Ramdom- ization Single- case Evaluation Design Maturation Ambiguity Non- equivalent Groups One-Shot Case Study Solomon Four- Group Design Alternative Treatment Design with Pretest Matching Time- series Design Selection Bias Testing Multiple Pretests Group Comparison Design Non- equivalent Comparision Group Design History Dismantling Studies Instrument- ation Changes Statistical Regression Cross- Sectional Studies Switching Replication One- Group Pre- Post Test Design Multiple Time- series Design Attrition Posttest- Only Design Ramdom- ization Single- case Evaluation Design Maturation Ambiguity Non- equivalent Groups One-Shot Case Study Solomon Four- Group Design Alternative Treatment Design with Pretest Matching Time- series Design Selection Bias Testing Multiple Pretests Group Comparison Design Non- equivalent Comparision Group Design History Dismantling Studies Instrument- ation Changes Statistical Regression Cross- Sectional Studies Switching Replication One- Group Pre- Post Test Design Multiple Time- series Design Attrition Posttest- Only Design
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Ramdom-ization
Single-case
Evaluation
Design
Maturation
Ambiguity
Non-equivalent Groups
One-Shot Case Study
Solomon Four-Group
Design
Alternative
Treatment
Design with
Pretest
Matching
Time-series Design
Selection Bias
Testing
Multiple Pretests
Group Comparison Design
Non-equivalent Comparision Group Design
History
Dismantling Studies
Instrument-ation
Changes
Statistical Regression
Cross-Sectional Studies
Switching Replication
One-Group Pre-Post Test Design
Multiple Time-series
Design
Attrition
Posttest- Only
Design