SIG 1 /GSW 16B PUBLIC 88 SOUNDS LIKE GUNSHOTS DWI FIREWORKS INJURY SICK PERSON CAD PROBLEMS NAKED PERSON VEHICLE ACCIDENT ALA CALL STABBING FIREWORKS DISTURBANCE FIGHT IN PROGRESS BARKING DOG DOMESTIC W/ WEAP FOOT CHASE HOUSE FIRE CHILD CUSTODY MUSIC DISTURBANCE IN PROGRESS CALL THEFT BABY MAMA/DADDY DRAMA "IF YOU DON'T HANDLE IT I WILL" SIG 1 /GSW 16B PUBLIC 88 SOUNDS LIKE GUNSHOTS DWI FIREWORKS INJURY SICK PERSON CAD PROBLEMS NAKED PERSON VEHICLE ACCIDENT ALA CALL STABBING FIREWORKS DISTURBANCE FIGHT IN PROGRESS BARKING DOG DOMESTIC W/ WEAP FOOT CHASE HOUSE FIRE CHILD CUSTODY MUSIC DISTURBANCE IN PROGRESS CALL THEFT BABY MAMA/DADDY DRAMA "IF YOU DON'T HANDLE IT I WILL"
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-SIG 1
/GSW
O-16B
G-PUBLIC
88
N-SOUNDS LIKE
GUNSHOTS
N-DWI
B-FIREWORKS INJURY
O-SICK PERSON
N-CAD
PROBLEMS
B-NAKED PERSON
O-VEHICLE
ACCIDENT
I-ALA CALL
O-STABBING
B-FIREWORKS
DISTURBANCE
I-FIGHT
IN PROGRESS
G-BARKING
DOG
I-DOMESTIC
W/ WEAP
N-FOOT CHASE
G-HOUSE FIRE
B-CHILD
CUSTODY
O-MUSIC
DISTURBANCE
B-IN
PROGRESS
CALL
I-THEFT
I-BABY MAMA/DADDY
DRAMA
G-"IF YOU DON'T HANDLE IT I WILL"