One-GroupPre/PosttestDesignDismantlingStudiesTriangu-lationStatisticalRegressionSelectionBiasInstrumentalChangesQuantitativeHistoryPosttest OnlywithNonequi-valentGroupsClassicalExperi-mentalDesignAmbiguityabout thedirection ofcasualinfluenceOne-ShotCaseStudyMixedMethodsAttritionHypothesesTestingAlternativeTreatmentDesign(Pretest)SolomonFour-GroupDesignMatchingLongitudinalCross-SectionalQualtiativeRandom-izationMaturationOne-GroupPre/PosttestDesignDismantlingStudiesTriangu-lationStatisticalRegressionSelectionBiasInstrumentalChangesQuantitativeHistoryPosttest OnlywithNonequi-valentGroupsClassicalExperi-mentalDesignAmbiguityabout thedirection ofcasualinfluenceOne-ShotCaseStudyMixedMethodsAttritionHypothesesTestingAlternativeTreatmentDesign(Pretest)SolomonFour-GroupDesignMatchingLongitudinalCross-SectionalQualtiativeRandom-izationMaturation

Designs for Evaluation Programs & Practice - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. One-Group Pre/Posttest Design
  2. Dismantling Studies
  3. Triangu-lation
  4. Statistical Regression
  5. Selection Bias
  6. Instrumental Changes
  7. Quantitative
  8. History
  9. Posttest Only with Nonequi-valent Groups
  10. Classical Experi-mental Design
  11. Ambiguity about the direction of casual influence
  12. One-Shot Case Study
  13. Mixed Methods
  14. Attrition
  15. Hypotheses
  16. Testing
  17. Alternative Treatment Design (Pretest)
  18. Solomon Four-Group Design
  19. Matching
  20. Longitudinal
  21. Cross-Sectional
  22. Qualtiative
  23. Random-ization
  24. Maturation