MedicinecheckArcanachecktrackerorbcheckHistorycheckReligioncheckDelilahmentionovernightinZephrahInvestigationcheckScryingWildShapestill inZephrahleftZephrahBerenieappearancePerceptioncheckStealthcheckTransportvia PlantsVilya orKorrinmentionMaeveappearanceinformKeylethof visionNelappearanceany otherVMmentionChetcarvesitemOrym'smotherappearanceinitiativeChetacquireswoodGrimPsychometrydreamorvisionRavenTreevisitSleightof HandchecknoinitiativeLitaappearanceMedicinecheckArcanachecktrackerorbcheckHistorycheckReligioncheckDelilahmentionovernightinZephrahInvestigationcheckScryingWildShapestill inZephrahleftZephrahBerenieappearancePerceptioncheckStealthcheckTransportvia PlantsVilya orKorrinmentionMaeveappearanceinformKeylethof visionNelappearanceany otherVMmentionChetcarvesitemOrym'smotherappearanceinitiativeChetacquireswoodGrimPsychometrydreamorvisionRavenTreevisitSleightof HandchecknoinitiativeLitaappearance

How To De-Orb Your Celestial Champion [Critical Role 3.66] - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Medicine check
  2. Arcana check
  3. tracker orb check
  4. History check
  5. Religion check
  6. Delilah mention
  7. overnight in Zephrah
  8. Investigation check
  9. Scrying
  10. Wild Shape
  11. still in Zephrah
  12. left Zephrah
  13. Berenie appearance
  14. Perception check
  15. Stealth check
  16. Transport via Plants
  17. Vilya or Korrin mention
  18. Maeve appearance
  19. inform Keyleth of vision
  20. Nel appearance
  21. any other VM mention
  22. Chet carves item
  23. Orym's mother appearance
  24. initiative
  25. Chet acquires wood
  26. Grim Psychometry
  27. dream or vision
  28. Raven Tree visit
  29. Sleight of Hand check
  30. no initiative
  31. Lita appearance