StatisticalRegressionLongitudinalTestingAmbiguityabout thedirection ofcasualinfluenceMixedMethodsHistoryHypothesesSolomonFour-GroupDesignRandom-izationClassicalExperi-mentalDesignQualtiativeAlternativeTreatmentDesign(Pretest)Posttest OnlywithNonequi-valentGroupsInstrumentalChangesMatchingSelectionBiasCross-SectionalQuantitativeMaturationAttritionOne-GroupPre/PosttestDesignOne-ShotCaseStudyDismantlingStudiesTriangu-lationStatisticalRegressionLongitudinalTestingAmbiguityabout thedirection ofcasualinfluenceMixedMethodsHistoryHypothesesSolomonFour-GroupDesignRandom-izationClassicalExperi-mentalDesignQualtiativeAlternativeTreatmentDesign(Pretest)Posttest OnlywithNonequi-valentGroupsInstrumentalChangesMatchingSelectionBiasCross-SectionalQuantitativeMaturationAttritionOne-GroupPre/PosttestDesignOne-ShotCaseStudyDismantlingStudiesTriangu-lation

Designs for Evaluation Programs & Practice - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Statistical Regression
  2. Longitudinal
  3. Testing
  4. Ambiguity about the direction of casual influence
  5. Mixed Methods
  6. History
  7. Hypotheses
  8. Solomon Four-Group Design
  9. Random-ization
  10. Classical Experi-mental Design
  11. Qualtiative
  12. Alternative Treatment Design (Pretest)
  13. Posttest Only with Nonequi-valent Groups
  14. Instrumental Changes
  15. Matching
  16. Selection Bias
  17. Cross-Sectional
  18. Quantitative
  19. Maturation
  20. Attrition
  21. One-Group Pre/Posttest Design
  22. One-Shot Case Study
  23. Dismantling Studies
  24. Triangu-lation