Gamedestoryedat the endDoneGamefound onhard drive"Minorglitch"GamewasDM'ed tonarratorRandomEXEsappearCharacterbegs playerto not dosomethingGamecreator orseller dies orgoes insane.Game getsdestroyed,doesn'tworkOld storagedevice w/name insharpie.6, 13,666Plush toyof theantagonistEnds withnarratorvowing tonever playagain.Label isdamagedThe gameis talkingto me.Gamedestroyedat the endEmptyeyesocketsDoneDoneDoneGamedeletesitself"I knowyou're notgonnabelieve this"Gameboughtfrom yardsale.Gamemesseswith filesTrying torelivechildhoodnostalgiaCreepy songplays onrepeat/playsbackwardsHauntedgameDoneNarratordies, getspossessed,or becomesevil.The gameknows mynameGamedestoryedat the endDoneGamefound onhard drive"Minorglitch"GamewasDM'ed tonarratorRandomEXEsappearCharacterbegs playerto not dosomethingGamecreator orseller dies orgoes insane.Game getsdestroyed,doesn'tworkOld storagedevice w/name insharpie.6, 13,666Plush toyof theantagonistEnds withnarratorvowing tonever playagain.Label isdamagedThe gameis talkingto me.Gamedestroyedat the endEmptyeyesocketsDoneDoneDoneGamedeletesitself"I knowyou're notgonnabelieve this"Gameboughtfrom yardsale.Gamemesseswith filesTrying torelivechildhoodnostalgiaCreepy songplays onrepeat/playsbackwardsHauntedgameDoneNarratordies, getspossessed,or becomesevil.The gameknows myname

SONIC.EXE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Game destoryed at the end
  2. Done
  3. Game found on hard drive
  4. "Minor glitch"
  5. Game was DM'ed to narrator
  6. Random EXEs appear
  7. Character begs player to not do something
  8. Game creator or seller dies or goes insane.
  9. Game gets destroyed, doesn't work
  10. Old storage device w/ name in sharpie.
  11. 6, 13, 666
  12. Plush toy of the antagonist
  13. Ends with narrator vowing to never play again.
  14. Label is damaged
  15. The game is talking to me.
  16. Game destroyed at the end
  17. Empty eye sockets
  18. Done
  19. Done
  20. Done
  21. Game deletes itself
  22. "I know you're not gonna believe this"
  23. Game bought from yard sale.
  24. Game messes with files
  25. Trying to relive childhood nostalgia
  26. Creepy song plays on repeat/plays backwards
  27. Haunted game
  28. Done
  29. Narrator dies, gets possessed, or becomes evil.
  30. The game knows my name