Morpho-logyOrtho-graphicProcessorPhonemicAwarenessSyntaxRetrievalLanguageCompre-hensionDeficitSyllablesOnset-RimeConsoli-datedAlphabeticPhaseMeaningProcessorPhonemeDeletionPhonemeManipu-lationPhono-logicalWorkingMemoryPrealpha-beticPhaseFluencyNamingSpeedContextProcessorPhono-logicalProcessorMorphemeSemanticsAngularGyrusOrtho-graphyPhono-logicalDeficitContextProcessorRhymevs.RimeMorpho-logyOrtho-graphicProcessorPhonemicAwarenessSyntaxRetrievalLanguageCompre-hensionDeficitSyllablesOnset-RimeConsoli-datedAlphabeticPhaseMeaningProcessorPhonemeDeletionPhonemeManipu-lationPhono-logicalWorkingMemoryPrealpha-beticPhaseFluencyNamingSpeedContextProcessorPhono-logicalProcessorMorphemeSemanticsAngularGyrusOrtho-graphyPhono-logicalDeficitContextProcessorRhymevs.Rime

LETRS Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Morpho- logy
  2. Ortho- graphic Processor
  3. Phonemic Awareness
  4. Syntax
  5. Retrieval
  6. Language Compre- hension Deficit
  7. Syllables
  8. Onset-Rime
  9. Consoli- dated Alphabetic Phase
  10. Meaning Processor
  11. Phoneme Deletion
  12. Phoneme Manipu- lation
  13. Phono- logical Working Memory
  14. Prealpha- betic Phase
  15. Fluency Naming Speed
  16. Context Processor
  17. Phono- logical Processor
  18. Morpheme
  19. Semantics
  20. Angular Gyrus
  21. Ortho- graphy
  22. Phono-logical Deficit
  23. Context Processor
  24. Rhyme vs. Rime