Phono-logicalProcessorContextProcessorAngularGyrusSyntaxPrealpha-beticPhaseOrtho-graphyPhono-logicalDeficitSemanticsMorpho-logyConsoli-datedAlphabeticPhasePhonemeDeletionRhymevs.RimePhono-logicalWorkingMemoryRetrievalMorphemeOnset-RimeOrtho-graphicProcessorMeaningProcessorContextProcessorLanguageCompre-hensionDeficitSyllablesPhonemeManipu-lationPhonemicAwarenessFluencyNamingSpeedPhono-logicalProcessorContextProcessorAngularGyrusSyntaxPrealpha-beticPhaseOrtho-graphyPhono-logicalDeficitSemanticsMorpho-logyConsoli-datedAlphabeticPhasePhonemeDeletionRhymevs.RimePhono-logicalWorkingMemoryRetrievalMorphemeOnset-RimeOrtho-graphicProcessorMeaningProcessorContextProcessorLanguageCompre-hensionDeficitSyllablesPhonemeManipu-lationPhonemicAwarenessFluencyNamingSpeed

LETRS Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Phono- logical Processor
  2. Context Processor
  3. Angular Gyrus
  4. Syntax
  5. Prealpha- betic Phase
  6. Ortho- graphy
  7. Phono-logical Deficit
  8. Semantics
  9. Morpho- logy
  10. Consoli- dated Alphabetic Phase
  11. Phoneme Deletion
  12. Rhyme vs. Rime
  13. Phono- logical Working Memory
  14. Retrieval
  15. Morpheme
  16. Onset-Rime
  17. Ortho- graphic Processor
  18. Meaning Processor
  19. Context Processor
  20. Language Compre- hension Deficit
  21. Syllables
  22. Phoneme Manipu- lation
  23. Phonemic Awareness
  24. Fluency Naming Speed