(ow) =/ow/(oi) = oi inthe middleof a word(all) =/oll/hardc(or) = /er/at the endof a word(dge) = /j/at the endof aSW/SVopensyllable(y) =/long i/closedsyllable(k) = /k/ atthe end ofSW/SV(oe) = /longo/ at the endof a shortword(y) =/short i/schwa/v/ at theend of aword musthave an e(ear)= /er/(age) = /j/at the endof a wordhardgsilentkonewhoacts(tch) =/ch/ at theend ofSW/SVsoftcbossye(qua) =/quo/crazyrfloss(ck) = /k/at the endof SW/SV(ch) = /ch/at the endof aSW/SVy -> isoftg(ow) =/ow/(oi) = oi inthe middleof a word(all) =/oll/hardc(or) = /er/at the endof a word(dge) = /j/at the endof aSW/SVopensyllable(y) =/long i/closedsyllable(k) = /k/ atthe end ofSW/SV(oe) = /longo/ at the endof a shortword(y) =/short i/schwa/v/ at theend of aword musthave an e(ear)= /er/(age) = /j/at the endof a wordhardgsilentkonewhoacts(tch) =/ch/ at theend ofSW/SVsoftcbossye(qua) =/quo/crazyrfloss(ck) = /k/at the endof SW/SV(ch) = /ch/at the endof aSW/SVy -> isoftg

Call list - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. (ow) = /ow/
  2. (oi) = oi in the middle of a word
  3. (all) = /oll/
  4. hard c
  5. (or) = /er/ at the end of a word
  6. (dge) = /j/ at the end of a SW/SV
  7. open syllable
  8. (y) = /long i/
  9. closed syllable
  10. (k) = /k/ at the end of SW/SV
  11. (oe) = /long o/ at the end of a short word
  12. (y) = /short i/
  13. schwa
  14. /v/ at the end of a word must have an e
  15. (ear) = /er/
  16. (age) = /j/ at the end of a word
  17. hard g
  18. silent k
  19. one who acts
  20. (tch) = /ch/ at the end of SW/SV
  21. soft c
  22. bossy e
  23. (qua) = /quo/
  24. crazy r
  25. floss
  26. (ck) = /k/ at the end of SW/SV
  27. (ch) = /ch/ at the end of a SW/SV
  28. y -> i
  29. soft g