to match random c syntax awaiting something that isnt a promise didn't use library that does it all async for no reason didn't read docs velasquez code pattern used var instead of let if(condition) missing await permission issue forgot to escape regex ; reading wrong part of the docs deleted all the source code randomly makes it a module "its just one function" doesn't have a linter didn't use a lambda named variable "x" missing `function` didn't use event handlers malformed html pure cheddar regex failed to match random c syntax awaiting something that isnt a promise didn't use library that does it all async for no reason didn't read docs velasquez code pattern used var instead of let if(condition) missing await permission issue forgot to escape regex ; reading wrong part of the docs deleted all the source code randomly makes it a module "its just one function"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
doesn't have a linter
didn't use a lambda
named variable "x"
missing `function`
didn't use event handlers
malformed html
pure cheddar
regex failed to match
random c syntax
awaiting something that isnt a promise
didn't use library that does it all
async for no reason
didn't read docs
velasquez code
pattern
used var instead of let
if(condition)
missing await
permission issue
forgot to escape regex
;
reading wrong part of the docs
deleted all the source code
randomly makes it a module
"its just one function"