hard g hard c (ck) = /k/ at the end of SW/SV /v/ at the end of a word must have an e (or) = /er/ at the end of a word one who acts (ow) = /ow/ (y) = /long i/ (age) = /j/ at the end of a word crazy r y -> i floss soft g (qua) = /quo/ (oe) = /long o/ at the end of a short word (tch) = /ch/ at the end of SW/SV (ch) = /ch/ at the end of a SW/SV (k) = /k/ at the end of SW/SV (y) = /short i/ (dge) = /j/ at the end of a SW/SV (all) = /oll/ (ear) = /er/ schwa soft c closed syllable silent k (oi) = oi in the middle of a word open syllable bossy e hard g hard c (ck) = /k/ at the end of SW/SV /v/ at the end of a word must have an e (or) = /er/ at the end of a word one who acts (ow) = /ow/ (y) = /long i/ (age) = /j/ at the end of a word crazy r y -> i floss soft g (qua) = /quo/ (oe) = /long o/ at the end of a short word (tch) = /ch/ at the end of SW/SV (ch) = /ch/ at the end of a SW/SV (k) = /k/ at the end of SW/SV (y) = /short i/ (dge) = /j/ at the end of a SW/SV (all) = /oll/ (ear) = /er/ schwa soft c closed syllable silent k (oi) = oi in the middle of a word open syllable bossy e
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
hard g
hard c
(ck) = /k/ at the end of SW/SV
/v/ at the end of a word must have an e
(or) = /er/ at the end of a word
one who acts
(ow) = /ow/
(y) = /long i/
(age) = /j/ at the end of a word
crazy r
y -> i
floss
soft g
(qua) = /quo/
(oe) = /long o/ at the end of a short word
(tch) = /ch/ at the end of SW/SV
(ch) = /ch/ at the end of a SW/SV
(k) = /k/ at the end of SW/SV
(y) = /short i/
(dge) = /j/ at the end of a SW/SV
(all) = /oll/
(ear) = /er/
schwa
soft c
closed syllable
silent k
(oi) = oi in the middle of a word
open syllable
bossy e