(tch) = /ch/ at the end of SW/SV closed syllable (y) = /long i/ bossy e soft c (qua) = /quo/ schwa (or) = /er/ at the end of a word /v/ at the end of a word must have an e (k) = /k/ at the end of SW/SV (ow) = /ow/ (dge) = /j/ at the end of a SW/SV (y) = /short i/ (oi) = oi in the middle of a word hard g open syllable crazy r (age) = /j/ at the end of a word one who acts soft g (ck) = /k/ at the end of SW/SV (oe) = /long o/ at the end of a short word y -> i (ear) = /er/ floss hard c silent k (all) = /oll/ (ch) = /ch/ at the end of a SW/SV (tch) = /ch/ at the end of SW/SV closed syllable (y) = /long i/ bossy e soft c (qua) = /quo/ schwa (or) = /er/ at the end of a word /v/ at the end of a word must have an e (k) = /k/ at the end of SW/SV (ow) = /ow/ (dge) = /j/ at the end of a SW/SV (y) = /short i/ (oi) = oi in the middle of a word hard g open syllable crazy r (age) = /j/ at the end of a word one who acts soft g (ck) = /k/ at the end of SW/SV (oe) = /long o/ at the end of a short word y -> i (ear) = /er/ floss hard c silent k (all) = /oll/ (ch) = /ch/ at the end of a SW/SV
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
(tch) = /ch/ at the end of SW/SV
closed syllable
(y) = /long i/
bossy e
soft c
(qua) = /quo/
schwa
(or) = /er/ at the end of a word
/v/ at the end of a word must have an e
(k) = /k/ at the end of SW/SV
(ow) = /ow/
(dge) = /j/ at the end of a SW/SV
(y) = /short i/
(oi) = oi in the middle of a word
hard g
open syllable
crazy r
(age) = /j/ at the end of a word
one who acts
soft g
(ck) = /k/ at the end of SW/SV
(oe) = /long o/ at the end of a short word
y -> i
(ear) = /er/
floss
hard c
silent k
(all) = /oll/
(ch) = /ch/ at the end of a SW/SV