SCNNREM2HypnogramPinealglandNWCVideomonitoringQuantitativedataSubjectivemeasureAffectiveeffect ofSDREMQualitativedataNREM1FieldworkCasestudy50/50REM:NREMAccuracyEEGEOGObjectivemeasureBeheffectof SDPrecisionDSPSCircadianrhythmASCConsciousnessZeitgebermelatoninCognitiveeffect ofSDEMGExternalvalidityASPDUltradianRhythmInternalvalidityWithin-subjectsNREM3BrightlighttherapySCNNREM2HypnogramPinealglandNWCVideomonitoringQuantitativedataSubjectivemeasureAffectiveeffect ofSDREMQualitativedataNREM1FieldworkCasestudy50/50REM:NREMAccuracyEEGEOGObjectivemeasureBeheffectof SDPrecisionDSPSCircadianrhythmASCConsciousnessZeitgebermelatoninCognitiveeffect ofSDEMGExternalvalidityASPDUltradianRhythmInternalvalidityWithin-subjectsNREM3Brightlighttherapy

Unit 4 AOS1 Psychology - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SCN
  2. NREM 2
  3. Hypnogram
  4. Pineal gland
  5. NWC
  6. Video monitoring
  7. Quantitative data
  8. Subjective measure
  9. Affective effect of SD
  10. REM
  11. Qualitative data
  12. NREM 1
  13. Fieldwork
  14. Case study
  15. 50/50 REM: NREM
  16. Accuracy
  17. EEG
  18. EOG
  19. Objective measure
  20. Beh effect of SD
  21. Precision
  22. DSPS
  23. Circadian rhythm
  24. ASC
  25. Consciousness
  26. Zeitgeber
  27. melatonin
  28. Cognitive effect of SD
  29. EMG
  30. External validity
  31. ASPD
  32. Ultradian Rhythm
  33. Internal validity
  34. Within-subjects
  35. NREM 3
  36. Bright light therapy