Back Rank Mate Opponent plays Queen's Gambit Stonewall Structure Both Bishops at the end of the game Opponent plays with 65% or higher accuracy Pawn- Bishop- Pawn Structure Queen Pawn Checkmate Two Bishops Mate Opponent Blunders in the first 5 moves Opponent plays Scholar's Mate Smothered Mate Lose a game within 10 moves Show your Flair En Passant Pawn Checkmate No Queen Moves Draw by repetition Knight Mate Get to the endgame Bongcloud for 3 moves and win Opponent doesn't resign after blundering Scholar's Mate succeeds Win with 10 or less material than opponent Knight moves every second turn Back Rank Mate Opponent plays Queen's Gambit Stonewall Structure Both Bishops at the end of the game Opponent plays with 65% or higher accuracy Pawn- Bishop- Pawn Structure Queen Pawn Checkmate Two Bishops Mate Opponent Blunders in the first 5 moves Opponent plays Scholar's Mate Smothered Mate Lose a game within 10 moves Show your Flair En Passant Pawn Checkmate No Queen Moves Draw by repetition Knight Mate Get to the endgame Bongcloud for 3 moves and win Opponent doesn't resign after blundering Scholar's Mate succeeds Win with 10 or less material than opponent Knight moves every second turn
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Back Rank Mate
Opponent plays
Queen's Gambit
Stonewall Structure
Both Bishops
at the end
of the game
Opponent plays
with 65% or higher
accuracy
Pawn-
Bishop- Pawn Structure
Queen Pawn Checkmate
Two Bishops Mate
Opponent Blunders in
the first 5 moves
Opponent
plays Scholar's Mate
Smothered Mate
Lose a game within 10
moves
Show
your Flair
En Passant
Pawn Checkmate
No Queen Moves
Draw by repetition
Knight Mate
Get to the endgame
Bongcloud
for 3 moves
and win
Opponent doesn't
resign after blundering
Scholar's Mate
succeeds
Win with 10 or less material
than opponent
Knight moves every second turn