ScryingStealthcheckinformKeylethof visionVilya orKorrinmentioninitiativeMaeveappearancePerceptioncheckChetacquireswoodMedicinechecktrackerorbcheckovernightinZephrahany otherVMmentionNelappearanceleftZephrahTransportvia Plantsdreamorvisionstill inZephrahChetcarvesitemHistorycheckWildShapeLitaappearanceReligionchecknoinitiativeInvestigationcheckBerenieappearanceDelilahmentionArcanacheckSleightof HandcheckRavenTreevisitOrym'smotherappearanceGrimPsychometryScryingStealthcheckinformKeylethof visionVilya orKorrinmentioninitiativeMaeveappearancePerceptioncheckChetacquireswoodMedicinechecktrackerorbcheckovernightinZephrahany otherVMmentionNelappearanceleftZephrahTransportvia Plantsdreamorvisionstill inZephrahChetcarvesitemHistorycheckWildShapeLitaappearanceReligionchecknoinitiativeInvestigationcheckBerenieappearanceDelilahmentionArcanacheckSleightof HandcheckRavenTreevisitOrym'smotherappearanceGrimPsychometry

How To De-Orb Your Celestial Champion [Critical Role 3.66] - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Scrying
  2. Stealth check
  3. inform Keyleth of vision
  4. Vilya or Korrin mention
  5. initiative
  6. Maeve appearance
  7. Perception check
  8. Chet acquires wood
  9. Medicine check
  10. tracker orb check
  11. overnight in Zephrah
  12. any other VM mention
  13. Nel appearance
  14. left Zephrah
  15. Transport via Plants
  16. dream or vision
  17. still in Zephrah
  18. Chet carves item
  19. History check
  20. Wild Shape
  21. Lita appearance
  22. Religion check
  23. no initiative
  24. Investigation check
  25. Berenie appearance
  26. Delilah mention
  27. Arcana check
  28. Sleight of Hand check
  29. Raven Tree visit
  30. Orym's mother appearance
  31. Grim Psychometry