hardg(oi) = oi inthe middleof a word/v/ at theend of aword musthave an e(qua) =/quo/silentksoftc(ck) = /k/at the endof SW/SV(ow) =/ow/softg(tch) =/ch/ at theend ofSW/SVschwaopensyllableclosedsyllableflosscrazyrbossye(or) = /er/at the endof a wordy -> i(ch) = /ch/at the endof aSW/SV(oe) = /longo/ at the endof a shortwordhardc(y) =/long i/(dge) = /j/at the endof aSW/SV(k) = /k/ atthe end ofSW/SV(all) =/oll/onewhoacts(age) = /j/at the endof a word(ear)= /er/(y) =/short i/hardg(oi) = oi inthe middleof a word/v/ at theend of aword musthave an e(qua) =/quo/silentksoftc(ck) = /k/at the endof SW/SV(ow) =/ow/softg(tch) =/ch/ at theend ofSW/SVschwaopensyllableclosedsyllableflosscrazyrbossye(or) = /er/at the endof a wordy -> i(ch) = /ch/at the endof aSW/SV(oe) = /longo/ at the endof a shortwordhardc(y) =/long i/(dge) = /j/at the endof aSW/SV(k) = /k/ atthe end ofSW/SV(all) =/oll/onewhoacts(age) = /j/at the endof a word(ear)= /er/(y) =/short i/

Call list - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. hard g
  2. (oi) = oi in the middle of a word
  3. /v/ at the end of a word must have an e
  4. (qua) = /quo/
  5. silent k
  6. soft c
  7. (ck) = /k/ at the end of SW/SV
  8. (ow) = /ow/
  9. soft g
  10. (tch) = /ch/ at the end of SW/SV
  11. schwa
  12. open syllable
  13. closed syllable
  14. floss
  15. crazy r
  16. bossy e
  17. (or) = /er/ at the end of a word
  18. y -> i
  19. (ch) = /ch/ at the end of a SW/SV
  20. (oe) = /long o/ at the end of a short word
  21. hard c
  22. (y) = /long i/
  23. (dge) = /j/ at the end of a SW/SV
  24. (k) = /k/ at the end of SW/SV
  25. (all) = /oll/
  26. one who acts
  27. (age) = /j/ at the end of a word
  28. (ear) = /er/
  29. (y) = /short i/