IN PROGRESS CALL NAKED PERSON CAD PROBLEMS FOOT CHASE SOUNDS LIKE GUNSHOTS SICK PERSON DWI VEHICLE ACCIDENT HOUSE FIRE STABBING MUSIC DISTURBANCE FIREWORKS DISTURBANCE "IF YOU DON'T HANDLE IT I WILL" ALA CALL SIG 1 /GSW FIREWORKS INJURY THEFT PUBLIC 88 CHILD CUSTODY BABY MAMA/DADDY DRAMA BARKING DOG FIGHT IN PROGRESS DOMESTIC W/ WEAP 16B IN PROGRESS CALL NAKED PERSON CAD PROBLEMS FOOT CHASE SOUNDS LIKE GUNSHOTS SICK PERSON DWI VEHICLE ACCIDENT HOUSE FIRE STABBING MUSIC DISTURBANCE FIREWORKS DISTURBANCE "IF YOU DON'T HANDLE IT I WILL" ALA CALL SIG 1 /GSW FIREWORKS INJURY THEFT PUBLIC 88 CHILD CUSTODY BABY MAMA/DADDY DRAMA BARKING DOG FIGHT IN PROGRESS DOMESTIC W/ WEAP 16B
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-IN
PROGRESS
CALL
B-NAKED PERSON
N-CAD
PROBLEMS
N-FOOT CHASE
N-SOUNDS LIKE
GUNSHOTS
O-SICK PERSON
N-DWI
O-VEHICLE
ACCIDENT
G-HOUSE FIRE
O-STABBING
O-MUSIC
DISTURBANCE
B-FIREWORKS
DISTURBANCE
G-"IF YOU DON'T HANDLE IT I WILL"
I-ALA CALL
G-SIG 1
/GSW
B-FIREWORKS INJURY
I-THEFT
G-PUBLIC
88
B-CHILD
CUSTODY
I-BABY MAMA/DADDY
DRAMA
G-BARKING
DOG
I-FIGHT
IN PROGRESS
I-DOMESTIC
W/ WEAP
O-16B