TestingSingle-caseEvaluationDesignOne-Group Pre-Post TestDesignAttritionCross-SectionalStudiesHistoryMaturationOne-ShotCaseStudyDismantlingStudiesMultiplePretestsMultipleTime-seriesDesignAmbiguityInstrument-ationChangesSolomonFour-GroupDesignStatisticalRegressionRamdom-izationTime-seriesDesignNon-equivalentComparisionGroupDesignAlternativeTreatmentDesign withPretestNon-equivalentGroupsPosttest-OnlyDesignSelectionBiasMatchingGroupComparisonDesignSwitchingReplicationTestingSingle-caseEvaluationDesignOne-Group Pre-Post TestDesignAttritionCross-SectionalStudiesHistoryMaturationOne-ShotCaseStudyDismantlingStudiesMultiplePretestsMultipleTime-seriesDesignAmbiguityInstrument-ationChangesSolomonFour-GroupDesignStatisticalRegressionRamdom-izationTime-seriesDesignNon-equivalentComparisionGroupDesignAlternativeTreatmentDesign withPretestNon-equivalentGroupsPosttest-OnlyDesignSelectionBiasMatchingGroupComparisonDesignSwitchingReplication

Designs for Evaluating Programs & Practice - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Testing
  2. Single-case Evaluation Design
  3. One-Group Pre-Post Test Design
  4. Attrition
  5. Cross-Sectional Studies
  6. History
  7. Maturation
  8. One-Shot Case Study
  9. Dismantling Studies
  10. Multiple Pretests
  11. Multiple Time-series Design
  12. Ambiguity
  13. Instrument-ation Changes
  14. Solomon Four-Group Design
  15. Statistical Regression
  16. Ramdom-ization
  17. Time-series Design
  18. Non-equivalent Comparision Group Design
  19. Alternative Treatment Design with Pretest
  20. Non-equivalent Groups
  21. Posttest- Only Design
  22. Selection Bias
  23. Matching
  24. Group Comparison Design
  25. Switching Replication