CAD PROBLEMS MUSIC DISTURBANCE BARKING DOG SICK PERSON CHILD CUSTODY FIREWORKS DISTURBANCE FOOT CHASE FIREWORKS INJURY PUBLIC 88 HOUSE FIRE STABBING NAKED PERSON SIG 1 /GSW ALA CALL BABY MAMA/DADDY DRAMA SOUNDS LIKE GUNSHOTS DWI DOMESTIC W/ WEAP FIGHT IN PROGRESS 16B THEFT "IF YOU DON'T HANDLE IT I WILL" IN PROGRESS CALL VEHICLE ACCIDENT CAD PROBLEMS MUSIC DISTURBANCE BARKING DOG SICK PERSON CHILD CUSTODY FIREWORKS DISTURBANCE FOOT CHASE FIREWORKS INJURY PUBLIC 88 HOUSE FIRE STABBING NAKED PERSON SIG 1 /GSW ALA CALL BABY MAMA/DADDY DRAMA SOUNDS LIKE GUNSHOTS DWI DOMESTIC W/ WEAP FIGHT IN PROGRESS 16B THEFT "IF YOU DON'T HANDLE IT I WILL" IN PROGRESS CALL VEHICLE ACCIDENT
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-CAD
PROBLEMS
O-MUSIC
DISTURBANCE
G-BARKING
DOG
O-SICK PERSON
B-CHILD
CUSTODY
B-FIREWORKS
DISTURBANCE
N-FOOT CHASE
B-FIREWORKS INJURY
G-PUBLIC
88
G-HOUSE FIRE
O-STABBING
B-NAKED PERSON
G-SIG 1
/GSW
I-ALA CALL
I-BABY MAMA/DADDY
DRAMA
N-SOUNDS LIKE
GUNSHOTS
N-DWI
I-DOMESTIC
W/ WEAP
I-FIGHT
IN PROGRESS
O-16B
I-THEFT
G-"IF YOU DON'T HANDLE IT I WILL"
B-IN
PROGRESS
CALL
O-VEHICLE
ACCIDENT