named variable "x" pure cheddar "its just one function" random c syntax missing `function` awaiting something that isnt a promise didn't use library that does it all deleted all the source code velasquez code pattern malformed html ; didn't use event handlers regex failed to match if(condition) doesn't have a linter reading wrong part of the docs randomly makes it a module permission issue didn't read docs didn't use a lambda async for no reason used var instead of let forgot to escape regex missing await named variable "x" pure cheddar "its just one function" random c syntax missing `function` awaiting something that isnt a promise didn't use library that does it all deleted all the source code velasquez code pattern malformed html ; didn't use event handlers regex failed to match if(condition) doesn't have a linter reading wrong part of the docs randomly makes it a module permission issue didn't read docs didn't use a lambda async for no reason used var instead of let forgot to escape regex missing await
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
named variable "x"
pure cheddar
"its just one function"
random c syntax
missing `function`
awaiting something that isnt a promise
didn't use library that does it all
deleted all the source code
velasquez code
pattern
malformed html
;
didn't use event handlers
regex failed to match
if(condition)
doesn't have a linter
reading wrong part of the docs
randomly makes it a module
permission issue
didn't read docs
didn't use a lambda
async for no reason
used var instead of let
forgot to escape regex
missing await