(y) = /long i/ (ear) = /er/ open syllable one who acts (k) = /k/ at the end of SW/SV closed syllable (oe) = /long o/ at the end of a short word (age) = /j/ at the end of a word bossy e (dge) = /j/ at the end of a SW/SV /v/ at the end of a word must have an e (y) = /short i/ crazy r schwa (all) = /oll/ (ck) = /k/ at the end of SW/SV (ow) = /ow/ soft g hard g (or) = /er/ at the end of a word soft c y -> i silent k (ch) = /ch/ at the end of a SW/SV hard c (qua) = /quo/ floss (tch) = /ch/ at the end of SW/SV (oi) = oi in the middle of a word (y) = /long i/ (ear) = /er/ open syllable one who acts (k) = /k/ at the end of SW/SV closed syllable (oe) = /long o/ at the end of a short word (age) = /j/ at the end of a word bossy e (dge) = /j/ at the end of a SW/SV /v/ at the end of a word must have an e (y) = /short i/ crazy r schwa (all) = /oll/ (ck) = /k/ at the end of SW/SV (ow) = /ow/ soft g hard g (or) = /er/ at the end of a word soft c y -> i silent k (ch) = /ch/ at the end of a SW/SV hard c (qua) = /quo/ floss (tch) = /ch/ at the end of SW/SV (oi) = oi in the middle of a word
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
(y) = /long i/
(ear) = /er/
open syllable
one who acts
(k) = /k/ at the end of SW/SV
closed syllable
(oe) = /long o/ at the end of a short word
(age) = /j/ at the end of a word
bossy e
(dge) = /j/ at the end of a SW/SV
/v/ at the end of a word must have an e
(y) = /short i/
crazy r
schwa
(all) = /oll/
(ck) = /k/ at the end of SW/SV
(ow) = /ow/
soft g
hard g
(or) = /er/ at the end of a word
soft c
y -> i
silent k
(ch) = /ch/ at the end of a SW/SV
hard c
(qua) = /quo/
floss
(tch) = /ch/ at the end of SW/SV
(oi) = oi in the middle of a word