SwitchingReplicationPosttest-OnlyDesignMatchingSelectionBiasTestingInstrumentationChangesAmbiguitySolomonFour-GroupDesignHistoryOne-ShotCaseStudyOne-Group Pre-Post TestDesignSingle-caseEvaluationDesignDismantlingStudiesGroupComparisonDesignStatisticalRegressionCross-SectionalStudiesAttritionTriangulationTime-seriesDesignMultipleTime-seriesDesignAlternativeTreatmentDesign withPretestMaturationNon-equivalentComparisionGroupDesignRamdomizationMultiplePretestsSwitchingReplicationPosttest-OnlyDesignMatchingSelectionBiasTestingInstrumentationChangesAmbiguitySolomonFour-GroupDesignHistoryOne-ShotCaseStudyOne-Group Pre-Post TestDesignSingle-caseEvaluationDesignDismantlingStudiesGroupComparisonDesignStatisticalRegressionCross-SectionalStudiesAttritionTriangulationTime-seriesDesignMultipleTime-seriesDesignAlternativeTreatmentDesign withPretestMaturationNon-equivalentComparisionGroupDesignRamdomizationMultiplePretests

Designs for Evaluating Programs & Practice - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Switching Replication
  2. Posttest- Only Design
  3. Matching
  4. Selection Bias
  5. Testing
  6. Instrumentation Changes
  7. Ambiguity
  8. Solomon Four-Group Design
  9. History
  10. One-Shot Case Study
  11. One-Group Pre-Post Test Design
  12. Single-case Evaluation Design
  13. Dismantling Studies
  14. Group Comparison Design
  15. Statistical Regression
  16. Cross-Sectional Studies
  17. Attrition
  18. Triangulation
  19. Time-series Design
  20. Multiple Time-series Design
  21. Alternative Treatment Design with Pretest
  22. Maturation
  23. Non-equivalent Comparision Group Design
  24. Ramdomization
  25. Multiple Pretests