(ear) = /er/ soft g (or) = /er/ at the end of a word hard g (y) = /long i/ (ck) = /k/ at the end of SW/SV (age) = /j/ at the end of a word open syllable bossy e (k) = /k/ at the end of SW/SV (oe) = /long o/ at the end of a short word (y) = /short i/ (tch) = /ch/ at the end of SW/SV hard c one who acts (oi) = oi in the middle of a word silent k (qua) = /quo/ (ow) = /ow/ (dge) = /j/ at the end of a SW/SV closed syllable (all) = /oll/ schwa floss /v/ at the end of a word must have an e crazy r soft c (ch) = /ch/ at the end of a SW/SV y -> i (ear) = /er/ soft g (or) = /er/ at the end of a word hard g (y) = /long i/ (ck) = /k/ at the end of SW/SV (age) = /j/ at the end of a word open syllable bossy e (k) = /k/ at the end of SW/SV (oe) = /long o/ at the end of a short word (y) = /short i/ (tch) = /ch/ at the end of SW/SV hard c one who acts (oi) = oi in the middle of a word silent k (qua) = /quo/ (ow) = /ow/ (dge) = /j/ at the end of a SW/SV closed syllable (all) = /oll/ schwa floss /v/ at the end of a word must have an e crazy r soft c (ch) = /ch/ at the end of a SW/SV y -> i
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
(ear) = /er/
soft g
(or) = /er/ at the end of a word
hard g
(y) = /long i/
(ck) = /k/ at the end of SW/SV
(age) = /j/ at the end of a word
open syllable
bossy e
(k) = /k/ at the end of SW/SV
(oe) = /long o/ at the end of a short word
(y) = /short i/
(tch) = /ch/ at the end of SW/SV
hard c
one who acts
(oi) = oi in the middle of a word
silent k
(qua) = /quo/
(ow) = /ow/
(dge) = /j/ at the end of a SW/SV
closed syllable
(all) = /oll/
schwa
floss
/v/ at the end of a word must have an e
crazy r
soft c
(ch) = /ch/ at the end of a SW/SV
y -> i