interpretation of non- fighting game character ai patch zoner outdated jokes megaman resprite quiet or silent edit of existing character intro >5s hyper combo made for ai match content burn knuckle/blanka ball self insert burst non- standard portraits pots/cvs ohmsby custom system 12p inspired by popular creator >20 hit combo rushdown attribute detector special intro full screen super voiced by author ik large damage output clsn2 parry kfm resprite jojo fx broken english above 10mb pointing intro mvc winmugen desperation mode autoclsn genocide cutter full 256 color palette broken projectile bad animation no winquotes spinning special life, attack, defence or power changed firearms infinite combo small "don't bash" smash fx/sfx does not breathe f1/ctrl-i does not work frankensprite assist unconventional sprite numbers implements custom standard costume change ronald mcdonald mismatching sounds ai activation anti- code different specials for each button loud 3d render super portrait fmv more than 4 clsns does not die after dying springer or any cookie cutter special winquote kof mugen sgs road roller broken hitbox lk is default palette reused code palette selector akuma intro interpretation of non- fighting game character ai patch zoner outdated jokes megaman resprite quiet or silent edit of existing character intro >5s hyper combo made for ai match content burn knuckle/blanka ball self insert burst non- standard portraits pots/cvs ohmsby custom system 12p inspired by popular creator >20 hit combo rushdown attribute detector special intro full screen super voiced by author ik large damage output clsn2 parry kfm resprite jojo fx broken english above 10mb pointing intro mvc winmugen desperation mode autoclsn genocide cutter full 256 color palette broken projectile bad animation no winquotes spinning special life, attack, defence or power changed firearms infinite combo small "don't bash" smash fx/sfx does not breathe f1/ctrl-i does not work frankensprite assist unconventional sprite numbers implements custom standard costume change ronald mcdonald mismatching sounds ai activation anti- code different specials for each button loud 3d render super portrait fmv more than 4 clsns does not die after dying springer or any cookie cutter special winquote kof mugen sgs road roller broken hitbox lk is default palette reused code palette selector akuma intro
mugen - Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
interpretation of non-fighting game character
ai patch
zoner
outdated jokes
megaman resprite
quiet or silent
edit of existing character
intro >5s
hyper combo
made for ai match content
burn knuckle/blanka ball
self insert
burst
non-standard portraits
pots/cvs
ohmsby
custom system
12p
inspired by popular creator
>20 hit combo
rushdown
attribute detector
special intro
full screen super
voiced by author
ik
large damage output
clsn2 parry
kfm resprite
jojo fx
broken english
above 10mb
pointing intro
mvc
winmugen
desperation mode
autoclsn
genocide cutter
full 256 color palette
broken projectile
bad animation
no winquotes
spinning special
life, attack, defence or power changed
firearms
infinite combo
small
"don't bash"
smash fx/sfx
does not breathe
f1/ctrl-i does not work
frankensprite
assist
unconventional sprite numbers
implements custom
standard
costume change
ronald mcdonald
mismatching sounds
ai activation
anti-code
different specials for each button
loud
3d render
super portrait
fmv
more than 4 clsns
does not die after dying
springer or any cookie cutter
special winquote
kof mugen
sgs
road roller
broken hitbox
lk is default palette
reused code
palette selector
akuma intro