AlternativeTreatmentDesign(Pretest)LongitudinalOne-ShotCaseStudyStatisticalRegressionSolomonFour-GroupDesignAmbiguityabout thedirection ofcasualinfluenceMaturationHypothesesPosttest OnlywithNonequi-valentGroupsMixedMethodsRandom-izationDismantlingStudiesMatchingAttritionOne-GroupPre/PosttestDesignSelectionBiasQualtiativeInstrumentalChangesClassicalExperi-mentalDesignHistoryCross-SectionalTestingTriangu-lationQuantitativeAlternativeTreatmentDesign(Pretest)LongitudinalOne-ShotCaseStudyStatisticalRegressionSolomonFour-GroupDesignAmbiguityabout thedirection ofcasualinfluenceMaturationHypothesesPosttest OnlywithNonequi-valentGroupsMixedMethodsRandom-izationDismantlingStudiesMatchingAttritionOne-GroupPre/PosttestDesignSelectionBiasQualtiativeInstrumentalChangesClassicalExperi-mentalDesignHistoryCross-SectionalTestingTriangu-lationQuantitative

Designs for Evaluation Programs & Practice - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Alternative Treatment Design (Pretest)
  2. Longitudinal
  3. One-Shot Case Study
  4. Statistical Regression
  5. Solomon Four-Group Design
  6. Ambiguity about the direction of casual influence
  7. Maturation
  8. Hypotheses
  9. Posttest Only with Nonequi-valent Groups
  10. Mixed Methods
  11. Random-ization
  12. Dismantling Studies
  13. Matching
  14. Attrition
  15. One-Group Pre/Posttest Design
  16. Selection Bias
  17. Qualtiative
  18. Instrumental Changes
  19. Classical Experi-mental Design
  20. History
  21. Cross-Sectional
  22. Testing
  23. Triangu-lation
  24. Quantitative