NAKED PERSON FIREWORKS DISTURBANCE BARKING DOG CHILD CUSTODY DWI DOMESTIC W/ WEAP PUBLIC 88 STABBING THEFT VEHICLE ACCIDENT FOOT CHASE 16B IN PROGRESS CALL CAD PROBLEMS ALA CALL SIG 1 /GSW FIGHT IN PROGRESS BABY MAMA/DADDY DRAMA FIREWORKS INJURY SICK PERSON HOUSE FIRE "IF YOU DON'T HANDLE IT I WILL" MUSIC DISTURBANCE SOUNDS LIKE GUNSHOTS NAKED PERSON FIREWORKS DISTURBANCE BARKING DOG CHILD CUSTODY DWI DOMESTIC W/ WEAP PUBLIC 88 STABBING THEFT VEHICLE ACCIDENT FOOT CHASE 16B IN PROGRESS CALL CAD PROBLEMS ALA CALL SIG 1 /GSW FIGHT IN PROGRESS BABY MAMA/DADDY DRAMA FIREWORKS INJURY SICK PERSON HOUSE FIRE "IF YOU DON'T HANDLE IT I WILL" MUSIC DISTURBANCE SOUNDS LIKE GUNSHOTS
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-NAKED PERSON
B-FIREWORKS
DISTURBANCE
G-BARKING
DOG
B-CHILD
CUSTODY
N-DWI
I-DOMESTIC
W/ WEAP
G-PUBLIC
88
O-STABBING
I-THEFT
O-VEHICLE
ACCIDENT
N-FOOT CHASE
O-16B
B-IN
PROGRESS
CALL
N-CAD
PROBLEMS
I-ALA CALL
G-SIG 1
/GSW
I-FIGHT
IN PROGRESS
I-BABY MAMA/DADDY
DRAMA
B-FIREWORKS INJURY
O-SICK PERSON
G-HOUSE FIRE
G-"IF YOU DON'T HANDLE IT I WILL"
O-MUSIC
DISTURBANCE
N-SOUNDS LIKE
GUNSHOTS