crazy r (ow) = /ow/ silent k (age) = /j/ at the end of a word floss soft c hard c schwa (oe) = /long o/ at the end of a short word (qua) = /quo/ bossy e (k) = /k/ at the end of SW/SV (ear) = /er/ (tch) = /ch/ at the end of SW/SV (or) = /er/ at the end of a word open syllable hard g (y) = /short i/ /v/ at the end of a word must have an e (ch) = /ch/ at the end of a SW/SV (dge) = /j/ at the end of a SW/SV (ck) = /k/ at the end of SW/SV (y) = /long i/ y -> i soft g closed syllable one who acts (oi) = oi in the middle of a word (all) = /oll/ crazy r (ow) = /ow/ silent k (age) = /j/ at the end of a word floss soft c hard c schwa (oe) = /long o/ at the end of a short word (qua) = /quo/ bossy e (k) = /k/ at the end of SW/SV (ear) = /er/ (tch) = /ch/ at the end of SW/SV (or) = /er/ at the end of a word open syllable hard g (y) = /short i/ /v/ at the end of a word must have an e (ch) = /ch/ at the end of a SW/SV (dge) = /j/ at the end of a SW/SV (ck) = /k/ at the end of SW/SV (y) = /long i/ y -> i soft g closed syllable one who acts (oi) = oi in the middle of a word (all) = /oll/
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
crazy r
(ow) = /ow/
silent k
(age) = /j/ at the end of a word
floss
soft c
hard c
schwa
(oe) = /long o/ at the end of a short word
(qua) = /quo/
bossy e
(k) = /k/ at the end of SW/SV
(ear) = /er/
(tch) = /ch/ at the end of SW/SV
(or) = /er/ at the end of a word
open syllable
hard g
(y) = /short i/
/v/ at the end of a word must have an e
(ch) = /ch/ at the end of a SW/SV
(dge) = /j/ at the end of a SW/SV
(ck) = /k/ at the end of SW/SV
(y) = /long i/
y -> i
soft g
closed syllable
one who acts
(oi) = oi in the middle of a word
(all) = /oll/