SpeedReactiontimeActivityanalysisYo-Yotest1RMBenchpressMuscularenduranceMuscularstrengthIntensityFibretypeAgilityPhosphaterecoverytestAerobicPowerPAR-QInformedconsentMuscularpowerReliabilityDetermineeffectivenessof trainingAnaerobiccapacityVerticaljumpGatherbaselinedataDigitalrecordingSub-maximaltestsBodycompositionValiditySpeedReactiontimeActivityanalysisYo-Yotest1RMBenchpressMuscularenduranceMuscularstrengthIntensityFibretypeAgilityPhosphaterecoverytestAerobicPowerPAR-QInformedconsentMuscularpowerReliabilityDetermineeffectivenessof trainingAnaerobiccapacityVerticaljumpGatherbaselinedataDigitalrecordingSub-maximaltestsBodycompositionValidity

UNIT 4 AOS1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Speed
  2. Reaction time
  3. Activity analysis
  4. Yo-Yo test
  5. 1RM Bench press
  6. Muscular endurance
  7. Muscular strength
  8. Intensity
  9. Fibre type
  10. Agility
  11. Phosphate recovery test
  12. Aerobic Power
  13. PAR-Q
  14. Informed consent
  15. Muscular power
  16. Reliability
  17. Determine effectiveness of training
  18. Anaerobic capacity
  19. Vertical jump
  20. Gather baseline data
  21. Digital recording
  22. Sub-maximal tests
  23. Body composition
  24. Validity