(ch) = /ch/ at the end of a SW/SV schwa crazy r (k) = /k/ at the end of SW/SV hard g silent k soft g (dge) = /j/ at the end of a SW/SV (tch) = /ch/ at the end of SW/SV y -> i (all) = /oll/ (ow) = /ow/ (age) = /j/ at the end of a word (y) = /long i/ (or) = /er/ at the end of a word /v/ at the end of a word must have an e bossy e open syllable (ear) = /er/ (qua) = /quo/ floss one who acts hard c (oi) = oi in the middle of a word soft c (ck) = /k/ at the end of SW/SV (y) = /short i/ (oe) = /long o/ at the end of a short word closed syllable (ch) = /ch/ at the end of a SW/SV schwa crazy r (k) = /k/ at the end of SW/SV hard g silent k soft g (dge) = /j/ at the end of a SW/SV (tch) = /ch/ at the end of SW/SV y -> i (all) = /oll/ (ow) = /ow/ (age) = /j/ at the end of a word (y) = /long i/ (or) = /er/ at the end of a word /v/ at the end of a word must have an e bossy e open syllable (ear) = /er/ (qua) = /quo/ floss one who acts hard c (oi) = oi in the middle of a word soft c (ck) = /k/ at the end of SW/SV (y) = /short i/ (oe) = /long o/ at the end of a short word closed syllable
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
(ch) = /ch/ at the end of a SW/SV
schwa
crazy r
(k) = /k/ at the end of SW/SV
hard g
silent k
soft g
(dge) = /j/ at the end of a SW/SV
(tch) = /ch/ at the end of SW/SV
y -> i
(all) = /oll/
(ow) = /ow/
(age) = /j/ at the end of a word
(y) = /long i/
(or) = /er/ at the end of a word
/v/ at the end of a word must have an e
bossy e
open syllable
(ear) = /er/
(qua) = /quo/
floss
one who acts
hard c
(oi) = oi in the middle of a word
soft c
(ck) = /k/ at the end of SW/SV
(y) = /short i/
(oe) = /long o/ at the end of a short word
closed syllable