MaturationCross-SectionalQualtiativeLongitudinalSolomonFour-GroupDesignMixedMethodsStatisticalRegressionInstrumentalChangesRandom-izationDismantlingStudiesSelectionBiasTestingAttritionHistoryQuantitativeMatchingOne-GroupPre/PosttestDesignClassicalExperi-mentalDesignHypothesesOne-ShotCaseStudyPosttest OnlywithNonequi-valentGroupsTriangu-lationAmbiguityabout thedirection ofcasualinfluenceAlternativeTreatmentDesign(Pretest)MaturationCross-SectionalQualtiativeLongitudinalSolomonFour-GroupDesignMixedMethodsStatisticalRegressionInstrumentalChangesRandom-izationDismantlingStudiesSelectionBiasTestingAttritionHistoryQuantitativeMatchingOne-GroupPre/PosttestDesignClassicalExperi-mentalDesignHypothesesOne-ShotCaseStudyPosttest OnlywithNonequi-valentGroupsTriangu-lationAmbiguityabout thedirection ofcasualinfluenceAlternativeTreatmentDesign(Pretest)

Designs for Evaluation Programs & Practice - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Maturation
  2. Cross-Sectional
  3. Qualtiative
  4. Longitudinal
  5. Solomon Four-Group Design
  6. Mixed Methods
  7. Statistical Regression
  8. Instrumental Changes
  9. Random-ization
  10. Dismantling Studies
  11. Selection Bias
  12. Testing
  13. Attrition
  14. History
  15. Quantitative
  16. Matching
  17. One-Group Pre/Posttest Design
  18. Classical Experi-mental Design
  19. Hypotheses
  20. One-Shot Case Study
  21. Posttest Only with Nonequi-valent Groups
  22. Triangu-lation
  23. Ambiguity about the direction of casual influence
  24. Alternative Treatment Design (Pretest)