CompassionAwarenessFamiliesandcarersDesignatedservicesDocumentWellbeingofdependentsHospitalRecoveryPromoteSupporteddecisionmakingResponsibilityAccountabilitySupportiveROSTIPatientTalentDignityandautonomyHealthneedsDiversityof careGendersafetyFamilyandcarersSensitivityLivedexperienceCollaborativeBamboozleDignityof riskCommunityCulturalsafetyWellbeingof youngpeopleBalanceHypotheticalAssetIntegrityDecisionmakingParadigmObjectivesDiversityLeastrestrictiveTangibleConsumerCompassionAwarenessFamiliesandcarersDesignatedservicesDocumentWellbeingofdependentsHospitalRecoveryPromoteSupporteddecisionmakingResponsibilityAccountabilitySupportiveROSTIPatientTalentDignityandautonomyHealthneedsDiversityof careGendersafetyFamilyandcarersSensitivityLivedexperienceCollaborativeBamboozleDignityof riskCommunityCulturalsafetyWellbeingof youngpeopleBalanceHypotheticalAssetIntegrityDecisionmakingParadigmObjectivesDiversityLeastrestrictiveTangibleConsumer

Principles ROSTI Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Compassion
  2. Awareness
  3. Families and carers
  4. Designated services
  5. Document
  6. Wellbeing of dependents
  7. Hospital
  8. Recovery
  9. Promote
  10. Supported decision making
  11. Responsibility
  12. Accountability
  13. Supportive
  14. ROSTI
  15. Patient
  16. Talent
  17. Dignity and autonomy
  18. Health needs
  19. Diversity of care
  20. Gender safety
  21. Family and carers
  22. Sensitivity
  23. Lived experience
  24. Collaborative
  25. Bamboozle
  26. Dignity of risk
  27. Community
  28. Cultural safety
  29. Wellbeing of young people
  30. Balance
  31. Hypothetical
  32. Asset
  33. Integrity
  34. Decision making
  35. Paradigm
  36. Objectives
  37. Diversity
  38. Least restrictive
  39. Tangible
  40. Consumer