crazy r (k) = /k/ at the end of SW/SV (ear) = /er/ (ck) = /k/ at the end of SW/SV (tch) = /ch/ at the end of SW/SV soft c (y) = /long i/ (dge) = /j/ at the end of a SW/SV silent k /v/ at the end of a word must have an e hard c (all) = /oll/ (oi) = oi in the middle of a word (age) = /j/ at the end of a word soft g one who acts schwa y -> i (ow) = /ow/ floss bossy e hard g open syllable closed syllable (or) = /er/ at the end of a word (qua) = /quo/ (ch) = /ch/ at the end of a SW/SV (y) = /short i/ (oe) = /long o/ at the end of a short word crazy r (k) = /k/ at the end of SW/SV (ear) = /er/ (ck) = /k/ at the end of SW/SV (tch) = /ch/ at the end of SW/SV soft c (y) = /long i/ (dge) = /j/ at the end of a SW/SV silent k /v/ at the end of a word must have an e hard c (all) = /oll/ (oi) = oi in the middle of a word (age) = /j/ at the end of a word soft g one who acts schwa y -> i (ow) = /ow/ floss bossy e hard g open syllable closed syllable (or) = /er/ at the end of a word (qua) = /quo/ (ch) = /ch/ at the end of a SW/SV (y) = /short i/ (oe) = /long o/ at the end of a short word
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
crazy r
(k) = /k/ at the end of SW/SV
(ear) = /er/
(ck) = /k/ at the end of SW/SV
(tch) = /ch/ at the end of SW/SV
soft c
(y) = /long i/
(dge) = /j/ at the end of a SW/SV
silent k
/v/ at the end of a word must have an e
hard c
(all) = /oll/
(oi) = oi in the middle of a word
(age) = /j/ at the end of a word
soft g
one who acts
schwa
y -> i
(ow) = /ow/
floss
bossy e
hard g
open syllable
closed syllable
(or) = /er/ at the end of a word
(qua) = /quo/
(ch) = /ch/ at the end of a SW/SV
(y) = /short i/
(oe) = /long o/ at the end of a short word