(ow) = /ow/ soft c crazy r (or) = /er/ at the end of a word schwa bossy e hard c (ck) = /k/ at the end of SW/SV floss open syllable (y) = /short i/ (oe) = /long o/ at the end of a short word (age) = /j/ at the end of a word closed syllable one who acts /v/ at the end of a word must have an e (oi) = oi in the middle of a word (k) = /k/ at the end of SW/SV silent k (ch) = /ch/ at the end of a SW/SV hard g (dge) = /j/ at the end of a SW/SV soft g y -> i (qua) = /quo/ (ear) = /er/ (tch) = /ch/ at the end of SW/SV (all) = /oll/ (y) = /long i/ (ow) = /ow/ soft c crazy r (or) = /er/ at the end of a word schwa bossy e hard c (ck) = /k/ at the end of SW/SV floss open syllable (y) = /short i/ (oe) = /long o/ at the end of a short word (age) = /j/ at the end of a word closed syllable one who acts /v/ at the end of a word must have an e (oi) = oi in the middle of a word (k) = /k/ at the end of SW/SV silent k (ch) = /ch/ at the end of a SW/SV hard g (dge) = /j/ at the end of a SW/SV soft g y -> i (qua) = /quo/ (ear) = /er/ (tch) = /ch/ at the end of SW/SV (all) = /oll/ (y) = /long i/
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
(ow) = /ow/
soft c
crazy r
(or) = /er/ at the end of a word
schwa
bossy e
hard c
(ck) = /k/ at the end of SW/SV
floss
open syllable
(y) = /short i/
(oe) = /long o/ at the end of a short word
(age) = /j/ at the end of a word
closed syllable
one who acts
/v/ at the end of a word must have an e
(oi) = oi in the middle of a word
(k) = /k/ at the end of SW/SV
silent k
(ch) = /ch/ at the end of a SW/SV
hard g
(dge) = /j/ at the end of a SW/SV
soft g
y -> i
(qua) = /quo/
(ear) = /er/
(tch) = /ch/ at the end of SW/SV
(all) = /oll/
(y) = /long i/