TestingAlternativeTreatmentDesign(Pretest)SolomonFour-GroupDesignRandom-izationOne-ShotCaseStudyMixedMethodsCross-SectionalAmbiguityabout thedirection ofcasualinfluencePosttest OnlywithNonequi-valentGroupsHistoryQualtiativeDismantlingStudiesSelectionBiasMatchingHypothesesClassicalExperi-mentalDesignOne-GroupPre/PosttestDesignLongitudinalAttritionMaturationStatisticalRegressionQuantitativeInstrumentalChangesTriangu-lationTestingAlternativeTreatmentDesign(Pretest)SolomonFour-GroupDesignRandom-izationOne-ShotCaseStudyMixedMethodsCross-SectionalAmbiguityabout thedirection ofcasualinfluencePosttest OnlywithNonequi-valentGroupsHistoryQualtiativeDismantlingStudiesSelectionBiasMatchingHypothesesClassicalExperi-mentalDesignOne-GroupPre/PosttestDesignLongitudinalAttritionMaturationStatisticalRegressionQuantitativeInstrumentalChangesTriangu-lation

Designs for Evaluation Programs & Practice - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Testing
  2. Alternative Treatment Design (Pretest)
  3. Solomon Four-Group Design
  4. Random-ization
  5. One-Shot Case Study
  6. Mixed Methods
  7. Cross-Sectional
  8. Ambiguity about the direction of casual influence
  9. Posttest Only with Nonequi-valent Groups
  10. History
  11. Qualtiative
  12. Dismantling Studies
  13. Selection Bias
  14. Matching
  15. Hypotheses
  16. Classical Experi-mental Design
  17. One-Group Pre/Posttest Design
  18. Longitudinal
  19. Attrition
  20. Maturation
  21. Statistical Regression
  22. Quantitative
  23. Instrumental Changes
  24. Triangu-lation