InstrumentalChangesAlternativeTreatmentDesign(Pretest)Cross-SectionalLongitudinalMatchingSelectionBiasDismantlingStudiesPosttest OnlywithNonequi-valentGroupsOne-ShotCaseStudySolomonFour-GroupDesignMixedMethodsAmbiguityabout thedirection ofcasualinfluenceClassicalExperi-mentalDesignStatisticalRegressionHistoryMaturationQuantitativeHypothesesTriangu-lationRandom-izationQualtiativeOne-GroupPre/PosttestDesignTestingAttritionInstrumentalChangesAlternativeTreatmentDesign(Pretest)Cross-SectionalLongitudinalMatchingSelectionBiasDismantlingStudiesPosttest OnlywithNonequi-valentGroupsOne-ShotCaseStudySolomonFour-GroupDesignMixedMethodsAmbiguityabout thedirection ofcasualinfluenceClassicalExperi-mentalDesignStatisticalRegressionHistoryMaturationQuantitativeHypothesesTriangu-lationRandom-izationQualtiativeOne-GroupPre/PosttestDesignTestingAttrition

Designs for Evaluation Programs & Practice - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Instrumental Changes
  2. Alternative Treatment Design (Pretest)
  3. Cross-Sectional
  4. Longitudinal
  5. Matching
  6. Selection Bias
  7. Dismantling Studies
  8. Posttest Only with Nonequi-valent Groups
  9. One-Shot Case Study
  10. Solomon Four-Group Design
  11. Mixed Methods
  12. Ambiguity about the direction of casual influence
  13. Classical Experi-mental Design
  14. Statistical Regression
  15. History
  16. Maturation
  17. Quantitative
  18. Hypotheses
  19. Triangu-lation
  20. Random-ization
  21. Qualtiative
  22. One-Group Pre/Posttest Design
  23. Testing
  24. Attrition