HOUSE FIRE MUSIC DISTURBANCE "IF YOU DON'T HANDLE IT I WILL" PUBLIC 88 DOMESTIC W/ WEAP CAD PROBLEMS DWI BABY MAMA/DADDY DRAMA SOUNDS LIKE GUNSHOTS NAKED PERSON FIREWORKS INJURY BARKING DOG CHILD CUSTODY FOOT CHASE IN PROGRESS CALL VEHICLE ACCIDENT THEFT STABBING FIREWORKS DISTURBANCE FIGHT IN PROGRESS ALA CALL SICK PERSON SIG 1 /GSW 16B HOUSE FIRE MUSIC DISTURBANCE "IF YOU DON'T HANDLE IT I WILL" PUBLIC 88 DOMESTIC W/ WEAP CAD PROBLEMS DWI BABY MAMA/DADDY DRAMA SOUNDS LIKE GUNSHOTS NAKED PERSON FIREWORKS INJURY BARKING DOG CHILD CUSTODY FOOT CHASE IN PROGRESS CALL VEHICLE ACCIDENT THEFT STABBING FIREWORKS DISTURBANCE FIGHT IN PROGRESS ALA CALL SICK PERSON SIG 1 /GSW 16B
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-HOUSE FIRE
O-MUSIC
DISTURBANCE
G-"IF YOU DON'T HANDLE IT I WILL"
G-PUBLIC
88
I-DOMESTIC
W/ WEAP
N-CAD
PROBLEMS
N-DWI
I-BABY MAMA/DADDY
DRAMA
N-SOUNDS LIKE
GUNSHOTS
B-NAKED PERSON
B-FIREWORKS INJURY
G-BARKING
DOG
B-CHILD
CUSTODY
N-FOOT CHASE
B-IN
PROGRESS
CALL
O-VEHICLE
ACCIDENT
I-THEFT
O-STABBING
B-FIREWORKS
DISTURBANCE
I-FIGHT
IN PROGRESS
I-ALA CALL
O-SICK PERSON
G-SIG 1
/GSW
O-16B