StatisticalRegressionQuantitativeHistoryPosttest OnlywithNonequi-valentGroupsSelectionBiasInstrumentalChangesQualtiativeCross-SectionalMixedMethodsClassicalExperi-mentalDesignAmbiguityabout thedirection ofcasualinfluenceTestingDismantlingStudiesMaturationTriangu-lationSolomonFour-GroupDesignAlternativeTreatmentDesign(Pretest)One-GroupPre/PosttestDesignOne-ShotCaseStudyHypothesesAttritionRandom-izationMatchingLongitudinalStatisticalRegressionQuantitativeHistoryPosttest OnlywithNonequi-valentGroupsSelectionBiasInstrumentalChangesQualtiativeCross-SectionalMixedMethodsClassicalExperi-mentalDesignAmbiguityabout thedirection ofcasualinfluenceTestingDismantlingStudiesMaturationTriangu-lationSolomonFour-GroupDesignAlternativeTreatmentDesign(Pretest)One-GroupPre/PosttestDesignOne-ShotCaseStudyHypothesesAttritionRandom-izationMatchingLongitudinal

Designs for Evaluation Programs & Practice - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Statistical Regression
  2. Quantitative
  3. History
  4. Posttest Only with Nonequi-valent Groups
  5. Selection Bias
  6. Instrumental Changes
  7. Qualtiative
  8. Cross-Sectional
  9. Mixed Methods
  10. Classical Experi-mental Design
  11. Ambiguity about the direction of casual influence
  12. Testing
  13. Dismantling Studies
  14. Maturation
  15. Triangu-lation
  16. Solomon Four-Group Design
  17. Alternative Treatment Design (Pretest)
  18. One-Group Pre/Posttest Design
  19. One-Shot Case Study
  20. Hypotheses
  21. Attrition
  22. Random-ization
  23. Matching
  24. Longitudinal