(y) = /short i/ (ear) = /er/ silent k one who acts floss bossy e y -> i (ch) = /ch/ at the end of a SW/SV soft c open syllable (or) = /er/ at the end of a word (k) = /k/ at the end of SW/SV schwa (y) = /long i/ (all) = /oll/ hard g soft g (age) = /j/ at the end of a word crazy r (ck) = /k/ at the end of SW/SV (ow) = /ow/ closed syllable /v/ at the end of a word must have an e (oe) = /long o/ at the end of a short word (qua) = /quo/ (oi) = oi in the middle of a word (dge) = /j/ at the end of a SW/SV hard c (tch) = /ch/ at the end of SW/SV (y) = /short i/ (ear) = /er/ silent k one who acts floss bossy e y -> i (ch) = /ch/ at the end of a SW/SV soft c open syllable (or) = /er/ at the end of a word (k) = /k/ at the end of SW/SV schwa (y) = /long i/ (all) = /oll/ hard g soft g (age) = /j/ at the end of a word crazy r (ck) = /k/ at the end of SW/SV (ow) = /ow/ closed syllable /v/ at the end of a word must have an e (oe) = /long o/ at the end of a short word (qua) = /quo/ (oi) = oi in the middle of a word (dge) = /j/ at the end of a SW/SV hard c (tch) = /ch/ at the end of SW/SV
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
(y) = /short i/
(ear) = /er/
silent k
one who acts
floss
bossy e
y -> i
(ch) = /ch/ at the end of a SW/SV
soft c
open syllable
(or) = /er/ at the end of a word
(k) = /k/ at the end of SW/SV
schwa
(y) = /long i/
(all) = /oll/
hard g
soft g
(age) = /j/ at the end of a word
crazy r
(ck) = /k/ at the end of SW/SV
(ow) = /ow/
closed syllable
/v/ at the end of a word must have an e
(oe) = /long o/ at the end of a short word
(qua) = /quo/
(oi) = oi in the middle of a word
(dge) = /j/ at the end of a SW/SV
hard c
(tch) = /ch/ at the end of SW/SV