Single-caseEvaluationDesignRamdom-izationMatchingOne-ShotCaseStudyTestingSolomonFour-GroupDesignPosttest-OnlyDesignOne-Group Pre-Post TestDesignMultipleTime-seriesDesignSwitchingReplicationAlternativeTreatmentDesign withPretestMultiplePretestsGroupComparisonDesignMaturationNon-equivalentGroupsInstrument-ationChangesAmbiguityCross-SectionalStudiesTime-seriesDesignStatisticalRegressionDismantlingStudiesNon-equivalentComparisionGroupDesignAttritionSelectionBiasHistorySingle-caseEvaluationDesignRamdom-izationMatchingOne-ShotCaseStudyTestingSolomonFour-GroupDesignPosttest-OnlyDesignOne-Group Pre-Post TestDesignMultipleTime-seriesDesignSwitchingReplicationAlternativeTreatmentDesign withPretestMultiplePretestsGroupComparisonDesignMaturationNon-equivalentGroupsInstrument-ationChangesAmbiguityCross-SectionalStudiesTime-seriesDesignStatisticalRegressionDismantlingStudiesNon-equivalentComparisionGroupDesignAttritionSelectionBiasHistory

Designs for Evaluating Programs & Practice - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Single-case Evaluation Design
  2. Ramdom-ization
  3. Matching
  4. One-Shot Case Study
  5. Testing
  6. Solomon Four-Group Design
  7. Posttest- Only Design
  8. One-Group Pre-Post Test Design
  9. Multiple Time-series Design
  10. Switching Replication
  11. Alternative Treatment Design with Pretest
  12. Multiple Pretests
  13. Group Comparison Design
  14. Maturation
  15. Non-equivalent Groups
  16. Instrument-ation Changes
  17. Ambiguity
  18. Cross-Sectional Studies
  19. Time-series Design
  20. Statistical Regression
  21. Dismantling Studies
  22. Non-equivalent Comparision Group Design
  23. Attrition
  24. Selection Bias
  25. History