(k) = /k/ at the end of SW/SV soft c (qua) = /quo/ floss soft g /v/ at the end of a word must have an e bossy e (ear) = /er/ (or) = /er/ at the end of a word silent k (age) = /j/ at the end of a word y -> i (dge) = /j/ at the end of a SW/SV (ow) = /ow/ hard g (oe) = /long o/ at the end of a short word (y) = /long i/ (y) = /short i/ (all) = /oll/ (ck) = /k/ at the end of SW/SV closed syllable schwa open syllable (oi) = oi in the middle of a word crazy r hard c (ch) = /ch/ at the end of a SW/SV one who acts (tch) = /ch/ at the end of SW/SV (k) = /k/ at the end of SW/SV soft c (qua) = /quo/ floss soft g /v/ at the end of a word must have an e bossy e (ear) = /er/ (or) = /er/ at the end of a word silent k (age) = /j/ at the end of a word y -> i (dge) = /j/ at the end of a SW/SV (ow) = /ow/ hard g (oe) = /long o/ at the end of a short word (y) = /long i/ (y) = /short i/ (all) = /oll/ (ck) = /k/ at the end of SW/SV closed syllable schwa open syllable (oi) = oi in the middle of a word crazy r hard c (ch) = /ch/ at the end of a SW/SV one who acts (tch) = /ch/ at the end of SW/SV
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
(k) = /k/ at the end of SW/SV
soft c
(qua) = /quo/
floss
soft g
/v/ at the end of a word must have an e
bossy e
(ear) = /er/
(or) = /er/ at the end of a word
silent k
(age) = /j/ at the end of a word
y -> i
(dge) = /j/ at the end of a SW/SV
(ow) = /ow/
hard g
(oe) = /long o/ at the end of a short word
(y) = /long i/
(y) = /short i/
(all) = /oll/
(ck) = /k/ at the end of SW/SV
closed syllable
schwa
open syllable
(oi) = oi in the middle of a word
crazy r
hard c
(ch) = /ch/ at the end of a SW/SV
one who acts
(tch) = /ch/ at the end of SW/SV