AlternativeTreatmentDesign(Pretest)HypothesesTestingMatchingLongitudinalMaturationMixedMethodsQuantitativeRandom-izationAmbiguityabout thedirection ofcasualinfluencePosttest OnlywithNonequi-valentGroupsSelectionBiasOne-ShotCaseStudyDismantlingStudiesCross-SectionalQualtiativeInstrumentalChangesOne-GroupPre/PosttestDesignStatisticalRegressionSolomonFour-GroupDesignHistoryClassicalExperi-mentalDesignAttritionTriangu-lationAlternativeTreatmentDesign(Pretest)HypothesesTestingMatchingLongitudinalMaturationMixedMethodsQuantitativeRandom-izationAmbiguityabout thedirection ofcasualinfluencePosttest OnlywithNonequi-valentGroupsSelectionBiasOne-ShotCaseStudyDismantlingStudiesCross-SectionalQualtiativeInstrumentalChangesOne-GroupPre/PosttestDesignStatisticalRegressionSolomonFour-GroupDesignHistoryClassicalExperi-mentalDesignAttritionTriangu-lation

Designs for Evaluation Programs & Practice - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Alternative Treatment Design (Pretest)
  2. Hypotheses
  3. Testing
  4. Matching
  5. Longitudinal
  6. Maturation
  7. Mixed Methods
  8. Quantitative
  9. Random-ization
  10. Ambiguity about the direction of casual influence
  11. Posttest Only with Nonequi-valent Groups
  12. Selection Bias
  13. One-Shot Case Study
  14. Dismantling Studies
  15. Cross-Sectional
  16. Qualtiative
  17. Instrumental Changes
  18. One-Group Pre/Posttest Design
  19. Statistical Regression
  20. Solomon Four-Group Design
  21. History
  22. Classical Experi-mental Design
  23. Attrition
  24. Triangu-lation