hard g (oe) = /long o/ at the end of a short word (ear) = /er/ (qua) = /quo/ silent k (ow) = /ow/ (dge) = /j/ at the end of a SW/SV (ch) = /ch/ at the end of a SW/SV soft g (or) = /er/ at the end of a word (tch) = /ch/ at the end of SW/SV (k) = /k/ at the end of SW/SV (age) = /j/ at the end of a word crazy r y -> i /v/ at the end of a word must have an e floss (y) = /short i/ soft c open syllable (all) = /oll/ hard c (oi) = oi in the middle of a word closed syllable bossy e (ck) = /k/ at the end of SW/SV one who acts schwa (y) = /long i/ hard g (oe) = /long o/ at the end of a short word (ear) = /er/ (qua) = /quo/ silent k (ow) = /ow/ (dge) = /j/ at the end of a SW/SV (ch) = /ch/ at the end of a SW/SV soft g (or) = /er/ at the end of a word (tch) = /ch/ at the end of SW/SV (k) = /k/ at the end of SW/SV (age) = /j/ at the end of a word crazy r y -> i /v/ at the end of a word must have an e floss (y) = /short i/ soft c open syllable (all) = /oll/ hard c (oi) = oi in the middle of a word closed syllable bossy e (ck) = /k/ at the end of SW/SV one who acts schwa (y) = /long i/
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
hard g
(oe) = /long o/ at the end of a short word
(ear) = /er/
(qua) = /quo/
silent k
(ow) = /ow/
(dge) = /j/ at the end of a SW/SV
(ch) = /ch/ at the end of a SW/SV
soft g
(or) = /er/ at the end of a word
(tch) = /ch/ at the end of SW/SV
(k) = /k/ at the end of SW/SV
(age) = /j/ at the end of a word
crazy r
y -> i
/v/ at the end of a word must have an e
floss
(y) = /short i/
soft c
open syllable
(all) = /oll/
hard c
(oi) = oi in the middle of a word
closed syllable
bossy e
(ck) = /k/ at the end of SW/SV
one who acts
schwa
(y) = /long i/