(dge) = /j/ at the end of a SW/SV (oi) = oi in the middle of a word floss soft c crazy r (or) = /er/ at the end of a word closed syllable (all) = /oll/ /v/ at the end of a word must have an e soft g hard g (tch) = /ch/ at the end of SW/SV (ck) = /k/ at the end of SW/SV open syllable bossy e hard c (y) = /long i/ (ow) = /ow/ (age) = /j/ at the end of a word one who acts y -> i (oe) = /long o/ at the end of a short word (k) = /k/ at the end of SW/SV schwa (y) = /short i/ silent k (qua) = /quo/ (ch) = /ch/ at the end of a SW/SV (ear) = /er/ (dge) = /j/ at the end of a SW/SV (oi) = oi in the middle of a word floss soft c crazy r (or) = /er/ at the end of a word closed syllable (all) = /oll/ /v/ at the end of a word must have an e soft g hard g (tch) = /ch/ at the end of SW/SV (ck) = /k/ at the end of SW/SV open syllable bossy e hard c (y) = /long i/ (ow) = /ow/ (age) = /j/ at the end of a word one who acts y -> i (oe) = /long o/ at the end of a short word (k) = /k/ at the end of SW/SV schwa (y) = /short i/ silent k (qua) = /quo/ (ch) = /ch/ at the end of a SW/SV (ear) = /er/
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
(dge) = /j/ at the end of a SW/SV
(oi) = oi in the middle of a word
floss
soft c
crazy r
(or) = /er/ at the end of a word
closed syllable
(all) = /oll/
/v/ at the end of a word must have an e
soft g
hard g
(tch) = /ch/ at the end of SW/SV
(ck) = /k/ at the end of SW/SV
open syllable
bossy e
hard c
(y) = /long i/
(ow) = /ow/
(age) = /j/ at the end of a word
one who acts
y -> i
(oe) = /long o/ at the end of a short word
(k) = /k/ at the end of SW/SV
schwa
(y) = /short i/
silent k
(qua) = /quo/
(ch) = /ch/ at the end of a SW/SV
(ear) = /er/