ReactiontimeGatherbaselinedataAerobicPowerBodycompositionAgilityActivityanalysisDetermineeffectivenessof trainingReliabilitySpeedPAR-QYo-YotestFibretypeMuscularstrengthPhosphaterecoverytestAnaerobiccapacityIntensityMuscularenduranceValiditySub-maximaltests1RMBenchpressVerticaljumpMuscularpowerInformedconsentDigitalrecordingReactiontimeGatherbaselinedataAerobicPowerBodycompositionAgilityActivityanalysisDetermineeffectivenessof trainingReliabilitySpeedPAR-QYo-YotestFibretypeMuscularstrengthPhosphaterecoverytestAnaerobiccapacityIntensityMuscularenduranceValiditySub-maximaltests1RMBenchpressVerticaljumpMuscularpowerInformedconsentDigitalrecording

UNIT 4 AOS1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reaction time
  2. Gather baseline data
  3. Aerobic Power
  4. Body composition
  5. Agility
  6. Activity analysis
  7. Determine effectiveness of training
  8. Reliability
  9. Speed
  10. PAR-Q
  11. Yo-Yo test
  12. Fibre type
  13. Muscular strength
  14. Phosphate recovery test
  15. Anaerobic capacity
  16. Intensity
  17. Muscular endurance
  18. Validity
  19. Sub-maximal tests
  20. 1RM Bench press
  21. Vertical jump
  22. Muscular power
  23. Informed consent
  24. Digital recording