hardghardc(ck) = /k/at the endof SW/SV/v/ at theend of aword musthave an e(or) = /er/at the endof a wordonewhoacts(ow) =/ow/(y) =/long i/(age) = /j/at the endof a wordcrazyry -> iflosssoftg(qua) =/quo/(oe) = /longo/ at the endof a shortword(tch) =/ch/ at theend ofSW/SV(ch) = /ch/at the endof aSW/SV(k) = /k/ atthe end ofSW/SV(y) =/short i/(dge) = /j/at the endof aSW/SV(all) =/oll/(ear)= /er/schwasoftcclosedsyllablesilentk(oi) = oi inthe middleof a wordopensyllablebossyehardghardc(ck) = /k/at the endof SW/SV/v/ at theend of aword musthave an e(or) = /er/at the endof a wordonewhoacts(ow) =/ow/(y) =/long i/(age) = /j/at the endof a wordcrazyry -> iflosssoftg(qua) =/quo/(oe) = /longo/ at the endof a shortword(tch) =/ch/ at theend ofSW/SV(ch) = /ch/at the endof aSW/SV(k) = /k/ atthe end ofSW/SV(y) =/short i/(dge) = /j/at the endof aSW/SV(all) =/oll/(ear)= /er/schwasoftcclosedsyllablesilentk(oi) = oi inthe middleof a wordopensyllablebossye

Call list - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. hard g
  2. hard c
  3. (ck) = /k/ at the end of SW/SV
  4. /v/ at the end of a word must have an e
  5. (or) = /er/ at the end of a word
  6. one who acts
  7. (ow) = /ow/
  8. (y) = /long i/
  9. (age) = /j/ at the end of a word
  10. crazy r
  11. y -> i
  12. floss
  13. soft g
  14. (qua) = /quo/
  15. (oe) = /long o/ at the end of a short word
  16. (tch) = /ch/ at the end of SW/SV
  17. (ch) = /ch/ at the end of a SW/SV
  18. (k) = /k/ at the end of SW/SV
  19. (y) = /short i/
  20. (dge) = /j/ at the end of a SW/SV
  21. (all) = /oll/
  22. (ear) = /er/
  23. schwa
  24. soft c
  25. closed syllable
  26. silent k
  27. (oi) = oi in the middle of a word
  28. open syllable
  29. bossy e