DWI FOOT CHASE FIREWORKS INJURY FIGHT IN PROGRESS STABBING ALA CALL BARKING DOG "IF YOU DON'T HANDLE IT I WILL" SIG 1 /GSW HOUSE FIRE SICK PERSON MUSIC DISTURBANCE FIREWORKS DISTURBANCE DOMESTIC W/ WEAP NAKED PERSON CAD PROBLEMS BABY MAMA/DADDY DRAMA PUBLIC 88 16B CHILD CUSTODY SOUNDS LIKE GUNSHOTS THEFT VEHICLE ACCIDENT IN PROGRESS CALL DWI FOOT CHASE FIREWORKS INJURY FIGHT IN PROGRESS STABBING ALA CALL BARKING DOG "IF YOU DON'T HANDLE IT I WILL" SIG 1 /GSW HOUSE FIRE SICK PERSON MUSIC DISTURBANCE FIREWORKS DISTURBANCE DOMESTIC W/ WEAP NAKED PERSON CAD PROBLEMS BABY MAMA/DADDY DRAMA PUBLIC 88 16B CHILD CUSTODY SOUNDS LIKE GUNSHOTS THEFT VEHICLE ACCIDENT IN PROGRESS CALL
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-DWI
N-FOOT CHASE
B-FIREWORKS INJURY
I-FIGHT
IN PROGRESS
O-STABBING
I-ALA CALL
G-BARKING
DOG
G-"IF YOU DON'T HANDLE IT I WILL"
G-SIG 1
/GSW
G-HOUSE FIRE
O-SICK PERSON
O-MUSIC
DISTURBANCE
B-FIREWORKS
DISTURBANCE
I-DOMESTIC
W/ WEAP
B-NAKED PERSON
N-CAD
PROBLEMS
I-BABY MAMA/DADDY
DRAMA
G-PUBLIC
88
O-16B
B-CHILD
CUSTODY
N-SOUNDS LIKE
GUNSHOTS
I-THEFT
O-VEHICLE
ACCIDENT
B-IN
PROGRESS
CALL