VerticaljumpDigitalrecordingIntensityAgilityFibretypeReliabilityActivityanalysisPhosphaterecoverytestGatherbaselinedataSub-maximaltestsInformedconsentSpeed1RMBenchpressMuscularpowerYo-YotestBodycompositionAerobicPowerMuscularstrengthValidityReactiontimeDetermineeffectivenessof trainingMuscularendurancePAR-QAnaerobiccapacityVerticaljumpDigitalrecordingIntensityAgilityFibretypeReliabilityActivityanalysisPhosphaterecoverytestGatherbaselinedataSub-maximaltestsInformedconsentSpeed1RMBenchpressMuscularpowerYo-YotestBodycompositionAerobicPowerMuscularstrengthValidityReactiontimeDetermineeffectivenessof trainingMuscularendurancePAR-QAnaerobiccapacity

UNIT 4 AOS1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Vertical jump
  2. Digital recording
  3. Intensity
  4. Agility
  5. Fibre type
  6. Reliability
  7. Activity analysis
  8. Phosphate recovery test
  9. Gather baseline data
  10. Sub-maximal tests
  11. Informed consent
  12. Speed
  13. 1RM Bench press
  14. Muscular power
  15. Yo-Yo test
  16. Body composition
  17. Aerobic Power
  18. Muscular strength
  19. Validity
  20. Reaction time
  21. Determine effectiveness of training
  22. Muscular endurance
  23. PAR-Q
  24. Anaerobic capacity