Posttest OnlywithNonequi-valentGroupsLongitudinalOne-ShotCaseStudyMatchingTestingQualtiativeRandom-izationTriangu-lationInstrumentalChangesAlternativeTreatmentDesign(Pretest)QuantitativeHistoryStatisticalRegressionSolomonFour-GroupDesignMaturationClassicalExperi-mentalDesignMixedMethodsCross-SectionalDismantlingStudiesAttritionHypothesesOne-GroupPre/PosttestDesignAmbiguityabout thedirection ofcasualinfluenceSelectionBiasPosttest OnlywithNonequi-valentGroupsLongitudinalOne-ShotCaseStudyMatchingTestingQualtiativeRandom-izationTriangu-lationInstrumentalChangesAlternativeTreatmentDesign(Pretest)QuantitativeHistoryStatisticalRegressionSolomonFour-GroupDesignMaturationClassicalExperi-mentalDesignMixedMethodsCross-SectionalDismantlingStudiesAttritionHypothesesOne-GroupPre/PosttestDesignAmbiguityabout thedirection ofcasualinfluenceSelectionBias

Designs for Evaluation Programs & Practice - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Posttest Only with Nonequi-valent Groups
  2. Longitudinal
  3. One-Shot Case Study
  4. Matching
  5. Testing
  6. Qualtiative
  7. Random-ization
  8. Triangu-lation
  9. Instrumental Changes
  10. Alternative Treatment Design (Pretest)
  11. Quantitative
  12. History
  13. Statistical Regression
  14. Solomon Four-Group Design
  15. Maturation
  16. Classical Experi-mental Design
  17. Mixed Methods
  18. Cross-Sectional
  19. Dismantling Studies
  20. Attrition
  21. Hypotheses
  22. One-Group Pre/Posttest Design
  23. Ambiguity about the direction of casual influence
  24. Selection Bias