randomcsyntaxnamedvariable"x"deleted allthesourcecodeused varinsteadof letmalformedhtmlregexfailed tomatchvelasquezcodepatternpermissionissuereadingwrongpart of thedocsmissing`function`didn't useeventhandlersdidn't uselibrarythat doesit allawaitingsomethingthat isnt apromiserandomlymakes ita moduleasyncfor noreasondoesn'thave alinter"its justonefunction"didn'tuse alambda;purecheddarif(condition)didn'treaddocsforgot toescaperegexmissingawaitrandomcsyntaxnamedvariable"x"deleted allthesourcecodeused varinsteadof letmalformedhtmlregexfailed tomatchvelasquezcodepatternpermissionissuereadingwrongpart of thedocsmissing`function`didn't useeventhandlersdidn't uselibrarythat doesit allawaitingsomethingthat isnt apromiserandomlymakes ita moduleasyncfor noreasondoesn'thave alinter"its justonefunction"didn'tuse alambda;purecheddarif(condition)didn'treaddocsforgot toescaperegexmissingawait

Luke Debugging - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. random c syntax
  2. named variable "x"
  3. deleted all the source code
  4. used var instead of let
  5. malformed html
  6. regex failed to match
  7. velasquez code pattern
  8. permission issue
  9. reading wrong part of the docs
  10. missing `function`
  11. didn't use event handlers
  12. didn't use library that does it all
  13. awaiting something that isnt a promise
  14. randomly makes it a module
  15. async for no reason
  16. doesn't have a linter
  17. "its just one function"
  18. didn't use a lambda
  19. ;
  20. pure cheddar
  21. if(condition)
  22. didn't read docs
  23. forgot to escape regex
  24. missing await