(ck) = /k/ at the end of SW/SV open syllable (oi) = oi in the middle of a word (dge) = /j/ at the end of a SW/SV (ear) = /er/ (age) = /j/ at the end of a word hard c (tch) = /ch/ at the end of SW/SV /v/ at the end of a word must have an e (oe) = /long o/ at the end of a short word bossy e soft g crazy r (k) = /k/ at the end of SW/SV floss one who acts soft c closed syllable (all) = /oll/ (ch) = /ch/ at the end of a SW/SV hard g (qua) = /quo/ (y) = /short i/ silent k y -> i schwa (or) = /er/ at the end of a word (y) = /long i/ (ow) = /ow/ (ck) = /k/ at the end of SW/SV open syllable (oi) = oi in the middle of a word (dge) = /j/ at the end of a SW/SV (ear) = /er/ (age) = /j/ at the end of a word hard c (tch) = /ch/ at the end of SW/SV /v/ at the end of a word must have an e (oe) = /long o/ at the end of a short word bossy e soft g crazy r (k) = /k/ at the end of SW/SV floss one who acts soft c closed syllable (all) = /oll/ (ch) = /ch/ at the end of a SW/SV hard g (qua) = /quo/ (y) = /short i/ silent k y -> i schwa (or) = /er/ at the end of a word (y) = /long i/ (ow) = /ow/
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
(ck) = /k/ at the end of SW/SV
open syllable
(oi) = oi in the middle of a word
(dge) = /j/ at the end of a SW/SV
(ear) = /er/
(age) = /j/ at the end of a word
hard c
(tch) = /ch/ at the end of SW/SV
/v/ at the end of a word must have an e
(oe) = /long o/ at the end of a short word
bossy e
soft g
crazy r
(k) = /k/ at the end of SW/SV
floss
one who acts
soft c
closed syllable
(all) = /oll/
(ch) = /ch/ at the end of a SW/SV
hard g
(qua) = /quo/
(y) = /short i/
silent k
y -> i
schwa
(or) = /er/ at the end of a word
(y) = /long i/
(ow) = /ow/