initiativeSleightof HandcheckOrym'smotherappearanceStealthcheckTransportvia PlantsReligioncheckNelappearanceScryingArcanacheckinformKeylethof visionChetcarvesitemdreamorvisionWildShapeMaeveappearancePerceptioncheckChetacquireswoodGrimPsychometryDelilahmentionany otherVMmentionRavenTreevisitMedicinecheckVilya orKorrinmentionBerenieappearancenoinitiativestill inZephrahleftZephrahtrackerorbcheckInvestigationcheckLitaappearanceHistorycheckovernightinZephrahinitiativeSleightof HandcheckOrym'smotherappearanceStealthcheckTransportvia PlantsReligioncheckNelappearanceScryingArcanacheckinformKeylethof visionChetcarvesitemdreamorvisionWildShapeMaeveappearancePerceptioncheckChetacquireswoodGrimPsychometryDelilahmentionany otherVMmentionRavenTreevisitMedicinecheckVilya orKorrinmentionBerenieappearancenoinitiativestill inZephrahleftZephrahtrackerorbcheckInvestigationcheckLitaappearanceHistorycheckovernightinZephrah

How To De-Orb Your Celestial Champion [Critical Role 3.66] - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. initiative
  2. Sleight of Hand check
  3. Orym's mother appearance
  4. Stealth check
  5. Transport via Plants
  6. Religion check
  7. Nel appearance
  8. Scrying
  9. Arcana check
  10. inform Keyleth of vision
  11. Chet carves item
  12. dream or vision
  13. Wild Shape
  14. Maeve appearance
  15. Perception check
  16. Chet acquires wood
  17. Grim Psychometry
  18. Delilah mention
  19. any other VM mention
  20. Raven Tree visit
  21. Medicine check
  22. Vilya or Korrin mention
  23. Berenie appearance
  24. no initiative
  25. still in Zephrah
  26. left Zephrah
  27. tracker orb check
  28. Investigation check
  29. Lita appearance
  30. History check
  31. overnight in Zephrah