SolomonFour-GroupDesignOne-ShotCaseStudySelectionBiasHypothesesTestingAmbiguityabout thedirection ofcasualinfluenceAttritionInstrumentalChangesMatchingStatisticalRegressionQualtiativeClassicalExperi-mentalDesignPosttest OnlywithNonequi-valentGroupsAlternativeTreatmentDesign(Pretest)Cross-SectionalHistoryMaturationTriangu-lationQuantitativeDismantlingStudiesRandom-izationLongitudinalMixedMethodsOne-GroupPre/PosttestDesignSolomonFour-GroupDesignOne-ShotCaseStudySelectionBiasHypothesesTestingAmbiguityabout thedirection ofcasualinfluenceAttritionInstrumentalChangesMatchingStatisticalRegressionQualtiativeClassicalExperi-mentalDesignPosttest OnlywithNonequi-valentGroupsAlternativeTreatmentDesign(Pretest)Cross-SectionalHistoryMaturationTriangu-lationQuantitativeDismantlingStudiesRandom-izationLongitudinalMixedMethodsOne-GroupPre/PosttestDesign

Designs for Evaluation Programs & Practice - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Solomon Four-Group Design
  2. One-Shot Case Study
  3. Selection Bias
  4. Hypotheses
  5. Testing
  6. Ambiguity about the direction of casual influence
  7. Attrition
  8. Instrumental Changes
  9. Matching
  10. Statistical Regression
  11. Qualtiative
  12. Classical Experi-mental Design
  13. Posttest Only with Nonequi-valent Groups
  14. Alternative Treatment Design (Pretest)
  15. Cross-Sectional
  16. History
  17. Maturation
  18. Triangu-lation
  19. Quantitative
  20. Dismantling Studies
  21. Random-ization
  22. Longitudinal
  23. Mixed Methods
  24. One-Group Pre/Posttest Design