Non-equivalentGroupsSelectionBiasAmbiguityDismantlingStudiesAlternativeTreatmentDesign withPretestMultiplePretestsMultipleTime-seriesDesignSwitchingReplicationRamdom-izationInstrument-ationChangesOne-ShotCaseStudyCross-SectionalStudiesSolomonFour-GroupDesignSingle-caseEvaluationDesignTime-seriesDesignMatchingTestingHistoryOne-Group Pre-Post TestDesignGroupComparisonDesignMaturationStatisticalRegressionNon-equivalentComparisionGroupDesignAttritionPosttest-OnlyDesignNon-equivalentGroupsSelectionBiasAmbiguityDismantlingStudiesAlternativeTreatmentDesign withPretestMultiplePretestsMultipleTime-seriesDesignSwitchingReplicationRamdom-izationInstrument-ationChangesOne-ShotCaseStudyCross-SectionalStudiesSolomonFour-GroupDesignSingle-caseEvaluationDesignTime-seriesDesignMatchingTestingHistoryOne-Group Pre-Post TestDesignGroupComparisonDesignMaturationStatisticalRegressionNon-equivalentComparisionGroupDesignAttritionPosttest-OnlyDesign

Designs for Evaluating Programs & Practice - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Non-equivalent Groups
  2. Selection Bias
  3. Ambiguity
  4. Dismantling Studies
  5. Alternative Treatment Design with Pretest
  6. Multiple Pretests
  7. Multiple Time-series Design
  8. Switching Replication
  9. Ramdom-ization
  10. Instrument-ation Changes
  11. One-Shot Case Study
  12. Cross-Sectional Studies
  13. Solomon Four-Group Design
  14. Single-case Evaluation Design
  15. Time-series Design
  16. Matching
  17. Testing
  18. History
  19. One-Group Pre-Post Test Design
  20. Group Comparison Design
  21. Maturation
  22. Statistical Regression
  23. Non-equivalent Comparision Group Design
  24. Attrition
  25. Posttest- Only Design