MorphemeContextProcessorMeaningProcessorPhonemeManipu-lationPhonemeDeletionOnset-RimePhono-logicalWorkingMemoryPhono-logicalDeficitContextProcessorRhymevs.RimeFluencyNamingSpeedLanguageCompre-hensionDeficitMorpho-logyAngularGyrusSyllablesSemanticsConsoli-datedAlphabeticPhasePrealpha-beticPhaseOrtho-graphicProcessorRetrievalPhono-logicalProcessorSyntaxOrtho-graphyPhonemicAwarenessMorphemeContextProcessorMeaningProcessorPhonemeManipu-lationPhonemeDeletionOnset-RimePhono-logicalWorkingMemoryPhono-logicalDeficitContextProcessorRhymevs.RimeFluencyNamingSpeedLanguageCompre-hensionDeficitMorpho-logyAngularGyrusSyllablesSemanticsConsoli-datedAlphabeticPhasePrealpha-beticPhaseOrtho-graphicProcessorRetrievalPhono-logicalProcessorSyntaxOrtho-graphyPhonemicAwareness

LETRS Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Morpheme
  2. Context Processor
  3. Meaning Processor
  4. Phoneme Manipu- lation
  5. Phoneme Deletion
  6. Onset-Rime
  7. Phono- logical Working Memory
  8. Phono-logical Deficit
  9. Context Processor
  10. Rhyme vs. Rime
  11. Fluency Naming Speed
  12. Language Compre- hension Deficit
  13. Morpho- logy
  14. Angular Gyrus
  15. Syllables
  16. Semantics
  17. Consoli- dated Alphabetic Phase
  18. Prealpha- betic Phase
  19. Ortho- graphic Processor
  20. Retrieval
  21. Phono- logical Processor
  22. Syntax
  23. Ortho- graphy
  24. Phonemic Awareness