Classical Experi- mental Design Random- ization Solomon Four- Group Design Selection Bias Testing Alternative Treatment Design (Pretest) Mixed Methods Ambiguity about the direction of casual influence Statistical Regression Dismantling Studies Matching One-Shot Case Study Quantitative Hypotheses Qualtiative Posttest Only with Nonequi- valent Groups Longitudinal One-Group Pre/Posttest Design Triangu- lation Attrition Instrumental Changes History Maturation Cross- Sectional Classical Experi- mental Design Random- ization Solomon Four- Group Design Selection Bias Testing Alternative Treatment Design (Pretest) Mixed Methods Ambiguity about the direction of casual influence Statistical Regression Dismantling Studies Matching One-Shot Case Study Quantitative Hypotheses Qualtiative Posttest Only with Nonequi- valent Groups Longitudinal One-Group Pre/Posttest Design Triangu- lation Attrition Instrumental Changes History Maturation Cross- Sectional
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Classical Experi-mental Design
Random-ization
Solomon Four-Group
Design
Selection Bias
Testing
Alternative Treatment Design
(Pretest)
Mixed Methods
Ambiguity about the direction of casual
influence
Statistical Regression
Dismantling Studies
Matching
One-Shot Case Study
Quantitative
Hypotheses
Qualtiative
Posttest Only with Nonequi-valent
Groups
Longitudinal
One-Group
Pre/Posttest
Design
Triangu-lation
Attrition
Instrumental Changes
History
Maturation
Cross-Sectional