(all) =/oll/softgbossye(y) =/short i/(k) = /k/ atthe end ofSW/SV(y) =/long i/onewhoacts(age) = /j/at the endof a wordy -> i(tch) =/ch/ at theend ofSW/SV(ch) = /ch/at the endof aSW/SV/v/ at theend of aword musthave an eflossclosedsyllable(qua) =/quo/(oe) = /longo/ at the endof a shortword(oi) = oi inthe middleof a wordhardgcrazyr(or) = /er/at the endof a word(ear)= /er/(ck) = /k/at the endof SW/SVschwaopensyllable(dge) = /j/at the endof aSW/SVsilentkhardcsoftc(ow) =/ow/(all) =/oll/softgbossye(y) =/short i/(k) = /k/ atthe end ofSW/SV(y) =/long i/onewhoacts(age) = /j/at the endof a wordy -> i(tch) =/ch/ at theend ofSW/SV(ch) = /ch/at the endof aSW/SV/v/ at theend of aword musthave an eflossclosedsyllable(qua) =/quo/(oe) = /longo/ at the endof a shortword(oi) = oi inthe middleof a wordhardgcrazyr(or) = /er/at the endof a word(ear)= /er/(ck) = /k/at the endof SW/SVschwaopensyllable(dge) = /j/at the endof aSW/SVsilentkhardcsoftc(ow) =/ow/

Call list - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. (all) = /oll/
  2. soft g
  3. bossy e
  4. (y) = /short i/
  5. (k) = /k/ at the end of SW/SV
  6. (y) = /long i/
  7. one who acts
  8. (age) = /j/ at the end of a word
  9. y -> i
  10. (tch) = /ch/ at the end of SW/SV
  11. (ch) = /ch/ at the end of a SW/SV
  12. /v/ at the end of a word must have an e
  13. floss
  14. closed syllable
  15. (qua) = /quo/
  16. (oe) = /long o/ at the end of a short word
  17. (oi) = oi in the middle of a word
  18. hard g
  19. crazy r
  20. (or) = /er/ at the end of a word
  21. (ear) = /er/
  22. (ck) = /k/ at the end of SW/SV
  23. schwa
  24. open syllable
  25. (dge) = /j/ at the end of a SW/SV
  26. silent k
  27. hard c
  28. soft c
  29. (ow) = /ow/