QualtiativeSolomonFour-GroupDesignTriangu-lationOne-ShotCaseStudyMatchingSelectionBiasClassicalExperi-mentalDesignMixedMethodsRandom-izationAttritionOne-GroupPre/PosttestDesignInstrumentalChangesTestingAmbiguityabout thedirection ofcasualinfluenceHistoryCross-SectionalHypothesesPosttest OnlywithNonequi-valentGroupsMaturationDismantlingStudiesStatisticalRegressionAlternativeTreatmentDesign(Pretest)LongitudinalQuantitativeQualtiativeSolomonFour-GroupDesignTriangu-lationOne-ShotCaseStudyMatchingSelectionBiasClassicalExperi-mentalDesignMixedMethodsRandom-izationAttritionOne-GroupPre/PosttestDesignInstrumentalChangesTestingAmbiguityabout thedirection ofcasualinfluenceHistoryCross-SectionalHypothesesPosttest OnlywithNonequi-valentGroupsMaturationDismantlingStudiesStatisticalRegressionAlternativeTreatmentDesign(Pretest)LongitudinalQuantitative

Designs for Evaluation Programs & Practice - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Qualtiative
  2. Solomon Four-Group Design
  3. Triangu-lation
  4. One-Shot Case Study
  5. Matching
  6. Selection Bias
  7. Classical Experi-mental Design
  8. Mixed Methods
  9. Random-ization
  10. Attrition
  11. One-Group Pre/Posttest Design
  12. Instrumental Changes
  13. Testing
  14. Ambiguity about the direction of casual influence
  15. History
  16. Cross-Sectional
  17. Hypotheses
  18. Posttest Only with Nonequi-valent Groups
  19. Maturation
  20. Dismantling Studies
  21. Statistical Regression
  22. Alternative Treatment Design (Pretest)
  23. Longitudinal
  24. Quantitative