bossy e (ear) = /er/ (oi) = oi in the middle of a word (ow) = /ow/ hard g (or) = /er/ at the end of a word (ch) = /ch/ at the end of a SW/SV silent k (ck) = /k/ at the end of SW/SV (y) = /short i/ one who acts hard c soft c schwa (oe) = /long o/ at the end of a short word closed syllable /v/ at the end of a word must have an e floss (k) = /k/ at the end of SW/SV (qua) = /quo/ (all) = /oll/ crazy r soft g (dge) = /j/ at the end of a SW/SV (y) = /long i/ open syllable y -> i (age) = /j/ at the end of a word (tch) = /ch/ at the end of SW/SV bossy e (ear) = /er/ (oi) = oi in the middle of a word (ow) = /ow/ hard g (or) = /er/ at the end of a word (ch) = /ch/ at the end of a SW/SV silent k (ck) = /k/ at the end of SW/SV (y) = /short i/ one who acts hard c soft c schwa (oe) = /long o/ at the end of a short word closed syllable /v/ at the end of a word must have an e floss (k) = /k/ at the end of SW/SV (qua) = /quo/ (all) = /oll/ crazy r soft g (dge) = /j/ at the end of a SW/SV (y) = /long i/ open syllable y -> i (age) = /j/ at the end of a word (tch) = /ch/ at the end of SW/SV
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
bossy e
(ear) = /er/
(oi) = oi in the middle of a word
(ow) = /ow/
hard g
(or) = /er/ at the end of a word
(ch) = /ch/ at the end of a SW/SV
silent k
(ck) = /k/ at the end of SW/SV
(y) = /short i/
one who acts
hard c
soft c
schwa
(oe) = /long o/ at the end of a short word
closed syllable
/v/ at the end of a word must have an e
floss
(k) = /k/ at the end of SW/SV
(qua) = /quo/
(all) = /oll/
crazy r
soft g
(dge) = /j/ at the end of a SW/SV
(y) = /long i/
open syllable
y -> i
(age) = /j/ at the end of a word
(tch) = /ch/ at the end of SW/SV