ClassicalExperi-mentalDesignSolomonFour-GroupDesignHypothesesCross-SectionalOne-ShotCaseStudyQualtiativeStatisticalRegressionAlternativeTreatmentDesign(Pretest)Ambiguityabout thedirection ofcasualinfluenceInstrumentalChangesAttritionLongitudinalPosttest OnlywithNonequi-valentGroupsMatchingTriangu-lationTestingQuantitativeMixedMethodsSelectionBiasOne-GroupPre/PosttestDesignRandom-izationMaturationDismantlingStudiesHistoryClassicalExperi-mentalDesignSolomonFour-GroupDesignHypothesesCross-SectionalOne-ShotCaseStudyQualtiativeStatisticalRegressionAlternativeTreatmentDesign(Pretest)Ambiguityabout thedirection ofcasualinfluenceInstrumentalChangesAttritionLongitudinalPosttest OnlywithNonequi-valentGroupsMatchingTriangu-lationTestingQuantitativeMixedMethodsSelectionBiasOne-GroupPre/PosttestDesignRandom-izationMaturationDismantlingStudiesHistory

Designs for Evaluation Programs & Practice - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Classical Experi-mental Design
  2. Solomon Four-Group Design
  3. Hypotheses
  4. Cross-Sectional
  5. One-Shot Case Study
  6. Qualtiative
  7. Statistical Regression
  8. Alternative Treatment Design (Pretest)
  9. Ambiguity about the direction of casual influence
  10. Instrumental Changes
  11. Attrition
  12. Longitudinal
  13. Posttest Only with Nonequi-valent Groups
  14. Matching
  15. Triangu-lation
  16. Testing
  17. Quantitative
  18. Mixed Methods
  19. Selection Bias
  20. One-Group Pre/Posttest Design
  21. Random-ization
  22. Maturation
  23. Dismantling Studies
  24. History