(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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-Get Wagon'd-
The Wagon + Brian are used in a troll.
-Tilted-
All ground blocks are slopes.
-That's Clawful-
Level contains no Claws
Free!
-Hide and go seek-
Leave an insult hidden in the level that can only be found in editor.
-Another Icon Returns-
Fjorgensen must be used as the only means of killing the player in an anti.
-Spicy Nachos-
Use an offscreen burner in a creative way to kill the player.
-A severe lack of Guts-
Level must have no CP0/1 trolls or softlocks
-Run for your life!-
Level contains a troll where if you don't collect a 1-up, it kills you.
-Shano no braino-
Use a bone fish in a troll. It must land on the player's head.
-Always Up!-
Every power-up in the level is progressive.
-A clinical shiny problem-
Have a section where every coin/ powerup is the wrong solution.
-A Million Ways to Die in the West -
All deaths in a section must be on the left most portion of the section.
-Marbled-
Create a section where every entity spawns from ? Blocks.
-X rated-
Have an entire section containing trolls where schweens appear.
-Sleep with the fishes-
Have a section where the player dies in water, to a fish.
-Layered Pound Cake-
One section must contain a troll with at least 3 layers.
-No Chill-
Level can't contain any ice coins, ice blocks or icicles.
-Stealing from $hadekitty again-
Make a twice twice of a Shadekitty troll
-Oops all Stevo-
A room must contain only Parachute Bowsers and Clown Cars.
-How much is too much?-
Level must have a "in the box" troll that drops 20 or more one ups on the player.
-Bringo Twice Twiced-
Repeat every bingo space in the D column twice.
-What you did there... I CCC it.-
Use any bingo space from the first contest.
-Nintendo Seal of Quality-
Level contains glitches in every room.
-The end already?-
The end of the level (Flag, card, axe, etc.) is visible in the first room.