SOUNDS LIKE GUNSHOTS SICK PERSON DOMESTIC W/ WEAP HOUSE FIRE BABY MAMA/DADDY DRAMA FIREWORKS DISTURBANCE BARKING DOG THEFT NAKED PERSON FIGHT IN PROGRESS PUBLIC 88 VEHICLE ACCIDENT FIREWORKS INJURY MUSIC DISTURBANCE CAD PROBLEMS "IF YOU DON'T HANDLE IT I WILL" FOOT CHASE DWI CHILD CUSTODY 16B IN PROGRESS CALL SIG 1 /GSW ALA CALL STABBING SOUNDS LIKE GUNSHOTS SICK PERSON DOMESTIC W/ WEAP HOUSE FIRE BABY MAMA/DADDY DRAMA FIREWORKS DISTURBANCE BARKING DOG THEFT NAKED PERSON FIGHT IN PROGRESS PUBLIC 88 VEHICLE ACCIDENT FIREWORKS INJURY MUSIC DISTURBANCE CAD PROBLEMS "IF YOU DON'T HANDLE IT I WILL" FOOT CHASE DWI CHILD CUSTODY 16B IN PROGRESS CALL SIG 1 /GSW ALA CALL STABBING
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-SOUNDS LIKE
GUNSHOTS
O-SICK PERSON
I-DOMESTIC
W/ WEAP
G-HOUSE FIRE
I-BABY MAMA/DADDY
DRAMA
B-FIREWORKS
DISTURBANCE
G-BARKING
DOG
I-THEFT
B-NAKED PERSON
I-FIGHT
IN PROGRESS
G-PUBLIC
88
O-VEHICLE
ACCIDENT
B-FIREWORKS INJURY
O-MUSIC
DISTURBANCE
N-CAD
PROBLEMS
G-"IF YOU DON'T HANDLE IT I WILL"
N-FOOT CHASE
N-DWI
B-CHILD
CUSTODY
O-16B
B-IN
PROGRESS
CALL
G-SIG 1
/GSW
I-ALA CALL
O-STABBING