StatisticalRegressionMixedMethodsQuantitativeHistoryMaturationAttritionPosttest OnlywithNonequi-valentGroupsAlternativeTreatmentDesign(Pretest)InstrumentalChangesRandom-izationQualtiativeOne-GroupPre/PosttestDesignOne-ShotCaseStudyMatchingClassicalExperi-mentalDesignCross-SectionalDismantlingStudiesTriangu-lationTestingHypothesesSelectionBiasLongitudinalAmbiguityabout thedirection ofcasualinfluenceSolomonFour-GroupDesignStatisticalRegressionMixedMethodsQuantitativeHistoryMaturationAttritionPosttest OnlywithNonequi-valentGroupsAlternativeTreatmentDesign(Pretest)InstrumentalChangesRandom-izationQualtiativeOne-GroupPre/PosttestDesignOne-ShotCaseStudyMatchingClassicalExperi-mentalDesignCross-SectionalDismantlingStudiesTriangu-lationTestingHypothesesSelectionBiasLongitudinalAmbiguityabout thedirection ofcasualinfluenceSolomonFour-GroupDesign

Designs for Evaluation Programs & Practice - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Statistical Regression
  2. Mixed Methods
  3. Quantitative
  4. History
  5. Maturation
  6. Attrition
  7. Posttest Only with Nonequi-valent Groups
  8. Alternative Treatment Design (Pretest)
  9. Instrumental Changes
  10. Random-ization
  11. Qualtiative
  12. One-Group Pre/Posttest Design
  13. One-Shot Case Study
  14. Matching
  15. Classical Experi-mental Design
  16. Cross-Sectional
  17. Dismantling Studies
  18. Triangu-lation
  19. Testing
  20. Hypotheses
  21. Selection Bias
  22. Longitudinal
  23. Ambiguity about the direction of casual influence
  24. Solomon Four-Group Design