malformedhtml;awaitingsomethingthat isnt apromisepermissionissuenamedvariable"x"randomlymakes ita moduledidn'treaddocsreadingwrongpart of thedocsdidn'tuse alambdapurecheddarmissingawaitif(condition)randomcsyntaxmissing`function`"its justonefunction"doesn'thave alinterdeleted allthesourcecodevelasquezcodepatternused varinsteadof letdidn't uselibrarythat doesit alldidn't useeventhandlersforgot toescaperegexregexfailed tomatchasyncfor noreasonmalformedhtml;awaitingsomethingthat isnt apromisepermissionissuenamedvariable"x"randomlymakes ita moduledidn'treaddocsreadingwrongpart of thedocsdidn'tuse alambdapurecheddarmissingawaitif(condition)randomcsyntaxmissing`function`"its justonefunction"doesn'thave alinterdeleted allthesourcecodevelasquezcodepatternused varinsteadof letdidn't uselibrarythat doesit alldidn't useeventhandlersforgot toescaperegexregexfailed tomatchasyncfor noreason

Luke Debugging - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. malformed html
  2. ;
  3. awaiting something that isnt a promise
  4. permission issue
  5. named variable "x"
  6. randomly makes it a module
  7. didn't read docs
  8. reading wrong part of the docs
  9. didn't use a lambda
  10. pure cheddar
  11. missing await
  12. if(condition)
  13. random c syntax
  14. missing `function`
  15. "its just one function"
  16. doesn't have a linter
  17. deleted all the source code
  18. velasquez code pattern
  19. used var instead of let
  20. didn't use library that does it all
  21. didn't use event handlers
  22. forgot to escape regex
  23. regex failed to match
  24. async for no reason