(ear)= /er/softg(or) = /er/at the endof a wordhardg(y) =/long i/(ck) = /k/at the endof SW/SV(age) = /j/at the endof a wordopensyllablebossye(k) = /k/ atthe end ofSW/SV(oe) = /longo/ at the endof a shortword(y) =/short i/(tch) =/ch/ at theend ofSW/SVhardconewhoacts(oi) = oi inthe middleof a wordsilentk(qua) =/quo/(ow) =/ow/(dge) = /j/at the endof aSW/SVclosedsyllable(all) =/oll/schwafloss/v/ at theend of aword musthave an ecrazyrsoftc(ch) = /ch/at the endof aSW/SVy -> i(ear)= /er/softg(or) = /er/at the endof a wordhardg(y) =/long i/(ck) = /k/at the endof SW/SV(age) = /j/at the endof a wordopensyllablebossye(k) = /k/ atthe end ofSW/SV(oe) = /longo/ at the endof a shortword(y) =/short i/(tch) =/ch/ at theend ofSW/SVhardconewhoacts(oi) = oi inthe middleof a wordsilentk(qua) =/quo/(ow) =/ow/(dge) = /j/at the endof aSW/SVclosedsyllable(all) =/oll/schwafloss/v/ at theend of aword musthave an ecrazyrsoftc(ch) = /ch/at the endof aSW/SVy -> i

Call list - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. (ear) = /er/
  2. soft g
  3. (or) = /er/ at the end of a word
  4. hard g
  5. (y) = /long i/
  6. (ck) = /k/ at the end of SW/SV
  7. (age) = /j/ at the end of a word
  8. open syllable
  9. bossy e
  10. (k) = /k/ at the end of SW/SV
  11. (oe) = /long o/ at the end of a short word
  12. (y) = /short i/
  13. (tch) = /ch/ at the end of SW/SV
  14. hard c
  15. one who acts
  16. (oi) = oi in the middle of a word
  17. silent k
  18. (qua) = /quo/
  19. (ow) = /ow/
  20. (dge) = /j/ at the end of a SW/SV
  21. closed syllable
  22. (all) = /oll/
  23. schwa
  24. floss
  25. /v/ at the end of a word must have an e
  26. crazy r
  27. soft c
  28. (ch) = /ch/ at the end of a SW/SV
  29. y -> i