OpponentplaysScholar'sMateKnightmoves everysecond turnPawnCheckmateBongcloudfor 3movesand winNoQueenMovesShowyourFlairPawn-Bishop-PawnStructureOpponentplayswith 65% orhigheraccuracyLose agamewithin 10movesQueenPawnCheckmateScholar'sMatesucceedsOpponentplaysQueen'sGambitOpponentdoesn'tresign afterblunderingBackRankMateEnPassantKnightMateSmotheredMateBothBishopsat the endof the gameDraw byrepetitionWin with 10or lessmaterialthanopponentTwoBishopsMateStonewallStructureGet totheendgameOpponentBlunders inthe first 5movesOpponentplaysScholar'sMateKnightmoves everysecond turnPawnCheckmateBongcloudfor 3movesand winNoQueenMovesShowyourFlairPawn-Bishop-PawnStructureOpponentplayswith 65% orhigheraccuracyLose agamewithin 10movesQueenPawnCheckmateScholar'sMatesucceedsOpponentplaysQueen'sGambitOpponentdoesn'tresign afterblunderingBackRankMateEnPassantKnightMateSmotheredMateBothBishopsat the endof the gameDraw byrepetitionWin with 10or lessmaterialthanopponentTwoBishopsMateStonewallStructureGet totheendgameOpponentBlunders inthe first 5moves

100 rated Chess Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Opponent plays Scholar's Mate
  2. Knight moves every second turn
  3. Pawn Checkmate
  4. Bongcloud for 3 moves and win
  5. No Queen Moves
  6. Show your Flair
  7. Pawn- Bishop- Pawn Structure
  8. Opponent plays with 65% or higher accuracy
  9. Lose a game within 10 moves
  10. Queen Pawn Checkmate
  11. Scholar's Mate succeeds
  12. Opponent plays Queen's Gambit
  13. Opponent doesn't resign after blundering
  14. Back Rank Mate
  15. En Passant
  16. Knight Mate
  17. Smothered Mate
  18. Both Bishops at the end of the game
  19. Draw by repetition
  20. Win with 10 or less material than opponent
  21. Two Bishops Mate
  22. Stonewall Structure
  23. Get to the endgame
  24. Opponent Blunders in the first 5 moves