THEFT PUBLIC 88 SOUNDS LIKE GUNSHOTS FIGHT IN PROGRESS CHILD CUSTODY 16B IN PROGRESS CALL MUSIC DISTURBANCE FIREWORKS DISTURBANCE STABBING CAD PROBLEMS VEHICLE ACCIDENT SIG 1 /GSW "IF YOU DON'T HANDLE IT I WILL" NAKED PERSON FIREWORKS INJURY DOMESTIC W/ WEAP BABY MAMA/DADDY DRAMA BARKING DOG ALA CALL HOUSE FIRE DWI SICK PERSON FOOT CHASE THEFT PUBLIC 88 SOUNDS LIKE GUNSHOTS FIGHT IN PROGRESS CHILD CUSTODY 16B IN PROGRESS CALL MUSIC DISTURBANCE FIREWORKS DISTURBANCE STABBING CAD PROBLEMS VEHICLE ACCIDENT SIG 1 /GSW "IF YOU DON'T HANDLE IT I WILL" NAKED PERSON FIREWORKS INJURY DOMESTIC W/ WEAP BABY MAMA/DADDY DRAMA BARKING DOG ALA CALL HOUSE FIRE DWI SICK PERSON FOOT CHASE
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-THEFT
G-PUBLIC
88
N-SOUNDS LIKE
GUNSHOTS
I-FIGHT
IN PROGRESS
B-CHILD
CUSTODY
O-16B
B-IN
PROGRESS
CALL
O-MUSIC
DISTURBANCE
B-FIREWORKS
DISTURBANCE
O-STABBING
N-CAD
PROBLEMS
O-VEHICLE
ACCIDENT
G-SIG 1
/GSW
G-"IF YOU DON'T HANDLE IT I WILL"
B-NAKED PERSON
B-FIREWORKS INJURY
I-DOMESTIC
W/ WEAP
I-BABY MAMA/DADDY
DRAMA
G-BARKING
DOG
I-ALA CALL
G-HOUSE FIRE
N-DWI
O-SICK PERSON
N-FOOT CHASE