ReligionchecktrackerorbcheckScryingstill inZephrahDelilahmentionTransportvia PlantsChetcarvesitemPerceptioncheckLitaappearanceStealthcheckBerenieappearancedreamorvisionHistorycheckMaeveappearanceWildShapeChetacquireswoodnoinitiativeNelappearanceinitiativeInvestigationcheckSleightof Handcheckany otherVMmentionVilya orKorrinmentionMedicinecheckleftZephrahRavenTreevisitovernightinZephrahGrimPsychometryinformKeylethof visionArcanacheckOrym'smotherappearanceReligionchecktrackerorbcheckScryingstill inZephrahDelilahmentionTransportvia PlantsChetcarvesitemPerceptioncheckLitaappearanceStealthcheckBerenieappearancedreamorvisionHistorycheckMaeveappearanceWildShapeChetacquireswoodnoinitiativeNelappearanceinitiativeInvestigationcheckSleightof Handcheckany otherVMmentionVilya orKorrinmentionMedicinecheckleftZephrahRavenTreevisitovernightinZephrahGrimPsychometryinformKeylethof visionArcanacheckOrym'smotherappearance

How To De-Orb Your Celestial Champion [Critical Role 3.66] - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Religion check
  2. tracker orb check
  3. Scrying
  4. still in Zephrah
  5. Delilah mention
  6. Transport via Plants
  7. Chet carves item
  8. Perception check
  9. Lita appearance
  10. Stealth check
  11. Berenie appearance
  12. dream or vision
  13. History check
  14. Maeve appearance
  15. Wild Shape
  16. Chet acquires wood
  17. no initiative
  18. Nel appearance
  19. initiative
  20. Investigation check
  21. Sleight of Hand check
  22. any other VM mention
  23. Vilya or Korrin mention
  24. Medicine check
  25. left Zephrah
  26. Raven Tree visit
  27. overnight in Zephrah
  28. Grim Psychometry
  29. inform Keyleth of vision
  30. Arcana check
  31. Orym's mother appearance