GrimPsychometryinitiativeStealthcheckWildShapeNelappearanceovernightinZephrahMedicinecheckArcanacheckRavenTreevisitBerenieappearanceSleightof HandcheckChetcarvesitemLitaappearancedreamorvisionScryingtrackerorbcheckleftZephrahTransportvia PlantsMaeveappearancestill inZephrahInvestigationcheckany otherVMmentioninformKeylethof visionReligioncheckOrym'smotherappearanceDelilahmentionHistorycheckVilya orKorrinmentionPerceptionchecknoinitiativeChetacquireswoodGrimPsychometryinitiativeStealthcheckWildShapeNelappearanceovernightinZephrahMedicinecheckArcanacheckRavenTreevisitBerenieappearanceSleightof HandcheckChetcarvesitemLitaappearancedreamorvisionScryingtrackerorbcheckleftZephrahTransportvia PlantsMaeveappearancestill inZephrahInvestigationcheckany otherVMmentioninformKeylethof visionReligioncheckOrym'smotherappearanceDelilahmentionHistorycheckVilya orKorrinmentionPerceptionchecknoinitiativeChetacquireswood

How To De-Orb Your Celestial Champion [Critical Role 3.66] - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Grim Psychometry
  2. initiative
  3. Stealth check
  4. Wild Shape
  5. Nel appearance
  6. overnight in Zephrah
  7. Medicine check
  8. Arcana check
  9. Raven Tree visit
  10. Berenie appearance
  11. Sleight of Hand check
  12. Chet carves item
  13. Lita appearance
  14. dream or vision
  15. Scrying
  16. tracker orb check
  17. left Zephrah
  18. Transport via Plants
  19. Maeve appearance
  20. still in Zephrah
  21. Investigation check
  22. any other VM mention
  23. inform Keyleth of vision
  24. Religion check
  25. Orym's mother appearance
  26. Delilah mention
  27. History check
  28. Vilya or Korrin mention
  29. Perception check
  30. no initiative
  31. Chet acquires wood