(all) = /oll/ soft g bossy e (y) = /short i/ (k) = /k/ at the end of SW/SV (y) = /long i/ one who acts (age) = /j/ at the end of a word y -> i (tch) = /ch/ at the end of SW/SV (ch) = /ch/ at the end of a SW/SV /v/ at the end of a word must have an e floss closed syllable (qua) = /quo/ (oe) = /long o/ at the end of a short word (oi) = oi in the middle of a word hard g crazy r (or) = /er/ at the end of a word (ear) = /er/ (ck) = /k/ at the end of SW/SV schwa open syllable (dge) = /j/ at the end of a SW/SV silent k hard c soft c (ow) = /ow/ (all) = /oll/ soft g bossy e (y) = /short i/ (k) = /k/ at the end of SW/SV (y) = /long i/ one who acts (age) = /j/ at the end of a word y -> i (tch) = /ch/ at the end of SW/SV (ch) = /ch/ at the end of a SW/SV /v/ at the end of a word must have an e floss closed syllable (qua) = /quo/ (oe) = /long o/ at the end of a short word (oi) = oi in the middle of a word hard g crazy r (or) = /er/ at the end of a word (ear) = /er/ (ck) = /k/ at the end of SW/SV schwa open syllable (dge) = /j/ at the end of a SW/SV silent k hard c soft c (ow) = /ow/
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
(all) = /oll/
soft g
bossy e
(y) = /short i/
(k) = /k/ at the end of SW/SV
(y) = /long i/
one who acts
(age) = /j/ at the end of a word
y -> i
(tch) = /ch/ at the end of SW/SV
(ch) = /ch/ at the end of a SW/SV
/v/ at the end of a word must have an e
floss
closed syllable
(qua) = /quo/
(oe) = /long o/ at the end of a short word
(oi) = oi in the middle of a word
hard g
crazy r
(or) = /er/ at the end of a word
(ear) = /er/
(ck) = /k/ at the end of SW/SV
schwa
open syllable
(dge) = /j/ at the end of a SW/SV
silent k
hard c
soft c
(ow) = /ow/