QualtiativeOne-GroupPre/PosttestDesignHistoryMaturationTestingDismantlingStudiesLongitudinalTriangu-lationRandom-izationHypothesesAlternativeTreatmentDesign(Pretest)InstrumentalChangesSelectionBiasCross-SectionalSolomonFour-GroupDesignOne-ShotCaseStudyStatisticalRegressionMixedMethodsMatchingClassicalExperi-mentalDesignQuantitativePosttest OnlywithNonequi-valentGroupsAmbiguityabout thedirection ofcasualinfluenceAttritionQualtiativeOne-GroupPre/PosttestDesignHistoryMaturationTestingDismantlingStudiesLongitudinalTriangu-lationRandom-izationHypothesesAlternativeTreatmentDesign(Pretest)InstrumentalChangesSelectionBiasCross-SectionalSolomonFour-GroupDesignOne-ShotCaseStudyStatisticalRegressionMixedMethodsMatchingClassicalExperi-mentalDesignQuantitativePosttest OnlywithNonequi-valentGroupsAmbiguityabout thedirection ofcasualinfluenceAttrition

Designs for Evaluation Programs & Practice - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Qualtiative
  2. One-Group Pre/Posttest Design
  3. History
  4. Maturation
  5. Testing
  6. Dismantling Studies
  7. Longitudinal
  8. Triangu-lation
  9. Random-ization
  10. Hypotheses
  11. Alternative Treatment Design (Pretest)
  12. Instrumental Changes
  13. Selection Bias
  14. Cross-Sectional
  15. Solomon Four-Group Design
  16. One-Shot Case Study
  17. Statistical Regression
  18. Mixed Methods
  19. Matching
  20. Classical Experi-mental Design
  21. Quantitative
  22. Posttest Only with Nonequi-valent Groups
  23. Ambiguity about the direction of casual influence
  24. Attrition