HOUSE FIRE CAD PROBLEMS IN PROGRESS CALL CHILD CUSTODY 16B PUBLIC 88 FIGHT IN PROGRESS "IF YOU DON'T HANDLE IT I WILL" BABY MAMA/DADDY DRAMA SOUNDS LIKE GUNSHOTS FOOT CHASE NAKED PERSON ALA CALL FIREWORKS INJURY SICK PERSON DOMESTIC W/ WEAP MUSIC DISTURBANCE DWI FIREWORKS DISTURBANCE THEFT STABBING VEHICLE ACCIDENT BARKING DOG SIG 1 /GSW HOUSE FIRE CAD PROBLEMS IN PROGRESS CALL CHILD CUSTODY 16B PUBLIC 88 FIGHT IN PROGRESS "IF YOU DON'T HANDLE IT I WILL" BABY MAMA/DADDY DRAMA SOUNDS LIKE GUNSHOTS FOOT CHASE NAKED PERSON ALA CALL FIREWORKS INJURY SICK PERSON DOMESTIC W/ WEAP MUSIC DISTURBANCE DWI FIREWORKS DISTURBANCE THEFT STABBING VEHICLE ACCIDENT BARKING DOG SIG 1 /GSW
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-HOUSE FIRE
N-CAD
PROBLEMS
B-IN
PROGRESS
CALL
B-CHILD
CUSTODY
O-16B
G-PUBLIC
88
I-FIGHT
IN PROGRESS
G-"IF YOU DON'T HANDLE IT I WILL"
I-BABY MAMA/DADDY
DRAMA
N-SOUNDS LIKE
GUNSHOTS
N-FOOT CHASE
B-NAKED PERSON
I-ALA CALL
B-FIREWORKS INJURY
O-SICK PERSON
I-DOMESTIC
W/ WEAP
O-MUSIC
DISTURBANCE
N-DWI
B-FIREWORKS
DISTURBANCE
I-THEFT
O-STABBING
O-VEHICLE
ACCIDENT
G-BARKING
DOG
G-SIG 1
/GSW