ClassicalExperi-mentalDesignRandom-izationSolomonFour-GroupDesignSelectionBiasTestingAlternativeTreatmentDesign(Pretest)MixedMethodsAmbiguityabout thedirection ofcasualinfluenceStatisticalRegressionDismantlingStudiesMatchingOne-ShotCaseStudyQuantitativeHypothesesQualtiativePosttest OnlywithNonequi-valentGroupsLongitudinalOne-GroupPre/PosttestDesignTriangu-lationAttritionInstrumentalChangesHistoryMaturationCross-SectionalClassicalExperi-mentalDesignRandom-izationSolomonFour-GroupDesignSelectionBiasTestingAlternativeTreatmentDesign(Pretest)MixedMethodsAmbiguityabout thedirection ofcasualinfluenceStatisticalRegressionDismantlingStudiesMatchingOne-ShotCaseStudyQuantitativeHypothesesQualtiativePosttest OnlywithNonequi-valentGroupsLongitudinalOne-GroupPre/PosttestDesignTriangu-lationAttritionInstrumentalChangesHistoryMaturationCross-Sectional

Designs for Evaluation Programs & Practice - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Classical Experi-mental Design
  2. Random-ization
  3. Solomon Four-Group Design
  4. Selection Bias
  5. Testing
  6. Alternative Treatment Design (Pretest)
  7. Mixed Methods
  8. Ambiguity about the direction of casual influence
  9. Statistical Regression
  10. Dismantling Studies
  11. Matching
  12. One-Shot Case Study
  13. Quantitative
  14. Hypotheses
  15. Qualtiative
  16. Posttest Only with Nonequi-valent Groups
  17. Longitudinal
  18. One-Group Pre/Posttest Design
  19. Triangu-lation
  20. Attrition
  21. Instrumental Changes
  22. History
  23. Maturation
  24. Cross-Sectional