hardg(oe) = /longo/ at the endof a shortword(ear)= /er/(qua) =/quo/silentk(ow) =/ow/(dge) = /j/at the endof aSW/SV(ch) = /ch/at the endof aSW/SVsoftg(or) = /er/at the endof a word(tch) =/ch/ at theend ofSW/SV(k) = /k/ atthe end ofSW/SV(age) = /j/at the endof a wordcrazyry -> i/v/ at theend of aword musthave an efloss(y) =/short i/softcopensyllable(all) =/oll/hardc(oi) = oi inthe middleof a wordclosedsyllablebossye(ck) = /k/at the endof SW/SVonewhoactsschwa(y) =/long i/hardg(oe) = /longo/ at the endof a shortword(ear)= /er/(qua) =/quo/silentk(ow) =/ow/(dge) = /j/at the endof aSW/SV(ch) = /ch/at the endof aSW/SVsoftg(or) = /er/at the endof a word(tch) =/ch/ at theend ofSW/SV(k) = /k/ atthe end ofSW/SV(age) = /j/at the endof a wordcrazyry -> i/v/ at theend of aword musthave an efloss(y) =/short i/softcopensyllable(all) =/oll/hardc(oi) = oi inthe middleof a wordclosedsyllablebossye(ck) = /k/at the endof SW/SVonewhoactsschwa(y) =/long i/

Call list - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. hard g
  2. (oe) = /long o/ at the end of a short word
  3. (ear) = /er/
  4. (qua) = /quo/
  5. silent k
  6. (ow) = /ow/
  7. (dge) = /j/ at the end of a SW/SV
  8. (ch) = /ch/ at the end of a SW/SV
  9. soft g
  10. (or) = /er/ at the end of a word
  11. (tch) = /ch/ at the end of SW/SV
  12. (k) = /k/ at the end of SW/SV
  13. (age) = /j/ at the end of a word
  14. crazy r
  15. y -> i
  16. /v/ at the end of a word must have an e
  17. floss
  18. (y) = /short i/
  19. soft c
  20. open syllable
  21. (all) = /oll/
  22. hard c
  23. (oi) = oi in the middle of a word
  24. closed syllable
  25. bossy e
  26. (ck) = /k/ at the end of SW/SV
  27. one who acts
  28. schwa
  29. (y) = /long i/