SICK PERSON FIREWORKS DISTURBANCE CAD PROBLEMS THEFT ALA CALL SIG 1 /GSW FIREWORKS INJURY "IF YOU DON'T HANDLE IT I WILL" VEHICLE ACCIDENT NAKED PERSON MUSIC DISTURBANCE STABBING SOUNDS LIKE GUNSHOTS DWI FIGHT IN PROGRESS PUBLIC 88 FOOT CHASE IN PROGRESS CALL CHILD CUSTODY BARKING DOG HOUSE FIRE DOMESTIC W/ WEAP 16B BABY MAMA/DADDY DRAMA SICK PERSON FIREWORKS DISTURBANCE CAD PROBLEMS THEFT ALA CALL SIG 1 /GSW FIREWORKS INJURY "IF YOU DON'T HANDLE IT I WILL" VEHICLE ACCIDENT NAKED PERSON MUSIC DISTURBANCE STABBING SOUNDS LIKE GUNSHOTS DWI FIGHT IN PROGRESS PUBLIC 88 FOOT CHASE IN PROGRESS CALL CHILD CUSTODY BARKING DOG HOUSE FIRE DOMESTIC W/ WEAP 16B BABY MAMA/DADDY DRAMA
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-SICK PERSON
B-FIREWORKS
DISTURBANCE
N-CAD
PROBLEMS
I-THEFT
I-ALA CALL
G-SIG 1
/GSW
B-FIREWORKS INJURY
G-"IF YOU DON'T HANDLE IT I WILL"
O-VEHICLE
ACCIDENT
B-NAKED PERSON
O-MUSIC
DISTURBANCE
O-STABBING
N-SOUNDS LIKE
GUNSHOTS
N-DWI
I-FIGHT
IN PROGRESS
G-PUBLIC
88
N-FOOT CHASE
B-IN
PROGRESS
CALL
B-CHILD
CUSTODY
G-BARKING
DOG
G-HOUSE FIRE
I-DOMESTIC
W/ WEAP
O-16B
I-BABY MAMA/DADDY
DRAMA