Saying thepastcampaigncharacternameSamenumbertwice in arow on anydiceOne of usupsets aninnkeeper“How doyou spellthat?”A rule islookedupBarfightWe make aninnuendo/make fun ofa nameNatural1A spellis castSomeone/somethinggets bittenby a PC.We accusesomeone ofbeing the bigbad themoment wemeet themNatural20Magiccausessomeone tosneezeviolentlySomeonediesWe adoptannpc/creatureSomeonemakes upwordsName dropof someonefrom lastcampaignNick saysthe wrongcharacternameA partymemberwandersoff/disappears.SomeonesayscompletegibberishEveryonefails agroupcheckPC rollsa savingthrowPreviouslyunknownsubclass isfigured out.MoneyisspentSomeoneis a non-officialraceSomeonegetsdrunkSomeonefallsunconciousPCactivatesa trapSomeonecopiessomeoneelses accentFigure outa nocontextspoilerSaying thepastcampaigncharacternameSamenumbertwice in arow on anydiceOne of usupsets aninnkeeper“How doyou spellthat?”A rule islookedupBarfightWe make aninnuendo/make fun ofa nameNatural1A spellis castSomeone/somethinggets bittenby a PC.We accusesomeone ofbeing the bigbad themoment wemeet themNatural20Magiccausessomeone tosneezeviolentlySomeonediesWe adoptannpc/creatureSomeonemakes upwordsName dropof someonefrom lastcampaignNick saysthe wrongcharacternameA partymemberwandersoff/disappears.SomeonesayscompletegibberishEveryonefails agroupcheckPC rollsa savingthrowPreviouslyunknownsubclass isfigured out.MoneyisspentSomeoneis a non-officialraceSomeonegetsdrunkSomeonefallsunconciousPCactivatesa trapSomeonecopiessomeoneelses accentFigure outa nocontextspoiler

First Session Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Saying the past campaign character name
  2. Same number twice in a row on any dice
  3. One of us upsets an innkeeper
  4. “How do you spell that?”
  5. A rule is looked up
  6. Bar fight
  7. We make an innuendo/ make fun of a name
  8. Natural 1
  9. A spell is cast
  10. Someone /something gets bitten by a PC.
  11. We accuse someone of being the big bad the moment we meet them
  12. Natural 20
  13. Magic causes someone to sneeze violently
  14. Someone dies
  15. We adopt an npc/creature
  16. Someone makes up words
  17. Name drop of someone from last campaign
  18. Nick says the wrong character name
  19. A party member wanders off/disappears.
  20. Someone says complete gibberish
  21. Everyone fails a group check
  22. PC rolls a saving throw
  23. Previously unknown subclass is figured out.
  24. Money is spent
  25. Someone is a non-official race
  26. Someone gets drunk
  27. Someone falls unconcious
  28. PC activates a trap
  29. Someone copies someone elses accent
  30. Figure out a no context spoiler