A rule islookedupMagiccausessomeone tosneezeviolentlyFigure outa nocontextspoilerWe accusesomeone ofbeing the bigbad themoment wemeet themNatural1BarfightSomeonemakes upwordsName dropof someonefrom lastcampaignNick saysthe wrongcharacternamePC rollsa savingthrowSomeonesayscompletegibberishMoneyisspentSomeoneis a non-officialraceOne of usupsets aninnkeeperSomeonefallsunconciousSamenumbertwice in arow on anydiceSomeonegetsdrunk“How doyou spellthat?”A partymemberwandersoff/disappears.Everyonefails agroupcheckA spellis castSomeone/somethinggets bittenby a PC.Someonecopiessomeoneelses accentSaying thepastcampaigncharacternameSomeonediesNatural20We make aninnuendo/make fun ofa namePCactivatesa trapWe adoptannpc/creaturePreviouslyunknownsubclass isfigured out.A rule islookedupMagiccausessomeone tosneezeviolentlyFigure outa nocontextspoilerWe accusesomeone ofbeing the bigbad themoment wemeet themNatural1BarfightSomeonemakes upwordsName dropof someonefrom lastcampaignNick saysthe wrongcharacternamePC rollsa savingthrowSomeonesayscompletegibberishMoneyisspentSomeoneis a non-officialraceOne of usupsets aninnkeeperSomeonefallsunconciousSamenumbertwice in arow on anydiceSomeonegetsdrunk“How doyou spellthat?”A partymemberwandersoff/disappears.Everyonefails agroupcheckA spellis castSomeone/somethinggets bittenby a PC.Someonecopiessomeoneelses accentSaying thepastcampaigncharacternameSomeonediesNatural20We make aninnuendo/make fun ofa namePCactivatesa trapWe adoptannpc/creaturePreviouslyunknownsubclass isfigured out.

First Session Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A rule is looked up
  2. Magic causes someone to sneeze violently
  3. Figure out a no context spoiler
  4. We accuse someone of being the big bad the moment we meet them
  5. Natural 1
  6. Bar fight
  7. Someone makes up words
  8. Name drop of someone from last campaign
  9. Nick says the wrong character name
  10. PC rolls a saving throw
  11. Someone says complete gibberish
  12. Money is spent
  13. Someone is a non-official race
  14. One of us upsets an innkeeper
  15. Someone falls unconcious
  16. Same number twice in a row on any dice
  17. Someone gets drunk
  18. “How do you spell that?”
  19. A party member wanders off/disappears.
  20. Everyone fails a group check
  21. A spell is cast
  22. Someone /something gets bitten by a PC.
  23. Someone copies someone elses accent
  24. Saying the past campaign character name
  25. Someone dies
  26. Natural 20
  27. We make an innuendo/ make fun of a name
  28. PC activates a trap
  29. We adopt an npc/creature
  30. Previously unknown subclass is figured out.