(qua) =/quo/(ck) = /k/at the endof SW/SV(oi) = oi inthe middleof a wordopensyllable(y) =/short i/(or) = /er/at the endof a word(ear)= /er/(tch) =/ch/ at theend ofSW/SV/v/ at theend of aword musthave an e(age) = /j/at the endof a word(ow) =/ow/hardcflossy -> isoftg(dge) = /j/at the endof aSW/SVbossyesoftcclosedsyllablesilentk(all) =/oll/onewhoacts(y) =/long i/(oe) = /longo/ at the endof a shortwordschwa(k) = /k/ atthe end ofSW/SV(ch) = /ch/at the endof aSW/SVcrazyrhardg(qua) =/quo/(ck) = /k/at the endof SW/SV(oi) = oi inthe middleof a wordopensyllable(y) =/short i/(or) = /er/at the endof a word(ear)= /er/(tch) =/ch/ at theend ofSW/SV/v/ at theend of aword musthave an e(age) = /j/at the endof a word(ow) =/ow/hardcflossy -> isoftg(dge) = /j/at the endof aSW/SVbossyesoftcclosedsyllablesilentk(all) =/oll/onewhoacts(y) =/long i/(oe) = /longo/ at the endof a shortwordschwa(k) = /k/ atthe end ofSW/SV(ch) = /ch/at the endof aSW/SVcrazyrhardg

Call list - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. (qua) = /quo/
  2. (ck) = /k/ at the end of SW/SV
  3. (oi) = oi in the middle of a word
  4. open syllable
  5. (y) = /short i/
  6. (or) = /er/ at the end of a word
  7. (ear) = /er/
  8. (tch) = /ch/ at the end of SW/SV
  9. /v/ at the end of a word must have an e
  10. (age) = /j/ at the end of a word
  11. (ow) = /ow/
  12. hard c
  13. floss
  14. y -> i
  15. soft g
  16. (dge) = /j/ at the end of a SW/SV
  17. bossy e
  18. soft c
  19. closed syllable
  20. silent k
  21. (all) = /oll/
  22. one who acts
  23. (y) = /long i/
  24. (oe) = /long o/ at the end of a short word
  25. schwa
  26. (k) = /k/ at the end of SW/SV
  27. (ch) = /ch/ at the end of a SW/SV
  28. crazy r
  29. hard g