DelilahmentionStealthchecknoinitiativeleftZephrahdreamorvisioninitiativeBerenieappearanceNelappearanceRavenTreevisitVilya orKorrinmentionMaeveappearanceHistorycheckany otherVMmentionGrimPsychometrySleightof Handcheckstill inZephrahtrackerorbcheckChetcarvesitemInvestigationcheckOrym'smotherappearanceMedicinecheckWildShapeReligioncheckTransportvia PlantsovernightinZephrahLitaappearanceinformKeylethof visionScryingPerceptioncheckChetacquireswoodArcanacheckDelilahmentionStealthchecknoinitiativeleftZephrahdreamorvisioninitiativeBerenieappearanceNelappearanceRavenTreevisitVilya orKorrinmentionMaeveappearanceHistorycheckany otherVMmentionGrimPsychometrySleightof Handcheckstill inZephrahtrackerorbcheckChetcarvesitemInvestigationcheckOrym'smotherappearanceMedicinecheckWildShapeReligioncheckTransportvia PlantsovernightinZephrahLitaappearanceinformKeylethof visionScryingPerceptioncheckChetacquireswoodArcanacheck

How To De-Orb Your Celestial Champion [Critical Role 3.66] - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Delilah mention
  2. Stealth check
  3. no initiative
  4. left Zephrah
  5. dream or vision
  6. initiative
  7. Berenie appearance
  8. Nel appearance
  9. Raven Tree visit
  10. Vilya or Korrin mention
  11. Maeve appearance
  12. History check
  13. any other VM mention
  14. Grim Psychometry
  15. Sleight of Hand check
  16. still in Zephrah
  17. tracker orb check
  18. Chet carves item
  19. Investigation check
  20. Orym's mother appearance
  21. Medicine check
  22. Wild Shape
  23. Religion check
  24. Transport via Plants
  25. overnight in Zephrah
  26. Lita appearance
  27. inform Keyleth of vision
  28. Scrying
  29. Perception check
  30. Chet acquires wood
  31. Arcana check