Onset-RimeSemanticsConsoli-datedAlphabeticPhasePhonemeDeletionSyntaxContextProcessorMorphemeOrtho-graphicProcessorLanguageCompre-hensionDeficitFluencyNamingSpeedOrtho-graphyAngularGyrusMeaningProcessorPhono-logicalProcessorPhonemeManipu-lationRetrievalMorpho-logySyllablesContextProcessorRhymevs.RimePrealpha-beticPhasePhonemicAwarenessPhono-logicalDeficitPhono-logicalWorkingMemoryOnset-RimeSemanticsConsoli-datedAlphabeticPhasePhonemeDeletionSyntaxContextProcessorMorphemeOrtho-graphicProcessorLanguageCompre-hensionDeficitFluencyNamingSpeedOrtho-graphyAngularGyrusMeaningProcessorPhono-logicalProcessorPhonemeManipu-lationRetrievalMorpho-logySyllablesContextProcessorRhymevs.RimePrealpha-beticPhasePhonemicAwarenessPhono-logicalDeficitPhono-logicalWorkingMemory

LETRS Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Onset-Rime
  2. Semantics
  3. Consoli- dated Alphabetic Phase
  4. Phoneme Deletion
  5. Syntax
  6. Context Processor
  7. Morpheme
  8. Ortho- graphic Processor
  9. Language Compre- hension Deficit
  10. Fluency Naming Speed
  11. Ortho- graphy
  12. Angular Gyrus
  13. Meaning Processor
  14. Phono- logical Processor
  15. Phoneme Manipu- lation
  16. Retrieval
  17. Morpho- logy
  18. Syllables
  19. Context Processor
  20. Rhyme vs. Rime
  21. Prealpha- betic Phase
  22. Phonemic Awareness
  23. Phono-logical Deficit
  24. Phono- logical Working Memory