(qua) = /quo/ (ck) = /k/ at the end of SW/SV (oi) = oi in the middle of a word open syllable (y) = /short i/ (or) = /er/ at the end of a word (ear) = /er/ (tch) = /ch/ at the end of SW/SV /v/ at the end of a word must have an e (age) = /j/ at the end of a word (ow) = /ow/ hard c floss y -> i soft g (dge) = /j/ at the end of a SW/SV bossy e soft c closed syllable silent k (all) = /oll/ one who acts (y) = /long i/ (oe) = /long o/ at the end of a short word schwa (k) = /k/ at the end of SW/SV (ch) = /ch/ at the end of a SW/SV crazy r hard g (qua) = /quo/ (ck) = /k/ at the end of SW/SV (oi) = oi in the middle of a word open syllable (y) = /short i/ (or) = /er/ at the end of a word (ear) = /er/ (tch) = /ch/ at the end of SW/SV /v/ at the end of a word must have an e (age) = /j/ at the end of a word (ow) = /ow/ hard c floss y -> i soft g (dge) = /j/ at the end of a SW/SV bossy e soft c closed syllable silent k (all) = /oll/ one who acts (y) = /long i/ (oe) = /long o/ at the end of a short word schwa (k) = /k/ at the end of SW/SV (ch) = /ch/ at the end of a SW/SV crazy r hard g
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
(qua) = /quo/
(ck) = /k/ at the end of SW/SV
(oi) = oi in the middle of a word
open syllable
(y) = /short i/
(or) = /er/ at the end of a word
(ear) = /er/
(tch) = /ch/ at the end of SW/SV
/v/ at the end of a word must have an e
(age) = /j/ at the end of a word
(ow) = /ow/
hard c
floss
y -> i
soft g
(dge) = /j/ at the end of a SW/SV
bossy e
soft c
closed syllable
silent k
(all) = /oll/
one who acts
(y) = /long i/
(oe) = /long o/ at the end of a short word
schwa
(k) = /k/ at the end of SW/SV
(ch) = /ch/ at the end of a SW/SV
crazy r
hard g