ContextProcessorOnset-RimeContextProcessorFluencyNamingSpeedSemanticsSyntaxPhonemeDeletionConsoli-datedAlphabeticPhaseSyllablesOrtho-graphyMorphemePhonemicAwarenessAngularGyrusPhono-logicalProcessorPhono-logicalDeficitPhonemeManipu-lationOrtho-graphicProcessorPhono-logicalWorkingMemoryMorpho-logyRhymevs.RimeRetrievalLanguageCompre-hensionDeficitPrealpha-beticPhaseMeaningProcessorContextProcessorOnset-RimeContextProcessorFluencyNamingSpeedSemanticsSyntaxPhonemeDeletionConsoli-datedAlphabeticPhaseSyllablesOrtho-graphyMorphemePhonemicAwarenessAngularGyrusPhono-logicalProcessorPhono-logicalDeficitPhonemeManipu-lationOrtho-graphicProcessorPhono-logicalWorkingMemoryMorpho-logyRhymevs.RimeRetrievalLanguageCompre-hensionDeficitPrealpha-beticPhaseMeaningProcessor

LETRS Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Context Processor
  2. Onset-Rime
  3. Context Processor
  4. Fluency Naming Speed
  5. Semantics
  6. Syntax
  7. Phoneme Deletion
  8. Consoli- dated Alphabetic Phase
  9. Syllables
  10. Ortho- graphy
  11. Morpheme
  12. Phonemic Awareness
  13. Angular Gyrus
  14. Phono- logical Processor
  15. Phono-logical Deficit
  16. Phoneme Manipu- lation
  17. Ortho- graphic Processor
  18. Phono- logical Working Memory
  19. Morpho- logy
  20. Rhyme vs. Rime
  21. Retrieval
  22. Language Compre- hension Deficit
  23. Prealpha- betic Phase
  24. Meaning Processor