SOUNDS LIKE GUNSHOTS 16B "IF YOU DON'T HANDLE IT I WILL" HOUSE FIRE MUSIC DISTURBANCE FOOT CHASE VEHICLE ACCIDENT NAKED PERSON PUBLIC 88 FIREWORKS INJURY FIREWORKS DISTURBANCE DWI FIGHT IN PROGRESS BARKING DOG CHILD CUSTODY SICK PERSON THEFT BABY MAMA/DADDY DRAMA SIG 1 /GSW CAD PROBLEMS STABBING IN PROGRESS CALL ALA CALL DOMESTIC W/ WEAP SOUNDS LIKE GUNSHOTS 16B "IF YOU DON'T HANDLE IT I WILL" HOUSE FIRE MUSIC DISTURBANCE FOOT CHASE VEHICLE ACCIDENT NAKED PERSON PUBLIC 88 FIREWORKS INJURY FIREWORKS DISTURBANCE DWI FIGHT IN PROGRESS BARKING DOG CHILD CUSTODY SICK PERSON THEFT BABY MAMA/DADDY DRAMA SIG 1 /GSW CAD PROBLEMS STABBING IN PROGRESS CALL ALA CALL DOMESTIC W/ WEAP
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-SOUNDS LIKE
GUNSHOTS
O-16B
G-"IF YOU DON'T HANDLE IT I WILL"
G-HOUSE FIRE
O-MUSIC
DISTURBANCE
N-FOOT CHASE
O-VEHICLE
ACCIDENT
B-NAKED PERSON
G-PUBLIC
88
B-FIREWORKS INJURY
B-FIREWORKS
DISTURBANCE
N-DWI
I-FIGHT
IN PROGRESS
G-BARKING
DOG
B-CHILD
CUSTODY
O-SICK PERSON
I-THEFT
I-BABY MAMA/DADDY
DRAMA
G-SIG 1
/GSW
N-CAD
PROBLEMS
O-STABBING
B-IN
PROGRESS
CALL
I-ALA CALL
I-DOMESTIC
W/ WEAP