Ambiguity about the direction of casual influence Attrition Maturation Quantitative Longitudinal Triangu- lation Qualtiative Alternative Treatment Design (Pretest) Instrumental Changes One-Group Pre/Posttest Design Mixed Methods Statistical Regression One-Shot Case Study Posttest Only with Nonequi- valent Groups Hypotheses Cross- Sectional Testing Matching Solomon Four- Group Design Selection Bias History Random- ization Dismantling Studies Classical Experi- mental Design Ambiguity about the direction of casual influence Attrition Maturation Quantitative Longitudinal Triangu- lation Qualtiative Alternative Treatment Design (Pretest) Instrumental Changes One-Group Pre/Posttest Design Mixed Methods Statistical Regression One-Shot Case Study Posttest Only with Nonequi- valent Groups Hypotheses Cross- Sectional Testing Matching Solomon Four- Group Design Selection Bias History Random- ization Dismantling Studies Classical Experi- mental Design
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Ambiguity about the direction of casual
influence
Attrition
Maturation
Quantitative
Longitudinal
Triangu-lation
Qualtiative
Alternative Treatment Design
(Pretest)
Instrumental Changes
One-Group
Pre/Posttest
Design
Mixed Methods
Statistical Regression
One-Shot Case Study
Posttest Only with Nonequi-valent
Groups
Hypotheses
Cross-Sectional
Testing
Matching
Solomon Four-Group
Design
Selection Bias
History
Random-ization
Dismantling Studies
Classical Experi-mental Design