BackRankMateOpponentplaysQueen'sGambitStonewallStructureBothBishopsat the endof the gameOpponentplayswith 65% orhigheraccuracyPawn-Bishop-PawnStructureQueenPawnCheckmateTwoBishopsMateOpponentBlunders inthe first 5movesOpponentplaysScholar'sMateSmotheredMateLose agamewithin 10movesShowyourFlairEnPassantPawnCheckmateNoQueenMovesDraw byrepetitionKnightMateGet totheendgameBongcloudfor 3movesand winOpponentdoesn'tresign afterblunderingScholar'sMatesucceedsWin with 10or lessmaterialthanopponentKnightmoves everysecond turnBackRankMateOpponentplaysQueen'sGambitStonewallStructureBothBishopsat the endof the gameOpponentplayswith 65% orhigheraccuracyPawn-Bishop-PawnStructureQueenPawnCheckmateTwoBishopsMateOpponentBlunders inthe first 5movesOpponentplaysScholar'sMateSmotheredMateLose agamewithin 10movesShowyourFlairEnPassantPawnCheckmateNoQueenMovesDraw byrepetitionKnightMateGet totheendgameBongcloudfor 3movesand winOpponentdoesn'tresign afterblunderingScholar'sMatesucceedsWin with 10or lessmaterialthanopponentKnightmoves everysecond turn

100 rated Chess Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Back Rank Mate
  2. Opponent plays Queen's Gambit
  3. Stonewall Structure
  4. Both Bishops at the end of the game
  5. Opponent plays with 65% or higher accuracy
  6. Pawn- Bishop- Pawn Structure
  7. Queen Pawn Checkmate
  8. Two Bishops Mate
  9. Opponent Blunders in the first 5 moves
  10. Opponent plays Scholar's Mate
  11. Smothered Mate
  12. Lose a game within 10 moves
  13. Show your Flair
  14. En Passant
  15. Pawn Checkmate
  16. No Queen Moves
  17. Draw by repetition
  18. Knight Mate
  19. Get to the endgame
  20. Bongcloud for 3 moves and win
  21. Opponent doesn't resign after blundering
  22. Scholar's Mate succeeds
  23. Win with 10 or less material than opponent
  24. Knight moves every second turn